It's time to fight against Zeromus, the final boss behind it's all. For more video game records, please visit my channel and the link below: Playlist video game records from FFIV Pixel Remastered • Final Fantasy IV
Sounds more like the song you hear in Damcyan and Eblan Castles. You also hear a bit of Battle With The Four Fiends as well in this song before it loops.
I really prefer the retro version, the creepy distortion and left-right pan during that part is perfection to me. The remake just doesn't capture the same level of drama and nightmare. The piano version is especially haunting and excellent, they really play up the silence and it makes you skin crawl wonderfully.
@@rinnnnnnnnnnrin or rather Zero IS Zeromus, the old hero Golbez calls his void sent creation after the hero from before the flood. She just can't remember it yet
Something i really love about this theme,It emphasizes the absolute terror that this fight is. The constant struggle to stay alive as you're bombarded with Big Bangs,Just barely hanging on. Yet...There is something else in it,This feeling of triumph hidden amidst that same terror. You got this far,You fought through an army of monsters and powerful opponents,And now the root of all this is standing in front of you. The entire world is relying on you and your friends,Everyone you've met in this journey is praying for you,Giving you the strength to fight this monstrosity on equal ground. And you can't afford to lose,Even as a sea of stars turns into a maelstrom,You will succeed.
@@ZeroFanfareyeah the US version is super super easy. I have the Japanese version and, while harder, is only truly challenging if you play it on the fastest speed. Even then, not unbeatable.
During the Development of FFIV, Series composer: Nobou Uematsu, he was looking at a game for the Snes called Actraiser, he was amazed on the overall sound quality that the Snes can dish out, infact, he want right back to the drawing board and trying to improve on what he can during the development of FFIV, Nobou Uematsu being inspired/influenced by Yuzo Koshiro, speaks heavy volumes, there was an interview about this, look for it.
@@shellyt556 Actraiser 2 on the snes has probably one of the best sounding on the system bar-none, there is no way in living hell that the sega genesis could come close to this. Sound wise: Snes will always win in: Overall Vocal Quality, Orchestra type sounds, overall synthesized quality sounds. Genesis excels in: Fast beats like sounds, heavy bass like, kick drums, etc. Don't get me wrong, love both systems, love how both system sounds, both systems have pro's and con's, but something like Actraiser 2, music quality wise, the Sega Genesis couldn't even come close to it, infact, I have asked many people to do some Sega Genesis remixes, there is none, 0. Only one person could probably do it but, it would sound good but it would not come close to the original, is Mr.Yuzo Koshiro himself.
@@shellyt556 Actually the action sequences in the first are kinda stiff also. It was released in the first few months of the snes so I guess it felt ok back then. But the atmosphere was great. A very unique game. Surprised it didn't have a modern remake/reboot/sequel. Would be a perfect fit for Vanillaware, who specialize in classic 2d side-scrollers and strategy games.
@@joshrox826after the ending of the last main expansion, an arc started with Golbez + the elemental fiends as the main antagonists. We fought the fiends one by one then Golbez itself, now our bet is that Zeromus is coming next.
I love the FF14 version, but its very different. I think if you have an open mindset for turning this classic in a different music genre, then you will like it too. But its more of an abstract remix this time. But the bass freaking slaps
Part of me wishes they kept closer to this version in 14. This one just has SUCH a good blending of different elements that are kinda lost in the high-speed 14 version.
@@r.f.switch5847 Bio in IV was so OP it was insane. Literally chews through every enemy/boss' HP. You could technically stall any battle with enough healing and win with Bio.
Talk about a difficulty spike final boss. It's not as bad as the cloud of Darkness in III, but I was nowhere near ready when I got to this fight, despite clearing everything with ease and having all of the super weapons in the final dungeon. Still a damn good game.
@@pinkbeatle2012 At least with CoD you can use two mages to heal through the particle beams no problem. Big bang can absolutely decimate if you aren't careful, and he has a nasty habit of countering magic with his own plus can negate buffs.
