The biggest debuff about the vet is the character asks for a military discount every time he enters a Spiffo’s, thereby alerting nearby zombies to his location.
Considering it's Kentucky, in the 90's, most people got airborned, there's way too little guns and ammo in vanilla. Tbh that first week should have way more gun fire events.
Yeah, it’s why I play with Brita’s weapons. Setting ammo to rare on sandbox is about right I find to be realistic: there’s a enough ammo to subsist on, but you still have to make your shots count and can’t just spray and pray.
@@Usmodlover Britas just adds way too much clutter to the loot tables and even for Kentucky in the 90's it's just way too many guns. I hate finding more red dot sights and lasers than boxes of cereal and claw hammers, especially when I'm playing PZ not DayZ. Personally I prefer VFE because it keeps it a bit more reasonable. However the beauty of the game is that anyone can tailor their playthrough to their own desires, so to each their own lol
My problem with guns is always ammo. As you said, there's just not enough in vanilla. I'm in the 19% who answered your poll saying they live between 1-6 months and melee builds are just so much more practical. Guns are a whole lot of fun, though.
Can confirm, few months ago I did a coop game with a friend and we went police officer/veteran, survived for 2 months and had to pillage West Point, Muldraugh, Valley Station's ranger cabine/shooting range, and the far north gun store, and we still ate up all our ammo quickly, though we cleared the mall so it was expected
We got tired of that and started using mods, not that spawn crazy amounts of ammo but instead have a system for you to make your own bullets and its in fact not easy
To be fair, it makes more sense than killing one thousand zombies and your character still acting panicked instead of behaving "oh, another neighbor stopping at my door, let me just... (Stabs with screwdriver to avoid getting guts on kitchen knife) There we go..."
Personally I think the Hunter trait is the way to go. Reloading is easily cheesed at your base in safety and the 1 lvl of aiming is what you need. Add gymnast and you are better than these two occupations. A little knife skill is nice too. Using a mod that adds books for aiming skills are a nice way to help shooting skills.
Expertise & Occupation Balance mod is my go to for aiming and reloading skill book 💜🐇 It also gives the police officer an extra ability of dismantling broken shotguns & pistols into weapon parts to repair better conditioned guns :)
I like to shoot zombies but I also love to play as fireman. That's why I take it. One downside is soft cap for leveling reloading at lvl 5, but I can live with that.
Late game any class with aim 10 is weaker than vet with aim 10 btw. Most ppl in this comment section seem to think that the +aim is all that matters, that just makes u lvl up faster (important sure but at lvl 10... does it matter? no, one could argue that once you hit max level every +skill you have to that is actually detremental, as you could have balanced your toon out more to level other skills faster. The only true way to make a comparison is a late game comparison; and late game vet is a better shooter regardless of panic debuffs or drugs.
I love fear of blood purely for role-play reasons. If I was covered in the gore of my neighbors and family members, I'd be freaking out, too. Even if I didn't know who's liver was currently adorning my jacket, I'd certainly be out of my mind with panic. To each their own.
@@jaydeleon8094 the human brain adapts quickly. I think irl you’d disassociate those things trying to kill you as neighbors. The guts would get gross but I think you’d get over it.
police officer mains when they add dogs to build 42 and are immediately sent into a state of extreme panic and "fear for their lives" because a pomeranian barked at them
I noticed that the Veteran actually gets a very significant bonus to foraging radius and weather/darkness modifiers as well as having the highest chance of finding ammunition while foraging. That will definitely help a lot for a long-term character.
My only contention is that, technically, one could say that Veteran is also better for the long-term, as being desensitized increases your chances to actually _make it_ to the long-term because you don't have to deal with panic from zombies.
Police officer is strictly better. Higher xp multiplier for aiming plus you get nimble. Desensitized doesn’t even matter when even on the lowest loot settings you can find plenty of beta blockers in zombies. Ammo is an issue but I usually set everything to lowest, including gun spawns and leave ammo at default. This way I still struggle to find guns and everyday loot but once I have a gun I can actually fire it for more than a day.
