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My Game Now Has A STEAM PAGE | DevLog
2:36
8 месяцев назад
I made the SCARIEST game for Halloween
6:31
9 месяцев назад
Volunteers Godot DevLog 3 | He's alive!
10:34
2 года назад
Комментарии
@Foxwizard35
@Foxwizard35 День назад
I'm new to godot, is this project fully open source? Like could I use it for a commercial game?
@spimortdev
@spimortdev День назад
Yes! The project is full open source! You can even contribute to it if you have ideas 😎 You can use it in commercial games 🙂
@Foxwizard35
@Foxwizard35 21 час назад
@@spimortdev Wow that's so cool, thanks so much
@lucidjamesofficial
@lucidjamesofficial 2 дня назад
Is there a download link for this? Very impressive good video
@spimortdev
@spimortdev День назад
Hey thank you, I'm glad you like it! 🙂 Sadly there won't be any download for the game, I don't want to have problems with nintento.
@paulogodoyp
@paulogodoyp 3 дня назад
Hey! Awesome video! If I may ask, you see, I'm making a similar project also in Godot, but can't seem to find online how to extract mario's original animations from the 64 using Fast64 so that I can use them in Godot. You didn't explain how you did that, so if it's not much problem, can you explain it to me briefly?
@spimortdev
@spimortdev День назад
Hey thank you, I'm glad you like it! 🙂 I remember that it was really hard to get all the animations working. But I think I took this video to learn how to do it : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ql0UjZJtEOo.html
@Pleasantnoob64
@Pleasantnoob64 3 дня назад
hi can you make a godot 4.3 tutrial it would be much appreciated
@spimortdev
@spimortdev День назад
I'll check what I can do 🙂 In the mean time, most of what I've shown here should be pretty similar in Godot 4.3.
@헥스48
@헥스48 5 дней назад
What do I do if there is no C# in the tools?
@헥스48
@헥스48 5 дней назад
What do I do if there is no C# in the tools?
@spimortdev
@spimortdev 4 дня назад
Make sure you use the .Net version of Godot 🙂
@user-zb2yt3fw5k
@user-zb2yt3fw5k 5 дней назад
Im getting an error that stops me from enabling the plugin :/ Using Godot 4.2.2 and I tried the Alpha 8.0 and 7.3 build. (Failed to load Plugin.cs)
@spimortdev
@spimortdev 4 дня назад
Make sure you use the Godot .Net version (and make sure dotnet sdk is installed on your computer). Also, make sure you build the project using the hammer button on the top right. Let me know if it helps!
@LaurentSparksMusic
@LaurentSparksMusic 5 дней назад
This is awesome! how do you get the clip-maps to follow a characterBody3D? im finding the lod detail isnt following the character
@spimortdev
@spimortdev 5 дней назад
Thank you! 🙂 Well it follows the camera, not the characterbody. Is it what is happening to you?
@LaurentSparksMusic
@LaurentSparksMusic 5 дней назад
@@spimortdev 🤦‍♂️ whoops you are totally right
@LaurentSparksMusic
@LaurentSparksMusic 5 дней назад
@@spimortdev thank you!
@spimortdev
@spimortdev 4 дня назад
@@LaurentSparksMusic Alright cool 🙂!
@vinegro4579
@vinegro4579 6 дней назад
This is what Super Mario 64 looked like in my dreams as a kid.
@spimortdev
@spimortdev 5 дней назад
Yeah ! 😎
@megamatthew75
@megamatthew75 7 дней назад
Wow, this actually looks feasible for an actual game. Not saying we’ll get Legend of Peach: Breath of the Plumber, but if they wanted to I could see that happening. Nice job! 👍
@spimortdev
@spimortdev 7 дней назад
It's definitely doable to do a full game like this! I hope nintendo will do it at some point 🙂! Good name for the game btw 😎
@megamatthew75
@megamatthew75 7 дней назад
@@spimortdev Thanks, it took a minute XD.