I can't help but feel that Golbez either has the 13th's chunk of Zodiark or IS the 13th's chunk of Zodiark. If that's the case then it might be a mix of this with Endcaller.
@@NeoDMC Wouldn't be surprised to see a connection to the Ascian Pashtarot. In FFXII, the Zeromus Esper was created in opposition to the scion Pashtarot, and the FFXIV Convocation are based on the scions from the Esper backstories in FFXII. So maybe one of Pashtarot's shards, like how Amon in the Source was a shard of Fandaniel. Zero I think has always been implied to be a shard of Azem. Even way back before the game launched Yoshi-P hinted that she was connected to the Warrior of Light and that's why Zenos bound her to himself. And her name is too similar to Zeromus to be a coincidence.
Oh so THIS is what I have to look forward to in 14, just lovely XD The theme is gonna hit hard though, you know it will if Soken builds off what Uematsu started.
The choir… holy shit I remember beating the pixel remaster and was ready for the same amazing final boss music I’d heard since the 90’s and was hit in the face with this spectacular arrangement. Just my opinion.
I think it's because of the number of channels. They wanted this to have that 16bit sound so that limits the number of channels like what they did with Octopath Traveler. Fully orchestrated but with less instruments and channels. So it's either the guitars or the choir. They clearly made the right choice because it sounds more epic with the choir.
@@lostfool The Pixel Remaster, despite the old-school graphics, is a modern game with music in a straightforward compressed PCM format. The polyphony limit you're talking about existed in the original version of FF4 because the SFC/SNES it ran on had a separate chip, the S-SMP, that took a set of instrument sound samples, a program that says how to assemble them into a song, and generated the actual sound on the fly. This was needed because SFC/SNES cartridges had nowhere near enough capacity to hold the complete song. The cartridge FF4 came on only had enough space for 5 seconds of uncompressed music! With compression, a single song would still take the entire cartridge, and the SFC/SNES CPU was far too slow to decompress it fast enough to play it in real time, let alone run the entire rest of the game at the same time. Modern computers, on the other hand, have billions of bytes of memory and run billions of instructions per second. They can decompress and play music the hard way without using even 1% of either of those resources. They're just that awesome. The decision to exclude guitars from this piece was artistic, not technical.
All FF franchise, or mostly for some I'm not aware of.... has never failed to deliver it's battle's intensity!!! Purely amazed when I heard this track once more on engagement. It truly made me feel like heroic last battle. Too bad it was cut short since I was too over powered.... T_T Dont grind too much players.....
i still cant believe i beat this game as a kid. my highest HP was like 2k. the only way i could survive big bang, was to be lucky and have kjain jumped away, phoenix down rydia, and asura, hoping to mass rez with 33% chance. curaja healing less than what big bang does on average, makes healing somewhat pointless, only reviving. and if it happens at a bad time, oh well. heck in a recent play, where i was Lv99, too many big bangs in a row, and u still game over, regardless if u spam defend, curaja, cura, and jump.
Motif: "*deep breath*...it all come down to this. To say that I'm ready for this would be a lie, but who cares about my feelings? The fabric of reality is at stake, don't think, just do."
I always thought this game’s final party make-up was strange. You had your 4 important players in Cecil, Kain, Rosa, and Rydia, then Edge who felt like a late-game afterthought.
It's good but at 0:49 the beat keeps the same pattern going instead of hitting those cymbals to punctuate the bass and make the transition like in the original. Thus that part loses impact in my opinion.