The largest boon to veteran is foraging. _The Veteran Can Find Ammo While Foraging_ Yes the officer can do, but the veteran has a high 50% bonus to finding it. As to what this does, if the veteran has a search radius of 8, they can find ammo at a distance of 12. While the police officer, and the same radius can only find ammo at a distance of 8 tiles. Now, foraging is very easy to level up, finding _anything_ in foraging gives you XP, discarding it gives you even more. Now, this benifit only becomes tangible at foraging 4. And ammo does have the one of the lowest weights. You are more likely to find ammo in towns and trailer parks, but that hardly means anything. But foraging also comes with it's own upsides, namely, you can find all sorts of food. For example, you can find fresh veggies as early as level 2, Rosehips (Don't spoil) at level 4, and Wild Pineapples, Bananas, and Watermelons, at level 10... Okay the Watermelons I get but _Bananas?_
I generally play with the "Become Desensitize" mod. 500-2000 zombie kills, varies depending on settings and traits taken, and it pretty much removes the need for the soldier occupation unless you die a lot.
I play with the “you can’t die and max out your skills instantly mod” it basically makes the game easier to the point where there’s no need to play, truly the best experience, now I can play other games knowing there’s no need to play this one now!
@@anthonyontv I love this absolute straw man. You can level every skill but god forbid you become Desensitized or get axe man at lvl 10 axe as your character becomes accustomed to their new way of life
I just go full on panic build with cowardly and claustro. Panic can be annoying for the first few months, but throwing away this much trait points that can reduce other annoying grinds in the game is worth way more for me.
@Peniley Majorey take a sip from my trusty can of beer. For huge hordes, I throw in a beta blocker if I really need it. Booze isn't that hard to get. And all in all, I don't find the lower damage that harsh, considering I like carrying a crowbar at the start which do terrible damage either way just to get my maintenance up.
@Peniley Majorey it's honestly inconsequential if you use beta blockers, you'd have to be on really high pop settings for cowardly panic generation to cancel out bb panic reduction, and you shouldn't be fighting indoors in the first place claustro or not. there's a reason why the devs made claustro+cowardly incompatible in their quest to make the vanilla game as monotone as possible, it's an amazing build w/ the eternal speed bonus and an on-demand off switch for whenever you wanna fight i don't think desen is worth it in any context as long as beta blockers exist in their current state and zombies give them to you from the start of the game, and it's not really worthwhile to invest into aiming in a vanilla game, but if you use something like brita's and can make spawns more plentiful i'd go either police officer or hunter trait personally
@penileymajorey7174 Cowardly/Hemophobic/Claustrophobic/Very Underweight/Smoker are my go-to always-take negative traits, and I always take Very Strong (or whatever the max strength is). The panic indoors isn't an issue if you get a big enough room to sleep in (for singleplayer) and when you're clearing out buildings you draw them outside. Kill the zombies around, then open a door and shout to bring the zombies to the door. The damage debuffs from panic are ignored with a long-blunt weapon, like a crowbar, and the high strength. Beta blockers aren't too uncommon and I always hit up a pharmacy as my 2nd or 3rd major looting location (food - skill books - medical supplies) so I have a few, and you pop 1 and you're immune to panic for a couple in game hours. You see the panic moodle again? Take another one. You can do it while you're walking and fast-shamblers can't outrun your walking pace unless your leg's injured. I also play with "become desensitized" as a mod so after about 1k zombie kills I become immune to panic and cowardly/hemophobic/claustrophobic disappear.
@Juliett-A According to the PZ Wiki, Ammo has an item weight distribution of 1 overall, but 2 in trailer parks and towns, as well as being a Lv. 4 Foraging find. That's probably why you haven't found any.
@Adesterr Ammo's not the only thing Veterans can find. They also have +20% chance of finding herbs, +10% in finding wild plants, +5% in finding both forest rarities and wild animals, and a 75% bigger Foraging radius.
