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Nadav Hekselman
Nadav Hekselman
Nadav Hekselman
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Game developer using UE4 for making Into The Maze. Love sharing the knowledge I gain through my journey, so here it is
קליפינג בוקס / אנריל 5
22:52
4 месяца назад
Into The Maze Demo Trailer / May 2022
1:11
2 года назад
Into The Maze - Devlog #4
6:05
3 года назад
Into The Maze - Devlog #3
4:22
4 года назад
Into The Maze Trailer 2020
1:03
4 года назад
Into The Maze - Devlog #2
3:30
4 года назад
Into The Maze - Devlog #1
3:22
4 года назад
Комментарии
@bumblestudio
@bumblestudio 29 дней назад
How close are you to finishing the game? it looks so cool cant wait to play it.
@badanos
@badanos 29 дней назад
I’m hard at word. Will take a year till early access. If you want to follow you can subscribe here, on twitch or follow my twitter at IndieChattie. A steam page will up soon
@bumblestudio
@bumblestudio 29 дней назад
great tutorial!!! you are such a brilliant teacher and this is the best ladder tutorial out there even for ue5! thanks so much
@KatWork4
@KatWork4 Месяц назад
9:50 imp for me.
@mehmetbaspinar25
@mehmetbaspinar25 Месяц назад
hi nadav can you update for Unreal Engine 5 ?
@peterallely5417
@peterallely5417 2 месяца назад
Hi friend, would you know why "closed loop" no longer works?
@peterallely5417
@peterallely5417 2 месяца назад
It's related to allowing "Input Spline Points to Construction Script", checking box this breaks the closed loop, unchecking brings the loop back. Would you have any idea on how to allow closed loops while also enabling "Input Spline Points to Construction Script"? Thanks
@peterallely5417
@peterallely5417 2 месяца назад
Ta-Da! I got arround it by adding another node at the end of the construction script called "Set Closed Loop" and made an exposed bool variable called "Actually close loop"
@randwall7626
@randwall7626 2 месяца назад
Thank You for the tutorial, it is just what I needed to know. works great!
@peterallely5417
@peterallely5417 2 месяца назад
3 years on this tutorial is still gold, thanks dude. I’m adding this to all my PCG spline blueprints, makes them so much easier to work with.
@pbrglez
@pbrglez 2 месяца назад
How could this be used with existing splines in my scene? Basically, I have tons of curves in my scene imported from Blender which represent road lines and I would like to array decal road markings along them.
@SchnitzelMickey
@SchnitzelMickey 2 месяца назад
Doesnt work in UE 5, spline keeps snapping back to original form, meaning i cant extend the spline or add points :/
@Kaisadria
@Kaisadria 3 месяца назад
I know that the series is from 2 years ago, but when I make your guide, when the character wants to go to the top, it gets blocked
@sturm3d
@sturm3d 3 месяца назад
Best tutorial on ladder blueprinting! Thanks man.
@MJTheJetPlane
@MJTheJetPlane 3 месяца назад
How do you jump off the ladder?
@MJTheJetPlane
@MJTheJetPlane 3 месяца назад
i love how comprehensive your videos are keep them coming!
@m0rph3u5.
@m0rph3u5. 4 месяца назад
Thanks a lot my friend for this great series. This episode especially was the most helpful one since I struggled to wrap my head around how to fix the rotation anomaly while climbing which was as you mentioned the result of the inherited root bone from Mixamo (sorted via transorming the bone). I hope you are doing well and your game is nearing its release ;)
@badanos
@badanos 4 месяца назад
You're very welcome!
@user-tc1bh8tb1e
@user-tc1bh8tb1e 5 месяцев назад
Finally finish it. Amazing series!
@badanos
@badanos 4 месяца назад
One day I shall continue
@user-tc1bh8tb1e
@user-tc1bh8tb1e 5 месяцев назад
Nice tutorial! Thanks a lot!
@johnnywatchman
@johnnywatchman 5 месяцев назад
For anyone who missed how he groups the variables under "Decal Setup", you create a new category by selecting one of the variables and typing in the new category name in the details. The category will now show up in the list and you can drag the rest of the variables into it.
