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Playing Classic Doom on Sony PlayStation 2 (And Nuts) 

That Nukem Guy
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18 сен 2024

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Комментарии : 69   
@adz693
@adz693 Месяц назад
The thing is PS1 Doom was always regarded as a pretty good conversion. I know Final Doom is missing content but it was still a decent enough for console players. Plus every PS2 was backwards compatible. So I'm not that surprised we never got a PS2 port.
@yetanotheruser1989
@yetanotheruser1989 Месяц назад
The PS1 versions remain my favourite. Love the atmosphere of them, particularly Final Doom
@unvaxxeddoomerlife6788
@unvaxxeddoomerlife6788 Месяц назад
I wish Nightdive studios would bring out a 4k remaster of PS1 DOOM like they did with DOOM 64.
@VGamingJunkieVT
@VGamingJunkieVT Месяц назад
One thing id could've done, though, is make a collection of some of their games. Like Wolfenstein 3D, Dooms, maybe even throw the first two Quakes in there.
@ultraspinalki11
@ultraspinalki11 Месяц назад
You should check out "PSX DOOM: Master Edition". It's a PS1 hack made by fans that converts every level that did not make it into the official PSX Doom and PSX Final Doom releases. Pretty amazing.
@ant2manbee931
@ant2manbee931 Месяц назад
@@unvaxxeddoomerlife6788 I don't think it's necessary, there's already plenty of conversions for PC. I know two great ones: PsyDoom and GEC's Master Edition. The Master Edition runs on a fork of GZDoom and you only need the required Doom wads. Easy to run but not accurate, though it's pretty damn close. As for PsyDoom, it is an accurate recreation because it uses the image file of the PS1 disc and there's a variety of options and configurations, including for uncapped framerate. Just having an uncapped framerate option already makes it better since the framerate was abysmal in some maps in the original PS1.
@ConkerTS
@ConkerTS Месяц назад
If id Software had released an "id Legends" type compilation for the PS2, then they would have made a fortune. Make it include Doom 1 and 2, Quake 1 and 2, Wolfenstein 3D, and Spear of Destiny. Even better, it could contain some of the best fan-made mods for the games, too.
@ChaseMC215
@ChaseMC215 Месяц назад
id Software would have to have that compilation approved by Activision, since at the time the PS2 was released, Activision was still publishing id's games.
@ConkerTS
@ConkerTS Месяц назад
@@ChaseMC215 But surely Activision would have given their permission, for a percentage of the profits? I can't think of any reason why they wouldn't.
@fojisan2398
@fojisan2398 Месяц назад
I mean, Quake 3 had a PS2 port, but that's it really. Id really just kinda skipped over the PS2.
@gyga100
@gyga100 Месяц назад
Quake 1 and 2 probably not,but I could see a collection of Doom 1 and 2, Wolfenstein plus expansions
@BaconJets
@BaconJets Месяц назад
@@fojisan2398That’s because there was no way in hell they were getting DOOM 3 running on PS2 then their next game was RAGE.
@TheFancifulNorwegian
@TheFancifulNorwegian Месяц назад
id was pretty clearly focused on the Xbox during this gen and I suspect they didn't think it was worth bothering with PS2 ports of the OG Doom games, since at this time they arguably weren't "retro" enough to evoke a huge amount of nostalgia and even on the Xbox they were relegated to bonus content on releases of Doom 3. Carmack was also open with his disdain for the PS2 architecture and dev tools, which continued through to the PS3 era, though the PS3 was at least powerful enough to handle id's latest games.
@guillermo9171
@guillermo9171 Месяц назад
I remember when RAGE came out he made it very clear that although the PS3 version looked very comparable to the Xbox, it was a LOT harder to work on. He probably hated every second of coding for the PS3 and it no doubt added to the famously long development time of that game.
@VGamingJunkieVT
@VGamingJunkieVT Месяц назад
@@guillermo9171 Gabe Newell had the same issues.
@TheRogueMaverick
@TheRogueMaverick Месяц назад
Imagine this: The Doom Collection for 6th gen systems! It would include Ultimate Doom, Doom II, TNT Evilution, The Plutonia Experiment and The Master Levels all in one package with the maps unmodified from the PC! That’s 152 levels! And the box could then say “Over 150 demon slaying levels!” Sell that for the 2002 equivalent of $30-$40 Canadian and you’d have a powerful collection!
