I don't know why they used such bland sounding samples for the SNES soundtrack. Games like Megaman X 1-3 on the SNES show what it's soundchip was capable of when making rock/metal music, it could've sounded much cooler with samples like that.
My first experience with Doom was on PC, the 32X, the GBA, and PS1. I played the PS1 the most and beat it several times. I had a whole notebook full of codes for the game. The only quark I noticed is when the sound effects wouldn't activate. Well, that and the tank controls. I thought we'd get a PS2 port with analog support. It's a shame I had to wait almoat 20 years to actually get another port with analog support. Still, I can't argue with the results. Saving anywhere changes how I play the game from the code days. I do miss the spooky soundtrack and creepy sound effects. I still get that with Doom 64.
An amezing port of allthose different versions of doom. But i expected it to be possible because of doom 1 & doom 2 being officially released on that platform.
Unfortuntely the HUD and font in Saturn Doom do look atrocious. I remember playing it many years ago on a friends system and while bad, Doom is still cool in its worse incarnations.
The bottom line is the best way to experience the original Doom is on PC. Every console port (pre-xbox) had to cut aspects of the game to get an acceptable frame rate and/or fit within limited cartridge constraints, and playing any FPS with a console controller is just never going to be as nice as mouse and keyboard. The colored lighting in the PSX port was a nice touch, but didn't make up for the rest of the substandard experience.
It's a bit funny, in a strange way, the remarks on UAC labs, the death animations being a bit more gory, specially comparing how lame it is to what Brutal DOOM brought to the table. I mean, it's as violent and gory as it can be, and the creator isn't involved in anything out of the ordinary, as far as I can tell.
Hi! Enemies looking shorter is not because DirectX renders them any different. It's because of the chosen resolution. Of the choices in the launcher, only 320x200 and 640x400 maintain true-to-original aspect ratio of the image. The other choices will make enemies and items look shorter due to wrong aspect ratio.
For a rushed release, the 32X version was good for its day, but impressive is the Resurrection version released by fans a few years ago, which received many updates since then. Now, imagine if what we have now was released at that time. It still wouldn't save the addon, but it would blow all other console versions, including the PS release, which is quite good, but its levels were based off of the Jaguar version and not really faithful to the original, being a bit flat in comparison. I can't help but feel that of all console ports, the only one who actually tried its best is the SNES release. Being an 'impossible port', it's amazing what it achieved for a console that no one expected to have such a game, while the Jaguar, 32X, Saturn, 3DO and even the PS1 could have done so much more, if the developers knew how to harness their true potential. The SNES beat all of those in this regard. The 3DO and Saturn versions are a joke, the latter even received a much more demanding game, Quake, that runs and plays so much better than this port of DOOM. Also, the 32X adds quite a lot of power to the Mega Drive, it doesn't have much to offer as far as video capabilities go, apart from improved colors and it actually makes 2D side scrolling games run slower than the base hardware, due to SEGA's Frankensteining the base hardware. Still, both SH2 CPUs of the addon are quite powerful and they're the same (albeit with slower clocks) the Saturn would use. The truth is that these consoles, meaning, the 3DO, Jaguar and 32X never reached their true potential, as all their games were rushed and developers didn't have time to mature their skills and get to know then new hardware.
Windows 95 is probably the most influential OS there is, and DOOM was also a huge hit, which influenced, and pushed the sales of new hardware, which would be expanded with Quake. Now, I didn't have a PC, nor the original DOOM, but these two together sound like a powerful combo. My brother and I played the SNES version at the time and we had a blast, it's a downgraded version, but also one that shouldn't exist, and it's better than the 3DO and Saturn releases, which are much more powerful and should run DOOM with ease, given the right circumstances. Back to what I was saying, Windows 95+DOOM, great combination.
I remember playing Doom 95 with my family at the time we didn't have much things. Just remembering opening up windows xp and seeing the cover and everything in launcher as i was fighting my own family. That was so much fun
The new Wolfenstein games are overtly political and blatantly far-left propaganda lol. So why they would deem this mod which is blatantly far-left and anarchic a bannable offense, no idea. Anyway you can still play the mod, it's just not on their ''official listing'' which is BS anyway, mods are never official. The mod kind of sucks tho, as it is far-left propaganda lol.
It's kind of sad that the 32x version actually seems to perform a lot better than the Saturn version. Maybe it's because they didn't have time to optimize the Saturn version as well, and the 32x version IS lower res with only front facing sprites, but that's probably preferable.
My introduction to Doom was the PS1 version and it, by far, is my favorite. The custom music soundtrack and unique ambient lighting is absolutely phenomenal. Both of these aspects are awe-inspiring. Take level 21 (Mt. Erebus) as an example. The blazing flames on the horizon, coupled with the EERIEST OST track I’ve ever heard (sounds like babies crying amidst a deep dark and moody underscore) had me shitting my pants as a 14 yr old in 1995. Only downside to the PS1 version was no Archviles! As for the SNES and 32X versions, I bought those just as a novelty, just to experience them and give em a try. Kudos to the SNES for trying. Seriously. SNES version’s best aspects: red cartridge, and offers imo the best soundtrack of the original OST. 32X version is probably my favorite 32X game, albeit impossible to circle strafe, but still a valiant effort, given it’s basically a Genesis game with a few bells and whistles.
I did this, one time, but on a very limited scope. I compared the DOS version to the Super NES version. Playing them back-to-back made me realize just what a really amazing port that version is. Also. _Ultimate Doom_ wasn't released on the '90s consoles. That was just plain ol' _Doom._ (;
Thought I was going crazy a few years back, as I remembered there was a chaingunner behind the stage in the second room, but there's no chainguners in this level, realised I was playing the PSX version
2:05 Yeah, I made a video about the story of many of the interesting ports as well as the original DOS version during its 30th. I specifically got a hold of the original 1993 release to show people what Doom actually looked and played like at release, because there were some differences than the DOSBox version that you can get from Steam.