I just don't understand I'm just getting into electric I just don't understand why it's saying it's running something but nothing is physically running just doesn't make sense
As much as I enjoy using your content as a point of reference, I find it difficult to match up the values on the timers and branches. I find myself watching and scanning through 30 times just to give up and try to figure out the math by myself. I can't imagine it would take long to throw together a super basic diagram on rustrician and input the values. It would take less than a tenth of the time as the in game build.
It would probably even be enough to have the components and the values they have been set to in the description. All you would have to do is reference your color scheme so we could match the values.
Viewing the branch as a tree is helpful but worth mentioning that if input power drops, the branch will get priority and continue to get it's assigned power while the trunk will reduce it's output power. So the trunk output will drop all the way to zero before branch will lose any power at all. As power is restored, branches will again have priority and fully get their power before the trunk output gets any. Understanding that is a core concept to some more in-depth circuits.
So ahh, i have a scenario where both sides are sending power and yet, the battery is charging but it now flicks between saying i have 400h 00m 00Sec and 400h 59m 59s of power...
i am not sure whats wrong with my setup. the most basic one (even on build server), only triggers when i used explo. i am going generator > seismic sensor > siren light just to test it out. when i use anything other than explo, no sirens. but when i do use explo, it lights up.
i kind of miss the old days where as a solo i'd throw an auto turret down with an ak in it automatically and use it on a triangle foundation to guard me while i farmed
I have a circuit wired that powers a turret, a hbhf and a door controller. using an and switch to power on turret and open door. Problem is the door opens before turret powers up fully. I need to delay the door so the turret can power up, once turret is powered door pops open and turret and door stay powered as long as hbhf is being triggered. Is there a way? Awesome video btw. Subscribed. Also power has to stay off unless triggered due to running off 1 solar panel
Of all things to die to, you died of thirst, you didn't mention here on the edit, so I'm just guessing you didn't notice because of all those moodles, this was a hilarious mess!
On Pickle monthly wipe US vanilla server. One glitch I encountered was that on some server restarts. For no apparent reason, all of my industrial crafters would be "turned off" Once the servers came back up. After this happened for the 4th time I hooked all of the industrial crafters to a repeat switch that sent 1 power to their "turn on" input 😂. That solved that pesky problem.
You just hook up your seismic sensor to a heartbeat or multiple and chain em with ORswitches and connect to close/turn off on your smart switch that is connected to all door controllers
Completely killed trap bases.. now it’s too easy to see if the doors got a controller or not.. at least the old placement you could hide them.. not a fan at all
To the rust Consol edition electricians the circuit will not work. His 2023 NIH Circuit will work for our current version of the game. ( ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CrN1GDcUUl8.htmlsi=Ogov-K9nb98OWMT1 ) The the reason it currently does not work is because we have constant usage, even if there is nothing hooked up to the branch. so the branch that the batteries connect to will drain at a rate of the branches input.
I wish I had checked the comments before now. I just wasted 4 hours replicating and trying to make it work. It did not work. I'm not knocking this creator, I'm sure most people are PC who watch this and it apparently works there. I will try the 2023 version tomorrow.
On PC you can right click an electrical connection to disconnect it and then reconnect it anywhere you like. If you continue right clicking it will undo the wire until it reaches where it starts. Hope that helps!
Absolutely. An example would be to have the seismic sensor run to either the "Set" input or "Reset" input on a Memory Cell (depends on what output the turret power is hooked up to). There are, of course, many other ways you could accomplish this.
slow down i can't follow what you did at 10:34. im not sure how to use mass root combiner and make them stack like that it does't work for me any interactive guides for this greatness ?
We need a setup above 100!!!! limiting your root power (ie. i have 3 turbines combined) because i need that amount and have a battery backup of the same capacity and not have the stuff draining from all 3 at once. (the parallel issue)
for the root power why do you not use the power out option on the branch instead of the branch option so you dont have to constantly fiddle with how much power you're sending out? Im sure theres a reason and im just missing it
all well and good until you rather have everything on a NihCore setup and require more than 100rWm, they really need to fix that Parallel battery setup bug draining both batteries of the same rWm for each item.
Это можно делать на одном верстаке с двумя сборщиками. ваша конструкция слишком громоздкая, This can be done on one workbench with two assemblers. your design is too bulky
I have been having this wipe alot of problems with root combiners, they work perfectly fine, then suddenly you notice they are not adding up, unplug and replug it screws up even more then stops lighting up completely . weird like 2 weeks of running fine.
useless to most players unless im wrong about you needing a blueprint. bp get read and are gone. making another costs. make one and leave it at base, then you cant craft on the fly. i do not get the practicality. maybe just messing around on a heavily modded server.
One thing I noticed is that the sensor seemingly measures from the wall center and not the sensor itself. In your example, you shoot on one side of the wall and it works, the other side of the wall and it doesn't. If a C4 is placed on the outside side of the wall, 10 foundations away and it's set to 10 foundations. Does it actually register it? Based on what you show I think it wouldn't. Same with rockets coming from the outside against the wall. I could see this creating gaps in defenses for people who try to set the distance to their foundations only if this is how it works.
I had an unusable perimeter breach alarm before the recent updates, They fixed almost everything wrong!!!. Gotta check the last part and see if its fixed but its extra sillyness anyway so not important.....Nice work as usual.