@@thebreadstealer578 they affect the accuracy on ANY weapon, ranged ones are the most affected becayse, duh, they are 100% reliant on hit %. You can even end with firing a SG that hits NOTHING at times. Melee, Panic affects the ability to make effective hits, so Crit % is lower. Firearms, Panic both lower Critical Hit % as well as odds of rollinga Miss when shooting
@@andrehashimoto8056 doesnt panic lower melee damage also? Veteran is recommended for people having trouble in largely dense zones veteran absolutely profits if you just have a urge to kill every one last zombie but if you want to take it slow and steady you just wasted points
Thank you for the numbers & charts that you put on screen for xp. It makes this guide applicable to more than the veteran/police officer skills, and I love it
I imagine in multiplayer with PvP turned on Panic is a bigger factor, but in my solo and multiplayer without PvP I always take things like Hemophobia and Cowardly. The high panic really isn't that detrimental once you know what you're doing; to me Veteran is one of the worst professions to start with.
You can use Guns indors, and they are really good at that, they are pretty safe in normal places, for something so risky as cleaning a house, you can fire 15 bullets of your m9, gather the attention of all zombies indoors, and get off and melee the surviving ones. Leveling Guns in Multiplayer is the best way to kill others, and learning how to use the system is really funny
I play insane pop no respawn, the veteran is so good in the first few days of melee because not having the melee damage reduction from panic saves you a lot of durability on weapons which is often your limiting factor in clearing a safe area early on. +1 nimble on cop is so good though
I play the same way, insane pop, with respawns set to every 3 months. Veteran is an absolute most for that exact reason with weapon durability, as well as the endless hordes around every corner.
im pretty sure that durability on melee weapons is reduced by damage dealt, not how many times you hit a zombie. I feel like when i start one tapping zombies later in the game, my melee weapons degrade much faster.
haven't watched the video yet, but wanted to comment beforehand so i can be clean-sorry if this is the same take: veteran is essentially 4 more points for a buffed brave minus the nimble (the 2 to 3 aiming is very negligible, it's so easy to train if you have 1 point in it). thing is, it kind of locks you out of build flexibility. for example on police officer you could take claustrophobic/coward for 6 more points, but if you were going to take brave on police officer veteran seems like the clear winner then right? also kind of wrong, if you play the game enough the essentially 3x nimble exp is incredibly valuable and you're probably going to want to take it on veteran, and he's down another like 5 trait points-which makes it hard to really do much of anything. the whole panic thing is kind of a moot point, it's an annoyance you can easily deal with if you find like 1 bottle of beta blockers, sure you have to take them before a fight but it's such a whatever thing. legit think something like security gaurd's night owl is more pertient than like desensitized is --it's really overvalued, but obviously not terrible, just hard to make work the way you have to build
I don't know if this is a bug or not, but the smoker trait goes perfect with fear of blood. Cigarettes are only supposed to remove 5 out of a maximum of 100 stress however if you have the smoker trait, they remove all of the stress associated with not smoking. Except it gets rid of all stress, for some reason.
It might be unintended, but it works as expected from the code I looked at. You still immediately start generating stress again due to the blood which means you need to smoke way more often if you are trying to avoid the debuff from the later stages.
Veteran all the way for me. I play with more ammo spawns and I like going into the cities and fighting hundreds of zombies with my shotgun and machete. I do have loot spawns enabled, although they are very slow and I need to rely on melee to conserve ammo to some degree since hordes respawn faster than ammo and guns do. Another advantage of veteran is that they get bonuses to foraging, these include an increased foraging radius and an increased chance to find ammo (although it's still pretty low).
If you have played the game for long enough that initial survival is not an issue and you know the places where you can get guns and ammo, the HUGE advantage Veteran has is that it can forage ammo. For Really Long Time Survival as a charater who uses guns, this is a must or you will face switching to more melee focus eventually, unless your settings allow spawn resets.
The foraging thing is completely exaggerated. It increases the distance you can see ammo from while foraging. It doesn't increase the spawn rate, which is very low.
The Kitsunes crossbow mod makes it very nice to make crossbow bolts and retrieve them from zombies, helping to alleviate the pain of not finding ammo later on
@@unsuspiciousdweller8967 Are you sure you use Remastered Kitsunes Crossbow?Not the "Tweaked" one. Also not all the crossbows shots same bolts, some shot only shorts ones others long. And of course you need to reaload a crossbow with R first. I use with a lot of other weapon mods it works perfect.