@user-gk1ou9bh6w
@user-gk1ou9bh6w 6 месяцев назад
very cool ,buddy
@badanos
@badanos 4 месяца назад
Thanks 👍
@cozmo976
@cozmo976 6 месяцев назад
I have imported a fbx model as a road and would like it to snap to my road. With your Blueprint It works when applied on a landscape but doesn't snap to a mesh. How can I change this? Thanks
@badanos
@badanos 4 месяца назад
Should snap to anything that blocks visibility
@asswine12
@asswine12 6 месяцев назад
i want to spawn a scorchmark material as a decal along my lightsaber hit location on the surface. Would you recommend this method to do that?
@badanos
@badanos 4 месяца назад
sure
@Side_marcus
@Side_marcus 6 месяцев назад
great video! Could you help me with something? How to use this same logic to work wir translating the text for other countries? I've been looking for this for years to finish a final test of a game I have...
@badanos
@badanos 4 месяца назад
Havent done any sort of localization myself
@TheCrazyscale
@TheCrazyscale 7 месяцев назад
Hello there, thanks for great tutorial. I have followed your instruction in Unreal5, everything works and the actor snaps to surface very good except one thing. The bezier curve does not show in view port at all. It seems like your editor shows the curve without any special treatment but my 5.3 engine does not show curves, it shows actors/points only. Which option should be turned on to make it visible in editor window? Do you have any guess please? I wanna make it visible so that I can draw necessary lines while seeing it like I do the same operation in landscape mode with splines.. Thanks.
@TheCrazyscale
@TheCrazyscale 7 месяцев назад
Never mind, I found the reason. The opposite end point was too small to catch, so I couldn't notice it and didn't drag it. Now I added a scaler to the node at the end and it is very visible, easier to manipulate the end point and curve between points are appearing no problem. I am on to your next course, decal!!!
@badanos
@badanos 4 месяца назад
Glad you solved it
@jongofett2343
@jongofett2343 7 месяцев назад
do you know how I would pan, or move these decals along the spline?
@badanos
@badanos 4 месяца назад
You can change the offset
@smphspaminside1453
@smphspaminside1453 7 месяцев назад
I'm using UE5.1 and I'm a beginner. I have followed the step by step that you have given. And I have the Quick Binding solution so that the program runs and it works. But there is a little bug at the end where after the last sentence or text. The subtitles don't disappear. Maybe I missed something or logic that I don't know. Btw I really like the way you teach. Thank you very much I hope you respond to me.🙏
@badanos
@badanos 4 месяца назад
Did you fix it?
@boltandrei
@boltandrei 8 месяцев назад
hi, where did "decal setup" come from in the variibles folder
@badanos
@badanos 4 месяца назад
What minute? it's been ages since i made this
@osyar8476
@osyar8476 9 месяцев назад
I know this is an old video, but really like how you are helping me understand. Unfortunently I cant get the string to type Climbing on. I guess it is a colission problem with the character and the hitbox. saw so many settings... What could be the problem?
@osyar8476
@osyar8476 9 месяцев назад
Well now I feel stupid XD I had not set collision box to react to Pawn... Which now I asume my character is... XD
@borisstengele5389
@borisstengele5389 9 месяцев назад
Thx!
@borisstengele5389
@borisstengele5389 9 месяцев назад
@virtualdude2620
@virtualdude2620 10 месяцев назад
Wow..Great!!
@badanos
@badanos 4 месяца назад
Thanks
@mahmoodhafez1496
@mahmoodhafez1496 11 месяцев назад
man i love y for the second time
@badanos
@badanos 4 месяца назад
Thanks :)
@b.a.g2073
@b.a.g2073 Год назад
Thanks for the tutorial. Can this work to snap to meshes rather than just landscape?
@badanos
@badanos 4 месяца назад
Of course
@zinger3max
@zinger3max Год назад
Thank you for this
@badanos
@badanos 4 месяца назад
Glad you liked it
@agora3D
@agora3D Год назад
HI,it's possible to have the project please ? It' work with unreal 5 ?
@badanos
@badanos 4 месяца назад
It's an old one and I dont have it anymore :(
@tatiana.anaitat
@tatiana.anaitat Год назад
Thank you for the amazing tutorial. That's the easiest way to make a dialogue while I don't have a proper system. But maybe you can help me with a small thing. I wanna add a border so it looks like a dialog box, but i can't hide it like you've hidden text. What blueprint to use for that? Thanks!
