@Vimlark What palette did you use for the dice hand asset? I really like the simple style that kinda makes me feel like pressing on every button I come across until the day I die.
Your videos are VERY entertaining and I am shocked that your sub count is at 88k.Any week now I believe that your going to blow up once more people discover your content
The Vimhead army will always support your decisions to stay healthy and happy, even if it means some videos have to get pushed back or put on the backburner. This game was super fun btw, definitely one of my favorites from this jam. Take care of yourself
I feel like I've seen something like this before, but I think it's that you have used a lot of mechanics from different games and combined them into something different. That gives the feeling of familiarity while also being unique. I like it.
Honestly, having a spider type enemy along with the ghost type enemy would be cool. Cause some enemies that can go through walls and others that don't makes more depth for the game. For the teleport dice could be four and up? For good distance and what naught. You could also add an additional item that you can pick up that let's you reroll one die you rolled. You could also add some more dice types, like a 'freeze die', which would let you freeze any enemies that get in the path. Those enemies then act as walls for a turn or two. It'd not be too useful, but could help to make a wall in a pinch, assuming your roll lines up.
This was a great entry to the jam! I really like the art you made and it's super interesting to hear about the wall bug that turned enemies into ghosts.
If you want to hold dices between turns, just make another array were you store the dices and then every time that you load another set of dices just make sure that you are taking that array as a priority. Obviously the array size can't be greater than the quantity of dices that you can hold in your hand (unless you want to implement it in another way of course).
I think a good idea to fix the dice roll thing is to set a certain series of numbers the dice can do. Rough example: Move dice: move 1-6 spaces Attack dice: move 2-4 spaces Teleport dice move 3-6 spaces Obviously the dice rolls are theoretical but hopefully you get what I mean.
If you wanted to keep going with the project, I feel like it'd work better to have attacks keep the player in the same position to stop the movement dice being redundant, rather than adding the option to remove the dice entirely. Since the enemies are ghosts, perhaps the player could be carrying a flashlight and the attack dice are "batteries" - more charge means further range and more damage to closer enemies.
I was waiting for this video! This GMTK was my first gamejam ever, and I entered mostly because of your videos! Your game was very nice to play, as usual 😉
Reminds me of Die in the Dungeon. Another Dice Deck Building Rogue Like (not part of that jam I think), but it has cool mechanics for upgrading dice so that they can become heavy or light, or icy I think... or just roll higher numbers.
I just recently discovered your channel and your story and drive to make all these cool game inspires me. I have no coding experience but I really want to give construct 3 a shot, see what content I can make. Thanks!
Just found about the game through this video, I must say it was very fun! (A little too easy for me though, playing the game once I didn’t die a single time)
for the dice rolls, you could do something like ‘Super Auto Pets’: You can reroll everything (end turn) or you can choose to freeze unused dice, allowing you to reroll only a portion of them. Also, for the teleport dice: just remove the 1 option and no one will notice.
As someone just who starting learning game dev on godot I can't wait to participate in these competitions. Great work, first vid I've seen of you and you earned a sub.
This shit is cool. I can imagine spell dice that leave you stationary and can do line damage, a die that lets you move diagonally (maybe only 4 max?), a rare die that lets you move an enemy, maybe one that gives you coins. Also, maybe having a d4, a d8, d12 etc for different dice that aren’t just move or attack die. Very cool game design
for a "quick" fix of the enemy collision issue, it's possible that you could've added a counter that gets set to 0 at the start of the turn and increases by 1 in the infinite loop code. then if the counter is 10, make the enemy not move at all that turn, or switch to moving to a random free position if it exists
@@charlot6590 you mean in the video? iirc it was repeatedly trying to make a random move like, randomly choose... up! .whoops. there's an obstacle there. repeat. randomly choose... left! whoops. there's an obstacle there too until it chose a random direction that had no obstacle, then the loop ended the problem being that if all directions had obstacles it was just stuck generating random directions and rejecting them forever, making the game freeze
You may want to have a look in a board game called CUBITOS. It uses dice bag building for a roll and move game (with push your luck elements). It explores a lot of interesting mechanics that you may find fitting for your game.
Interesting. With the way it works out, especially having to land exactly on the exit to leave, I think I'd have just made move-1 be a default the player always has, and then remove 1's from the pool. It makes it easier to be certain the player can get where they want, and not need to skip a turn, but requires very little changes to implement.
I would love to see special dice in a way that they have different faces. For example the teleport one would have only 2, 3 and 4. I think this could open lot of opportunities for additional stuff. Otherwise I am definitely into this dice bag building game :D
It's not exactly the same but it reminds me somewhat of a mobile game called pawnbarian! Put simply it's basically just combat chess but the movement strikes me as similar
I would hate for teleport dice to be broken, but maybe taking a cue from Mario Party, they could have numbers outside of 1-6. Like 2 through 7 or a d4 with 2,3,5,6.
The mechanic seems familiar, but I can't think of a specific game that does the same thing. An easy way to get around softlocks and having to land on the exit would be rerolls. Let the player reroll dice one at a time, or swap them with dice from the bag. Maybe buy more rerolls with gold. You can add variety to the dice pool without using extra types if there are dice with different values on them, which would also deal with rolling 1 on a teleport.
It will be cool if every type of dice (movement, attack and teleport) is a shape of a dice, for example the movement will be just a d6, and aybe the attack a d4 and the teleport a d10, but it's only an opinion, tell me what to you think!
Hello bro I received this email from Google play Update your app to Google Play Billing Library 4 or later by Nov 1 My app doesn't contain any purchases items should I update it and how can I do it?