@alteredishere
@alteredishere 7 дней назад
This is awesome, but why isn’t yoshi the rideable?
@spimortdev
@spimortdev 7 дней назад
Haha tbh, this is a missed opportunity 😭
@pullsar7449
@pullsar7449 8 дней назад
Hi, thanks for the great tool! Is there any way to add a custom heightmap in PNG or EXR format, or perhaps a workaround to achieve this?
@spimortdev
@spimortdev 7 дней назад
I'm glad you like it 😁! I believe you mean like "import" an heightmap, right? If so, there are no official way, yet, but this is definitely possible. You're gonna need to create a resource with your heightmap. Make sure it's in the RGF format (red green channels, float. Red for the heightmap, green for the holes). Then you should be able to place it under "zones". I might create an importer at some point.
@pullsar7449
@pullsar7449 7 дней назад
@@spimortdev Thank you! Yes, I meant importing a heightmap. I understand the RGF format now . However, my current heightmaps are in PNG and EXR formats, and your tool doesn't seem to support those. The supported formats are TRES, RES, TEX, DDS, KTX, and KTX2. Do you have any advice on how I could convert my heightmaps to one of these formats? I'd really appreciate your help! Also, it's great to hear that you're considering creating an importer, that would be incredibly useful. Thanks in advance!
@spimortdev
@spimortdev 7 дней назад
@@pullsar7449 You should take a look at this dicussion I had with someone, few months ago : github.com/spimort/TerraBrush/discussions/72 This one shows an example of converting a heightmap (png file) into multiple zones in TerraBrush. Keep in mind that this example uses RF format (Red channel only) since the holes feature was not a thing at this point. You should use RGF now. Also, if needed, I have a discord server (link in the bio).
@cleverman383
@cleverman383 8 дней назад
Nintendo, hire this man!
@spimortdev
@spimortdev 7 дней назад
Hihihi 🤭
@nolanmods7172
@nolanmods7172 8 дней назад
I love the idea, but I wish you used the original source files for all the maps and characters. You put so much effort into this when everything was already done. You just needed to place them where they needed to go. I would totally play mario 64 open world if it was made with the original maps and characters.
@spimortdev
@spimortdev 7 дней назад
I could have yes! But at the same time, doing it from scratch was a fun experiment and a good way to learn 🙂 I'm glad you like the idea!
@Spoonzard
@Spoonzard 9 дней назад
Been needing a tool like this for a while, hell yeah!
@spimortdev
@spimortdev 7 дней назад
Awesome, I'm glad you like it! 🥳
@advance64bro
@advance64bro 9 дней назад
This is pretty awesome, but I have somethings to point out. -Bob-omb battlefield looks kinda wrong, and it being right next to giants trees and smooth terrain just makes it a little weird -The walking sound is WAY too loud, my god -I believe I saw big boos haunt out in the open, which is obviously wrong since you shrunk to a tiny size before going in -speaking of that, where’s the courtyard? It’s not really attached to the castle’s geometry but we do need a courtyard if we wanna access BBH -going on with the first problem, the trees look gigantic compared to their actual size Ok that’s all ig
@spimortdev
@spimortdev 7 дней назад
Thank you, I'm glad you like it ! 🥳 To be honest, I never thought about the fact the we shrink when going at big boos, and now I realize that it does not make sense in my world haha! Obviously this is more like a proof of concept but you are totally right! Thanks for your observations 🙂!
@advance64bro
@advance64bro 7 дней назад
@@spimortdev you’re very welcome :)
@Mr.BeatleGuitars
@Mr.BeatleGuitars 9 дней назад
Open world...TREASURES?!?! You made mario 64 into a spare the dragon game
@derv1sh135
@derv1sh135 10 дней назад
Wow thank you for this amazing tool, have you experimented with deforming/destructing the terrain as a game feature?
