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Volunteers Godot DevLog 6 | We Have New Maps In My Multiplayer Game! 

spimort
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12 сен 2024

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Комментарии : 23   
@mordecaimcpains
@mordecaimcpains 2 года назад
Thanks for inspiring me today ♥️, I'm totally hyped
@spimortdev
@spimortdev 2 года назад
Thanks for watching, this means a lot to me 😁.
@msd-x990
@msd-x990 2 года назад
Night city looks awesome man! Keep up the great work I love your vlogs!
@spimortdev
@spimortdev 2 года назад
Thank you soooo much 🥰
@WhumT
@WhumT 2 года назад
beautiful, i love your work man! keep it up, im already hype for the next one!:)
@spimortdev
@spimortdev 2 года назад
Thank you! 🥰
@thomasamathew4058
@thomasamathew4058 2 года назад
Nice work man. One question, where did you learn to use C# with Godot ? Is it easier or anything lacking ? One suggestion : Your map is very large compared to the number of players (maybe more in the future I guess), so I suggest some movement to the map. Because when you walk everything is still and gloomy. Try to add a wind effect and let the trees shake a little. Try adding some moving things, like animals or windmills etc. It will make the map more alive.
@spimortdev
@spimortdev 2 года назад
I'm a .Net programmer in my day job so C# just feels much natural to me. I've learned it by myself for Godot but I usually translate from GDScript to C# when I need answer. This is usually almost the same, a part from the syntax 🙂. I don't think this is lacking anything, but keep in mind that this is my first game dev experience so I might be wrong, but I like it so far. It is also supposed to be more performant compared to GDScript. That's a good suggestion and I will adresse it at some point in the DevLogs 🙂. The game is supposed to be 5v5 so I feel like we need space. I also feel like having something like a small vehicle (or animal?) could be so fun so yes, this is planned in the futur 🙂 Thank you 🥰!
@thomasamathew4058
@thomasamathew4058 2 года назад
@@spimortdev Good luck. Where are you from ?
@spimortdev
@spimortdev 2 года назад
​@@thomasamathew4058 I'm a french canadian from Québec 🙂
@thomasamathew4058
@thomasamathew4058 2 года назад
@@spimortdev Ohh okay
@riptidesqc4715
@riptidesqc4715 2 года назад
omg omg ! Can't wait to play on night city❤ it looks amazing
@spimortdev
@spimortdev 2 года назад
Thank you 😍
@andrewb4611
@andrewb4611 Год назад
Using premade models is nothing to be ashamed of! Problem with premade assests is some people use it to make asset flips, and youre not doing that so youre fine. Great video!
@spimortdev
@spimortdev Год назад
I'm happy to see that I'm not doing the wrong choice by doing so! And I gotta say, I really like how it turned out and the time it saved me! Not only is saves me time but I feeld like it helps keep the motivation by seeing "quick" progress! And there is always the option to invest in an artist at somepoint if needed! Thank you 🤩! That means a lot!
@Jpres
@Jpres 2 года назад
Looks really great!
@spimortdev
@spimortdev 2 года назад
Thank you so much 🤩!
@Pamme25
@Pamme25 2 года назад
Really great improvements since your last devlog! Your new map looks very cool! It was also a good idea to buy all these assets!
@spimortdev
@spimortdev 2 года назад
Thank you 😍!!
@SKT802
@SKT802 2 года назад
Looks nice 👍. I am also currently developing a multiplayer game in Godot (showcase on my channel if you are interested). I guess your light problem is coming from Godot only allowing a maximum of 8 Lights (Version 3.2.3 or below) or 32 lights (in newer versions) per object/mesh. Lights above these boundaries (and I think you definitely exceeded the limit in that scene) cause exactly your light problems.
@spimortdev
@spimortdev 2 года назад
Thank you! ☺ I'll check your showcase! I saw that somewhere for the lights. I'll have to check to make sure I'm not busting the limit of lights! Good to know tho, thank you!
@needyboxman
@needyboxman 2 года назад
cool stuff
@spimortdev
@spimortdev 2 года назад
Thank you 😊
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