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SWITCHER STRUGGLE over the GRADE 💀 | A Day on the NTRR pt.1 |  

Schnauzahpowahz
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A day on the Nantahala & Tuckasegee Railroad begins with our main road engines in the shop, not a great start. Use what you got, in this case - a duo of SW1's which will have to make it over the ruling grade - twice.
In addition to the road trains, we'll handle various regions and industries.
Daylights burnin, lesgoooooo
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Stay safe out there.
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Railroader:
store.steampowered.com/app/16...
EMD F7:
www.nexusmods.com/railroader/...
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Опубликовано:

 

1 июл 2024

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Комментарии : 15   
@VeritechCEO
@VeritechCEO 7 дней назад
Boy, you have a lot to do on your railway! Currently, I only go from E. Whittier to Bryson. This is a typical (in-game) Day for me. 1. Yard switch in E. Whittier. 2. Yard Switch in Bryson. 3. Run Freight and Passenger trains from E. Whittier to Bryson, yard switch newly arrived freight cars, and then back to E. Whittier. 4. Run Lumber train, in Connelly Creek, back to Sawmill, Empty all 15 cars, and then send the Lumber train back up the creek for more logs. 5. Sleep to next day 6. Repeat 1-5 Plan to expand to Sylva next, soon.
@jereljackson6944
@jereljackson6944 5 дней назад
Place your trailing locomotive (not MU’d) in manual with the brakes off and reverser in neutral. Now, place the handbrake on it-basically, turn on its handbrake (you can do this step first, as well). Then, select said trailing locomotive to have its brakes cut-out (ensure its brake cylinder is zero (you may have to click this a few times to get it to zero (also, you may have to set the lead locomotive to manual and release its TRAIN BRAKE))). Set your LEAD locomotive to AI Road Mode and set its target speed and its intended direction (THEN turn off all handbrakes-you can do this before trying to move, too). Once the lead locomotive is moving (at least 1 MPH), place your trailing locomotive in AI Road Mode and select the speed you want it to maintain (ideally the same as your lead locomotive’s target speed (e.g. 30 MPH). Once stopped, you can turn the trailing locomotive’s handbrake on and put it back into Manual Mode (ensure its brakes are cut back in). Ultimately, you can used AI Road Mode for any trailing locomotive as a “pusher/helper” once it’s in motion. 😊
@Ethan_the_Railfan
@Ethan_the_Railfan 7 дней назад
Hey man. How you been? Love the vids. Keep working hard brotha!
@jamesonnewhouse1298
@jamesonnewhouse1298 7 дней назад
Im getting to the point where railroader has become an actual job. Im about to unlock the red marble grade and it's so hard to keep up with what I have currently by myself.
@butthead6965
@butthead6965 6 дней назад
I’ve gotten end to end unlocked. Not everything is t5 on contracts. And my day is between 10-13 hours. Just cut some stuff back if you wanna run the whole line.
@voidwalker9223
@voidwalker9223 2 дня назад
Have to lower the tiers or take off some industries. Railroader unless you have no life is not made for a single person to run the entire map and try to get everything done. And honestly even if they do have all the time you never get to enjoy the actual trains it just becomes a management game. Either have 2-3 other people to play with or calm down on jobs or just don’t open up entire map if you want to enjoy game
@stevescott4266
@stevescott4266 7 дней назад
1, you can mu the steam engines coupled together. 2, you can dpu them via AI. The leads on both ends are set up the exact same and any trailing power are set as mu's. I always have mid and rear end helpers set up like dpus. You just can't set up the first helper as an mu, cut out. Just set them like they are leading a train.
@annhinchcliff5460
@annhinchcliff5460 7 дней назад
you can MU the steam engines just couple them up to eachother
@wesw9586
@wesw9586 7 дней назад
Yep. MU is suppoeted. Distributed power is not.
@lucasholstin2505
@lucasholstin2505 6 дней назад
you can mu the steamers they have to be in manual first but this is in the base game
@TexasRailfan21-RailfanRyan
@TexasRailfan21-RailfanRyan 14 часов назад
I tried using the F7 it’s been very problematic to my game because the unity download module won’t upload into my game which I am having trouble with downloading various mods saying that they’re not supported according to the download tool
@jeffhale2982
@jeffhale2982 5 дней назад
Thanks for the video. My layout runs from Sylva to Nantahala and I’m curious- when you expanded to Andrews, how much did that interchange take away from the Sylva interchange? Is there some breakpoint, like everything for Bryson and east starts in Sylva, everything west of Bryson starts in Andrews? Maybe the breakpoint is Alarka? Just curious, thanks.
@jeffhale2982
@jeffhale2982 5 дней назад
I got my answer looking at your earlier episode when Andrews first opened. Everything comes and goes everywhere at both interchanges. Crazy.
@nathanhaddock9688
@nathanhaddock9688 4 дня назад
I downloaded and installed the F7 in the game and shows up in the mods menu on game startup but its not showing up in gameplay. What I'm doing wrong?
@MrJMS814
@MrJMS814 7 дней назад
Did they fix the height of the geep? I swear when this game first launched the geep looked short
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