@spimortdev
@spimortdev 7 дней назад
Thank you, I'm glad you like it! 🥳 Yes! I think I'll expose some fonctions to allow anyone to play with the terrain in game 🙂
@MurphGymExperiment
@MurphGymExperiment 10 дней назад
I’m considering doing a similar concept. What I’m finding out is the original gameplay alludes to some cannon connectivity to the castle. Like dire dire docks connecting to the castle lake… the metal cap cave connecting to the waterfall… and the haunted house basically being outside the rear castle courtyard. Having those connect could make it feel so natural
@spimortdev
@spimortdev 7 дней назад
You should totally do it 🙂! The connections you mention make a lot of sense I think!
@gizmowizard352
@gizmowizard352 12 дней назад
Bro, add more Koopas, they are needed to traverse the open world.
@spimortdev
@spimortdev 11 дней назад
Haha true! More koopas is def. needed! 😎
@UrLoPi02
@UrLoPi02 12 дней назад
You sound like a depressed nicobbq
@mariosmichael5116
@mariosmichael5116 13 дней назад
Nice idea!
@spimortdev
@spimortdev 11 дней назад
Thanks 😎!
@ishiddddd4783
@ishiddddd4783 14 дней назад
hello my friend, in the case you answer my question, does your terrain system also support navigation meshes? i know other terrain tools like terrain3D do, but i really liked how this one works and it UI, so i wanted to know that
@spimortdev
@spimortdev 14 дней назад
Yes! just make sure you set the Parsed geometry type to "Static colliders" on your navmesh 🙂
@ishiddddd4783
@ishiddddd4783 14 дней назад
​@@spimortdev ok perfect, got it working now, it what i was wondering for a bit, because i had it on mesh instances and of course it crashed hahaha. In any case, perfect thanks man :)
@spimortdev
@spimortdev 14 дней назад
@@ishiddddd4783 Awesome, I'm glad you like it 🙂!
@ishiddddd4783
@ishiddddd4783 5 дней назад
​@@spimortdev hello again, i got a little doubt about something else hahaha, the options in the WaterResource and water flow, are to change the effect of a shader if its added to the water right?
@spimortdev
@spimortdev 4 дня назад
@@ishiddddd4783 It's to affect the parameters of the default water shader provided by TerraBrush 🙂
@Caljel2017
@Caljel2017 14 дней назад
mario 64 is one of my favorite game ever 0:01
@spimortdev
@spimortdev 14 дней назад
hell yeah 😍
@Vincent_Vince302
@Vincent_Vince302 14 дней назад
Y'all complaining about the footsteps, TUN YA DAMN VOLUME DOWN LMAO
@spimortdev
@spimortdev 14 дней назад
hahahah yeah for sure! but if I had to do it again, I think I would change it. That's fine tho, it was a cool project 🙂
@Vincent_Vince302
@Vincent_Vince302 13 дней назад
@@spimortdev YOOOOOOO thanks for da heart :D and the footsteps aren't bad lol
@LeoSmith-p2p
@LeoSmith-p2p 14 дней назад
Can you give us the link to this? It looks good!
@spimortdev
@spimortdev 14 дней назад
hahah I wish I could, but I don't want to have problems with nintendo 🫤
@LeoSmith-p2p
@LeoSmith-p2p 14 дней назад
@@spimortdev Oh. But I'm stunned that you hearted my comment! It's never happened to me before! Thanks!
@spimortdev
@spimortdev 14 дней назад
@@LeoSmith-p2p hahah let's go! I try my best to read all the comments and to answer 🙂
@user-zb2yt3fw5k
@user-zb2yt3fw5k 14 дней назад
Does the Foliage System work on Terrain from other plugins? I already have a Terrain3D world with a lot of manual texturing and I'm really looking for a way to add Trees etc to my world
@spimortdev
@spimortdev 14 дней назад
It does not, it's specific to TerraBursh, but you can check for solutions like ProtonScatter 🙂.
