The "Thermal Visualisation" settings explained- NONE- they're invisible but they're still there, you'll know by the turbulence when you run into one. NATURAL- means you'll sometimes see birds circling in them. SCHEMATIC- means you'll see thermals on screen looking like giant coiled springs. I posted an illustrated article about them at Flightsim.com (I'm ScatterbrainKid over there)
Hi, cold and frosty. I just want to say a huge thank you for publishing you settings here on the tube. I have had loads of trouble with fsx crashing but thanks to you I think my troubles may be over. The only add-on that I have is fs passengers but it's early days. Best wishes, Jet Flashman.
what i found out was that the water effect setting is the thing that makes mine lag and the max .2x setting is the same as the high.2x they both look the same and so does the .2x mid setting try one of those setting i would say the mid setting for those slow computers and the other thing is the light bloom in the graphics setting and uncheck that light bloom box i hear that it can really take out your fps
Thanks a lot man,great videos,i have chopped and changed for so long and never found the right settings, i wasn't aware i could drop level of detail radius and mesh complexity and it still looks alright, after putting scenery complexity to normal i can now see blue taxiway lights and taxiway signs ,which really help on line when the controllers like taxi to runway 32 via A B W D1 E hold A1, i could never see these so unless i knew the airport i was screwed, thanks man
Thermal visualisation shows rising warmer air(thermals). Schematic displays thermals as they appear in gliding tutorials, natural has birds flying inside them, but they're so tiny that you can't really see them.
No point getting 110fps if your monitor will only display 60Hz or 75Hz. It's just wasted quality potential. And by the way, if I were you, I'd buy a nice big heatsink and get that Q6600 to at least 3.5GHz. BTW the human eye does notice a difference, however civilian flight simulations get away with sub 45 fps because there's little or no sudden movement. As long as the motion is nice and smooth and can be anticipated correctly by the mind - it runs fine.
Up until SP1, FSX was a single threaded application. This is why it had so much trouble uncompressing all its textures. I ran it on my 2500K without SP1 and a single core didn't push the gpu past 30%. Installed SP1 - CPU running full and GPU pushed to about 65-70%. Still isn't going as far as I'd like, but maybe it's just my setup.