Police officer is strictly better. Higher xp multiplier for aiming plus you get nimble. Desensitized doesn’t even matter when even on the lowest loot settings you can find plenty of beta blockers in zombies. Ammo is an issue but I usually set everything to lowest, including gun spawns and leave ammo at default. This way I still struggle to find guns and everyday loot but once I have a gun I can actually fire it for more than a day.
5:33 it's not because long barrel, it's the stock. It's much easier to aim and stay on target when you have contact with your body on rocking recoil while on stock-less you will have to get on target every time after a shot to be accurate.
The stock is a major contributor, but the long barrel indirectly has a major influence as well (mostly while using iron sights). With a much longer barrel, the distance between the rear sight block and front sight post are much greater, meaning much smaller changes in your aim look much more obvious in your sight picture, and centering the front sight post in your rear sight aperture is much more accurate. It is all visual rather than actually making the gun more accurate, but it 100% makes aiming easier with longer barrels. For this same reason people will often criticize people who set up their backup iron sights too close together, as it makes a less accurate sight picture overall
Can you do a video on panic's affects on melee attacks? I had a feeling it affects melee, but have always been told it only affects shooting ranged weapons.
it affects all your damage, both melee and ranged + crit chance, but i believe range bebuff removes when you reach aim lvl 6, just check wiki bruh, though its hard to collect relevant info cause on different wikis info also may be different
It reduces melee crit chance and I think it reduces its damage too and the effects are clearly noticeable. It is more noticeable on ranged 'cause of the massive accuracy lost.
Personally, I think if one is going to powerplay being an unemployed is by far the best option as the other occupations are way too expensive. For example, police officer costs 12pts while veteran costs 16pts total(we have to compare with the +8 we would get by choosing nothing).
i cant give u exact report. but as far as i play MP i prefer vet, non vet easily got panicked against melee-ing 50-100 zombies horde... while vet just spam pick axe casually... also IMO, the useful gun is only shotgun... its kill rate can pace up with the zombies which coming because the gunfire sound... note: i play vanilla, but with custom setting.
I always thought "By day 100 - 150+ you should get desensitized over time as you should typically feel less completely terrified when you see zombies by then", I did not know it has a scaling effect over time!
Mod for that thankfully. Hopefully devs realize this and add it especially for things like winter. Where you'll need to be good at keeping boredom away too
No he doesnt have marksman sadly. Not in build 41. And you still suffer the crit % loss so your damage is less overall when compared even with marksman? You can plot the #s in ecel yourself if you dont believe me. Lets try a thought experiment, who does more dmg when both are at aim 10 fighting a horde? Test for yourself and see, i have and vet used his ammo more efficiently (more 1 shot kills, esp from guns that normally wont). That tiny bit of crit bonus does alot and it raises your crit % to the point where the majority of your shots are 1 shot kills. Even after 150 days you still get a -crit for a second or so per 10-15 zombies, with brave and drunk applied.. now imagine fighting a few hundred? I think your playing on 2 ez of a difficulty to see the difference. The only thing PO has over vet is he levels faster, thats it. Once they reach max level vet is better than any in the game hands down for damage output. You could even take most of the neglidgeable negative traits and go 0 fit 0 str (because fit and str DO NOT effect shooting damage whatsoever. Same with being overencumbered... and drive bys are your most efficient way to get to level 10 shooting. even more of a reason why you can start fit 0 str 0 as you can get to lvl 5 mech in 1 day with vhs, making walking essentially null, as why would you when you can murder everything with 1 shot from the comfort of your 270 degree armor car. Assuming the police officer doesnt have marksman (testable, he doesnt have it anymore) the vet out dps's every time. Crank the difficulty up beyond vanilla settings and test and youll see what i mean.
7:50 One thing to note is that the less damage mechanic was reflective of real ballistics. The larger caliber rifles would suffer from overpenetration, where the bullet passes through the target, transferring less energy to the target as a result. The M14 and the MSR788 rifles, being in 7.62x51 and .308 respectively, would be very guilty of this. The M16 would also have some issues with overpenetration, but less so than the two previously mentioned. The pistols and shotguns featured in game, however, being designed for close-range targets, would act inversely to the rifles. Of course, the closer means less damage was applied to all weapons, so I can see where the issue is..
