What are the requirements of keeping a fully tamed beefalo? Does the tame go down at some point? 1 twig per day? Can it change type if you over feed it for example? Is salt lick needed at that point?
Absolutely approve as a Wes main!! 10/10 video! I think everyone should try playing him at least a bit, he really forces you to 'get good' very quickly - and all the skills you learn apply to everyone else.
Would you be interested in making an update or sequel to this video after her skill tree release & changes? She now can move her catapults (can make fewer & now more early game friendly), can boost her catapults, removed hunger cost to crafting if standing still... Also, other characters that have new skill trees may need an update. :)
I think that they should allow you to combine different materials with the idles to provide different buffs. Like adding some honey to the idle to slightly boost the healing factor. Or nightmare fuel to add more protection against shadow creatures and damage against lunar. This would allow them to add different variations and fix the issue for being maxed out from the start. If they do this it should probably use harder materials to get
In really hoping wes' skill tree just turns him into an absolute POWERHOUSE with like miniscule downsides I think that would be hilarious. I'm holding out hope the balloon mech from that one short makes an appearance at some point.
Okay to summarize: 0:00-0:31 into 0:31-1:57 review of traditional method to tame beefalo which is keeping beefalo fed (300 hunger every day) 1:57-3:33 you can tame without worrying about hunger. Feed the beefalo anything (like light bulbs) to increase obedience by 10% per item. This process is only an extra two days compared to keeping beefalo hunger high. 3:33-4:08 when hunger=0 you lose about 150 points of obedience a day, which is 15 light bulbs. 4:08-4:30 Or you can use 11 twigs or 13 grass per day to maintain obedience. This is because it provides hunger which lowers the obedience decay rate 4:30-4:47 summary: don't worry about hunger, just keep obedience high and ride it as much as possible 4:45-6:48 3 situations to worry about hunger. (1) Initial days of world generation to start taming process (use beefalo Bell). (2) When you can't ride line during chopping trees. (3) When you're going to be in a dangerous situation, boss fight, entering the marsh, etc. 6:48-7:30 another review of obedience vs hunger mechanics 7:30- 9:27 riding from first day to taming 9:27-10:01 now you have a "functionally tamed" beefalo 10:01 fully tamed
Im new to DST this year. Start as Wilson bc I kinda want to know how the game work without character skills, later I want to learn other too. But when I come to Wolfgang, it's like a bland dish. I don't feel the downside at all
Wes’s skill tree should be downsides from other characters but not being able to use ones that conflict e.g. wigfrid eating only meat and Wurt being vegetarian