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can i remove a cargo package without editing it to be holding different items? Like lets say i dont want them to find tools in the cargo drop but i dont want to edit the "tools" table to hold no items/other items.
I think youtube is bugged because I can't see your answer, just that there is one. But I am just asking because I want to try the challenge again. The last time I did it was on The Forge, and well I think if you're familiar with that server, you know what happened to my character now.... :(
@@palfy205 Ah I see your answers now. Cool - for the server, it was the most popular non-chinese server for a long while, but then ownership changed and everything went bad. (Not because of the new owners per say, just because the community didn't like change :shrug:) - Anyway cool to follow you along this road!
@kevinpedersen5290 thanks. Yeah, I've been playing scum on and off since 2018. I can't say I've heard of it. Now I just pay for a server and have admins run it so I can relax and just play. No special perms so can't be called a cheat. Thanks for the comment.
arrows with fethers are more accurate at distance and i think faster but if you making arrow feathers is better to craft some iron tips and make iron tips feather arrows more damage more accurate
@@palfy205 Been using metal tipped for a while now on Gamers United server, It feels like the difference is more noticeable with higher archery and higher poundage bows. I'm using a 70# bow and I can one hit headshot riot police puppets, still need to test more on military puppets with armor. So far, 3 chest shots seems to take them down, more testing needed though.
Gardening is the way to go. Ok, it starts slow and it takes 2 or 3 days to get first crops out, but then with garden size of 6 x 6 I have lots and lots of food on a server with vanilla metabolism and 0.5x loot. I can do wheelbarrow with few fish and garden's corn and potatoes.
Some players find it worth the effort, but since I don't play on consecutive days, I can never establish a garden in multiplayer. Honestly, even on low loot servers, I find enough loot in ABs. The bunker lockers have fixed loot, unaffected by lower loot settings, providing enough valuable items to sell and buy anything I need.
Thank you for your comment. My time is valuable, and I prefer to focus on creating engaging content rather than spending it redoing tasks due to long-standing game bugs. I appreciate your understanding
I like your idea of not allowing you to buy stuff at the trader that you have not already found. Interesting. IMO i think the traders kinda ruins the game, it's just waaay to easy to start a new, go yolo and hit a few bunkers to sell off and then you can basically buy anything you need in the game. Right now i enjoy Pure Scum HC server, and you can only sell at the traders + buy water bottles and chokolade. It forces you to actually go a find the stuff you need. And it's a 0.5 loot server, but you still find plenty of stuff. So far i like it :)
Having less loot means investing more time, which many people can't afford. Grinding for specific items can be really frustrating. I remember playing with 0.2 loot, and it felt barren; I didn't have the amount of time needed to really enjoy that playstyle. Traders are essential in any survival game to reduce the redundancy of finding specific items. Sure, we could eliminate traders and force players to find everything, but this leads to endless grinding and battling RNG since there are no guaranteed spawns for anything. Lowering the drop rate even more exacerbates this issue. Some people enjoy this challenge, but a better approach is to make rare items even rarer and common items more plentiful. Servers that limit trader purchases and raise costs, as well as customize the loot, not just setting it to 0.5 or 2.0, but actually going into the loot tables and customizing everything to make it feel much better, like Gamers United. Tonic and I recently revamped trader settings to prevent easy snowballing by purchasing items. Most items are unavailable until they've been sold, encouraging players to find things themselves. However, the hardcore community is small, and those who prefer this gameplay often set up single-player games to tailor the experience exactly to their liking. Completely removing traders from SCUM undermines the game's core functionality. While some see this as a matter of personal preference, it's important to maintain core mechanics for the overall game experience, though they should be modified and be easier to customize prices instead of individually selected items in the files.
