I am loving these so far and can't wait to see what other motive power mods will be coming soon. I wonder if anyone has ever considered making some Budd RDCs? That would be super neat for smaller distance passenger operations!
I’d love a video about how to install this mod, I downloaded it and the unity mod manager but when I go to install the mod it only installed the sound pack no model or the GP38 or any and I can’t figure out how to install the whole mod
I tried using the F7 it’s been very problematic to my game because the unity download module won’t upload into my game which I am having trouble with downloading various mods saying that they’re not supported according to the download tool
I see a few comments about the era! I know, it was just an easy motor to add in as the mesh was cheap. It was a passion project and just to see “maybe I can make this game a little more fun?”
Oh to add, air hose detail will come a little later. I’m still working on small detail parts, but I wanted to get these out and see what feedback I could get back about them. Let me know what you want fixed, added or changed!
@@TheBeeMan1994 its a fantastic engine/mod - first big one for RRer coming outta the gates w a bang. If someone wanted to be more era prototypical they could just not have the ctc signals and make it dark territory. Dont let naysayers ruffle feathers... youre on to somthing 👊
Being someone who thinks the transition era is overdone and lame (Although I still love this game), I am super happy to see this. Especially with how well it is done. Would love to see something with dynamic breaks as well. GP30, 35, 40, etc would be excellent additions to the game in my opinion.
Biggest Diesel units that ever ran on the Murphy Branch were in 1988-to-1993 by NS GE C40-8W better known as the Dash8. Southern used every kind of GP unit as well as SD40-2 to SD45 units on Branch line as that was the Biggest for them. No F units were ever Recorded on the Murphy Line.
Anyone know what happened to UTS? I got the SP and in enhancement packs. After an update a few months back, they no longer work and I can’t find a manual for them 😢
These sound pretty good. Maybe the best blower geep sound I've heard in a game. A step in the right direction for sure. Still a little bit lacking for exhaust sound. Train games always have that typical no exhaust, all blower sound, even hovering the camera right over the exhaust. The throttle transitions seem pretty good at least as you'd hear them muffled from in the cab. But I want more chuggage! I wanna hear the chuggage from those exhaust pipes! Especially when you first hit the gas. Thats the whole point of trains, isnt it? lol But this is absolutely a step or two up from the vanilla sounds in this game. Also, where the hell is the jointed rail? That clickity clack! Why aren't the trains rocking back and forth violently at 12mph? They're just floating along like a spaceship! And the entire ground is covered in perfectly brand new brown mulch??? And I totally agree about GP38s being the end of the line. I don't care about the turbo geeps. They're too new and don't sound as good lol
I feel like the pre-dash 2 EMDs are reasonable timeframe wise, as the GP38 entered production in 1966, and GP40 in 1965, so only ~10 years off the GP9. Dash 2s would be too late for me, given that line started production in 1972. I would prefer to stick to transition era stuff but I feel the GP38 and 40 are reasonable as endgame engines. Plus, it's a mod so no harm done to vanilla
@masonhoven8588 good spot. I didn't notice that at first. Then again it isn't surprising that most resources for modeling a GP38 would include that since later ones are more likely to be around.
It is cool seeing something a little more newer and modern in this game, I really do like the older stuff to but you cant really go wrong with these at all
I tried to download the GP38, but for some reason it wouldn’t work. I place both files in as instructed, but nothing happened. Has this happened to anyone else?
I like that it’s something a little more modern. It adds versatility to the time periods you could imagine your railroad being set in. Some short line railroads operated steam up to the late 60s, which happens to be around the same time the GP-38 was developed, so it isn’t completely implausible to have been able to see a GP-38 and a 2-8-0 running together, for example.
I was looking forward to eventually getting back into TSC at some point should I get a properly built desktop, but I doubt I will after this. Congratulations DTG and FHE, you’ve run off veteran TSC players that haven’t touched the game in a hot minute yet still wanna get back into it once the opportunity arises.
Once again thanks for the review. Decided to grab this in the current Steam sale. I mean the Steam reviews are very positive, with a few caveats about the train assets but seeing the route demonstrated in this and your other clips clinched it. Was either £12.49 for this or £12.99 for the TSW one handled Class 380 EMU - no contest really. Might even give the Berkshire and H9 steamers a run along it later.
When running a freight service the PZB-mode is either 70 or 55 depending on the weight of the train and the max speed in the time schedule of the train. Top speed of most freight trains is 100 kph, which also depends on the state of the line.
Place your trailing locomotive (not MU’d) in manual with the brakes off and reverser in neutral. Now, place the handbrake on it-basically, turn on its handbrake (you can do this step first, as well). Then, select said trailing locomotive to have its brakes cut-out (ensure its brake cylinder is zero (you may have to click this a few times to get it to zero (also, you may have to set the lead locomotive to manual and release its TRAIN BRAKE))). Set your LEAD locomotive to AI Road Mode and set its target speed and its intended direction (THEN turn off all handbrakes-you can do this before trying to move, too). Once the lead locomotive is moving (at least 1 MPH), place your trailing locomotive in AI Road Mode and select the speed you want it to maintain (ideally the same as your lead locomotive’s target speed (e.g. 30 MPH). Once stopped, you can turn the trailing locomotive’s handbrake on and put it back into Manual Mode (ensure its brakes are cut back in). Ultimately, you can used AI Road Mode for any trailing locomotive as a “pusher/helper” once it’s in motion. 😊
Thanks for the video. My layout runs from Sylva to Nantahala and I’m curious- when you expanded to Andrews, how much did that interchange take away from the Sylva interchange? Is there some breakpoint, like everything for Bryson and east starts in Sylva, everything west of Bryson starts in Andrews? Maybe the breakpoint is Alarka? Just curious, thanks.
Just in case you're not aware, if you press "R" you get an Engine roster window on the screen. It's been a big help for me to quickly switch between engines.
BIG thumbs up, just the BEST video!! And it provided maximum value because you didn't edit out the bloopers. Commentary clear and concise and the information soooooo valuable for a two day Run8 owner. Certainly challenging and probably more so wading through a 9 page print out of the key bindings but have, via luck and ....... more luck, managed to run two trains so there's that I suppose lol!!! The goal, after watching you operate, is to get my speed with the mouse and key selection quicker because it obviously makes such a difference. Very pleased with the sim so far although a new computer has become a priority after seeing your 'vision' by comparison. Much enjoyed and yes Billy Bob is a potential axe murderer given the stare😂😂
Boy, you have a lot to do on your railway! Currently, I only go from E. Whittier to Bryson. This is a typical (in-game) Day for me. 1. Yard switch in E. Whittier. 2. Yard Switch in Bryson. 3. Run Freight and Passenger trains from E. Whittier to Bryson, yard switch newly arrived freight cars, and then back to E. Whittier. 4. Run Lumber train, in Connelly Creek, back to Sawmill, Empty all 15 cars, and then send the Lumber train back up the creek for more logs. 5. Sleep to next day 6. Repeat 1-5 Plan to expand to Sylva next, soon.
1, you can mu the steam engines coupled together. 2, you can dpu them via AI. The leads on both ends are set up the exact same and any trailing power are set as mu's. I always have mid and rear end helpers set up like dpus. You just can't set up the first helper as an mu, cut out. Just set them like they are leading a train.