@justchan2443
@justchan2443 Месяц назад
I still think it's weird that doom missed the 6th generation, even though a lot of retro collections were being released at the time like Namco Museom, SNK different collections, Sega Megacollection, ect.
@drakonolus7922
@drakonolus7922 Месяц назад
Nintendo GBA got Doom I / II
@purplepeak8575
@purplepeak8575 Месяц назад
Also when Resurrection of Evil got released for the original Xbox, Doon 1 and 2 was included.
@DanielBrown-nb9zz
@DanielBrown-nb9zz Месяц назад
I think I am ready to start seeing GZDoom hit more consoles... I REALLY want to see Brutal Doom on XB360.
@CatKing9535
@CatKing9535 2 месяца назад
This is cool, awesome work on the video!
@doom0666
@doom0666 Месяц назад
Now i wonder how Doom and Doom 2 would of been on Sega Dreamcast. We had Doom on Sega Saturn
@alexandrosprodromos8836
@alexandrosprodromos8836 Месяц назад
Thanx to homebrew community both are available for DC.Even Doom 64.
@gregoryirwin263
@gregoryirwin263 Месяц назад
I think this is really Interesting I remember really hoping for a doom port for ps2 back in the day
@Eyetrauma
@Eyetrauma Месяц назад
It really is pretty strange that there never was a port to the PS2. I know Sony’s infamous for not wanting 2D games on their newer hardware, I wonder if that sentiment carried over to (pseudo)3D games that had saturated the market? I’d imagine PSX doom being compatible also made the sales pitch harder as well. Interesting video!
@stephenjones5079
@stephenjones5079 Месяц назад
Very interesting. I did not know about this.
@ThatNukemGuy
@ThatNukemGuy Месяц назад
@@stephenjones5079 It's not that difficult to setup if you have the sort modded PS2. You need a USB and one of the wad files
@TheMalevolentPath
@TheMalevolentPath Месяц назад
Runs like Icon of Sin on my Sx2 50
@FR4M3Sharma
@FR4M3Sharma Месяц назад
Odamex 0.7.0 on OG Xbox struggles to keep 60fps lock on vanilla levels on 480i/p. 😬
@tylerj.calhoun255
@tylerj.calhoun255 Месяц назад
I wonder if the Ghouls Forest WADS will work.
@GreatFox42
@GreatFox42 Месяц назад
They sky warping is normal, un,less you mean something else.
@jess648
@jess648 Месяц назад
yeah that happens in the original game if you play it in a vanilla compatible port that lets you upscale the software rendering. it stretches horizontally near the middle of the screen because that’s the portion ID assumes to be visible
@GreatFox42
@GreatFox42 Месяц назад
@@jess648 I notice it happens in DOS too, It's less noticeable but it's there. I always thought it was id trying to fake a skydome by making the sky texture warp and appear to "wrap" like it would as seen in, say, GZDoom.
@sebastiankulche
@sebastiankulche Месяц назад
Nuts.wad could had run on the PS2, like even the PS1 is able to run it, with limitations, but it can.
@ThatNukemGuy
@ThatNukemGuy Месяц назад
@@sebastiankulche I did a video where I got Nuts running on PS2
@Ness_and_Sonic
@Ness_and_Sonic Месяц назад
What would really impress people would be if someone got Doom running on an Atari 2600.
@user-yy5zc6ts3l
@user-yy5zc6ts3l Месяц назад
You can also load custom wads in the ps3 version of doom but not many people talk about that
@AndroidFerret
@AndroidFerret Месяц назад
I made a video how doom would look on the original Gameboy
@RikouHogashi
@RikouHogashi Месяц назад
OOF adding NUTS on anything outside of PC (even then its not perfect there either) is just absurd
@ThatNukemGuy
@ThatNukemGuy Месяц назад
@@RikouHogashi It had to be done for science!