There's one mushroom you can eat as much as you like, and that is the chanterella (spelling might be off). Those you can chuck down all day long ;) Also the ramsons are plentiful and gives some water also. I don't agree on the farming. You have setup the server (at least last i played there) to give way waaay to much when searching plants in the wild. Compared to that you're right that farming does not make sense. But on a difficult server with raised metabolisme it becomes important and adds a whole extra dimension to the game (farming + cooking). I'm not talking about it being as bad as Luth's eating-sim server =D
The rate at which crops die is too fast, making it unrealistic to tend them in multiplayer. Time passes while you're offline, and just a couple of days away can result in all crops dying. While this is realistic, in-game crops should be more resilient, especially since they take 3-to 4 real days to get anything to harvest. I made crops more common because SCUM doesn't visually differentiate between empty and full plants. In other survival games, you can see if a tree has fruit or a corn stalk has corn, and gather accordingly. If SCUM developed this feature, it would make sense to have less food available for foraging. For immersion's sake, if I see vegetables, I should be able to gather them. Even on hardcore servers with higher metabolism and quicker attribute gains, farming seems pointless due to the ease of obtaining MREs, bunker loot, and other food sources like fishing. Hunting is tricky since animals are scarce, and the time invested in crops is only worth it if you can tend to them daily, which isn't feasible for many players. I respect your opinion and understand that farming can add an extra dimension to the game, especially on more challenging servers. However, the current mechanics make it less appealing to me.
@francizupancic5167 Yeah, I did notice they changed it back to just a skin quiver again. I have no idea why they call it an animal skin quiver if you can use human skin. I liked when they changed it back to only being able to use animal skin like hide. It made more sense. I don't like how it can use puppets' skin or other human skin.
@francizupancic5167 Yeah, that's the only downside that sadly messes with the textures. I still like it since it's so easy to get and lots of space and weight. Thanks for the comment.
Another good episode, Thank you! The rule set for this challenge that you've made so far seem really fitting for this type of challenge. I did come up with a slightly different type of challenge, probably not original but it goes something like this: The Migratory Caveman Challenge: Start as far north and east (D0) as possible Only allowed to use the items we start with and primitive items we craft (crafting materials are allowed. example. tread) Traders are allowed, but only to buy food and crafting material needed for building. (can also sell weapons here, but not use them) No cars allowed, regular bikes like mountain bike or city bike can be allowed. Wheelbarrows are allowed. Boats are allowed, but only rowing. Goal is to migrate south and colonize the island on the border of Z4 and Z3 Still, after thinking about the fact that there are craftable rafts, maybe not allowing boats would be a better challenge? Not sure about bikes either, guess that's up to the player. Bows I'm not sure if you should be allowed to use, but considering you can only craft up to 35 pounds, maybe allowing buying or using bows with higher draw strength requirement? This could of course be done with the 1,1,1,1 stat challenge as well to make it even more unforgiving. My idea was thought out for a small group of people, but maybe it can be done solo? Hope it gives you some inspiration for future series ;)
@whitelessII this would be an event we do on my scum server with a group of people. Sounds fun! Check out my discord, and maybe we can iron out some details.
More puppets can make the game more difficult at first but just requires changing gameplay a bit to adapt. What keeps me coming back to Scum is the potential to go on endless adventures throughout the game world without a set end game and it's not a big deal really to start over on a new character in this type of game. I used to play MMORPGs a lot years ago but got tired of how they'd begin to feel like a 2nd job, needing to log in regularly for daily rewards and to keep up with new gear. Scum is the game we can take breaks from whenever we want for however long we want and return to it whenever which has always been appealing.
@southbeatz8441 yep scum isn't an MMO for sure, but it can be quite rpg heavy by forcing you to build all your character skills, but it's not mandatory just helpful.
@@palfy205 I guess it's a bit expected to lose characters with Scum still being early access still. I still play here n there but probably want put in a lot of hours again until 1.0 and more to do and more things fixed.
