Oh yes! This game was awesome! It was a hidden gem in the collection of both consoles, that didn't get the attention that it needed. It's really fun on both consoles! I suggest it without a doubt.
Grew up with the Genesis version. Even yo this day the sound effects n ost gives me the chills. Love this game though, played co-op and got all the way to the worm level. Couldn’t get pass them for some reason
They look pretty much identical. I like that the Genesis version has a hud on the side with a black background so you can clearly see it. The snes has it overlayed on the screen and it can be distracting from what you're seeing on the game screen.
I don't know about identical. Fundamentally they play the same which is what counts but the colour and sound is definitely weaker on Mega Drive. Certain graphics are different, too. Everything is a bit more compact, also. Trampolines are smaller and width on objects like trees has been reduced. But that's superficial stuff.
But the black overlay makes your game play screen more shorter while on the snes version you have the screen all to your self and you can also toggle on and off the radar
With the news of Zombies Ate my Neighbors coming to the new consoles, I had to watch this again. There was many aspects I enjoy from both consoles, though the music from the Nintendo was my favorite while the game over screen in Sega had the red blood effect. I thank you for creating this video.
The Genesis version was ported from the SNES. Genesis runs games at a higher resolution (320x224 pixels) that's why there's extra space for the hud without cropping. Also, the Genesis version of Zombies has more vibrant colors, more speed and much better music. Remember this: When games are developed for the Genesis, SNES ports lose part of the screen...when games are developed for the SNES, there's extra space on the Genesis. I would have prefered the game had been developed first for the Sega console, it would have got more frames of animation and enemies on screen....I don't know why Konami chose the weaker console (SNES).
@@Halbared And you'd be right. I mean, SNES could display more colors, and that's a fact. It was the console's main strength. What I was referring to, is the fact that they look washed out, but I do understand what you mean.
@@mushihimesarna728 I see, thank you for explaining. I read a comment that the Megadrive version shows the change from light to day, and the SNES stays with twilight, this could be it?
I grew up with and prefer the Genesis port, but I can certainly appreciate the SNES port. It's a good thing to have variety and I'm going to beat the SNES version (for the 1st time, having beaten the Genesis versions many times bitd) when I get a chance. Then I need to beat Ghoul Patrol! That one I didn't like when I 1st played it bitd, but more recently I gave it another try and got better w the controls. I really like the music etc, but there's too many enemies constantly respawning though it seems like. But no excuses it has to be beaten.
Those differences are minimal. Differences that make the version of SEGA Genesis better are for example that in the SNES view the map is on top of the screen, and if we play 2 players then 2 maps appear, even worse. The sound is better in Genesis. For more that many say that the version of SNES is better because it has better quality, that quality represents a better individual sound of the instruments but not in itself a better musical creation. If you compare well you will notice that the version of SNES is poorly mixed, with disparities in the sounds of different instruments, poorly mixed ... definitely does not sound well composed as it does in the version of Genesis.
It's a tough call because while the colors are more muted on the SNES it also seems like they're more accurate/realistic and there's more detail. The Genesis almost looks like they cranked the saturation of the pallet up to the point of blowing it out to get it more bright and eye-catching. I guess it's a matter of personal taste.
@Capt777harris The SEGA version has some distorted sounds which in my opinion, don't sound good. The map in the SNES version is optional. It can be triggered OFF and ON the screen. The transition from day to night also exists in the SNES version of the game. Comparing the day to night cycle in both games, SNES does a better job then the SEGA version since it takes more lighting transitions then the other. The SEGA takes four transitions and the SNES takes seven. Furthermore, the SNES version's blending is smooth.
@Capt777harris They do, but very rarely. It can also happen to a cheerleader in Dr. Tongue's first castle. The sun is out though but I guess that has to do with the type of level it is.
Good thing videos like this exist, I always thought when I was a kid, me and my siblings rented the SNES version a bunch of times, but I only recognize the sounds effects, and visuals of the genesis version.
