Hi, I am Ragnar and I like to play JRPGs with unneccessary stupid restrictions! Sometimes I also like to play games fast :)
To catch me live check out my Twitch Channel at twitch.tv/ragnaralvarr. A lot of the content here will be taken from live streams and uploaded to this channel
Fur further information send me a message on either RU-vid or on Twitch or contact me via E-Mail at ragnar.alvarr@gmail.com.
So What I will mention Is that there is a massive benefit to Very Hard in P4G The lowered XP Gain when combined with Shuffle Time Stat Boosts allows you to eventually skyrocket Izunagi's stats while still maintaining the level threshold. Endurance 99 in the Yukiko Dungeon is something I genuinely believe may be possible before Nuzlocke level cap on Very Hard unless I am misremembering (I also have not watched the video yet)
congrats man! i did a no miracles hard run of this game (also on the law route) and that was already a nightmare even with doing all the sidequests and keeping my level on par. i can't imagine being this underleveled with how brutal the level scaling is in this game. futsunushi, girimekhala, and alilat were absolutely the mvps in the endgame, along with huang long who was legal in my ruleset. the only difference was that i banned accursed poison, but it was a lot more manageable since everything did much less damage due to being equal level. on tsukuyomi after wiping a few times i came up with a strat, when he used true replication i would have MC use a fire shard and used a ruler to measure the HP bars on my screen to see which one was the longest, since the replicas take a little more damage. then i just unloaded on the real one and i was right every single time, it was a great turn to deal lots of damage. really great job, would be interested to see what this run looks like in vengeance
i like the idea a lot, but allowing fusions and the compendium really makes the "one persona per dungeon" totally irrelevant. It makes it basically a level capped permadeath run, and not that much a nuzzlock.
In my opinion you should have explained the rules a bit more. You said at the beginning you would only use special abilitys. But then also use the item comand to throw granades. Doesnt this break the rule of only special abilities, if you also use items? I would have prefered it if you would have tried to not use items in battle. Maybe this would be possible if you would restrict the special abilitie use less and allow everyone to learn every ability from everyone. For me its a bit strange that you say everyone can only use their own specials but than make an exception for Tidus in the beginning.
Oh you can't change your affinities... And Nuwa basically being a check for if you did that will be... a battle. Edit: Well i expected that to be tougher...
I just played SMT V last month in preparation for Vengeance and not a single time in 70+ hours I saw the light of a fusion accident, to the point where (when it happened in Vengeance) I legit thought this was something that was missing in the original.
20:29 nuts considering it's expected that you fight Nuwa at around level 20-22 in a normal run. That's the other side of the level curve in SMTV, I think. Yeah, level scaling has a big impact on damage, but the game rubber bands your xp so that it's very hard to be over- or under leveled for a particular area.
This challenge should be more manageable on Vengeance due to the revamped level/damage scaling, but then again there was a new "highest" difficulty added...
If u talk about godborne it's not difficulty lvl but new way of Ng+ like reborn and newborn vegence and base game have the same difficulty lvls with hard being hardest
Most other SMT low level runs: Make use of the fusion systems to create powerful low level demons and use insane stratagies to take down whatever challenge is thrown your way. Low level runs in SMTV: Use fusion accidents to get the highest level demons possible because the game designers thought damage scaling with level was a good idea.
It hurts so much to watch the last part of the video, because you chose law ending, you could've gotten the miracle that removes the level limit for fusion if you had chosen law-sided options throught the game.
I don't understand why you play on hard?, it's hard to understand the motivation to make things worse for yourself, do you want to feel like a Latino in the third world? 🤣🤣🤣
This is your best video! I audibly gasped when I saw the fusion accidents, jesus christ This challenge should be much easier with SMTVV considering it has supposedly lessened the influence of level difference on damage and hit rate
I was quite impressed with that challenge. Two points to make though: 1. Best way to get early stamina tablets is to raid the chests in the Moonflow. Fight near the save sphere, use 4x speed, increased enemies, and Tidus' special flee ability after stealing from the box. You'd get a handful fairly quickly. 2. Best strategy for Seymour Natus is along the lines of the Seymour Natus strategy in NSGNSNCNENNENBB. One character, all wards, haste & shell, poison fang on Seymour, and he's gone in 25 turns with zero risk. Use Rikku, double HP if necessary, and heal with AB potions. Seymour only ever uses elemental magic in the fight. You have plenty of time to heal and switch armours if necessary. Switching armour is no problem because his attack pattern is set so you always know what element is about be used. With only one character buffed, Morti does nothing other than cast a weak spell before Seymour. For those who don't know the strategy, search RU-vid for this video by John Anthony: *Seymour Natus - FFX NSGNSNCNENNENBB*