@user-zb2yt3fw5k
@user-zb2yt3fw5k 14 дней назад
@@spimortdev ProtonScatter causes my engine to lag very badly. I might look into your plugin soon
@spimortdev
@spimortdev 14 дней назад
@@user-zb2yt3fw5k Cool! let me know if you do! 🙂 If needed, I have a discord server (link in the bio).
@DadasTheAnimator
@DadasTheAnimator 16 дней назад
ton pc est en francais? 2:12
@spimortdev
@spimortdev 14 дней назад
Je suis Québecois, ma langue principale est en fait le français 🙂
@GarrettSanmann
@GarrettSanmann 16 дней назад
now I kinda want a link to download it so I can play it cause it looks amazing
@spimortdev
@spimortdev 14 дней назад
hahah I wish I could, but I don't want to have problems with nintendo 🫤
@LaurentSparksMusic
@LaurentSparksMusic 19 дней назад
Absolutely loving the addon! Im running into an issue with trees not properly loading materials, im not sure if its because they have 2 materials in one mesh or because they have transparancy, but either way the textures show up fine in editor but disappear at runtime, any thoughts?
@LaurentSparksMusic
@LaurentSparksMusic 19 дней назад
nevermind >.< i forgot all the images have to have same import settings! got it!
@spimortdev
@spimortdev 19 дней назад
@@LaurentSparksMusic Alright cool! I'm glad you like the addon 😊
@Nico-the-Nacho
@Nico-the-Nacho 21 день назад
Honestly, I think it would be interesting to see all the levels just be physically connected at the points where the paintings usually are, with the castle interior actually being inside the castle facade (with whatever modeling that has to be done to hide it or make it look natural) and if the levels overlap in any places, turn those into actual connection points that encourage exploring. It would turn the whole game into one big jungle gym.
@spimortdev
@spimortdev 20 дней назад
That's not a bad Idea, that would have been really fun to see 🙂
@Tal12075
@Tal12075 23 дня назад
How are you able to reply so many times. at the start I had different question But now I'm just confused. How much free time do you have.
@spimortdev
@spimortdev 23 дня назад
I try my best to answer all the questions 🙂 GameDev is just a hobby I do in my spare time, I have a full time job, sometimes it's hard to answer or work on my personnal projects
@XxComboBloxxianxX_GameplaysOfc
@XxComboBloxxianxX_GameplaysOfc 25 дней назад
Sir, how you got the Mario model and animations? I'm trying to do this.
@spimortdev
@spimortdev 24 дня назад
Take a look at this 🙂 github.com/Fast-64/fast64
@XxComboBloxxianxX_GameplaysOfc
@XxComboBloxxianxX_GameplaysOfc 24 дня назад
@@spimortdev And... What i do now? I tried to Import on Blender but, it gone wrong.
@spimortdev
@spimortdev 20 дней назад
@@XxComboBloxxianxX_GameplaysOfc I remember following a tutorial on it (sorry, it's been quite a while). I think it was this one : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ql0UjZJtEOo.html
@Lucas-gg9yb
@Lucas-gg9yb 25 дней назад
Exactly what i want for godot
@spimortdev
@spimortdev 25 дней назад
Awesome! Let me know if you try it 🙂
@nuxnux308
@nuxnux308 29 дней назад
coming from web development as well, i really miss data binding. hope to see some updates on this
@spimortdev
@spimortdev 29 дней назад
I realise now that this is something a lot of people are missing! Pretty cool to see that I'm not alone! 🙂
@noahcuroe
@noahcuroe 29 дней назад
Cities Skylines 2 uses an off the shelf product called "Coherent UI" to use React (other frameworks should also work) for all of their UI with a native renderer. I'd recommend taking a look just so you aren't reinventing the wheel!
@spimortdev
@spimortdev 29 дней назад
Thanks for the tip! I took a look at it few weeks ago but I think its not compatible with Godot 😔
@MInty56-
@MInty56- Месяц назад
The lack of textures is killing me but this is good.
