As I said on your full video, people complaining about the github bans specifically are not only blowing things out of proportion but also being incredibly dishonest.
Unity tries multiple times to enrich itself by shaking down it's users like the mafia... "Well I like Unity and that stuff doesn;t effect me so much so it's ok." Godot makes a twitter post and "ERMAHGERD!!! IT'S ALL OVER!!!!"
Godot is still a good tool. It is light weight. I have seen the difference after trying Unreal Engine. Did not try other engines. In the end it depends what you want to do. Unreal crashes like the same like Godot. Another difference is the world environment. Unreal comes preset to look cool. In Godot you have to fiddle with it a bit. As I said. It depends on what you are looking for. What is you goal.
Godot's end as an Engine? No. Godot's management's reputation getting stained? Yes, and they absolutely deserve the drama. No one banned had said anything negative about the engine anyway. Also keep in mind that the developers of the biggest Godoy fork atm are getting doxxed by the same "victims of the harassment", that literally tells about the "heccin people that just want to exist"
In fact, the problem is that people spent their money and energy on the engine. And on their behalf, they disgraced the engine with a post on Twitter. This act was quite disrespectful to the volunteers and donors of the engine.
Why not marginalized 50% of the American population. You know...the largest market in the world. Why politicized a gaming engine? Something that is inherently apolitical. It makes no sense. The company has a right to have its own culture but the buck stops when their social media manager starts banning people over politics.
@@Chaff_Games All citizens must follow the law, respect minorities, and uphold human rights. Human rights are not something given to us; we must also give them to others. No business or organization is above the law, and no one can conduct witch hunts or ideological persecutions, discriminating against minorities or entire groups, which is what Godot has persistently done from the beginning. Banning people for absurd reasons, blaming them instead of taking responsibility for anything-neither the engine, the community, the bugs, the rendering, nor the physics, nor anything else.
@@paperback333It is exactly that-prosecution and human rights violation. They think they have the right to expel whoever they want for whatever reason they choose. They display very marked far-right behaviors, such as nepotism, anti-egalitarianism, or corporativism. They have been doing these kinds of things for a long time; it's "institutionalized" and it's not going to improve. That's why, after 5 years of using it, I left after being banned for saying that their continuous mistreatment of the community (by all of them) made me feel like ending my life. Not only did I not receive any support from them, but they are constantly working against the community (I am queer and left-wing).
I also wondered about the attempted 'event' that went so wrong, but when I talked with my friend who are all very tolerant, they all agreed that the term 'woke' for a long time now, is a political charged term and that a community manager should know that. So in their opinion the post was either very clumsy or deliberately placed to provoke a reaction. The question is also not about hurting an open source project but rather if someone want to identify themselves with activists that want to convey their message through that project.
I really like Godot, and I'm not switching. The Godot Orginization should keep Politics out or posts. It does effect people if they have wacked jobs working for them. Justg wait. If they don't Fire these crazy people that caused this, they will be hurting for money and we will potentially not be able to pay more programmers to work on the engine.
Yeah, staff banning founders and ppl who ask to just stop politics is made up drama. So is being on record wanting to collect info users in order to 'put it to good use' Just say 'they are my tribe so i dont care' you disingenous f
People overreacting. I've heard this manager banned her own boss so it's just a matter of time that she's gonna be fired. Just stop painting this situation as some hellish nightmare greatest downfall of all times. It's not that bad as it was with Unity
I cant agree with this, many idiots deserve the ban, many more did not. Getting banned for asking for more focus on optimizing the engine and correcting bugs instead of going political is not a crqzy fringe take. Grifters exist for sure, but this situation deserves the heat it is getting.
Up until yesterday i was thinking "its just one mentally unwell community manager, it does not affect the engine", then Juan started posting some absolutely moronic takes, blaming trump supporters and anime avatars. Like, dude, you dont even live in US and your avatar for a long time was a llama, what politics, what trump, what profiles. STFU and code engine.
Godot is still a free and open source game engine. Didnt know or care to learn what the drama is, because it's still a useful tool that anyone can use. the lead dev could be a MAGA guy and I probably still wouldn't care lol.(although this is even less controversial than that would be imo)
As a fan of open source, be careful of this. Sometimes, it's the straw that break the camel back. And if a tree fall in the forest and no one is there, does it still make a sound? I've seen a lot of dead open source game engines - Crystal Space, Genesis 3D, Torque, so on and so forth. Blender itself I consider having a lost decades because Ton was adamant on the mouse click. If only he agree to it earlier. He lost a lot of great developer because of his " we are not max, we are not maya" attitude even if the developer just want to implement industry standard. only when he agrees to the mouse click and release control to blender areas to "area owner" that people start to contribute more (in cash and in code). what happened to godot (outside of the politic stuff) - other thing started come out. different people with different ideas. some focusing on godot on consoles ( hence, the w4 games) while some want to focus (i'm just indie and want to target pc/steam, please focus on this instead of consoles) group. even if redot end up like b4artist (a blender fork that just focus on GUI - afaik this fork is what make ton relent on the mouse click?) it still is the nature of open source. what i'm afraid (but i guess already happens, we just didn't notice it like the tree in forest) is that people that came to godot, willing to support godot, now move back to unity since unity circle back on the installation payment thing. next year will be godot first year of lost decades, just like blender when Ton unwilling to change the mouse click. oh well.
