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Finally, the full Bow Spin tutorial is complete. There may still be some questions you guys have so please check out this FAQ in this info bar by pressing "show more" below for a couple tidbits. I may upload other clips here and there, but this will be my last full tutorial video. Enjoy!
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FAQ's-
Q: Does this work with the WiiU?
A: Yes. Also keep in mind if its not working on neither switch or WiiU check your attack/jump layout and see if its been reversed.
Q: Where is the Combat Data Compendium?
A: Click here! docs.google.co...
Q: Is there an advantage to spinning without a bow in your hand? You can just tap B once to remove it while spinning..
A: Slightly, you can B cancel a couple frames faster if threatened, and dont have to press B twice to B cancel out of the spin would be the biggest advantage. Personally, having a bright arrowhead to see where you are positioned in the spin helps, as well as jump cancelling faster into a bow shot since its already equipped. Otherwise, there is no difference.
Q: My double hits are inconsistent! Is there a way to make it 100%?
A: No unfortunately, but a big part of double hits is consistent hitboxes, and consistent hitboxes is if they're stunned/getting stunned. Double hitting a moblin with a sledgehammer compared to a Thunderdome Chain with a Great Thunderblade is an easy example, the way the moblins hitbox is positioned while it is getting electrocuted makes it much easier to double hit compared to while normally being spin attacked. This is pretty much the same rule with hinox eye shot stuns, lynel headshot stuns, etc.
Q: What's the point of Bow Spinning if it still uses the same durability on the heavy weapon compared to just normally spinning with more reach?
A: With elemental chaining its actually more cost effective with durability Bow Spinning because the constant elemental effect damage is extra damage that will kill the enemy faster, which means less hits required to kill the enemy, which means durability saved. Even better in groups because an AOE shockwave doesn't do just 40 damage to one enemy, its now 80 damage to two, 120 to three, 160 to four, etc., all for the use of ONE durability hit every time. Ice chaining is x1 and x3 damage alternating (x2 consistent damage average output), which creates more damage to kill them in a lot less hits. "A penny saved is a penny earned". For non electric stunnable/unfreezable targets like Lynels its not quite as effective because the double hit does the same damage, just faster, and same amount of durability is used, but the double hit property is the biggest selling point, as a faster killed enemy means less time the enemy is alive, and less chances of getting hit and using more resources. "A good offense is a good defense".
Q: I didn't really get what the cue is for when to press ZR and B during the spin.. Could you elaborate on that?
A: There's no "perfect" time to turn the spin into a bow spin, you can turn it into a bow spin at any time while normally spinning. But the absolute earliest is right when the handle is above his head (Technically you can do it even slightly earlier). With elemental chaining, to get the infinite effect you HAVE to initiate bow spin BEFORE you run out of charge, or else your sword is completely out of power and cannot freeze/thunderdome chain.
Music-
The Legend of Zelda: Breath of the Wild || Main Theme by SilverTom93
0:00 - • The Legend of Zelda: B...
Legend of Zelda 🎵 Song of Storms by Tudd, General Offensive
1:06 - • Legend of Zelda 🎵 Song...
Echos in Hyrule by Weezlack
3:07 - / echos-in-hyrule
Wandering by Jufus
4:14 - • Wandering Jufus
Sorry by Sleepdealer
5:47 - • Sleepdealer - Sorry
20 авг 2024