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UE5 Tutorial: Zbrush + Megascans 

Dallas Drapeau
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In Part 1 I will break down my process for quickly creating custom rock assets utilizing both zbrush and megascans for a quicker turn around.
Using this process does not require an advanced level skill in sculpting or understanding within zbrush, rather it focuses on leveraging common brushes and simple workflows while still achieving believable results
#unrealengine #procedural #virtualproduction #gameart #gameengine #realtime #cinematic
Equipment used:
Sony ZV-E10: www.amazon.com...
Elgato Wave DX: www.elgato.com...
Elgato Key Light: www.elgato.com...
Elgato Ring Light: www.elgato.com...
Elgato Light Strip: www.elgato.com...
Elgato Wave XLR: www.elgato.com...
Neon signs were purchased from Etsy

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7 сен 2024

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Комментарии : 7   
@staskolotnitskyi1921
@staskolotnitskyi1921 5 месяцев назад
Man, huge thx for the tutorial , I start my jorney like Environment Artist and I already watched ur last videos they are soooo useful. Thanks for that men!!
@Peepspaint
@Peepspaint Год назад
The greatest unreal engine engineer ~ so dapper so talented, so lovely.
@AshesADDust
@AshesADDust Год назад
Ah, here it is.......Also, Incredible mustache good sir, my god that is majestic
@DallasDrap
@DallasDrap Год назад
thank you! It's sorta become my signature and my wife wont let me shave it anymore XD
@meleeonyt
@meleeonyt Год назад
this man could make triple a graphics for fun
@Peepspaint
@Peepspaint Год назад
omg, you're right. and fun to watch. :3
@user-zk8id5op5l
@user-zk8id5op5l 2 месяца назад
Hello, I have a question about mapping UV to unreal enging 5?. Thank you
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