Тёмный

Zibra Liquids Pro. The most performant solution for real-time 3D liquid simulations in Unity3D 

Zibra AI
Подписаться 1,6 тыс.
Просмотров 15 тыс.
50% 1

Zibra Liquids Pro is a new solution for real-time 3D liquid simulation, designed for the quick & effortless creation of realistic liquid physics and game mechanics based on interactive liquid.
Create a true real-time simulation that works even on mobile devices, mix liquids with different properties, add dynamic liquid characters to your game, and more with the new ZibraAI tool for visual effects creation.
Want to get a free 14-day trial? Leave a request: bit.ly/3GNfLov
Unity version: 2020.3 or later (latest patch version is recommended)
The Unreal Engine version is coming soon.
Check out the complete list of technical requirements here: drive.google.c...
#zibraai #zibraliquids #zibraliquidspro #fluidsimulation

Опубликовано:

 

6 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 24   
@DeadsunPrime
@DeadsunPrime Год назад
Looks really cool, cant wait to see this in action.
@GameDevAraz
@GameDevAraz 3 месяца назад
unity should buy this and implement it into their engine, like tf
@alexvandenberg3371
@alexvandenberg3371 29 дней назад
Can I use this in my VR gait rehabilitation research paper? I'll be sure to cite and thank you properly!
@3sixtyproduction
@3sixtyproduction Год назад
make more tutorial for Unreal Engine 5, PLease
@ZibraAI
@ZibraAI Год назад
Noted :)
@MelonadeFX
@MelonadeFX Год назад
I'm really loving the marketing efforts your putting into this tool, zibra has flown on top of my radar thanks to the Indiedev from Echeos of somewhere. I'd love to use this on future UE5 Vr games and was wondering what aspect AI uses for this tool, is it real-time AI, or is AI used for Downscaling/Upscaling, is it more for the placements of it?
@benveasey7474
@benveasey7474 Год назад
1) Will the Unreal Engine version be able to use the foam as was shown on the waterfall? 2) Is there a way to increase / decrease the amount of foam? 3) Is there also a way to increase the water quality for cinematics (i.e. when using the Movie Render Queue for offline rendering)? 4) Is the Non-Free version on MarketPlace the equivalent to the Pro version on Unity? Cheers
@ZibraAI
@ZibraAI Год назад
Hello Ben, Thank you for your questions! 1. We plan to release an equivalent version for Unreal Engine. All showcased features will be available for Unreal too, but some of them may not be included in the initial release. 2. Yes, the foam has many options, including spawn and decay parameters. 3. Yes, liquid quality is highly configurable. You need a high-end GPU, and you'll be able to increase the liquid quality a lot, sacrificing frame rate, which is not essential for cinematic rendering. Our simulation is meant, first and foremost, for real-time, so cinematic quality may not be as good as with dedicated offline solutions. 4. Zibra Liquids (Full) from the Unity Asset Store and Zibra Liquids Pro are two different products. You can see the documentation and comparison list here - drive.google.com/file/d/11BJ8zCMVzrwwE6RmTopeTzgrR-hHDsT6/view?usp=sharing
@nomadeshanghai
@nomadeshanghai Год назад
Hi, very impressive real-time liquid! Can we have more tutorial or video showing the use with skinned meshes and when gonna be able to have it for UE please ?
@Gustavo-ri4pk
@Gustavo-ri4pk Год назад
Hy, i need to make the water liquid effect in quest 2, can i do it with the free version ?
@ZibraAI
@ZibraAI Год назад
Hey Gustavo! Unfortunately, free version won't be supporting quest 2. Quest 2 support will be only available with the PRO version.
@Gustavo-ri4pk
@Gustavo-ri4pk Год назад
@@ZibraAI ah got it, thanks
@kayptesla8177
@kayptesla8177 Год назад
how to make a character's mesh liquid like at 0:59
@karakazma
@karakazma Год назад
I was trying changing the liquid color with an external c# file in unity, still doesn’t work… (I’m using the free version for now and do some testing)
@ZibraAI
@ZibraAI Год назад
Hi Karak, First of all, please make sure that you are running on the latest version. At the moment, the latest version is 1.5.2. Secondly, you can open API Reference. To do that, in the menu bar, navigate through menus: Zibra AI -> Zibra Liquids -> Open API Reference. API Reference documents how to access different liquid parameters from C# code. To change color, you want to check the class "ZibraLiquidMaterialParameters". In that class, there are "Color", "ReflectionColor," and "EmissiveColor" parameters you can change. Please note that those material parameters have no effect when using Unity Render mode. In that case, you need to set your custom material and change properties in that material.
@karakazma
@karakazma Год назад
@@ZibraAI Thanks you so much for the informations !
@user-ub9iq3jo4k
@user-ub9iq3jo4k Год назад
When will the pro ver available?
@ZibraAI
@ZibraAI Год назад
Hi, you can apply for a free 14-day trial now zibra.ai/zibra-liquids/
@peterquill726
@peterquill726 Год назад
Does this work on consoles? (didnt see it listed)
@jamesm8211
@jamesm8211 Год назад
not implemented yet :/
@KillerHacking1212
@KillerHacking1212 Год назад
Any ETA on the UE5 pro release?
@liangqixuan9001
@liangqixuan9001 Год назад
虚幻5.1版本支持何时发布?🥲🥲🥲🥲🥲🥲🥲
@MirazhStyle
@MirazhStyle Год назад
Release date for UE?
@chimingito
@chimingito Год назад
please add a sim cache so sims can be precaulculated.
Далее