@@kadewiedeman3127 Jet fuel actually can melt steam beams. A typical house fire gets up to 1500 degrees Fahrenheit. Combine that with a skyscraper and strong gusts of wind that fire can easily exceed 2200 degrees Fahrenheit. My name is John Winter and I am autistic.
Set a fire with an oven by accident once on the far end of the nice part of muldraugh, it burned all the way to my base, cortmann medical. Since then I've not touched fire for fear of that happening, thanks for this new info!
So... You're in a multiplayer server in the middle of knox country... You sit down at a chair, turn on a microwaved fork and literally watch the whole place burn down and you get server IP banned Good times
Another reason to use a bourbon bottle as water bottle. Bourbon bottles filled with water wight less than water bottles( 0.7 instead of 0.8) and carry more water than water bottles( 12 instead of 10), making them much better to carry water!
Another way to put yourself out if you are on fire: install the excrementum mod. It's a mod that adds bathroom mechanics. I was testing it out when I happened to get too close to a camp fire. I was panicking because I had never been on fire before and didn't know how to do the extinguish mechanic As an absolute last ditch move, I just hit the button to pee, and I guess I peed on myself to put out the fire. Unconventional, but life saving
I opened a can of food and put it in the microwave not knowing it would explode. I died. A few playthroughs later an alarm went off when i raided a house. I tried to cook a lead pipe in an oven to kill all the zombies but it didn't work
Thankfully one of Indie Stone's major priorities for Build 42 and beyond is REWORK or ADJUST existing features to behave both closer to reality while also balancing them to make them less annoying, random or jackshit to deal with. One such is obviously FIRE SPREAD, their aim is make different items and tiles have different Flammability and make Fire spread less of a Nuclear Hazzard whenever one happens or flamming zeds start wandering off the herd, thus making entire city blocks burn to cinders, destroying valuable resources and item respawn containers (when the setting is made as such
I think each object (material) should have 3 main stats regarding fire. Ignition temperature. An object must reach this temperature to ignite. Burn temperature. A burning object's temperature is set to this temperature if it is not higher and will not naturally drop lower while the object is burning. A burning object will increase temperature around itself up to it's burn temperature. The further you are, the slower the rise. Burn time. How long will the object burn before it burns down. Even if it doesn't burn down completely, it will take damage proportional to the time it burned for. Special interactions: Ignition Temperature=nil: object can not be set on fire through any means Ignition temperature>Burn temperature: Object can be set on fire, but will extinguish itself if there are no other fires.
@@paraphenaliac4657 Well, you would only have to do flammable objects and tiles. With IgnitionTemperature ommited, an object or tile would be considered non-flammable. Then objects could be sorted by material and have the characteristics assigned according to that. (So that all wooden objects would have the same Ignition and Burn temperatures as each other.) For objects, Weight could be used for Fuel. For tiles, either put some generic Fuel, such as 100, or manually assign it.
They'd better make optimization their major priority. Nobody will be able to enjoy that realistic fire anyway, because PZ requires more comp resources to get to 60fps in cities than far cry on ultra 6 does. But hey, now you can wear clown makeup!
All fire is incredibly dangerous in PZ, but I wouldn’t use it as a combat tool. Weapons are directly more effective than fire. Still as a way to quickly destroy a base this is pretty efficient
I wonder how it would work at some big POIs, like the mall, prison, or military base - could you theoretically get to the entrance, set these up, fire off a few gunshots, and then set them off to let the horde literally burn itself out as they come towards you?
@@PausePause98 It's like a flow chart. Do you want the zombies to die? Gun. Do you want the whole building to die? Gas can. Do you want everything in the county to die? Fork in the buzz buzz.
This makes me recall an informal motto or slogan for the pyrotechnics society I was a part of: "Everything burns. You just have to get it hot enough" Seems like the flash point for everything in Knox county is just above room temp.
so put a fork in a microwave kite a bunch of zombies in your area lure into house, turn microwave on, lock zombies inside, hang around the neighbourhood and watch it burn out
You'll want to stick around and let the rain put the fire out. If you leave it'll pause the simulation. Edit: Read it wrong, you can totally wait for rain to come back and use that to stop the spread.
@@Retanaru Think the question is you leave the area for the fire to pause but still burning but you return to the area while it's raining to knock out whatever fire is left
@@LnDSuv Honestly that'd probably work - if you escaped and "paused" the fire, waited til it was raining, then came back, when the fire resumed the rain would put it out.
Psst. I haven't ever seen this be said elsewhere if it has I'm sorry for it but uh. Did you know there is actually a VHS tape in the game that gives you weapon xp? VHS Tape: Mother's Boy (it's a "psycho" parody kinda thing) actually gives you short blade XP towards the end. Don't believe me? Give it a try!
That part about putting flammables in a container has some interesting implications; depending on the size of the fire versus amount of flammables stored this could be useful for things like remote explosives and general clearing. Is there any discernable difference in the size of the fire depending on what is stored? Like for instance one or more water bottles of gas compared to a gas can and then a propane tank. Furthermore does this carry over to dropped or placed containers? Cause if it could include say; a zombie corpse, one could hypothetically load up a body with gas cans, light it either manually or with environmental fire, and just use the fire ball for cleanup or horde clearing.
I play at insane population settings and decided to take that nice church in the middle of Louisville as my main base. I thought - What difference it makes how many zombies in there if fire can take them all out? BIG MISTAKE IT WAS SO MANY OF THEM. EVERYTHING HAD BURNED DOWN. Somehow I managed to stay alive, but I have no idea what to do with all that pile of ashes that should be my grand prize=( Yeah, and even with respawn=off - freaking zombies now are back=( Must have migrated from neighborhood.