@Southbeatz8441, I completely understand your perspective. SCUM being in early access definitely comes with its challenges and the potential for character loss. It's great that you still find time to play here and there. Waiting for the 1.0 release and additional content and fixes makes sense. I’m also trying to figure out new ways to challenge myself since I find the game too easy for the most part. Some suggest making loot more scarce, but that can drive away the casual player base. Others propose making puppets one-shot you, but with the glitches where they come out of the floor and instantly kill you, it feels unfair. I hope these issues get addressed to make SCUM more challenging from a survival standpoint. Right now, I'm even considering DayZ as an alternative. Thanks for sharing your thoughts!
@@palfy205 If the horde spawning system could be adjusted more by the player/admin then even with the current glitchy horde system it could be great. I remember years ago playing Left 4 Dead 2, I made mods to make it nearly impossible but me and some buddies enjoyed it because it was wild but Scum is way less forgiving of a game. I think the developers should offer more control of things to the players/admins by time 1.0 releases because you know every server is not the same. A server with 10-20 people can handle crazy puppet spawns whereas a server with 80 people maybe not so much but the lower population servers have to deal with it. I especially miss puppets spawning from a long distance. I would consider DayZ if their vehicles weren't so horrible. The current new game I'm trying out is Once Human. It's not bad, something to play as an alternative for now.
Rager should be able to survive in deeper water than the other vehicles for sure. I haven't tested it but I know the mountain bike and wheel barrow would also oddly enough, be destroyed by touching water previously. No game will ever be perfect but it would be nice if the Rager were able to climb better than it currently can since it appears to be a V8 4x4 truck.
I like this series, lol not that I want to play with these attributes but appreciate that you are doing so. I is defiantly a more enjoyable and different game when you are not speed looting and trying to be first to have all the things, not enough endgame things to do if your not dyeing and loosing your stuff randomly.
Enjoyable episode. The gas station near the brick factory could potentially have a small gas can spawn or alternator for the Laika, however the possibility of that is very small. Looking forward to the next episode, can't wait!
@mariossiriopoulos5299 this is impacted by your skill in rifles as it clearly states in the tooltip. I did not notice any different from 5.0 - 8.0 strength having advanced riles. On both, but I did notice a HUGE difference in no skill rifles to advanced. Hope that answers your inquiry.
Hi Palfy, you are big help for server creators, thank you. I have a question. it is possible to add items to loot on puppets when examine? Like, military ones i want to they have magazines or old ammo when loot, i try adding nodes like "ItemLootTreeNodes.Police.Weapons.Handguns" in Puppets nodes but won't work
@McFoe puppets have their own category in the files. And each type of puppet has their own table. It's been a while since I did any editing, but it's pretty simple to find the right one then make sure you enter it in correctly with the right references.
This test is interesting on minor water conditions. But completely fails when you happen to be driving along a road along the ocean line heading to a trader where you hit a minor log in the road causing your truck or vehicle to Summer salt and land on its side going down the hill to the shoreline and then ending up back on all four wheels on the ground with just the tail pipe in the ocean where the vehicle is instantly destroyed. In my opinion the vehicle physics in this game is still horrible and it needs a ton more work. Plus I find it odd odd and crazy that all the vehicles can be armored on the side doors front windshield back window a minor bumper armor on the backend which is totally useless and have no front grill armor whatsoever. Heck in the real world you can go out and buy for either a car and/or a truck a push bar with brush bars for both the back and the front end of your vehicle as well as a roll bar and a complete cage for it if you need it. But none of that exists in this game which is completely strange in my opinion is something that is needed severely.
I totally get where you're coming from regarding the vehicle physics and customization options. I'm also eagerly waiting for updates to enhance these aspects of the game. Improving vehicle dynamics and adding more customization features would definitely make the gameplay more immersive and enjoyable. Let's hope the developers prioritize these changes soon!
i did the same one week before by an issue of my main keyboard, because my main keyboard did weird and i landed in this kind of water the same size and immediately my rager vehicle turned from one second into another in a damaged vehicle...
I agree that the Rager should be able to go through deeper water but I can understand the decision not to do that since the Rager has a lot of advantages over the other cars already. Thanks for this vid, good info.
