I'm a KovaaK's player and aim coach looking for the fastest and most efficient ways to improve mechanical aim, and sharing my findings with this channel. To find the best practices for aiming, I talk to the best players I can get in touch with. This includes top players in FPS games, as well as top players in aim trainers. I also look into research on motor learning and try to find the best practices according to science, while also understanding what is going on when you aim in order to find the optimal training techniques. As an aim coach, I've worked with n0ted, DZ ZexRow, IW Anima, Dopai (former rank 1 radiant), and a handful of Radiants and Apex Predators.
I believe the best way to learn is through open discussion, so if you disagree, and want to explain why I'm wrong, react to a video or pull clips and explain why each point is wrong. I won't copyright claim it.
This video was so good until you went into a monitor distance haha. Most competitive FPS games will require you to be closer to your monitor, some pros play like eight inches away. Anything more than two feet is insanity, wont see a guy past 40 meters lol
Well, I have the better precision with something above 400 and below 800, with 800+ DPI I simply don't have precision with the same EDPI, I feel like my aim loses a lot of micro movements, it's not suitable for low/mid sensitivity.
Absolutely loved the video, great stuff! I've got a question for you, though. Do you have any tips or perhaps previous content that dives into how to correct the habit of picking up the mouse to execute a 180 flick? I've noticed it's become a bit of a bad habit in my own gameplay. Your technique keeps everything smooth and on the pad, while I tend to do the exact opposite. Do you think this unconventional approach has any merit at the top levels of play, or should I start training it out of my system?
I just recently started playing pc and your content has helped a ton my aim still isn’t great but it’s decent my goal is by the end of the year to have good aim doesn’t have to be exceptional just quite above average is my goal
Super light is definitely my dream mouse I got it I love it I’ve learned I really like low friction with the mpc450 mousepad so I’m about to get some jade dots (I play mainly overwatch so I need speed) It’s expensive but the perfect shape for a beginner especially if you have large hands it allows to experiment with any grip style
Plenty of the videos on my channel this applies to, I completely agree. This is a basic technique guide that is pretty essential for anyone who wants to actively improve flicks in aim trainers, with references to what better players will do as they improve.
I agree that in game time is important and game sense but i feel like aim training while focusing helps me focus in game in valorant, my aim feels better but i also make better decisions (I don't know why, after aim training i can play longer without autopiloting) still think you should be playing the game more than the aim trainer if you wanna purely rank up but aim trainers should definitely be a part of your session.
I mean kinda but the skill ceiling for mechanics is definitely lower then game sense, immortals and plats could have the same aim but one frags way more, it's mainly about how much you play
Controller player here, i sooo badly want to be able to frag out in tarkov PVP but my mouse control is terrible. What could I do to improve in a game with so many random inputs on your crosshair
Im not a aim coach or good at aiming at all by any means but out of curiosity if you don't mind, is your grip comfortable? How much does your mouse weigh? Have you tried reactive scenarios and mouse control scenarios?
@sfyner grip is comfortable, mouse is pretty light, haven't really done any aim training in years. Most consistent I've ever been was after using Miyagi method in Val for a few weeks.
i dont necessarily agree with the idea that game sense is more important than aim in valorant because I believe that your aim is what decides your game sens. If you have crazy aim u can play much more aggressive and play certain agents where ifu have bad aim u have to play more passive lurky and ratty
Imo in val game sense and movement definitely matter a lot more than aim. Mechanically it's much easier than cs to learn for example, but has a ton of abilities and synergies that actually make the difference in game.
And if you have good aim and just play aggressively at first, it will NOT work in higher ranks, because everyone else will also be closer to the mechanical skill ceiling.
@@greippuli9166bro the mechanical skill ceiling thing is so true, you could have insane aim in plat but a immortal crouch sprayer will always Mvp over you. yeh but getting a hang of the abilities only takes like 30 hours, actually coordinating with your team with utility and etc is what separates ranked players and pros. But in ranked I think aim is definitely important but not as much as others think like you said, if game sense included crosshair placement then yeh I guess aim isn't too important, if you are going from iron-ascendant, base mechanics are important but running down site like the other guy said wouldn't work because without basic information on where people are and strats people use, you will just die instantly being exposed to multiple angles
@@sfyner 100% agree, Definitely knew that I had to learn more than to just trying to aim when I hit diamond. Learned some basic synergies with my friend and we hit asc in a week
I have 1k hours in aim trainers. Progress is truly slow. Many of these hours were wasted. I felt a boost when I hit Voltaic plat and dia complete. I made it really close to master before quitting voltaic benchmarks. I started doing routines to focus on things I struggle with and felt a nice little boost in my aim lately. But in general, its a slow progress. I'd say even if you use aim trainers, it takes years to really get on a good level. I am at a point where people in lobbies talk about my aim, but it did take several years to get there. Maybe if you have a coach or you are really good at identifying what you need to do in order to improve, you are faster. But don't expect fast results at all.