It’s not “just a twitter post” There was mass banning/blocking on their twitter, discord, and even GitHub (maybe Reddit too). Say you’re not woke? Banned. Say you want to focus on games and not politics? Banned. Ask about the context of the tweet? Banned. Post a question mark? Banned. There were preemptively blocking people who weren’t even part of the conversation, never used Godot or interacted with the community at all. They also have been neglecting pull requests, leaving thousands of features unmerged. At least once they took code from a cis person but credited it all to a trans person after they changed some variable names.
So the Guy running this particular fork hires a mentally unstable community manager. That community manager attacks people and bans them because she doesn't like their point of view. The dev that controls the fork keeps the Community manger and issues a semi apology. There's a new fork that has vowed to keep people like that out of the community management field and have been vetting their employees and people to ensure this isn't going to happen again. It is politically neutral and doesn't want any of the drama. The same people who started banning people for asking that the political things be dropped. Go after the new fork and attack it's discord trying to get it removed from discord and tried to shit it down. This channel owner who wants to just make games posts a video saying he doesn't want the drama. Seems to me he does want the clicks and didn't take a moments time to actually find out what happened. He is a best ignorant living under a rock or just disingenuous. If you want to just make games move to the new fork that's their goal. That's not the goal of the current group of idiots.
Engine is just a tool, and it's even open source, I even has a fork of godot that modified a lot of code. Also when using Godot, I am actually feeling like I am making a game, I can control everything, I never got this kind of feeling when using Unity. And even the community got worse, we can just stay in 4.3 stable, never update. And also hope Redot will be success.
Someone crunched the numbers and it's like ~200$ total in funding was pulled and Redot, the fork of Godot, is like 30+ commits behind so "go woke or go broke" fails to live up to its adage.
The problem is the toxic community in Godot. People spending a lot of time and being banned. If the fork gains traction and starts outpacing Godot everyone will just switch to the fork with better features and no toxicity.
This needs to be said again so I'll say it. The person behind Redot has no development experience and has never contributed to godot. Redot is purely performative, sorry bud
I will be surprised if the fork is actively developed next month. Unless they manage to make the product substantially better than the original, “the same or slightly worse thing but with politics I agree with” is not going to be a strong enough selling point to get people to change
@Wafen-wz2cc politics don’t even factor into the engine anyway so it’s just posturing imo. I meant to listen to their spaces but forgot. Watching but I expect it to die off.
Godot won't end, but it has definitely revealed for what kind of hate politics it stands for, meaning they lost a few valuable members that were there or would join in the future.
There were a lot of people like you before and during the Unity debacle. Pretending all was for the best, even when the ship was sinking. Most rational people don't like wasting their time on something reliant on intolerant lunatics who take pleasure in banning users for criticizing their tweets or the engine. I'm not on Twitter, but I've never heard of anyone being rejected or harassed for being irrational in the Godot community. So, how do you justify such a message? What if they embrace far-right politics, Scientology or child labor? Banning all those who don't follow... Would you still be happy with that? At what point does it cease to be acceptable? Because that's not what most professional developers like me expect of their working partners or environment.
It's not "just a Twittet post", issue is the overreaction of the CM especially when many of the replies were simply "Focus on making the engine better", many people were also banned from Github, so the Godot team is also trying to remove access to their code (Futile, but it does show that they were not thinking critically about it). It also shows where Godot's management is focusing their efforts, on, and it's not on the engine itself... Also, game dev is not all "Creativity", which mind you comes from the Openness factor of the person's personality, in that sense Conservatives have the edge in the Conscientiousness part, meaning, you need both to make great games, else you end up with walking sims and there's of course Libertarians with our own set of skills to bring to the table. Gamedev is too vast to just focus on one facet of it. In any case, the thing is that in Social media the more vocal activist have been overrepresented for so long, and most regular people are sick and tired of this so now we are pushing back, you can see it not only in this instance but in everything, people can only take so much politics to the face before they get tired and lash back.
not that many people were banned from the repo; originally only about 3 contributors/supporters were banned but people started opening issues on the repo with titles like "Make Godot unwoke" and "Take down the liberals" so people got banned. A lot of people were accidentally blocked by the CM, but I wouldn't really blame her since she did make a form to get unblocked later; there were people spamming very awful things in the replies of the Godot account as well as her personal account so you can imagine the stress. I ended up being somewhat warned by the mods too even though I'm trans, the way I understand it is that it was very hard to tell for them what was a reply made for the sake of rising up more controversy and what was a genuine reply.
Your not phased by people with different opinions... but, your supporting Godot and where cool to block dev on Discord (where they get support) because they have different opinions...
One detail that is often missed is that the Discord server, Godot Café, is a community ran server (not official) and has no officially appointed moderators. The official server is separate from it, but it was also only recently created. So in its absence, Godot Café function as a placeholder. But even then, it wasn't under the administration of the Godot Foundation. -- This is if I recall correctly.
"don't be political" is just cry for "don't you dare have political opinions different than mine", I don't think any of these people have a problem if some project made a 'joke' in support of right wing causes and making some reason why it's ok to refuse PRs from "libs", suddenly complete silence or "hell yeah you're based", none of this "you're not being professional". For these people the mere implication that they're not the center of the universe and should be catered to over anything else is enraging