Thanks for the comment. I definitely think they need some unique perks for each vehicle. Car handles better on roads, and laika does better on rough terrain. Truck faster on dirt roads and snow, something like that to make them unique. And adding unique tires that handle each terrain better. There are lots of things I'd like to see to have each vehicle more unique
@@palfy205 With modular vehicles now I'm hoping it allows them to add more customisation to each car. Different tyres that are designed for different terrain, snow chains, bull bar for the Rager stuff like that. They do feel to me like they handle differently but I think the differences should be more significant.
Great test +1 Yeah Rager should ba able to go deeper than Laika which should be able to go a little deeper than the VW. Water just under the hood would be realistic, the car shouldn't care until it takes water into the air-filter. Great idea about the snorkel +1
Man wth, you make this look so easy, you're just walking through here lmao. I haven't visited a bunker since it got updated with all these new layout and puppets. So I was used to just running through and dealing with a few puppets, now its more of a challenge hahaha
@palfy205 any tip dealing with the razor if you miss its back? In the video it looks like you're barely moving backwards to have it miss you, are you just tapping back?
@@ghostl337 Move right before they swing and not too early otherwise they move with you, their attack radius is very short. Takes some practice, but you'll get there.
Just recently started playing Scum again after a good while. I'm enjoying these videoes and t is giving me ideas. Also, the video on the abandoned bunkers and the sound mechanics is super useful!
Glad you like them! Thanks for the comments and welcome back to SCUM! Check my Discord out if you're looking for a challenging Semi-Hardcore PVX server.
The horde system and the puppet spawn mechanic is too unpredictable for this challenge. It will happen once, that you walk along a bush. The system spawn a puppet into this bush and the puppet will call silently a horde. You will have no chance to not to die. On the other hand, it's also boring to watch hours and hours you try to avoid any puppet contact or try to move around every spawn. Why not start with 2/2/2/2 or the possiblity to respawn at last?
The game is currently too easy for me, so I'm not avoiding puppets but playing more tactically. This style may seem boring, but it's necessary with this handicap. Starting with 2/2/2/2 stats wouldn't be as challenging. The max puppet settings in single-player mode also ensure more stable spawn locations. I haven't experienced puppets spawning in bushes and instantly calling hordes; these issues have been patched. I apologize if it seems boring, but this challenge is for myself and those who suggested it. If this isn't your preferred content, there are plenty of other SCUM videos available.
@@palfy205 Thanks for the reply. I will looking forward to your vids of this challenge. I'm still sure you will struggle sooner than later. On the other hand you inspired me to try own challenges. As I'm quite new they are not as challenging as yours. Something like only bow and max puppets.
@2modd4, I'm glad to hear that you're looking forward to the videos and that I could inspire you to try your own challenges! The bow-only challenge with max puppets sounds like a lot of fun and a great way to test your skills. Everyone's journey in SCUM is different, and finding what works for you is part of the excitement. Good luck with your challenge, and thanks for the support!