It's always been weird to me that the veteran has less aiming than the cop. Remember the vet has desensitized, meaning he probably saw combat on top of all his time training at the range with all manner of weapons. Cops in the 90s weren't equipped like today, pistol/revolver and a shotgun is about all they got, especially in rural areas, unless the officer is actually a swat officer.
Fun Fact: (correct me if I'm wrong) that 4x XP gain(when should be 75%) applies to all stealth skills such as light footed and sneaking this makes picking an inital stealth skill very valuable.
It applies to all skills. The problem here is in how XP is calculated. By default the player gains 25% (75% XP reduction) and so the +75% from starting on one point doesn't take you from 100% to 175%, its taking you from 25% to 100%.
another note on guns: The spawn chance for gun cases in residential home bedrooms has been increased massively. If people never looked into those because the best thing they can find is a hiking bag and they already have a 27 backpack, that's a good place to start now.
Tbh Vet is the best gun trait in the game especially if you are going to play MP and pvp against players. The desensitized gives you a large advantage against players while for example fighting on a street against both zombies and the players. The longer time it takes to reload a gun, the higher the chance that someone will do it before you and shoot you or for the zombies to grab you and all it takes is a group of three to put you into a drag down which will automatically kill you.
I always take Veteran because I play x4 to x16 pop and i typically use guns to defend my base from a prepared safe position and the hundreds of zombies that gather can cause lots of panic. It also allows me to take hunter without going over 3 aiming (no added skill boost beyond 3). Also accuracy for the sawed off shotgun is 100 even at level 0, so level doesn't really matter for shotgun skill grinding if you know that. Veteran guarantees that your character will always have the best aim possible at their skill level which makes veteran mandatory for any gun utilizing build in my mind, the only thing the cop has over veteran is the nimble trait
The traits for police can be gained much easier than the traits of the fireman (when using the strong and athletic traits). Using those 2 traits and fireman gives max strength and fitness and is the only realistic way of getting max level as to exercise or let it level passively would take in game years of 60 min a day of exercise.
I really like how he spent 7 minutes analyzing it like its a competive games meta, then went "its a game, do whatever you want." There's still a vocal minority that will yell at you just because you played with a few mods that make the game easier or "vanilla is the devs vision so use it"
@@Retanaru Yeah, I wish they would just get over themselves. Like I will upload a video of me doing something that is stupid but fun and without fail there is always one guy in the comments leaving a textwall calling me a idiot for not hoping over the fence instead of juking the horde. Yeah i ran through it because it seemed fun
for long term I would suggest either burglar or carpenter, reason? burglar allows you to not only be sneaky and hotwire cars, but it also allows you to open windows easier without it breaking the lock, thus allowing looting to be easier and sneaking to be easier, and the reason for carpenter is for when you find a base you instantly get 3 carpentry allowing you to build defenses, police officer is okay for long term but if you dont find a gun asap its rip for that character, since their only real buff is guns nothing melee related.
the thing is you can easily learn to hotwire cars and why do you need to open a door when you cans mash it. carpenter isnt that good imo because you can easily learn carpentryu from life and living and then dissasemble stuff
carpentry is one of the easiest to level occupations in the game so going carpenter is pretty much overkill. Having A bonus in carpentry is still nice though but handy can provide that if you can afford it (8 points is costly but it also gives a bonus to maintenance and has the nice bonus of making your barricades etc. stronger)
another benefit for the police officer is that being panicked removes boredom so if you pick veteran you lose an easy way to reduce boredom (fighting a horde to be panicked)
I think fitness is leveled even more slowly than nimble? As for the 75% thing, the assessment that your base experience is 0.25 is correct. 1 point raises that by .75, 2 points by 1.00 and 3 points by 1.25 interestingly enough, with these values you get x4, x5, and x6 the experience. Which makes one point the most important point and the points after that are basically a waste of trait points and should be avoided. It's not that much of a big deal whether you get 10 or 12.5 exp for doing something, you just don't want to only get 2.5 for it. Enigmagrey called this a bug a year ago on steam, but apparently they're not doing anything about it and he was unclear which part is bugged. I do wonder what the deal with the massive exp reduction on aiming 5 is, though. Good thing there's a mod for that.