@RikouHogashi
@RikouHogashi Месяц назад
@@ThatNukemGuy Fair enough i just feel sorry for CPU XD
@ThatNukemGuy
@ThatNukemGuy Месяц назад
@@RikouHogashi I'm very tempted to do a full video putting custom wads on PS2 and seeing how they handle
@RikouHogashi
@RikouHogashi Месяц назад
@@ThatNukemGuy that would be interesting
@hiijjh100
@hiijjh100 Месяц назад
Ps2 came out in 2000. So 7 years after doom. Guess Sony never had plans to port it. So... here you go. 😅
@Neondarkness72
@Neondarkness72 Месяц назад
Would this work with the PCSX2 emulator?
@Yarangaplus
@Yarangaplus Месяц назад
yes
@e8root
@e8root Месяц назад
This port doesn't look very good. Not entirely sure but to me it looks game runs at 320x200 and is badly scaled to NTSC resolution - also probably different PC framerate isn't corrected from 35fps to 60Hz and game stutters - it is hard to say from the video though. PS2 should have enough power to run Doom 1 and 2 at 640x480 and handle any framerate conversions - which modern ports of Doom like Gzdoom handle beautifully. In fact with some effort I think PS2 should be able to handle Doom games at 640x480 at 60fps. Running 16-bit software mode might be a bit too much for PS2 - which actually is the best way to play classic Doom games. I mean even on modern GZDoom ports 3D rendered has some differences in sector lighting, sprite placement and clipping and especially when you use no-clip the classic Doom rendering style is very trippy. On PC at least 16-bit rendered is quite a bit more taxing and so I am not sure if it could be possible to handle it with PS2 CPU - maybe something I will try to check using similarly specced PC. Anyways, imho with proper effort Doom port for PS2 could be so much better. Also missing music... ideally it has OPL3 emulation and/or Timidity with SC-55 soundfont for best experience. Really disappointing port. But hey, at least there is Doom for PS2... not that I would recommend playing it.
@ThatNukemGuy
@ThatNukemGuy Месяц назад
@@e8root I'm definitely down to see someone port it properly
@e8root
@e8root Месяц назад
@@ThatNukemGuy Apparently it takes some experience with Xbox1 to make good ports. Recently I read in documentation for HalfLife1 port to this console and game needed 1.4GHz CPU upgrade to run at 60fps consistently. You would expect HL1 not having any issues running on PC with Celeron ~700MHz even using something like Vista (say with few services that trash disk access all the time disabled...) let alone Windows 2000/XP but apparently optimization on XBox is tricky. One reason might be just not configuring release build correctly and games running with tons of debug stuff running needlessly using up CPU time and memory. These things did also happen at times for retail releases so who knows.
@thatradiogeek
@thatradiogeek 2 месяца назад
re-upload?
@ThatNukemGuy
@ThatNukemGuy 2 месяца назад
There was some audio issues with the game audio being too high. I decided to get it re uploaded
@fatboymachinegun
@fatboymachinegun 2 месяца назад
​@@ThatNukemGuythe irony...
@therealthirst8099
@therealthirst8099 Месяц назад
Is multiplayer possible on this port?
@rch5395
@rch5395 Месяц назад
Ps3 vs nuts?
@user-yy5zc6ts3l
@user-yy5zc6ts3l Месяц назад
and me wasting the time with Ps2 Retroarch doom
@davejones1621
@davejones1621 Месяц назад
Stopped watching when he called it a fanmod. It's a port.
@zummone
@zummone Месяц назад
​@@ThatNukemGuy In case you do similar content in the future, the correct term should be "source port".
@ArnieMcStranglehold
@ArnieMcStranglehold Месяц назад
youtuber accrues one verbiage error, credibility destroyed
@plaguis1391
@plaguis1391 Месяц назад
11:51
@fatboymachinegun
@fatboymachinegun 2 месяца назад
I call this one the "boring doom" or the "silent doom"
@Eyetrauma
@Eyetrauma Месяц назад
Just gotta put on some Slayer like AVGN recommends
@fojisan2398
@fojisan2398 Месяц назад
​@@EyetraumaOr IDKFA by Andrew Hulshult
@Yarangaplus
@Yarangaplus Месяц назад
Not silent Doom: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OAaFyXTl0ZY.html
@fatboymachinegun
@fatboymachinegun Месяц назад
@@Yarangaplus Why is it silent in his video?
@drakonolus7922
@drakonolus7922 Месяц назад
Put the PSXDOOM Soundtrack. Those midi "heavy metal songs" would become obsolete in no time.
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