Guide your nation through the tumultuous Industrial Revolution to The Great War in Victoria 3. Politics, Economy, Expansion, Revolution. History is in your hands!
I would like there to be a system where you can make a convention, for example to divide Africa or redefine borders (as in the Congress of Vienna and the Treaty of Berlin), so that the player can choose the nations with which he wants to divide or remake the borders, and negotiate, in addition to choosing the territory you want to divide, and for dividing the territory, as in Africa, the player who initiated the negotiation and the division of the territory, chooses the parameters and rules to divide a territory. (For example, Brazil wants to divide Africa with European nations, and for this division the country must abolish slavery, accept the local population, etc.) The nation that initiated the negotiation defines the rules and borders with the other nations. a Parameter to be able to start the negotiation to be a Super power and to participate to be either a great power or a regional power. I love Victoria 3, I haven't bought it yet because my computer doesn't run it and the game is a little expensive here in Brazil. Keep it up working with lots of love on the game!(Forgive me for the text)
I don’t hate this mechanic but it definitely doesn’t work as intended. For example, I was playing Two Sicilies keeping high relations with France and Russia the entire game along with the UK mid game. I only got a pro-French and anti-Austrian PL until I formed Italy and my power bloc which caused the formation of anti-French and pro-Austrian PL’s, only after fighting Austria with the help of France and Russia. I understand it’s based on which IGs lead each government but still the system makes no sense and just kinda messes with the flow of the game. I hate when I have high relations and get a lobby opportunity for a trade agreement, yet can’t get the AI to accept until spamming unprofitable trade (cheese). I like the idea of the system don’t get me wrong but I think there should be some additional checks in there because managing all your lobbies mid-late game is literally impossible and pointless.
Although it sucks when most of your interest groups join an anti-country lobby targeting a nation you want to be best buds with just because they past you in prestige
Would love to see companies follow their own political agenda and lobbying, both in their origin country and foreign places where they have a significant control of the GDP. The big evils of this world.
Hey guys. I was playing as Belgium and as soon as I defeated The Netherlands, The East Indies left as my protectorate. Note that I had a war with netherlands before and took the indies as my protectorate, so it was under my control. This has to be a bug, I think. Please help
3:08 it could be good to have a system for war which depend on supply like a nation with 0 ammunition in their market not gets to benefits of having skirmish infantry or nations in market with 60 total guns in their market must not be able to have 120 line infantry with only debuff of expensive guns, for now we only need to import the needed resource when we creating units then you dont need any of it in your market if you could afford doubled price. for example when you annex a state the units be in there stay same tier but if you disband some (for example with 14 barack but only 3 battalions do to amount of peoples work in there) the new ones recuited will be in highest tech you had and when state starts a seccession even if they have nothing in their market they will still have the high tech units with out any debuff.
Can you please add the Songs of the Civil War from Victoria 2 to the game? I keep hearing them in these videos but they aren't in game :(. They're personally my favorite songs from the whole Victoria 2 sound track and them not making it over with the rest of the sound track into Victoria 3 makes me sad
Can you merge the italian and german cultures once you unified the countries and make posible to assimilate people in their natal land because its not make sense that you cannot do that,please?