Most SNES games are stretched, mostly due to lazy developers, the Genesis version looks right here, compare the sprites, the map and trampolines are the most noticeable, they are rectangular in the SNES version, Genesis plays more fluidly as well. All in all, when I played this game back then, it was the SNES version and we had lots of fun with it, both versions are good, but the SNES could be much better if the developers paid attention to the aesthetic details like these. I also noticed the Genesis version has day to night cycle here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3Z5Q9zppa_E.html, I don't remember if the SNES had this.
Agreed, but with the caveat that the Genesis version could have had many improvements as well. Still, especially for the time it came out both versions are pretty great.
Yeah you know, one might argue about the snes using the whole screen, but I prefer the megadrive stats and radar on one side of the screen, and actually I think the snes's colour scheme is nicer though the graphics are less sharp, yes...
Voltei aqui só para dizer que comprei a versão de Mega só por causa deste vídeo... Este canal ajuda muito a saber a melhor versão dos jogos. Muito obrigado pelos videos e continue com o ótimo trabalho.
Diferença de resolução proporcionou ao Mega ter o Radar e outros status na direta sem perder área visível. Pause ao iniciar uma fase e observe que os gráficos são idênticos, mas do snes está esticado para preencher a TV. Mega Drive é melhor, pouco, mais é melhor.
SNES wins this one for better sound and graphics and I think there was even a weapon exclusive to SNES, though I've got to hand it to the Genesis version for running faster, removing censorship and taking advantage of the better res for a better HUD.
I like both versions but SNES is the better version to play on. It has: + Better controls + Better sound and music + An exclusive flamethrower weapon that’s missing in the Genesis/Mega Drive version
SNES has better quality of individual sounds but the mix and composition is bad. Just check it listening to all the soundtrack of one and the other. In GEN version fundamentally, the radar does not bother in the game
I honestly gotta go for the genesis, brighter colors, the daylight fading to night is faster, I like the music better too because it sounds creepier on genesis where the snes sounds more catchy and upbeat, the graphics are more proportioned too where the snes sprites are a bit stretched
@Daniel G but the SNES version came before the Genesis version, and because of the fact that you can’t have the ui on the playing fiend in the genesis, it was stretched to fit the UI
I like the SNES version because there's buttons that can make swapping through things easier. The visuals look more prominent and the sounds are better. The Genesis version is only good for a better HUD, it's music is better. (I never was fond of the sound bytes getting the way of the soundtrack in the SNES. It's just so corny.) The only problems with this one is that swapping can be confusing at first (unless you have the 6 button controller). I do favor the SNES version a bit more. It has the flamethrower, whereas the Genesis version does not.
@112379149219264202852 Full screen or not, I like the Genesis version just a little bit better for reasons already stated, which is why I said this is a hard one. Most SNES games smoke the Genesis in the graphics and sound department, but every ounce in awhile, Genesis creeps a win or two. This is one of them, but slightly with contrast, and play speeds being the deciding factors for me.
It's the other way around. Which is clear if you look at the trees for example. Some things were aspect corrected on the Mega Drive version. But its clear that the SNES was lead platform.
Helge Frisenette why are all circles in the genesis version perfectly round and the snes are stretched and oval. Why is the trampoline an odd rectangle in the snes and perfectly square in the genesis. Why do all the doorways look oddly wide in the snes. A tree can be any shape and you are wrong dude. There are many other examples. The snes version is stretched to fit the screen and censored. The only thing better about the snes version is the sound quality.
Higher definition on Megadrive: to those who say that the screen is wider on Snes, it's wrong. The pixels are just overwritten. We have a square pixel on the SEGA, which is more fair for designs. Some sound effects are better on one side, and for others I prefer the other machine. Colors are a bit better on Snes, and I don't like the slight dithering on Mega Drive much. But for the higher resolution, I would rather take the SEGA version. The 2 games are otherwise anyway equivalent for this VS.
