If rats annoy you, hold `a`. 1. press `a` to activate combat before rats see you 2. walk until you use up all your action points 3. hold `a` to deactivate and immediately activate combat restoring action points Rinse & repeat.
The Master's Max HP is 500. Your hits on the Master culminated in 498 HP damage. That eyebot attacked him for 4. Altogether he took 502 HP in that fight.
At the very least, you still have to destroy Mariposa military base either way. Don't know what happens if you do both that and kill the Master before finding the chip.
It's the fact you can even attempt stuff like this, let alone pull it off that I think this game deserves a remake. Yes that otherworldly aesthetic and feel would be completely obliterated and the game wouldn't be nowhere close to the same overall, but imagine if they managed to keep the brutality and role playing elements while allowing you to play the game out of order with everyone reacting accordingly. The replay value is already top notch with this one, it'd be even better with a remake
Just so people understand how perfect of a game Fallout 1 really is. You aren't a baby...you don't have be forced down a pre-determined path dictated by the writers. All the tools are available right from the start to beat the game without needing to grind 100 hours. Despite this...I have probably replayed this game more than any other because of how much fun all the different paths are & the ability to play a new character each time. Want to beat the game in 15 mins - you can Want to take 100 hours - you can A true RPG...
Let's not forget that Interplay also published Fallout:Tactics and Fallout:BoS (Big Ol Shit) Fallout 2's writing is at times insanely crass and unfitting for a narrative that wants to be taken seriously. Fallout NV is probably the closest to a perfect RPG. You can do the same thing essentially "Kill House" by just going left at Goodsprings and hauling ass to Freeside. Interplay and Black Isle were simply not the people to keep this franchise alive. But to call Fallout 3, 4 and 76 RPGs is almost sad. They're simulations, 1,2,NV are narratives and yet to say a 1990s Interplay made THE all timer in terms of post apocalyptic role playing fills me with a dread that reminds me most games today are literally just wasting my time and money. Fallout 1s no spectacle, but anyone who says "Moby Dick is bad because it's old" hasn't played Fallout 1, and probably never will.