Thanks for helping me pick a home console version of this to play. I remember playing the original cabinet back in around 1997 or so. Was saddened to find out that the arcade ROM had anti-piracy measures in place that hadn't been cracked even after all this time. I've heard the home conversions were all over the place, so glad to download the Saturn port and play the best possible version I can, load times be damned.
2 hours and 30 minutes . I took the Vjolt because when I tried to use the rocket launcher , my aim was bad and I run out of ammo . Thank you very much. This is the only video series that I could use as a guide because the other people go way too quick and it's impossible to follow .
Yeah sadly that is the case with this game. Thats why I broke it into sections. I recommend trying your best to memorize a section, run it, then save as fast as possible. This stops the clock. Also always quit and reload save to avoid wctra time that way. Pretty sure cutscenes dont count but I skip them just in case.
I never say that 32x isn't a 32-bit console, but in re-watching this video I do compare it to the 16-bit versions. Its been manybyears since I made this decision but I would be ot has to do with the release date and medium. It wasn't CD-based like the other 32-bit versions (PS1, Saturn, 3DO) and it was released well before these versions.
Awesome cheers for another great upload albeit from a while back, well it's new to me. I can get this for £10, it seems like it's playable enough for someone who knows a bit of Japanese, so I think I'll grab a copy.
I play the arcade version on the PlayStation 2 Midway arcade treasures to collection every day I love this game I became a master at it I definitely can pull off every move and I can control it 100% it's an easy game to control and master. Especially on the last final arcade Port they made they fixed all the bugs and that's the part that's on the PlayStation 2
@@GH101 I’m taking another shot at it from the beginning. I saw that I unlocked an exploding zombie. Is that going to be in my next run? Would the infinite Samurais Edge be of any use at all?
@TheFoxEssence Good luck! The samurai edge probably isnt that helpful because you kill few enemies and use shotgun for a brunt of the run. That said, unlimited ammo may mean you dont need to rely on shotty as much.
I did a run last summer on the Xbox 360 version. I’m currently running the Xbox One version. I have Keep Running on Steam from a few years ago. I’m surprised I did that on my own. But this time around I’m going for total perfection ✌️
I played the US version, which was obviously on English. Looking it up, it appears you can use English on the Japanese version (which is probably cheaper). Here's the link, instructions are in the comment: iwasateenagepcenginefan.wordpress.com/2011/02/16/so-uh-how-do-i-play-j-b-harold-murder-club-in-english/
Here's my top 3 ports: 1 -Arcade 2 -Sega CD 3 -Final Fight One (GBA) Additional ones: Mighty Final Fight, Final Fight 2 and Final Fight 3 (Tough in Japan). The SNES port is arguably the worst one by far (in my opinion)
Yup, totally didnt count on my voice leaving shortly after. Still hoarse and I dont yet feel confident to record yet. That said, still a cop out, bedt intentions turned to empty promises haha
Lacklustre combo system, at best 3 hits? You just dont get primal rage. This game rewards combos like none other, it just requires practice! Combine the right special moves in your combo, and you'll see lightning flashing, and the combo name up on screen so you know just how epic you are! Pull off something really crazy and your followers might streak across the screen! 8:03
Giving Rebecca Heineman the props she deserves for that 10 week turnaround on the 3DO DOOM port. Yes it's dogshit, but the mere fact that she was able to deliver even dogshit on such a tight schedule and zero support is legendary.
Totally agree. At the time I recorded this, I was not researching the developmental context and as you demonstrate, that means a lot. Rebecca is a gem, responsible for some of my favs. The games with the worst reputations in history were created by geniuses, many constrained by time crunch like this one. Thanks for commenting.