Sound: Gen win (snes has better quality of individual sounds but the mix and composition is bad. Just check it listening to all the soundtrack of one and the other) Graphics: SNES win (but very little) Gameplay: GEN WIN (Fundamentally, the radar does not bother in the game) Conclusion: GEN WIN
It's better to play in Genesis. Radar maps in SNES overlap the main screen. A little bit of better graphics do not make one game version better than another. More arrangements of sound and better sound quality do not make the song better to hear it as a whole in terms of its composition.
I would strongly recommend the game on both formats. Both are really good and great fun with a friend. I like the SNES version a little more mostly because the action fills the full screen with an overlay for power, ammo and such like.
The Sega Genesis version always felt like a bootleg rip off to me, the music is just so much better on the SNES. I love both sound chips but the SNES pulled it off better in my opinion
I think that we can all agree, from an objective point of view. that SNES is just better quality overall. Less color saturation, dynamic and clearly audible music quality and sound ques. . . What do you think?
I just found the genesis one complete in box but I grew up on the snes version, you can’t argue that the colours animations and sound is better on snes.
megadrive. everything is slower blurrier on the snes but oh that color palette.. and yeh better sound on the snes no doubt. i like megadrive sound though..
Grew up with the Super Nintendo version. I miss this game so much! I'm hunting for it right now. I know they re-released it on the Switch, Playstation, Xbox, and PC, but it's not the same. The title screen and music are censored. Then PC players said that it crashes on them or will not run. The gameplay is too fast or too slow. No online play, the only benefit is the museum thing and the price. $15 digital and $30 physical. You can see more on the steam discussion board before you buy. I personally just want to buy the original. I Disney didn't get their filthy hands on it and change things, it would've been fine. No matter what company it is, please just port the game properly. Players emulate games no problem keeping everything just the way it was originally. If you wonder why people emulate your past games. This explanation is why.
I bought the physical for Switch, was so disappointed that there is no online co-op play. Seemed like a no brainer. I can beat the game and I know all of it's secrets etc, so was looking forward to playing through w a friend to kind of help them w the difficulty. Still it's such a great game that I don't regret the buy. Can play it at work lol.
There was a sequel to this game unfortunately it was never released for the sega. It was only released for the snes. I might play that game this weekend.
Ghoul Patrol is far from terrible, but can't compare to the original. I think it was developed by a different team while the ZAMN team worked on Big Sky Trooper.
No mega drive tiveram que cortar um pedaço da tela para colocar o radar e informações de life. Porém, tem um capricho na arte das letras verdes. SNES está melhor, mas a versão do mega drive ficou boa.
Proof positive you can't fix stupid. The refresh rate is 60hz on both. The Genesis can't handle overlays so they had to squish the image to make room for that NES style black bar. The play field is the same size.
@Daniel G I was responding specifically to Tiberius Caesar's claims that the Genesis version of Zombies Ate My Neighbors has a better resolution and frame rate. A good chunk of that extra resolution is spent on the large black bar on the right side of the screen and both games refresh at 60hz with slowdown being minor and rare on the SNES version making his claims completely stupid and irrelevant. The SNES Zombies Ate My Neighbors is the superior version by a decent margin. The Genesis port isn't terrible, at least with a six button controller, but like many of the games that are ported from the Genesis to SNES that these sad Sega fanboys never stop making a fuss over, has a few noticeable problems due to it being a port and not being built on the Genesis originally. Not only that, but as I keep trying to explain to modern gamers during these debates, the slight difference in resolution between these two systems (64 extra pixels horizontally on the Genesis) really wasn't a big deal back in the day. These systems were played on CRT television sets, usually significantly smaller than the massive HD TVs some of you are now experiencing them on. The pixels weren't that noticeable, though anyone claiming dithering didn't look like shit and was somehow an acceptable alternative to more colors must have been