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#2 Snapping The Decal To The Ground - Unreal Engine 4 Spline Decals Generator 

Nadav Hekselman
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In this Unreal Engine 4 tutorial series I'll show you how I have created a tool for placing decals along a spline automatically. The spline will snap to the ground will have some controls over the decals type, size, spread and more! This is series might be a little more advanced but I'll do my best to keep everything easy to digest :)
In this part I'm going to make our spline snap to the ground!
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Link to the entire series -
• Unreal Engine 4 Spline...
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STEAM:
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28 июн 2024

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Комментарии : 40   
@peterallely5417
@peterallely5417 2 месяца назад
3 years on this tutorial is still gold, thanks dude. I’m adding this to all my PCG spline blueprints, makes them so much easier to work with.
@Atl3m
@Atl3m Год назад
Works Great!! Thank you!! I was looking all over the place to find spline snapping
@badanos
@badanos 4 месяца назад
Happy I could help
@kaientric
@kaientric Год назад
It didn't work for me at first, and was absolutely clueless as to why. The line trace wasn't even showing and figured I had to enable them somehow. Then I realized the get/set location at spline point are local within itself so the line trace was being done god knows where. I have to add world location when getting location or subtract it on setting location when dealing with the spline points. Then it works! Regardless, thanks for the tutorial!
@badanos
@badanos Год назад
My pleasure
@virgil258
@virgil258 28 дней назад
thank you! Your comment saved me at least an hour of debugging
@JonShal
@JonShal 2 года назад
Thanks for that! Decent tutorials are hard to come by...
@badanos
@badanos 2 года назад
Welcome
@DmitryFadeiev
@DmitryFadeiev Год назад
I'm just repeating your actions although I don't understand anything. But it looks cool, thanks! 🙃
@ffabiang
@ffabiang Год назад
Thank you for these videos!! they are very helpful
@badanos
@badanos Год назад
You're so welcome!
@Thomas-kj1fk
@Thomas-kj1fk 3 года назад
Awesome job, thank you!
@badanos
@badanos 3 года назад
Glad to help
@pawelb2682
@pawelb2682 3 года назад
Super Tutorial!
@badanos
@badanos 3 года назад
Glad it was helpful! Thank you!
@boynet2
@boynet2 4 года назад
thanks, אהבתי
@badanos
@badanos 4 года назад
תודה!
@clarksteel98
@clarksteel98 Год назад
someh0w its worked but i cant create new points when i drag it in the viewport the line becomes pink thanks bro by the way , awesome
@XxDasantekixX
@XxDasantekixX Год назад
In your Spline component, in your blueprint, tick "Input Spline Points to Construction Script"
@virtualdude2620
@virtualdude2620 10 месяцев назад
Wow..Great!!
@badanos
@badanos 4 месяца назад
Thanks
@cozmo976
@cozmo976 6 месяцев назад
I have imported a fbx model as a road and would like it to snap to my road. With your Blueprint It works when applied on a landscape but doesn't snap to a mesh. How can I change this? Thanks
@badanos
@badanos 4 месяца назад
Should snap to anything that blocks visibility
@asswine12
@asswine12 6 месяцев назад
i want to spawn a scorchmark material as a decal along my lightsaber hit location on the surface. Would you recommend this method to do that?
@badanos
@badanos 4 месяца назад
sure
@b.a.g2073
@b.a.g2073 Год назад
Thanks for the tutorial. Can this work to snap to meshes rather than just landscape?
@badanos
@badanos 4 месяца назад
Of course
@SchnitzelMickey
@SchnitzelMickey 2 месяца назад
Doesnt work in UE 5, spline keeps snapping back to original form, meaning i cant extend the spline or add points :/
@TheCrazyscale
@TheCrazyscale 7 месяцев назад
Hello there, thanks for great tutorial. I have followed your instruction in Unreal5, everything works and the actor snaps to surface very good except one thing. The bezier curve does not show in view port at all. It seems like your editor shows the curve without any special treatment but my 5.3 engine does not show curves, it shows actors/points only. Which option should be turned on to make it visible in editor window? Do you have any guess please? I wanna make it visible so that I can draw necessary lines while seeing it like I do the same operation in landscape mode with splines.. Thanks.
@TheCrazyscale
@TheCrazyscale 7 месяцев назад
Never mind, I found the reason. The opposite end point was too small to catch, so I couldn't notice it and didn't drag it. Now I added a scaler to the node at the end and it is very visible, easier to manipulate the end point and curve between points are appearing no problem. I am on to your next course, decal!!!
@badanos
@badanos 4 месяца назад
Glad you solved it
@MrRuumi1
@MrRuumi1 2 года назад
Hi Nadav when you drag a node output at 4:38 and typing "-" I can't seem to get the same functions in my UE5. I only see 2 options while as your results show much more. Am I missing something here?
@badanos
@badanos 2 года назад
maybe UE5 issue?
@SolonisRex
@SolonisRex 2 года назад
Type subtract?
@peterallely5417
@peterallely5417 2 месяца назад
Hi friend, would you know why "closed loop" no longer works?
@peterallely5417
@peterallely5417 2 месяца назад
It's related to allowing "Input Spline Points to Construction Script", checking box this breaks the closed loop, unchecking brings the loop back. Would you have any idea on how to allow closed loops while also enabling "Input Spline Points to Construction Script"? Thanks
@peterallely5417
@peterallely5417 2 месяца назад
Ta-Da! I got arround it by adding another node at the end of the construction script called "Set Closed Loop" and made an exposed bool variable called "Actually close loop"
@bernofficial7459
@bernofficial7459 3 года назад
It doesent work for me :( 0 snaping to my world.
@badanos
@badanos 3 года назад
Could you elborate?
@borisstengele5389
@borisstengele5389 9 месяцев назад
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