I think you should expand or fix the military system right now, the status of a battle is based on commander traits, terrain, weather, and logistics I think the logistics and status of the army should be different, where you can have a secure supply, but also be in mud, and have the army in the pursuit status, it would add a lot of depth and allow for more close battles, and more traits that allow the commander to either increase the chances of them getting good logistcs or terrain also can there just be a button to set the standard for all types of mobilization I hate having to individually change the supplies of each army forests as a type of arable land would also be useful, since wood is so hard to come by in this game, where forests produce less wood than wood farms, but also reduce pollution and provide so meat from hunters Companies also would be fun to be added on to, like their ability to pay taxes, which you control with another tab Companies should also be able to individually invest in the private sector, which increases overtime with their productivity, you should also be able to gift a company territory or allow them to expand land be colonized themselves (like the East India Company) which increases their productivity, employment in the region, and essentially functions like a puppet nation (It can't back out of war like other puppets, has to pay the most taxes out of any group, but has very little desire to rebel unless productivity is low) I also have an idea for the Qing The Qing suffered from legitimacy issues due to being run by the Manchus who oppressed the majoirty han population, through events, your debuffs are a legitmacy debuff (down to 50), more radicals from discrimination, taxation issues, your emperor is disliked, and less authority and bureaucracy You get rid of this overtime by events that slowly increase loyalists or national supremacy, han loyalists, or by improving your emperor's approval After a certain extent you gain 2 options: replace the current emperor: depending on how much he was liked before the event, it can range from good buffs like more authority, loyalists, and taxation capacity, or the opposite. The new emperor has the trait "inexperienced" which reduces Legitimacy (not as much as before, but not enough to be Righteous Government), reduces bureaucracy, authority, and taxation capacity, but will go away after a few months or years, afterwards it's replaced with a significant amount of buffs until his death Keep the current one: also depends on popularity, if disliked, he will add more radicals, not as much Legitimacy, and the debuffs will stay, but get better, if he's liked, all the debuffs go away, but nothing else
First of all. Improve this army system. Add Great Wars. You should be able to change the peace deal after the war. Make it easier for a player to understand weather it is worth to build government administration buildings to improve taxation capacity. Sometimes it's better to have wasted taxes than have government administration buildings. Like when playing Qing for example. It's not worth to build administration buildings because the cost will be higher than the wasted taxes. Therefore the game should be more clear when it's worth to build government administration buildings.
As part of legitimacy and prestige perhaps the discoveries of dinosaur bones and geographical expeditions could be taken into account, or the rediscoveries of places like macchu Picchu , collecting wild animals into zoological gardens. Perhaps an explorer role could be implemented, similarly to the scientist in stellaris
In regards to internal politics, it'd be nice to have characters hold government offices; if you bolster an interest group that belongs to a party (or perhaps it could be possible to bolster a certain party orientation in the future, if you want the related politics to be influential in your country?), then you could make agreements with other parties for their support in a law you'd like to pass, for the promise of passing a law that they want - or make alliances with other parties, giving them government offices, which I imagine could work like the different court roles in CK3 does, so you could have a socialist Minister for Justice and a liberal Minister for Foreign Affairs i.e. - although with much more sway in the affairs of the country of course. As well as ministers and the like, it goes without saying that the head of government also should be represented, as these were very essential to national pride etc., and could prove for interesting gameplay. In Sweden and Denmark for instance, the monarch had quite a lot of power and was able to remove the head of government on their own discretion for much of the time that Victoria 3 spans, which actually ended up almost causing Denmark to become a republic in 1920, in an event known as "Påskekrisen", where the Danish king sacked the konseilminister (what is known as a prime minister today) despite them having the support of the Danish government, in the hopes of getting a konseilminister that would pursue the integration of Flensburg into Denmark. I think it'd be really cool to have the game be able to portray events like that in some sort of fashion. On a finishing note, it'd also be nice to have war support play a much bigger role. War support in a nation ruled by a communist or fascist government should erode slower than in a nation ruled by a liberal government, IF the correct measurements before war has been taken. Here I imagine propaganda would be interesting to portray in some manner, as well as the justification of the war goal. Taking back a piece of land that you have a claim on - or that your primary culture(s) consider their homeland - should have more support than taking a part of a country that is hard to justify conquering. So essentially, more portraying of preparing for war besides building up your war economy
Plz fix the teleporting of armies when an invasion gets pushed out or the war ends and they tp back to HQ 200 days away. Another thing is a front splitting in 2 and you only being able to guard 1 and as a result lose something the size of persia in a month.
You should rework migration laws. Roleplaywise it doesn’t make sense for colonial powers to gain plenty of immigrants from not accepted colonized people. As long as you can’t change something about this as a player it becomes unplayable for me
Please focus on performance,great games but i have never been able to finish one game due to low FPS, having many trade routes i found decrease drastically the performance.However amazing game.
And also navy should block enemy fleets from passing them. Why should 30 ships of an invasion fleet pass the kattegat were an enemy 600 ship fleet is to make an invasion in eastprussia. This does not make sence at all. Stockpiling should also be possible, especially for military. And maybe new military tactics and weapons have impact on the units power. For example the boltaction rifles had a huge impact on the battlefields for infantry. But ingame they do nothing but only increase the production speed and input ressources. I also would really like an option like before 1.7.5 were i can disable the private investment pool. Sry, but since Stellaris and the sector AI i do not want an AI building things for me i can not stop. Especially when the only thing you can do in this game and current state is building. If the AI does this, i have nothing to do.