playing on one broke ass old TV that was on its' last legs.;) I'm well aware of all of the stats and figures you mentioned. The Genesis, despite having a faster clocked CPU, was not the "more powerful" or capable piece of hardware. These old 2D systems were never about raw horsepower as much as they were about the capabilities and features of their GPUs, or Picture Processing Units (PPU). The SNES completely destroys the Genesis in this regard. In many ways the Turbo Grafx 16 does as well and that thing is technically only an 8-bit system if you only go by the stats. Play Gate of Thunder, Lords of Thunder, Soldier Blade, Air Zonk, or any number of the hundreds of amazing shooters on that system though, and you will gain a better understanding of how little the Genesis having the "more powerful" main CPU mattered when its' GPU was so woefully behind the SNES and Turbo Grafx 16. A few other points. The SNES could, in fact display more sprites on the same horizontal plane than the Genesis and their are plenty of examples in games I could point to if you would like me to. The whole, "SNES games all have major slowdown" myth is something that Sega fanboys cling to but it really wasn't that bad after developers got use to programming on the new hardware. Play some of the Japanese only Parodius games and while not completely slowdown free, they certainly perform much better than Gradius 3 under similar extremes. It should be noted the arcade of Gradius 3 had its' share of slowdown as well. They are just incredibly demanding games. That's not a bad thing and I've never played a Genesis shooter that throws anywhere close to as much out there, and yes, I've played just about all of them including some of the Japanese only releases like Gley Lancer. Hell, the Genesis port of Lords of Thunder is a mere shadow of the insanity that the Turbo Grafx 16 version displayed onscreen. I don't take much stock in ports though, as they almost always have shortcomings that a new game built from the ground up to take advantage of the unique strengths of a particular system wouldn't have. If you really want a fairer assessment I would recommend comparing some of the shooters by Compile on each of the systems. They all kick ass but M.U.S.H.A. on the Genesis isn't quite as good as something like Super Star Soldier, Spriggon, or Blazing Lazers on the Turbo Grafx 16, or the absolutely god-like Space Megaforce on the SNES. With the right programming, you could get Gunstar Hero like characters made up of multiple animated parts on the SNES. Check out Sparkster. That game as well as stage 4 of Axelay and stage 3 of Super Dimension Fortress Macross Scrambled Valkyrie showcase the horizontal palette swap trick that Sega fanboys seem to think was exclusive to the Genesis. Tons and tons of line scrolls? Plenty of SNES games do that too. Check out the first level of Battletoads in Battlemaniacs, Bio Metal stage 2, the submerged pirate ship sections of DKC2, stage 2-1 of Actraiser, Prehistoric Man, Super Macross: Scrambled Valkyrie, and on and on. The SNES could display up to 4 separate layers compared to the 2 on the Genesis and the 1 on the Turbo Grafx 16 so developers didn't have to rely on mere line scrolls as much as games on the other systems. That is why you see line scrolls used so much on the Genesis and Turbo Grafx 16. They didn't have as many graphical tricks in the bag, so to speak. There actually was a game for the SNES that played in a resolution of 640 x 480 but I'm not about to defend that steaming pile of crap. It was the predecessor to the infinitely superior Rock 'n' Roll Racing called RPM Racing. Be warned, once you see it, you can not unsee it, and yes, it plays as bad as it looks.:(
I hate to be the bearer of bad news but the winner is super Nintendo console wars found out that the super Nintendo has better color because Sega mixes their color up Sega has presentation because of the censorship Nintendo sound goes to Nintendo for better sound quality gameplay goes to Nintendo for having all the weapons in the game
Hm, Genesis version has greener grass. They both look alright but the soundtrack in the SNES version just plain sounds better to me. If you have the Genesis version it really needs a 6 button controller.
the Genesis version has a better soundtrack. The question is not whether the sounds are individually better, as in this case at times they may be those of SNES, the question is what you compose with those sounds, and the fact is that for this game the composition in Genesis is better than in SNES . Compares soundtracks to individual videos and Just listen to how badly mixed the sounds are in SNES, they do not sound good, some very loud tones, others too low, with jerks, and partly seem out of tune.
