Ever since I was young, I've had a passion for video games. I can honestly say that the experiences I've had playing video games have changed my life and shaped me into who I am today.
On this channel, I'll talk about my personal experiences and thoughts about the games I've played and the industry as a whole.
Nah, they're too busy witch-hunting ROM files and re-making the same cash cow games they've been making for nearly 30 years. Loved Nintendo as a child, but I hate them more each day as an adult. Their business practices are abysmal, and they pretty much hate their own fans.
Good to hear you’ve been enjoying the games you’ve been playing. As for me I’m tackling the Legend of Heroes series, which is gonna take a long time however it a praised JRPG series and I love JRPG’s
Same! Probably because Takahashi heavily injects his games with philosophy from real-world famous philosophers. He and his team actually live by these same philosophies, as seen in their interviews. Recently, they said they will never settle and want to build a company and games that lasts for 500 years, which is insane, but if you play their games, you will know that they have always been heavily focused on building the future.
This channel has consistently great content - wild you haven't taken off yet 😭 If I remember right, I think that with the original Splatoon on WiiU, it only launched with like five stages, cycling to two different ones every two hours. The gameplay was a hard carry for being so novel which was the appeal for playing it. The slow addition of stages, modes, and weapon types definitely added longevity to the title, especially since new weapon types meant new ways to experience the main gameplay. I think the novelty of things like weapons, gear, and stages in Splatoon allowed for the same systems that games like Fortnite launching a new character to work up currency for have - especially with how competitive they can be. Switch Sports and Super Rush don't really have that that kind of breadth and depth of gameplay mechanics in the same way that Splatoon does, so they ended up launching feeling like in-progress products instead of $60 products that slowly added more features. Previous titles were just full experiences you paid for and got and unlocked content for as you went along as opposed to bases for full products. It makes the appeal so much lower to hear "launching with x stages/modes with more on the way!", at least to me. Why not just wait for reviews and a sale? What happens when Nintendo Switch inevitably goes offline forever? Do the games juts become partially made products on a used title shelf?
Thank you so much for the support! I totally agree with you that the whole "free updates" system is terrible for game preservation. In 20 years, anybody playing Super Rush for the first time won't be able to play the free updates anymore, which is pretty bad considering that they make up for almost half of the game's stages
The beauty about like a dragon is that unlike many popular JRPG's that have shounen or minor as protaginst while LAD uses full 30 and 40 year olds as their main canvas. Obviously ichiban story about restarting life hits but its honestly one of the greatest JRPG when looking at the cast alone. Cant even mention the music as rolling eyes is arguably the greatest song in yakuza history closely rivaled by burn me down.
I agree with you on that, a lot of stories have young protagonists that seem way more skilled at fighting than they probably should be for their age, but it actually makes sense for someone like Ichiban