This is a really good video and honestly I feel like I've had a very similar aim training journey with the main difference being that Ive spent more time playing other games on the side and doing in game practice. Consistently training is way more important than finding the best and most optimal way to train, and realistically I think the formula to good aim is mainly: good sleep -> consistent practice -> proper technique -> in game mechanical practice (if you wanna be good at a game since mechanics are more than just mouse control)
No viscose is 30x better than me, hence the text immediately after saying “this was sarcasm” and the part towards the end where I say that there are a lot of people a lot better than me.
@@WestProter oh okay was just wondering xd but its strange, shouldnt you be doing much better since you have double the hours? or is it because she focused much more while aim training
Again as I said in the first 15 seconds and reiterated later on, steam records all time the app is open so any time spent afk, scenario creating and playlist creating is logged and I have made hundreds of playlists. Also, almost all my mnk time is in aim trainers, I’m assuming she’s played many many other games.
hit LEM in csgo, immortal 3, master twice in apex (7x 4k and 6x 20 bombs), top 500 zarya ow2; anything past 1k (in my opinion, if you spend 1k hours of ACTUALLY PLAYING AND TRAINING in aim trainers) it will have diminishing returns. gm precision, flicking, & tracking. I think you need to actually play the games, and troubleshoot bad habits in-game to get good at them. interesting video, definitely but I feel like there're so many other things that go into getting a high rank in these games, aside from just 'training your aim'. if you just want to have 'good aim' you could probably just practice precision, tracking, & micro adjustments. Edit: I feel like you need to live life and do other things aside from just 'improve your aim' and that goes for everyone... half of the players need to work on their mental, and their comms, etc. reason I typed all this out is because I don't think it's worth it, spending 2000 hours training aim (as after 1k hours it started to feel redundant for myself, but thats just me) to each their own and goodluck to everyone.
To me aim trainers are just fun. I have around 150 hours in kovaak's from around 3 years and I have seen progress and I guess hit good scores, like top 243 in popcorn, but I don't think it helps that much in game, especially in valorant. But then again, if aim is something that's actually the thing holding someone back, kovaak's is an awesome tool
And one day of playing while tired can fkc up all them hours of training 😂😂😂. Dude I swear there is something seriously wrong with me I play one day while feeling tired on slightly less sleep & now my skills are gone, this has happened so many times in the past and now I see why. It makes sense to be performing worse on THAT ONE DAY that your tired but this bs goes on for weeks sometimes months before I start seeing my skills come back. I get in a fight in game & Im just clueless, miss all my shots & don't even see people who are standing right in front of me wearing bright skins this is nearly a week on since the day I played for 3-4 hours while tired & I've gotten over 10 hours of sleep every night since, skills are still not back. This is unacceptable to me. This is why I don't enjoy anything, such stupid little bs is capable of ruining my entire game. People just tell me Oh jUsT tAkE A bReAk dUdE 🤤 already did & it did nothing to no surprise
I've been playing FPS games since around 2002, starting with BF1942 and moving on to competitive CoD1, CoD2, CoD4, and eventually playing CS and Valorant casually. I thought I had good mouse control skills, but after getting into Aimlabs and trying out the ranked Season 3 playlist, I realized my tracking and target-switching skills needed improvement. After grinding for about 100 hours (keep in mind I have played 10K hours of CoD1/CoD2/CoD4 alone according to xfire), I developed reasonably good mouse control and reached rank 524. Even though it doesn't feel like a major accomplishment compared to players like mattyOW, I’ve noticed a significant improvement in my performance in high-tracking games like CoD Warzone, making the game much more enjoyable.
Damn, great video, I found your channel a few months back and I'm improving so fast its insane. I love the dedication you put in and how humble you are! W ❤🎉
Why does no one ever talk about how important your eyes are. They are literally the most important factor when it comes to gameplay. It makes the difference between your focus and aim.
Raw accel is common sense. Being able to relax is the best thing for increasing skill. Killing your arm to flick when you simply don't need to with raw accel makes no sense. Real precision is already based on the wrist anyway and flicking with the arm is far less important for engaging targets more for getting out of trouble at least for me. My classic curve has low sens for tracking and target transition and only goes 2x for flicking to get the hell out of there or if someone behind me. In the end far more worth it than using my arm lol