I still remember when my stove burned down, AND ONLY THE STOVE, didn't put fire, and even slept through it, literally power moved because i already had a few crates and wanted to go with them
I might have caused a bit of a kerfuffle with fire near the lake just east of the gated community in Muldraugh. Burned the forest down... and the lake. Yeah the lake too. Preposterous!
If you don't want the entire neighborhood to burn down, run away from the scene, fast. Because if the fire is off-screen it disappears. It happens with zombies that are on fire, too! Drive away fast from them and then come back. No more zombies that are on fire, the fire has been magically put out, for all of them. I dunno if it reloads that map chunk or whatever, but it's not persistent. It happens when cooking food, too. In my game, a day lasts 6 irl hours. I left the base with chicken cooking in the oven at around 10:00, came back at 17:00 (9h later!) and the chicken wasn't even cooked 100%, let alone burned. Lol. It's like it pauses them or something, idk. The game "forgot" I left something cooking. Been checking the stove every time I leave the house since then.
I loot hunt for those Home VHS Tapes, that have a once per map spawn chance. So when they told me fire can burn down buildings, risking your future loot being burned, I simply never used it. But man, those roads catching fire??? ****in' NOPE!
I tried to burn down the woods around my home (I was tired of running 2 football fields to my car) and it was super unsatisfying. I wanted a fireball I got a wet match.
@@Retanaru or maybe it's intentional, you know? Like if you're on fire, you're not going to only pour the precise amount of water on yourself it'll take to put it out, you're dumping the whole damn thing on yourself before you're flesh reaches well-done.
@@nmmeswey3584 okay then yeah that's a bug, my assumption was incorrect. However with that in mind, I think 'dump it all' should be the default, should this ever be corrected.
I was testing a flare gun from a weapon pack, went and thought "Hmm it starts a fire, surely in this concrete bunker the fire won't spread at all" Well it sure did spread all right.. The fire in this game is wonky to say the least. Also the Tutorial should show people how to put out fires, would be great.
Bruuh, I was wondering why my house burned down after I put a saucepan of water in the microwave to make sterile bandages! 😫 I thought the generator malfunctioned or something! I just started playing this game last week, but I didn't know that game was so detailed that it even take into consideration putting metal in the microwave! I thought I could just shove it in there and nothing would happen. How many games are THAT realistic? Man, that's why I love this game. It really keeps you on your toes. Now that most of my loot is gone, I guess I'll just start a whole new run. I didn't get a good start with my skills and choice of base because I didn't know the water and electricity was going to go out so soon. I'm learning the secrets of survival the hard way. 😅
at one point you could microwave metal, no problem. i found out when they added that feature, the hard way... i had a fire extinguisher so no base burning down.
Yea - you also don't want to try to reheat stir fry left-overs in the microwave because they are made in a metal pan - found that out the hard way when it burned down my base
ok so I need to bring a generator and microwave to start my fire storm in the city. good to know I was trying with burning zombies but it would not spread very well
Make a 3 or more floors base. Cut floor 1 from floor 3 and above by "erasing" floor 2. Make Floor 1 a Zed BBQ trap to passively make Zeds breaching your base even less of an issue. Profit
So there's no other way of putting yourself out than using a full cooking pot/sauce pan to extinguish yourself? No option to extinguish the fire with a rain water collector or water dispenser? There seems to be very little info online about what to do when your character catches fire. Me and my buddy both had pretty painful deaths revolving around burning characters (and bases) that had over 30-60hs of playtime.
A full water bottle works but you have to turn off auto drinking, or move it from your bag very quickly (assuming you aren't thirsty and immediately drink it). The fire extinguisher also works, but it weighs a lot for what it does.
I don't ever, ever use fire in zomboid and I really don't see why anybody else does either. You lose all the zombie loot and you lose the loot you could have had in the rest of the neighborhood.
Unless you turn respawn off, zombies are infinite. Even if you do, all the loot zombies have is insignificant to the cost of trying to kill without fire. You lose axes and such but save literal days to weeks of time or hundreds to thousands of ammo. Also, searching that many zombies for loot is a pain in the ass to say the least. losing loot respawn containers is a bigger deal, but even losing some often still works out as a gain from how many other places you make available from clearing out so many zombies
I feel the same way, but I use the Handy trait and Repairman profession, which gives a total of +3 Maintenance and +125% XP boost). By level 5 or 6, you can make a single axe with some wood glue last for over 1,000 kills. On a multiplayer server I watched a guy clear 40 or more zombies with a single bourbon though, and I have to admit it was time-saving and effective.
Can you do an update vid on Life and living tv channel airings? The wiki says it stops at the 17th, but I've had working channel on at least the 19th before...
I've been trying to do some forest cleansing but no success. I dunno how u guys "set world on fire", it just wont burn. Only once it spread a lil more than a twenty tiles and then the rain started. Game protects those zombies too much.
So you're telling me that i almost burnt down my house with solar panels, stacked wooden crates with tools/materials/guns all because i wanted to boil water from a pot to clean dirty rags cause i wanted to level up my tailoring? I just dodged a bomb by just setting up a campfire in the road
How can I trigger a big fire like that? I mean without a microwave. I'm looking to burn down a Big section of a town taking away but I dont have electricity anymore .. help... 😁
I only know of the "accident" type fires being able to spread that way so you are probably looking at finding a generator and the magazine necessary to use it.
Hey- so I had a louisville rooftop play through- I was 1 level above the fire on a catwalk, and my cat walk caught fire despite being higher than the flames. Do you know how FAR above the fires I need to be to prevent spread? I could experiment to find out but thought I would ask first.
@@Retanaru Huh. Then fire based attacks are too inconvenient. It's better to fall back on the tried and true strategy of backing up while swinging at the approaching horde.