Police Officer is crazy, it's cheaper than Hunter + Gymnast while being better than both. Unless you're going for axes or some profession specifically Office is really good, especially in MP where guns take a more important role
I would take police officer, but I have always wondered if you would still get panicked when fighting a massive horde of zomboids even with brave, because typically I like to do that (ex. prison, mil base, crossroads) I would love to see more testing with month 4 police officer with and without brave to see if its truly worth it.
The wording on the trait nimble is bad, but I think I know how they got it. TL;DR, they used the time it takes to get one xp as the base number (everyone regardless of this trait will earn .25 every tick or 1xp every 4 ticks). Assume one tick is one second for ease of my brain, getting that xp only takes one second and is 4 times quicker then the 4 seconds it would normally take. 4 then goes into 100 (to get the % increase) 25 times, 25 times 3 (for the 3 additional seconds or ticks it will take to earn the same xp without taking this trait) = 75. The trait will gain 75% more xp for the same amount of time. So in the time it takes to get one xp, 4 ticks have gone by. 1 goes into 4, 4 times. 4 goes into 100 25 times. 3 ticks extra will gain you 75% more xp, leading to an increase in learning that skill 75% quicker (or 75% less ticks)... I think. I probably have you more confused, so I copied and pasted it below: Calculating percentage increase and decrease 1. work out the difference between the two numbers being compared. (in this example; 4 and 1, the difference being 3 - the time it takes each to gain 1xp, 4 ticks/seconds without the trait and 1 tick/second with the trait) 2. divide the increase by the original number and multiply the answer by 100. 3. finally, percentage increase = increase ÷ original number × 100. (in this example 3 divided by 4 = .75 multiplied by 100 = 75%) I hope that goes some way to clarifying it, as I said it is bad wording on the trait.
For long term, yeah it makes sense that non-vet benefit more... though personally, I prefer to play multiplayer for a single reason alone... lack of need for sleep, personally the "fatigue loop" can (depending on my luck) often get me killed within the first few days when almost every inch of ground is a zed playground for me to not be able to really loose any of them in... However, I will say vet is nice for the short term to say the least, the only real downside is the lack of 1 point in nimble and aiming (How a random police officer has better aim than a military veteran is BEYOND me to say the least how the hell that works, but game balance is a thing and reason imo) is that your heavily in the negatives points wise... but not needing to take beta blockers for every tiny group of zeds my character sees to still fight effectively despite the fact I've killed literal hundreds of zeds, and somehow despite that zombies are "just as scary" even when dealing with and massacring them on a large scale on a regular basis is... annoying to say the least.
I always crank up ammo to maximum. They are in Kentucky in the USA after all. As if every single house isn't bursting with guns and ammo, especially in the 90s.
I use the "become desensitized" mod because its more realistic to me as eventually after a few months of blood and guts it eventually wouldn't really get to you anymore
I love my Double Barrel. Max Damage. Easy to remember when I am going to be empty. Sure it is a bit heavy and does not get the Sling option, but it can make short work of crowds.
@@Frank-ru5im yeah, but that requires that component, and really, how many shots are you getting off at a time while training a horde? Holding six shells just increases the likelihood I miscalculate and need to rack or reload. Double barrel gets the lethality with great spread, especially sawed off. It sweeps inside buildings. I still love the js-2000 though. All firearms have their purpose, and being intimately knowledgeable with each one and their designated roles will prolong your life
To be honest they should just reduce the trait point loss of 8 for vet, make it 6, but start them with 1+ str, 1+ fitness, and slightly higher xp buff to earning for both because it would give a more long term competition to police officer, who likely doesnt have military experience and str and fitness to match. because a vet is a combat soldier, not a civilian soldier.
