"nice targetting lul", that one got me unguarded haha also maygi, question, maybe a bit random, maybe not, but ~ i have a 3rd variation laying around (i dont like swapping weapons so i have 1 in verina, one in SK), would that 2 extra concerto from refining the weap bear any significance to any of them? or would you recommend to just leave it there in case of a "future char" that could use it?
It should add up to 100.4 with R1! ... though the shortfall is due to the flare star butterflies taking 6 seconds to actually grant that last 4 Concerto, meaning you'd need one more basic attack (oversight in code implementation) - I never ran into this problem in practice because I always had to dodge during my basic combo anyways which covered up the fact!
eh can you see if the values are wrong or i missed something. (they are taken from the wuthering.wiki site) i checked it after it wasnt working ingame ba 1234 = 1.6+1.2x2+1.18x3+3.66 = 11.2 skill = 20 + 2x5 (from dim star butterflys) = 30 liberation = 20 plunge = 5 forte = 6(transmutation) + 1x5(from flare star butterflys) = 11 ba 2341 = 11.2 weapon = 8 11.2+30+20+5+11+11.2+8 = 96.4 edit: oh i see the collapsed cores from the last 4 basic attacks you mean, ok it makes sense they take 6 more seconds...
Sorry if I missed this or just cannot get my head around it; Shorekeepers ult basically can be stacked for all 3 stages and applied (ideally on the DPS)?
You're looking at healing wrong. "Just don't get hit" = DPS LOSS because you have to dodge. SK with more heals and built in team interruption resistance means you can follow through with long attack chains and face tank the damage instead of breaking your combos, which can easily let you pull off outros or ults a full rotation faster than dodging. A hitless run is "cleaner," but also much slower DPS than one where you never need to dodge.
I understand the point you're trying to make but there's some flawed understanding of both the game and shorekeeper here: 1. her outro explicitly does not give interruption resistance, she lets you recover from being interrupted by giving a free perfect dodge 2. dodge counters exist and for a handful of characters deal so much damage with them that it can technically be a DPS gain (e.g. danjin, yao kind of) or better yet they wont lose their combo or important mechanics after a dodge (e.g. changli, chixia, encore) 3. some bosses have hits with low enough damage and stagger that you can face tank them even without shorekeeper. it's not always applicable but calcharo specifically has to be able to face tank some hits because his dodge counter doesn't give forte and eats into too much of his ult timer and in his case shorekeeper may even be a detriment to his combo (though I haven't seen or tested them together so I could be wrong)
Isn't the fact that she forces you into a 25 second rotation, like, really bad for most teams? I suppose it's not a big deal for most players that won't do perfect rotations but otherwise it looks like a dps loss compared to verina or even originite bell bot
Thanks. I pulled on shorekeeper on my main and sub account with her sig. weapon. I’ve been really busy with my other games and haven’t been intouch with wuwa lately and this video helps alot. Again thank you, you’re the best.
What I want to know is, does it make more of a difference in DPS to have Shorekeeper instead of Varina with 4 star weapons on both your DPS characters, or have Varina with both your DPS characters' signature/optimal weapon?
@@Maygi So if I'm understanding correctly if I have a bunch of Liberation DMG/Crit DMG sub stats I should go with HP%? If I have a bunch of HP% sub stats, I should go with Crit DMG?
I don't get the rotation. I checked the 68946 tab in the calculator. After the opener, the loop rotation is 19.38s, with SK casting her liberation at 27.86. But SK has a 25s cd on her liberation. Repeating this loop every 20s is simply impossible. Yes, people don't play frame perfect, but this is a 5s difference (plus the point of the spreadsheet is to compute theoretical DPS ceiling). The rotation must be adjusted in some way to account for SK's longer cooldowns.
Oh good catch and valid point ! Looks like I gotta work on some changes for rotation loop validation... so with the slower opener at 65K and the "illegal" loop at almost 70K, a fixed one should be somewhere in the middle (opener has longer SK uptime, we can shift some of that to Sanhua heavy + basic 4 5... I'll have to adjust some things)
Why do you use plunge for her forte and not heavy? Also I really like that you noted skills that are “extremely minor increases” for leveling. When I don’t have time to watch a full guide, that’s the part I always look for first. Noting it down on the screen instead of just saying it makes it much more convenient
Lot of people seem to forget that she gets 10% ER from her Liberation from Inherent Skill 2 and 10% ER from the Fallacy Echo. So you can reach max buffs at just 230%, 220% if Rover is on the team/you're in Black Shores.
(for clarification before my replies blow up im a little math addict min max nerd but what i mean when i say bad isnt like awful i just mean not enough of an increase of any kind over current teams and not enough likelihood to avoid being completely overshadowed in the near future to be worth my pulls) So I continue saving for camellya, my soul for my queen
10:43 bro, that's why I HATE Inferno rider, this mfer just cricles around and none of the skills hit (and also sometimes it's hard to see when it's gonna attack, surely not a skill issue) Thank you for the vid, detailed break down of the rotation is very nice 👍
Great content as usual, but I was wondering what about people without both her signature AND variation? Because yea I never got Variation 🙃 honestly I wouldn't pull for a Baizhi on steroids that needs to normal attack for half an hour to get her concerto, I'm tired of that, so I was wondering how bad it really is without those weapons. I don't really care much about the dps increase, I value more a smooth and enjoyable experience. I write this presuming the 1:40 Concerto rotation assumes either signature or variation, in which case I highly suggest you next time to specify such an important requirement because otherwise the communication is de facto misleading (and your content is just TOO GOOD to allow that). Anyway I was wondering how the Jinhsi Zhezhi rotation would look like with Shorekeeper since in the Verina one no intro into Verina ever happens. Thank you for your work!
Wait a second I totally didn't mean to forget that fact, in the script I even wrote (REQUIRES VARIATION/STELLAR SYMPHONY) and meant to include it both on screen and in the subtitles too but I just... FORGOT I'll be sure to clarify it in the future !!