Hey there, I'm Vimlark (he/they). I make indie games as a solo developer in my spare time. I have a slight addiction to game jams and am working on a local multiplayer arcade game. You can check out my games at vimlark.itch.io/ If you want to get in contact with me or just meet some other cool people you can join our Discord: discord.gg/ya9QaRJ
This is my life right now! I discovered Blender this year(I know it's been around a while, I'm late to the party) and I basically don't want to do anything else. Every moment of my free time, I'm making models and environments and experimenting with particle physics, etc. I think I'm ready to start learning how to make a game. I've been going a little nuts also with having no one to talk to about my obsession.
The fact that you pushed through all of of this and still got this game out shows how strong you are. I know this is super late but im glad that your wife didnt get the virus, dad got better and im sorry for your loss.
I worked on designing a game since 1988. It was originally going to be an ANSI graphics BBS game, but of course the internet happened, and the game went through several iterations of major changes, until after sitting as a pile of notes in my closet for many years, I finally stumbled across a DX9 game engine for VB2010. I have some basic knowledge of C++ and Python, and JAVA confuses the hell out of me, but I've always been fairly decent with VB, so I gave it a whirl. The engine was old and obsolete, and I never fully learned to use it, BUT I managed to tear up some sample games and learn the basics of it....I spent the next 6 years working on my game, and have a playable prototype albeit not even 2% finished. I was so excited, the thrill of watching your game actually work is amazing and addictive. I never finished that game because of various issues including IRL work, lack of understanding of the engine, the fact that it was an old old engine, and the fact that if I made the game in VB2010 express, I wouldn't be able to sell it due to licensing issues. Lately, my YT feed is all game dev stuff, and damnit I'm inspired and motivated now! A bit anxious about it, but I need to try again.... There's no telling what it could become if I put the time and effort into it. That old engine I used BTW is called Ice2D (aka DxICE) by Dracullsoft. It's the best and only game engine I have found for Visual Basic, but only works with VB2010, so it's quite old. EDIT: Yes, there's also XNA, but the computer I was on at the time was a potato and could not run XNA. Honestly I forgot about XNA until just this moment! :)
Tried a Lorcana card today. Diablo has too much feathers as a first time card :D Had the bleeding problem too, but found another marker that didn't bleed. Sourced some great tips here. Nice
The E-reader series does has a bar code at the bottom. I forget what pokemon game it went with but you slide the bar code through like a credit card swipe device and you could get that pokemon in the game or something.
I just started watching the video but I had to comment: I'm also a graphic designer working in advertising. I've created junk mail that people throw away (though obviously, as a designer, I try to make the mail look good enough that it's not discarded right away)...the things we do, as creative people, to earn a living. But I digress.
I like the video and the game. I think it'd be helpful if the video was titled like, "Early Game Showcase" or "Community Showcase" cause otherwise it feels like it's just a vod, as opposed to something a new viewer/post-stream viewer can share in.
@@charlot6590 no that's what I'm saying, I think it could be reframed so that youtube viewers don't feel like they're just watching history through a pane of glass, but rather our host is showcasing something to us that we can then try playing or look forward toatwr. Idk I made a very nitpicky comment about a very amorphous feeling so I don't expect some wild change ¯\_(ツ)_/¯
I'm thinking about making a stealth game in GDevelop. Kind of like Splinter Cell. But the older ones. With a possibility to "ghost" the game. Which means, entering and moving out without anyone knowing that you were there. Which then means, no killing, no knocking out, not even being perceived, like enemy saying "Did somebody ran there?" and with as less distractions as possible. There's not that much games, if at all, that allow ghost gameplay
Haven't checked in for some time, but glad to see things are well. Really enjoyed this video type and I hope to see more. This game looks like it has some good bones to it as well.