Realistically, this is not even correct. First off, being both military AND a LEO... the skills this game gives to the police officer, are wrong. They should actually be given to the Veteran, because these are all skills I got while in the military. If a LEO does actually have skills like the ones here in this game, there is a 90% chance they are ex-military, or they are a very specialized group (S.W.A.T). The only things cops really learn, are local and Federal laws (hopefully?), how to do paperwork and how to detain a suspect... not even close to what this game is trying to give them. Very biased. Kind of ruins these classes for me.
The problem with Brave is it now locks you out of Claustrophobic. Nowadays I just go with nothing, neither brave nor cowardly. And I just microsip whole day. The day microsipping is fixed will be a dark day indeed...
I do this with police officer. Starts with 4 aiming and the bonus level in nimble. Can use pretty much any gun immediately effectively. Couple with fast learner and it only takes
go for Veteran, you probably don't need any help from traits if you're surviving longer than 4 months Also, beginning is where the help is needed the most characters with no profession would be over-powered by that time regardless
thanks for mentioning the weirdness of aiming skill requirements. I know "it's a game" but more realistic aiming mechanics would also make for more interesting balance! When you pick up a rifle, you're immediately forced to cope with its baggage: Compared to a handgun, it's heavier, less convenient to carry, and louder. You shouldn't also be punished by it being unusable at low skill levels. Handguns *should* be the opposite. Light and convenient to live with, but harder to use, especially for a novice.
I've personally held the opinion of late that Police Officer is better for a dedicated gunner, while Veteran is better for a hybrid. Veteran is objectively better with melee weapons than Police Officer, because Desensitized and the personal space bubble are a thing. Nimble, while still good, is less valuable when fighting with a crowbar or bat. There are, of course, better melee characters than the Veteran, but a Veteran built for combat in general is a monster at all ranges. As a result, I find myself preferring Veteran, as you really do feel that lack of panic when bashing things with crowbars. My typical loadout is an M36 or M9 & Crowbar, with most of my kills being crowbar, but the M36 being used to cull the herd before I get bashing when I want to pull nearby zombies in. That panic immunity really helps get the Crowbar up to speed early, and I'm quite content to stick to small arms with a big melee weapon. While it tapers off later, that stamina I saved on my crowbar swings adds up to a lot more time in the day early to get everything set up. And in melee, it will never not be good.
people dont realize that panic alone isnt a bad debuff, but since it stacks negatively with every other debuff its quite bad. being a veteran and being completely immune to a debuff is insanely powerful.
I’d rather choose veteran because to be a long term survivor you have to first survive the short term, veteran makes that a lot easier, surviving for that 1st month is a lot harder than surviving the second month or the third, so if it means I’m losing out on a small couple of extra points in nimble, I’ll take it anyway.
is there a way that you could possibly show how guns are better now than they were in the past such as a pulling radius of zombies due to the sound? like which would be better for lower pulls etc, something with your opinion just like this video
I dont know what it is, but for me veteran is always the way to go over officer. Sure in theory the officer can end up being the better character but surviving that long is considerably more difficult. I play on normal population settings and the zombie count is freaking insane already. Literally hordes of 10-15 zombies every 20 metres and if you get unlucky and you get a gunsound event theyre all coming at you simultaneously. Tripping over yourself and barely doing any damage means 9/10 times you die right then and there. And that stuff tends to happen to me every other day and im just clearing Rosewood which is considered the least populated town. But as a veteran i can safely kite them with my melee weapon and kill them without any danger because the worst my character can suffer from is exertion. And at the start even with the brave perk you get panicked when there are 10 zombies coming at you, so you either have to shoot them from a distance and draw EVERYTHING to your position or run and potentially attract every small horde on your way out to which in this game there seems to be no safe spots unless you have cleared it earlier.