Joguei as duas versoes. Embora no snes tenha mais cores, gostei mais da resoluçao no mega e sobretudo um gameplay muito mais fluido e rápido, já no snes o boneco parece que se desloca com slow down, foi a impresssao que tive. No final prefiro mesmo jogar a versao mega
I think the snes is the better version, just by a hair. There's some things the genesis did better than the snes. When it comes to the music and sound effects, no doubt the snes won. It's more upbeat and catchy. I just can't tolerate the sound from the squirt gun from the genesis version.
- Cor: apesar de alguns momentos eu preferir as cores no megadrive (tela de opções e escolha de personagem) durante o jogo as cores ficaram bem melhores no SNES. As cores da roupa da personagem no megadrive não correspondem a tela de seleção, enquanto que o SNES mantém as cores originais. Ah, e o item que serve para recuperar vida no SNES por algum motivo está vermelho. Ainda sobre cores, não sei se ocorre com todos os itens, mas no SNES as cores dos itens nas opções não correspondem com as cores dos itens coletados no jogo, enquanto que no megadrive aparentemente sim; - Sons e música: a qualidade do SNES é maior e escolheram sons mais agradáveis em alguns momentos, como o tiro de água (SNES 1:18) (MEGA 1:15), a tela de pontos ao final da fase (SNES 2:41) (MEGA 2:10) e o nome das fases (SNES e MEGA 2:54); - Tela: no megadrive fica uma parte preta com o mapa, seleção de armas e vida do personagem. Sobra muita tela preta e diminui consideravelmente o que se pode ver no jogo, ficando feio, ruim e desnecessário. No SNES ficou direitinho na parte superior; - Gráficos: por mim é empate, mudando apenas as cores e o fato de que no SNES a tela está um pouco mais esticada para os lados e no MEGA mais encolhida. Antes de finalizar vale uma observação. No Genesis me pareceu que o personagem ao movimentar a tela enquanto anda está mais fluido que no Super e possui opções, apesar de eu não saber quais são elas... Prefiro a versão de SNES, apesar de alguns detalhes o Genesis ter se mostrado melhor. A maioria das diferenças e as mais significativas o Super Nintendo levou a melhor ao meu ver.
Only if you haven't been spoiled by the superior SNES version. It looks, sounds, and plays better. You pretty much had to buy two 6 button controllers just to play the Genesis version properly even though they weren't available when the game first came out.
I'm a Genesis fan to the end, but this is one of the few games (only?) where I feel the SNES wins. The status bar is ugly and there's no flamethrower in the Genesis version. It's really not a big deal though. The Genesis port really is excellent.
@@davidaitken8503 I disagree. Rock n' Roll Racing had a much better view on the Genesis, and the SNES's muffled MIDI electric guitar is awful. I've never played Hook, but I assume it had an orchestral soundtrack, which is the one genre of music the SNES could pull off over the Genesis.
I had both versions. The Genesis,in my opinion,was better due to the soundtrack and blood effects. The game tanked because Mortal Kombat 2 was released only a couple of months earlier and was in high demand. Ultimately,in the end, it lead to a ratings system on video games that still exists till this day.
I agree, the colors are better. They look a lot deeper on Genesis. The SNES looks a little flat. SNES may have more color, but the choices aren't as good.
SNES has its resolution stretched, runs a tad slower, but has more colors and clearer audio. Genesis has better resolution, runs faster, less colors (yet a more vibrant choice in color usage, which looks great), and worse audio. Did Nintendo demand that the text not be dripping on the level intros, or what?! Dumb.
SNES has better quality of individual sounds but the mix and composition is bad. Just check it listening to all the soundtrack of one and the other. In GEN version fundamentally, the radar does not bother in the game
I like the Genesis / Mega Drive better than SNES. The SNES version looks stretched and could have done better with colors. The colors on the Genesis look more vibrant and graphics slightly more crisp due to its unstretched graphics, unlike the SNES.
