A channel dedicated to collectables, mostly TCGs. Here I open packs, bring news about cards and will even make discussion videos based on the anime for those TCGs and play games that belong to the TCGs franchise.
I can be contacted at ventusacebiz@gmail.com for any business inquires and sponsorships.
This woulda made the video way shorter but turn 68 u coulda won by summoning b skull dragon ontop of millennium shield and killed zoa. Nice deck tho really loved this series!
Yeah definitely one of those things I didn't catch until I was editing, while in the moment the game was hectic and like usual didn't see certain plays that would have been optimal, if anything this is a good test to see how longer vids do on my channel since I prefer the game plays to be in the 30-40 min range so I guess I will see how this does as reference for my next let's play. Overall glad you enjoyed the series despite my very questionable performance 😂
I definitely want to play another mod, but my try something else first just, need to see what I want to go with. I am still thinking Forbidden Memories but not sure if I am mentally ready for that gauntlet of a game.
May i suggest Reshef of Destruction for the GBA, but with the Reshef is tolerable mod? Because otherwise, it is a plain unfun and unfair experience. @@ventusace9054
So here's how i would approach this duel: His playstyle is obviously very defensive, with burn cards like Tremendous Fire and Riryuoku, with a handful of big monsters as finishers. I would build the deck with plenty of Pumpkings and your Moth, let them sit in defense powering up/down while you send other weaker monsters out to bait out the traps. Dark Piercing Light is your best friend to sniff out where the traps are and go after. I'd max out on it personally. Keep defensive cards of your own like Millenium Shield, Mirror Force, Tears, etc. Some life gain cards could go a ways in helping mitigate *some* of the burn damage he does. Your end goal is to grind down to limited resources while your Pumpkings and Moth stay protected until its safe to send them out. Some cards you could grind for that would help: -Royal Decree is a no brainer. I believe one of the other duelists used one. Was it Mai? -Injection Fairy Lily - just sits in defense gaining 50 LP per turn. Not much, but itll stack up over the course of a long drawn out duel, which is gonna be your end goal here -Solomon's Lawbook is just an generally useful card. Set it while building up summon power then go for a big 2 card swing later in the duel -Dian Keto +1000LP to just negate his Tremendous Fires Hope this helps!
I watched all the playthrough and loved and I honestly like how ironic it is that Yugi was kinda of an asshole however Kaiba had legit good points and even was chill to some degree and even thought on rewarding you
Very interesting indeed! And very balanced too. Really hope we can get at least an offical online virtual game for Rush! I feared that from the "GX-remake era" things will start to go downhill... And I am happy to say I was wrong! Fusion materials are specific. The requirements are there. From what I saw, they still have mostly one effect (and not too crazy, thus the oppo can still come back and forth)!!! I'd really really love to play Rush in EU :(