The quick answer is yes, although I feel it may seem out of place given the aesthetic of the Neo Geo library, which were all games made specifically for the platform. The long answer is: Primal Rage was based on the Atari GT arcade board, which used a modified 68000 processer. The Neo Geo itself had a 68000 so there's no reason to believe it couldn't perform the operations of Primal Rage. Additionally, Neo Geo was known for its impressive fighters so aside from knowing how to code for either the Atari GT or Neo Geo platforms (which I don't), it still seems like a possible port. Couple that with much weaker systems, like the Genesis/Mega Drive (also a 68000 platform) that did receive Primal Rage. In terms of resolution, color, sound requirements, and even the 4-button control panel, Primal Rage was largely in line with any Neo Geo arcade fighter. The Neo Geo CD was the same hardware with the cart slot swapped for a 1x CD-ROM, so yeah, it was perfectly suited to handle this title as well. The only reason you probably didn't see it ported to Neo Geo (like every other platform in the mid 90s) was simply because SNK only released tailored exclusives to the platform. This was true of many other titles that could have easily been ported to Neo Geo as well.
The amount of love and passion and hard work that went into this game, I just absolutely adore it with all my heart. It was an absolute ASTONISHING looking video game for it's time, well beyond even some of the stuff we have today I think (most modern fighters look weird and ugly to me) is actually a really good fighting game to boot! I played it every time I saw it out there and even though I loved it I always avoided the console ports just because of how depressing it was to see those beautiful clay models and fantastic popping artwork dulled and watered down for a weaker system. I can't wait until the day it is fully cracked and hacked for MAME with all issues fixed, so we can finally play that arcade perfect version of Primal Rage at home after all these years. Definitely a game close to my heart
The censorship of the 90’s is one of these reasons why we are drowning in filth as a society these days. We could have had everything hashed out by 2005 but NO, Capcom had to censor Final Fight in 1991 and set us back 200 years. Perhaps it is more Nintendo’s fault. Either way, the fact that we are not all Zulus now is a crime against nature and all good people who love titties.
Doom 3 is basically the ugly duckling of the series. It's nothing like the other games and in some ways the otherwise advanced technology was a bit of a failure. It's really laughable when you enter a room with a wall of very bright fluorescent lights and everywhere but right under the lights is absolutely pitch black. It doesn't make any physical sense at all. Modern engines with global illumination and heck, even Half Life 2 and Far Cry at the time did realism MUCH better. Half Life 2 especially had really expertly done manual light and dark balance and is still probably the closest thing I've seen for photorealism. As in squint your eyes really hard in the early City 17 levels you might be looking at a photo. Doom 3 never really got to that level. However nothing came close to Doom 3's shadow and shader system. Nearly unlimited pixel-accurate shadow casting with multiple light sources. As well as every surface covered with light reactive normalmapping despite the textures being ass even at the time. Most games didn't have stuff like that until much later. Oblivion and a few other games tried their best to emulate it shortly after and didn't quite hit the mark. I'll also say the engine was a bit of a failure. idtech4 was unreliable and had a lot of old design principles. It ran poorly and didn't optimize well. It was supposed to be a widely used engine but was really only used by a few studios for a handful of games. The stock assets were to a poor standard as well. Quake 4 looked awful. Just start the game and check out the ground texture in the opening level. Wtf is that??? The game was demanding and played so awful and clunky it basically killed the Quake scene for a bit.
For all that the harsh shadows were unrealistic & functionally frustrating, the artistic direction of Doom 3 really sang with the engine… and for the first time in id history, nothing else did. I’m glad to find someone else to agree that Quake 4 looked hideous.
Various factors affect our opinions, I was merely sharing mine and I'm pleased you shared yours. Feel free to elaborate on why so that it can help others determine which version they may want to pick up.
Primal Rage on Sega Genesis is a hybrid of 1.7 and 2.3. Plenty of characters have moves that function like 1.7, but also have moves that function like 2.3. There's also a few minor stuff like the sudden death lasting 30 seconds like in 2.3. Also, the 32X version is the exact same gameplay wise to the Sega Genesis version. Any move, combo (or even glitches) will work in both ports. By the way, I really enjoyed the video! Never messed with the SNES and CD based ports.
I'm glad I'm not the only person who noticed the PC Engine port is considerably more difficult than all other versions. It seems like every boss has twice as much health and it's way too easy to end up in a knockback hit stun loop that unfairly wipes you out in a matter of seconds. The most absurd example in the game and the furthest I've gotten is to Octeyes on Round 2. Even with Autofire swtiched on it's impossible to attack without being hit and bounced away to death. Such a shame too because I think NEC did a fantastic port.