SNES has better quality of individual sounds but the mix and composition is bad. Just check it listening to all the soundtrack of one and the other. In GEN version fundamentally, the radar does not bother in the game
Ports can be better than the original if done right. Look at Earthworm Jim 2 on SNES, Mortal Kombat on the Genesis, or Prince of Persia on both consoles.
SNES has better opening, better colour and graphics. Music can't tell which is which. Also stealing a portion of the screen for the map is a bad idea. I had this on the SNES in the day. I can recall looking at the Megadrive version and the reduced screen was a minus. I had both (still got) machines back then.
People are REALLY reaching to call the Genesis version better, lmfao. That big black bar on the right is annoying as hell, the music is better on SNES, sounds are clearer, colors have more variety and a sort of stylized "pastel" look. To my eyes, the SNES version is better. It's really close, though.
teniendo mejor resolución el sega génesis los programadores NO supieron sacarle provecho.. casi no se nota la novatada de Konami en un hardware de Sega!
no começo do jogo o snes tem a tela de opções o genesis tem um mini radar logo no início as fases o cenário do genesis é mais detalhado como a grama pausando em 3:02 o som do snes é melhor a iluminação do genesis é melhor e até mais realista em algumas partes (como a casa ficar iluminada á noite)
No comparison. the snes version blows the genesis version out of the water. The image on the genesis version is way off. The colors are super saturated, leaving everything very sickly looking and not in an endearing way; it's like someone messed with the settings on your crt. The hud on the snes, while in the way, is only a minor inconvenience. You can also toggle the radar, thus leaving you even more room to work with. I'd take that over a border that take up 1/5th of the screen. Don't even get me started on the sound. The snes always had a superior sound chip to the genesis. The soundtrack on the snes is an absolute classic like any other snes ost, while the genesis version sounds like a shitty handheld port, not the actual home version. Basically the one thing the genesis version has going for it is the game over screen. Blood screen is better than the goop. In conclusion, i feel bad for the people who had to grow up with the genesis version. With other 3rd party titles, the genesis prevails, but not on this one. The snes version is where it's at.
They both look fine. I always enjoy the SNES version, and wrote a favorable review in my book Zen Arcade. Genesis version holds up nicely if you don’t mind the right side of the screen being chopped off.
Sound: Gen win (snes has better quality of individual sounds but the mix and composition is bad. Just check it listening to all the soundtrack of one and the other) Graphics: SNES win (but very little) Gameplay: GEN WIN (Fundamentally, the radar does not bother in the game)
+Paolo Gamer You know what bothers me? Sega fanboys always, ALWAYS, call somebody a Nintendo fanboy if they prefer something that's on a Nintendo console. They might the most hardcore Sega fans ever but if they prefer the Nintendo version they're Nintendo fanboys. Makes a lot of sense to me.
Was always more of a Sega fan but this is one time that I'd choose Nintendo just don't like the interface on the Genesis version feels like you're losing a good portion of game screen for the map inventory. Anyone who says Nintendo has better graphics just rewatch the video Genesis has way more detail and is far less blurry. And i'm not a fanboy of either system had both Genesis had way better graphics but Nintendo had the better game library. actually was more of an Amiga Fan.
Defaultdan97 blast processing was Sega marketing division spin on the megadrive fast DMA processor. Which gave it Superior bus through but compared to the snes. Hardware wise megadrive had vastly superior hardware. But the snes did just fine too with games like super metroid (a favorite of mine) with lesser hardware.
Sound: Gen win (snes has better quality of individual sounds but the mix and composition is bad. Just check it listening to all the soundtrack of one and the other) Graphics: SNES win (but very little) Gameplay: GEN WIN (Fundamentally, the radar does not bother in the game)
El tamaño de la pantalla de juego es igual en ambas consolas, encima Sega genesis tiene espacio para meter los ítems y las armas por separado. Super Nintendo tuve que meter todo junto.