@tatiana.anaitat
@tatiana.anaitat Год назад
Seems like I found the way but I still can't clear the dialogue in the end. Cuz my widget just pauses on the last line :(
@badanos
@badanos 4 месяца назад
Did you figure it out?
@TunedFM
@TunedFM Год назад
Hello, great video, but here the New rotation x (Roll) makes my decals face the same or random directions, not following the spline path like yours. What it may be?
@badanos
@badanos 4 месяца назад
Not sure, need more details
@cheskiikron
@cheskiikron Год назад
Awesome
@badanos
@badanos 4 месяца назад
Thanks
@blenderue4375
@blenderue4375 Год назад
Will this logic also work for a character from the first person?
@badanos
@badanos 4 месяца назад
Would be slightly different
@3datonement687
@3datonement687 Год назад
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@3datonement687
@3datonement687 Год назад
bro you need to make a udemy course i will be one of the first to buy it , i like your teaching style
@badanos
@badanos 4 месяца назад
I'm thinking of it
@clarksteel98
@clarksteel98 Год назад
someh0w its worked but i cant create new points when i drag it in the viewport the line becomes pink thanks bro by the way , awesome
@XxDasantekixX
@XxDasantekixX Год назад
In your Spline component, in your blueprint, tick "Input Spline Points to Construction Script"
@Atl3m
@Atl3m Год назад
Works Great!! Thank you!! I was looking all over the place to find spline snapping
@badanos
@badanos 4 месяца назад
Happy I could help
@DmitryFadeiev
@DmitryFadeiev Год назад
I'm just repeating your actions although I don't understand anything. But it looks cool, thanks! 🙃
@mahmoodhafez1496
@mahmoodhafez1496 Год назад
wow man i love it pls keep countinue
@badanos
@badanos 4 месяца назад
Thank you
@VR-CHECK
@VR-CHECK Год назад
Hey I just learned something from you :-) Is there also a way to snap the decals to each other so you are able to build curved road decals without disconnected edges?
@badanos
@badanos 4 месяца назад
Curving decals is complicated. Better use meshes that can be deformed
@rmanj2300
@rmanj2300 Год назад
really really nice
@badanos
@badanos 4 месяца назад
Thanks
@Take22952
@Take22952 Год назад
This video showed me the beauty of construction scripts
@badanos
@badanos 4 месяца назад
Glad you found it useful
@Stummeldorf
@Stummeldorf Год назад
This series was really great and helped me a lot, works in UE5 as well. Compared to other ladder tutorials this is much more usable and actually works, even though i needed to fiddle with some stuff, but i guess that was mostly because of my own project having different components. Also some differences in UE5, the timeline length for example can't be set below 1s for whatever reason, but adjusting the playrate works around that just fine. Would be highly interested in the continuation of the series with the jumping you mentioned and how you handle entering the ladder from the opposite side on the top ;) It's already great tho, thanks a lot and good luck with your own game "Into The Maze"!
@badanos
@badanos Год назад
Thank you so much! Glad you found this helpful. I will be going back to YT tutorials soon I hope
@ffabiang
@ffabiang Год назад
Thank you for these videos!! they are very helpful
@badanos
@badanos Год назад
You're so welcome!
@tsurayamiku1721
@tsurayamiku1721 Год назад
Is there a way I can setup the number of rungs on runtime?
@badanos
@badanos Год назад
Yes of course. You can get the length of the ladder and divide by length you would like between the rungs. This will give you the rung amounts. You can then substitute the code from the Construction Script to an event the happens in Runtime. First you will have to destroy the created ladder and recreate the new one.
@tsurayamiku1721
@tsurayamiku1721 Год назад
@@badanos I will try it. Thank you :)
@dungeonborn
@dungeonborn Год назад
Hey, I loved the tutorial! I'm using this setup for wagon wheel tracks, and if I rotate them slightly they will bend the whole spline as the pivot seems to be in the center, and not match at the joints between each mesh. Any idea on how to counter this?
@badanos
@badanos Год назад
Not sure I understand. If you select just a spline point it should rotate only that.
@dungeonborn
@dungeonborn Год назад
@@badanos The spline points are fine, but it seems like if I move a spline point to X or Y, the segment rotates on the middle (drawing wheel paths with this) - if I drop the decal into the level the pivot point is in the center of the decal actor, should it be at the end of each decal component? I think I just gotta go thrpugh the tutorial once more, thanks! 🙏