I think this perspective on 4th dimensions is flawed. We are imagining 2d vs 3d existence which is a paradox isn't it as no life we know of is a 2d being? If that doesn't exist how can we base our understanding of 4th dimensions off of it. I get it but not sure it makes sense. Could be completely wrong
Klein bottles are NOT the only possible "3d shape" with one side, in fact they are not even the simplest ones! The roman surface (aka the real projective plane) IS the simplest possible "3d shape" with one side. In reality these are 2d shapes though, membranet curved in higher dimensions. The Roman surface can also be embedded into 4d space without self intersection.
That is not 4D, more like a nausea inducing waste of time, and ironically time is a human measurement system we created to messure eternity, time does not exist and is not part of soace, you have been lied too about everything your entire life.
Last time when I searched for a 4D game I saw a game on steam that wasn't launched. That was the only game, I searched again today in the hope to find that game launched, instead, I found this. This is a way better
I'm curious how the player is even able to pick up any of the items; Let's say you're a 2d organism in a 3d world, how would you touch a 3d rock without slicing through it? Or, slicing wouldn't be the right word, as you would instead be PHASING through it, since you would slip between all the atoms. The only way you would be able to hold it is if you aligned yourself to be perpendicular to one of the objects planes, thus allowing you to apply friction to it. Thus, the character you play as does need some amount of 4d thickness, so as not to phase through objects.
I wrote a poem once and was told by my 3rd grade teacher I would never be good at it. Now at the age of 37 I am fully published thanks to you. I appreciate what you do and keep it up in the future, we all need you, or else.
I love how you've mad a whole ass 4D engine that renders a 3D slice of a 4D world, but somehow making functioning multiplayer was the hardest thing so far. This is how I feel whenever doing any networking.
imagine making a platformer where a scientist gets themselves stuck in the fourth dimension and has to face lovecraftian beings that pop in and out of existence