You don't have to run to escape zombies... In fact, running away in a straight line whilst trying to gain distance is *the worst* way to escape. You'll get tired, they'll catch up, and you'll get mauled. If you're playing with "fast shamblers", which is the default setting for their speed, they can be outwalked, which means you can start getting away without gaining exhaustion and plan your course. Once you've decided where you want to go, head in a different direction (yes, this is counter-intuitive, but hear me out). Draw them away from the path you want to take; any further zombies you encounter along the way are irrelevant, use your superior mobility to walk around them and let them join the pack following you. Use short bursts of jogging if necessary to avoid attacks, but no more. It's actually important at this point that you don't gain too much distance, you want the zombies to keep following you away from your escape route without going back to roaming. Once you've drawn them away, the real escape starts. Break line of sight, usually by going around or through a building, and enter stealth mode; they'll keep heading towards your last know location. Whilst avoiding detection, go back around the pack towards the now mostly clear route you want to use towards your safehouse. Any stragglers along the way can usually be dealt with or avoided, as the situation permits. Remember: do not run, draw them away, break line of sight, stealth back around. With practice, experience and some quick thinking, you'll git gud. This game is not designed around fighting hordes from the get-go, unless you specifically build your character for it, and even then you'll need a certain level of player skill to pull it off.
Should be the compound bow from Bow and Arrows, but I have the addon mods for it so it might have came from one of those. steamcommunity.com/sharedfiles/filedetails/?id=2208315526&searchtext=bow+and+arrows
OOOOOR you get the mod, "gain desensitized." It makes way more sense that after 500 kills my character is fine. Its not like a veteran is automatically a psychopath after graduating basic.
Would the veteran's 50% increased chance to forage ammunition and other general bonuses to foraging balance it out? On the wiki it states towns and trailer parks have a weighting of "2" for finding ammo, not sure what that means for foraging it on a veteran.
Fire officer with gymnast is easiest to max all skills. Burglar is most fun if you don't care about 10 str/fit. Getting to 6 aiming only takes less than 10 cases of shotgun shells even with 0 starting aiming so it's not that big of a deal
My carachter doesnt get panicked and isnt a veteran, i went with a hammer and killed every zombie i saw, then i discovered how to play with debug and i got shotguns, pistols and rifles and started killing every1
Short Term: Veteran, because of no panic day one. Medium Term: Police Officer, because better exp. Long Term: Doesn't matter, they all end up at the same place anyways.
Please can u tell me name of the mod for the tactical belt, I found one for the armored police jacket its Spongie's Clothing but want the belt also thank you
Forgot to mention that vanilla police officer starts in a police station giving instant access to firearms lol Veterans 8 point cost is too much for how little you get in return.
Useful video but HOLD UP - a concern: Shouldn't we also look at the chances of what items to find per profession at high foraging skills? I recall the veteran can find loose or even boxed up ammo later on in e.g. trailer parks - the cop can't I think. Or only maybe find some weapons but no ammo. Anyone know more of this?
3:48/3:49:Bro I literally find ammo all the time whilst foraging XD(my focus is trash most of the time). I find it EVEN IN FORESTS lol. I found an entire box full of shotgun ammo just the other day(like 2 days ago),+I have a shotgun at my base that I also found during foraging(along with 2 revolvers lol). Trust me:Ammo is not hard to find at all
@@zeratultemplar6604 Nah bro,not stone axes:Spears. They're 100%renewable to make,long reach,insta💀 potential,charge mechanic etc. God I freaking love spears XD. And in Terminus:Zombie Survivors you can💀the diseased zombies diagonally and AVOID the disease you would've otherwise gotten from hitting them from closer by in melee combat;). Tl;Dr:Spears are broken both irl and in games XD
Without watching the video: Veteran. Desensitized does make it way more likely that you'll survive a long time. Even if, if you survive long enough, it is negated. Though if you're talking looooooooong term, Lumberjack or Park Ranger. I personally prefer Lumberjack.
I've completely stopped caring about going Veteran when I realized Beta Blockers are readily available as a temporary Desensitized buff for police officer characters
@@topminator2991 Didn't even get panic once while clearing the surplus store town with beta blockers on, like 120+ zombies there. Imagine taking Veteran
@@ohnoitsbart6387 dude 20k kills and a house alarm later i'm almost done clearing the city on the highway from there to tanglewood on 16x with a brave repair man with beer and betablockers, i can confidently say that veteran is for early game and for 16x melee builds (i'm talking 500+ hordes, for you to get a picture take that highway, max zoom out, aim to the horde and fill it up to about your character's keen hearing bubble)