@spimortdev
@spimortdev Месяц назад
haha yeah I understand that! Thank you tho, I'm glad you like it 🙂
@MInty56-
@MInty56- Месяц назад
@@spimortdev I watch your career with great interest.
@DutchJDoe
@DutchJDoe Месяц назад
this is great, you're doing GOOD stuff........proceed please !!..
@spimortdev
@spimortdev Месяц назад
Thank you 🥳
@zxuiji
@zxuiji Месяц назад
Great, so you made a slow as s**t method of updating a static UI.
@spimortdev
@spimortdev Месяц назад
If you say so 🤷‍♂ I guess you think that this recreate the nodes all the time. The whole project is based on a dependency system. Only when needed a control gets updated (not recreated, I only create it once). The goal is not to have a static UI, the goal is to be able to handle the dynamic aspect of a component. That's why it has a binding system At some extent it can even be more performant since a value knows when to update each control. Anyway, I did not benchmark anything, this is just a fun experiment. We'll see how/if it evolves 🙂
@zxuiji
@zxuiji Месяц назад
@@spimortdev For the label's case you just needed to embed some script into the input box that grabs sibling and changes it's content, it also could update the value at the same time. The list gneration, fine that's not exactly static
@shukhambalie3936
@shukhambalie3936 Месяц назад
I have no idea what is this because I'm new with coding myself. It probably have to do with css and html implementation inside godot right? Is it lighter file size wise? I hope you can make godot plugin with this. It seem fun to use. Keep up the good work. 👍🏻
@spimortdev
@spimortdev Месяц назад
Kinda! It's a "templating" language that allows to create Godot Node 🙂 Thank you tho, I'm glad you like it!🙂
@PRyuzaki
@PRyuzaki Месяц назад
Faz um tutorial desse jogo pra godot 😢
@spimortdev
@spimortdev Месяц назад
haha maybe one day! (sorry, I only know english and french)
@Snowdrama
@Snowdrama Месяц назад
I was thinking about building something like this, it's super cool to see I'm not alone. For mine I was considering using XML documents, that way you can get formatting help from XML extensions in VSCode. But yeah overall super cool, hope to see more about this eventually!
@spimortdev
@spimortdev Месяц назад
I was looking for syntax highlighting for inline strings but did not find one sadly. I want the template to be inline because I want to "share" the variables with both the component and the template, like in React. But yeah, this is def. a cool projet 🙂
@SquidSnipes
@SquidSnipes Месяц назад
You should open source this i'm sure the godot community will make something amazing out of this!
@spimortdev
@spimortdev Месяц назад
I might yes! We'll see 🙂 Godot community is always awesome!
@Gamewithstyle
@Gamewithstyle Месяц назад
This looks very cool! The templating syntax is very promising. Now I just have to write a parser to pair with it that converts the css box model key words into style attributes in Godot and we can style UI with CSS like God intended 😂
@spimortdev
@spimortdev Месяц назад
hahah that would be craaaazzzyyy 😎!
@msd-x990
@msd-x990 Месяц назад
This! +1
@spimortdev
@spimortdev Месяц назад
That! +1
@Egaikko4
@Egaikko4 Месяц назад
I have absolutely no clue what you were talking about, but it seems cool!
@spimortdev
@spimortdev Месяц назад
hahah, as long as it is fun to watch 🙂
@GameDevForNoobs
@GameDevForNoobs Месяц назад
Lovely
@spimortdev
@spimortdev Месяц назад
It is right? 😍
@godofdream9112
@godofdream9112 Месяц назад
can i use gd script for coading or i have to use c# ?
@spimortdev
@spimortdev Месяц назад
You can use GDScript, there's no problem with that! As long as you run Godot .Net so the addon can run, all the other stuff can be in GDScript 🙂
@dominoh1732
@dominoh1732 Месяц назад
this is so cool! great work!
@spimortdev
@spimortdev Месяц назад
Thank you ! 😁 I'm glad you like it!