Finally got around to seeing the vid. Loved seeing you lose it a bit like with the bear and being scared of going certain places. lol There also seems to be an issue, probably intentional, then you max out Basic Archery, it stays there and doesn't roll over to Medium. I assume it's because you're strength is so low. Something else you could try is not having a base or maybe make a base in a POI or in Samobor, so it's a challenge to hoard loot and getting to your base to re-kit or pick up supplies is hard. The apartments on the top floors in Samobor are pretty cool spots or just be a nomad with no vendors. Since your strength is so low, it's harder to be a pack rat and just keep *everything* on you. Eventually you'll have to go hunt or hit up farms or something because you're still too weak or maybe blew all your ammo on a horde getting a certain item. So you're not just constantly hitting up POIs. Eventually you'll get strong and fast enough to cheese the puppets a bit and it's back to regular old SCUM, but you adding permadeath to it could make it more interesting. Lowering Awareness skill gain so you don't get any and *have* to use a compass and just your wits is also an interesting choice. Just some ideas for whoever is willing to listen to this rant. lol I love this game so much. I can't wait until they implement the quests and NPCs and maybe allow modding to let us make the game more difficult. Wish I could play a difficult run like this with someone else in multiplayer, but my friends don't usually like playing games on hard mode. The 'Oh shit' factor of running into a bear or a horde unexpectedly could be so much fun with other people. lol Lovin' the content. Just something about your voice is calming and the way you play the game with these SP challenges like I try to. Hope you're enjoying making the content as much as we enjoy watching it. Keep it up and take care of yourself! o/
Thank you so much for your thoughtful comment! I’m glad you enjoyed the video, especially the moments of suspense and fear-those are some of my favorite parts too. Regarding Archery, you’re spot on. It stays at Basic until I reach 2.0 Strength, but the experience continues to accumulate. Once I hit 2.0 Strength, I’ll likely cap out at Medium immediately, and then I’ll need to wait until 3.0 Strength for Advanced. I’ve experienced this before; it’s just not apparent until the level up occurs. The idea of not having a base is intriguing and would definitely add a significant challenge, especially with my current settings. I’ve already recorded enough footage for four episodes, so you’ll see some of these elements come into play soon. As for the compass, it's actually tied to the Survival skill, not Awareness. I'll have Basic Survival until I reach 2.0 Intelligence, which will take a while since it requires frequent trips into abandoned bunkers. I’m considering multiple small bases and stash points, given my current weight limit of 20KG before becoming encumbered. Finding a vehicle is a top priority; it will serve as both transportation and a mobile storage unit, which should help with inventory management. I share your anticipation for more game content, especially quests and modding options to increase difficulty. It would be fantastic to have these features in multiplayer to create more challenging and engaging experiences. I also wish there was a setting to make MP servers more challenging; I'd definitely enable it on my server to invite others to join the hardcore fun. Thank you for your kind words and support. I’ll keep striving to create and share content, though my busy schedule with health, work, and family does limit my production time. I truly appreciate your understanding and enthusiasm, and I hope you enjoy the upcoming episodes. Take care and happy gaming!
I used to have a small base on the Island in the south. It was a PvE/PvP server where the Southern islands were all a PvE zone. I used to fill out my backpack with logs and strip down to light clothing. Shorts. Trainers. No top. When you start training down in the south, you'll realise just how hot it is down on those islands so wearing the minimal amount of clothing for decency was preferred. And I'd carry 2 x Tuna MRE's and a large bottle of water in a fanny pack. I'd then pick up a log and with my side arm and an AS Val as defence, I used to run a 5km route everyday the sun would come up. But I gave up when I'd only managed to gain about 0.2 in strength after two full weeks of SCUM.
That's great to hear you're taking a realistic approach! I definitely appreciate those who find alternative methods to leveling attributes instead of relying on AFK methods. Your dedication is impressive, but I agree-grinding strength like that can be exhausting. Thanks for sharing your experience!
Great to see you back playing Scum, Palfy :) Right now i really enjoy trying out Raykits HC server. Personally i kinda think the max puppet amount is a bit ridiculous and combined with the newish horde system it's stupid imo :) Having higher puppet life + have them hit harder + 0.5 loot is a nice challenge, for me at least. There can be a bit more puppets than vanilla. Btw thread is unobtanium for me, lol. And you combine the uses on thread/fishing line, so holding on to the 2 use thread now makes sense ;) Looking forward to coming episodes. Cheers
Thanks, Lasse! It's great to be back playing SCUM. Raykits HC server sounds interesting with its unique challenges. I agree, balancing higher puppet life and damage with lower loot can make for a more engaging experience. Thread being unobtainium definitely adds to the challenge! How are you finding the overall balance on Raykits HC server? Are there any specific strategies you’ve developed to cope with the increased difficulty? Looking forward to hearing more about your experiences. Cheers!