The key to winning this fight, though at first it seems near impossible, is to realise that Rydia is useless in it. Don't bother reviving her when she dies. The extra healing you'll get from using Curaja with one less member will be useful. If she uses Flare, it will be countered with Flare. Any other magic attacks, including Holy (so don't attack with Rosa either), will result in Bio getting used on your party, or sometimes the devastating Whirl. The latter is impossible to come back from. If Rydia uses summons, they will be countered with Flare. The main attacking characters are well enough equipped at this stage that Rydia's attacks won't do more damage, and she's little use as a backup medicine giver. Her skipped turns just throw your rhythm off. Kain should Jump at every turn, Cecil should just attack, at each turn Rosa should use Curaja, and Edge should be throwing shurikens plus all of your strongest unequipped weapons at Zeroma, which can hit him for up to 9999 HP at a pop. If Rosa's MP runs out use an Elixir on her. With Zeroma reduced to the occasional Big Bang or the rarer Black Hole, because he isn't countering summons and magic, you shouldn't need to revive very often by using Curaja every turn if you're able, but you can do so with Full Life. Make sure Rosa Shells the party at the beginning of the fight.
Rydia can summon Bahamut. I do agree if she has low Max MP making Big Bang kill her in one hit, which can make life difficult, but that attack is at the end of a script.
@@shirrenthewanderer414 She can summon Bahamut, but you just get hit with Flare after. For some reason, she's always the first to die, so eventually I just got fed up and left her there, and won the fight mostly by chucking stuff.
i loved this fight though Zeromus hits hard i kept getting Rydia Ko big bang always KO her straight away. so i was like am keeping her down cause shes more or less useless unless she summoned ended up have a few party members still alive before he went down.
It's alright but honestly the og hits harder. On a positive note though, this is the only pixel remaster ost I haven't been a fan of so I'd say they still did an amazing job
Eh, kind of like this better than the 14 version. Idk the FFXIV version didn't fit a final boss theme for the 6.X series. Now it's phase 2 was better though, but it's redition of Zeromus was as weak as the Black Mages version.
What weak ass level were you going into this fight??? Don't you know you're supposed to not have a life and walk around for 30 hours at the last save spot until you've leveled up to the point that all suspense removed? At least that's the way I always did it.
Zeromus becomes a whole lot easier once you realise he counters all magic and summons used on him with Flare. He doesn’t counter physical attacks. If you stick to hitting on him with physical attacks only, don’t worry about reviving Rydia at all and just have Rosa wait to use Cureja after each of Zeromus attacks you will beat him with your characters levels in the high fifties fairly easily. It’s the flare counter followed closely by a Big Bang that spirals the fight out of control
I think I was max 55 first time through. It took quite a few tries and learned that yah the attacks aren't countered as hard. But then I did some more research and found out that if you do black / light magic after he twitches the big bang doesn't do as much damage as well. So I just kept the bar filled on rydia and whenever he twitched did bio because it's an instant cast. However, he would do a flare --> big bang then I would go into recover mode. Often if the flare died i would just full life, get elixir on anyone critical health and then wait for the next round for a courja since rosa would have come back. Lot of elixirs were burned but was more intense and fun.
wow.... the version here of the song of battle is MUCH better than the FF14 Zeromous song! Such an epic feeling that this version conveys here... wow.... this version with a little drum and bass and maybe just a little bit faster to it would DEFINITELY have been the better choice for the FF14 version of Zeromous... Too bad Square Enix couldn't implement the epicness of the track into the FF14 version... this version here is so perfect in it's epicness.. wow..
I was admittedly disappointed that XIV's version ended up with such an electronic sound; I had hoped it would be more like this. XIV's is good for what it is, and I love the XIV soundtrack in general, but I think this will remain my preferred rendition.
Don't like it as much as the original. The bass is nice but the rest feels like a transliteration into modern instruments, makes it really clear how the OG soundtrack was made with the SNES sound chip in mind.
I agree. There are a few emotional sections from the original that don't hit the same. There ARE some parts that are also better in this, but I prefer the original overall.
Music this good doesn't deserve to be in such a trash game. This is absolutely the worst game I have played in the entire series besides 13. And it's not even close to any of the others.