GSC Game Worlds is doing the right thing even amongst calls to just update their old game engine for Stalker 2. They moved to UE because they knew their old engine wasn’t up to the task. Bethesda hasn’t figured this out and they’re not even going through what GSC is going through having to split their office in two and move part of it out of Ukraine and leave the other half in a warzone to continue development of Stalker 2.
Just started playing this game (yes I know I’m late to the party). Watched a man get kicked in he head by his horse and tried to take him to the doctor. Law killed me for “murdering” this poor man
Let it be known that an arena fighter of debatable quality based off of Jojo's Bizarre Adventure will always and forever have a better cover art than any heart-wrenching, story-driven, shooter you can name.
It's partly our fault that we continue to forgive their mistakes and continue to buy these half-finished games. Bethesda looks at the sales and is like, "Okay, let's keep doing the same shit, it works."
One thing that annoyed me is that, even when I rob a train, I don’t get shit. The most money I ever got in one go apart from story missions is when I robbed a guy who tried to rob me and I got 50 dollars
i don't under stand why you need a all singing and dancing gpu for starfield over a specific speck which i have on my pc and some when the graphics ent any better than fallout 4 in my opinion especially when you play a game like ark survival ascended or death stranding were the graphics actually look real and crisp and don't even get me started on loading screens omfg
Didn’t the game already do the temperature thing? I’ve obsessively played it and the swamps and the desert do require you to wear lighter clothes or your health core goes down
Where I lost it when I am on the cruise space ship where I should steal the really expensive price for rich people. And then the lady just hands me the key and I look the guard dead in the eyes and take it. Who wrote this???
I think it says a lot that I wasn't the least bit hyped about this game when it was announced or when we got actual footage of gameplay. Something wasn't sitting right with me. I went to the midnight release of FNV and Skyrim and even FO4. I was a fan. But FO4, despite the ridiculous amount of hours I spent in it (curse you, janky settlement building), wasn't what I was looking for. FO76 was even less what I was looking for, even though I had pined for some sort of FO co-op for years. I think they soured my faith in Bethesda.
Same engine they've been selling to their audience for 20 years... Okay. Ummm. How bout Unreal Engine... It's not the engines problem. If it was, Modders wouldn't be able to add so much into the game. We're not limited by the Creation Kit. Now, the core engine needs some code editing but otherwise, it's actually pretty fucking good dude. I'm tired of everyone blaming the engine who clearly doesn't make games or mods and shouldn't be discussing what's best for an engine.
i didn’t even buy it, glad i didn’t. todd needs to learn, from the show. if they deliver goodness, the money will come, and it will come in a flood bigger than 4 ever could’ve been. give us an improved version of 4 with less bugs and vegas level writing..: and you might have the game of the year for real.
When it comes to Lego, there's a thing - first you build whatever the manual says. But after accomplishing that, it all goes to the box, so you can experiment with it. A similar approach can be done with missions. While there could be a set path, there could be some hidden solutions. Maybe that could be turned into an entire secret mechanic, rewarding the player for taking the secret route and encouraging to explore every bit of the map.
This video is how I discovered your channel, it was so cathartic, I think I’ve watched it a dozen times. I haven’t had a favorable view of Bethesda for a long time, but I couldn’t believe how lifeless they made space travel feel. Please make more videos!
12:45 that doesn't really track because Zenimax was basically created by Bethesda Softworks to be a holding company for them and other game studios they bought. The guy who founded it was a dev on the first Elder Scrolls games. Bethesda has had a lot of freedom as a studio and game publisher, due in part to the huge successes of their career keeping them less dependent on the whims of Sony or Microsoft. Probably because it was a third party developer with a big PC game following. So a lot of these decisions come from the top down, supposedly from people who have been there since the beginning. This is what they think is best for their company now. And now they're a subsidiary of Microsoft.
My breaking point was the way they treated Arkane Studios. They made some of the best designed games of the last decade, but now everybody that made those games has been run off from Arkane France. And Arkane Austin got the shaft, being forced to run support for Fallout 76 and Deathloop. Then they were forced to develop Redfall for Microsoft, before being shuddered for making a bad, rushed product that they were rushed to bring to market by Zenimax and Microsoft. Fuck you, Todd, you're the reason we'll never have a good Dishonored games anymore.
so bethesda and baltimore are all in maryland so i was like oh wow Jakey is in maryland... Nope apparently Bethesda Lutheran School in on Baltimore avenue but its not in maryland but in South Dakota.... wtf
As someone who’s family has lived in New Orleans and it’s surrounding areas since 1699, I have to say that Saint Denis is literally a PERFECT recreation of that city in the late 19th century. It’s recreation of the French quarter especially is exquisite, down to specific monuments and buildings (e.g. Jackson square). Sometimes I reinstall the game just to walk around the city with a VR mod in first person because I want to experience seeing what my great great grandmother saw when she was little living there. At the end of the day I wish the city was a little more dynamic but I can’t fault it given the already huge size of the game. The bayous of lemoyne are also extremely accurate to the marshes of Louisiana and coastal Mississippi where I grew up. The flora and fauna especially are impressive, they didn’t just copy what it looks like today, they did their research on what it originally looked like before the state it’s in now (no overgrowth, no invasive species like kudzu all over the place etc.) the animals are all perfectly placed and accurate (except there are too many gators. Gators generally like to have more open space to themselves and in the late 19th century they were super endangered and would not be everywhere like they are in game). They even include extinct species of the region that were still alive at the time such as the Carolina parakeet (only parrot native to the USA) and the fabled ivory bill woodpecker (aka the “lord god bird” the holy grail for any serious birder and presumed extinct since 1944). I work in the wilderness a lot cleaning up litter and stuff and do a lot of hiking and wildlife photography so I know those habitats like the back of my hand and can say with confidence that the ecology of the region is as perfect as a game could reasonably make it. It’s wonderful. I imagine people familiar with the Rocky Mountains and the open plains of the Midwest feel similarly about how they are portrayed in other parts of the map. You can tell the developers really wanted to capture the last of the open wilds of America. It’s so lovingly and meticulously done.
A good rule of thumb about stuff in general is that if you see it in a RU-vid ad there's probably a better version of the product out there than the one that is advertising on RU-vid
Always felt like webbrowsers are more of a subjective thing anyway. One of my buddies unironically uses edge and swears it's the best browser he ever had.