one of the worst tutorials out there. a tutorial is supposed to give you step by step instructions, you missed out the bit right at the start where you created the first edge, and then you scaled the entire thing up 20X, but didnt mention a word, making me wonder why for time i couldnt get the extrusion right. thanks.
I can't run kivy app on ubuntu subsystem. It keeps saying segmentation fault. Do you perhaps know why this happens? And how to fix it. I've been searching for solutions for days but nothing seems to work 😢 btw, I'm using windows 11
Excellent tutorial, I managed to make it work. I ran into a ton of problems but managed to google and use chatgpt for solutions. If you get a failure with gradle, it worked when i switched to java vers 17. Also upgrade to WSL2 to avoid error: C compiler cannot create executables.
Well, I had to use a translator but to answer your question: If audio is not working on your android device then run your app with the android debug bridge. In such a case it usually has to do with the buildozer.spec file, e.g. the library was not specified inside of the buildozer.spec or there was a spelling error. Cheers.
Short answer: Photoshop. Long answer: well, the face is ai generated. The shape is a brush texture which is used to create the cutout. The background is a linear gradient. All put together in Photoshop.
What you do makes sense. However, I am on a macbook pro, and use the navigation parts differently, and in ways which renders all you say useless. Not your fault, but it makes it close to impossible to follow anything after the first few minutes,
Thanks, worked perfectly for me. One little detail is that it wasn't working witho sudo so i did it without it. P4A_RELEASE_KEYSTORE=~/keystores/mykey.keystore P4A_RELEASE_KEYSTORE_PASSWD=pass P4A_RELEASE_KEYALIAS_PASSWD=pass P4A_RELEASE_KEYALIAS=alias buildozer android release
In case anyone needs this, you cannot use Cython 3, as the syntax is different. Install Cython 0.29.10 with Python 3.7 (dunno about 3.8) and it will compile.
Nice tutorial! Just one little thing: in order to make this work, WSL needs to be upgraded from WSL1 to WSL2, otherwise you get 'C compiler cannot create executables' error
@@fullstacklab Hello, thanks for your informative and useful video tutorial. But unfortunately I couldn't make a single APK file using buildozer. I'm not assuming that this tutorial is misleading though. I'm officially giving up and I'm gonna start learning Kotlin to make Android apps.
@@shoxruxsunnatov No worries. Kotlin will be the better choice because you can create native android apps with it. Kivy is only for very basic apps and has a lot of limitations. It's advantage is that it's pretty easy to set up. May I ask, what's the issue? To create an apk successfully with buildozer, it's all about the buildozer .spec file.
Just a note- in your code, for the icons, you've used an absolute filepath, or something similar to that- this means that when someone clones the git repository the path won't match and it'll throw errors.
Hey Julien! Well, it should be possible. There is no documentation but if you look at the github repository there is a class called BarPlot. So instead of importing MeshPlot try to import BarPlot and use the proper Methods with it. github.com/kivy-garden/graph/blob/master/kivy_garden/graph/__init__.py
that worked well ! too bad we can't use buildozer directly from cmd and that WSL can't access USB easily. Before watching this video I tried to hack around with WSL by redirecting adb to the cmd one with a symbolic link. It failed miserably but connected through tcpip did the job in the end.
Thank you so much! I have been searching so much how to figure out recording audio with Python on Android. Audiostream seems to be answer, I'll study it. I can thank you enough!
Hi Pygineer, Thank you for the tutorial it is very good. I just have one problem. The base face is not solidifying. I am currently using Blender 4.0.2. I cannot work out what I am doing wrong. I have watched your video several times and am making sure I do everything exactly as you are doing it, but I still cannot get it to work. Any idea where I might be going wrong?
Hi doischmark, I just tested it with Blender 4.0.2. The workflow is still valid and it worked for me. Just make sure, that you add the base face right at the beginning. Also make sure that by creating the base face, your are closing the entire hole which means, all verticies/edges have to be selected and connected to the base face.
Thanks for the tutorial - question: could you do all this with splines/lines? Is there a reason why you/other people use meshes and subtract things instead of just drawing with splines and then adding faces, extruding etc later? Thanks.
Hey vooveks! Sure you can do that but it will be less precise. Personally I use splines and lines only for organic or asymmetrical shapes that are hard to get right with primitives like cubes and spheres.
@@fullstacklab Cool, thanks for the info, appreciate it. I think it’s because I like the idea of drawing things in 2d as it seems simpler (probably isn’t though, if you are used to working with primitives like you say). What do you think of Fusion 360 vs Blender for parts and things like that? I’ve downloaded the free version and thinking of giving it a go.
@@vooveks There are many ways to Rome. Take the workflow which suits you the best. I haven't used Fusion 360 simply because I don't see the value in it. It might be the better tool for 3d printing but then there is the pricing if you want to go commercial (e.g. freelancing). Blender is a very good and free allrounder and it's definitely worth learning it.
@@fullstacklabYeah, definitely. Blender is amazing, especially considering it's free! Incredible that w can get access to such complex software for that price ;)
I can't seem to solve this error, can anyone help? configure: error: in `/home/kulhab/dynamicDict/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/other_builds/libffi/arm64-v8a__ndk_target_21/libffi': configure: error: C compiler cannot create executables See `config.log' for more details
hi! thanks for the tutorial and i did successfully signed it. however, when i upload it in google console it is still saying "The Android App Bundle was not signed." any thoughts?
At 19:04 after adding the modifier, thickness and checking the box, your box has some wayward vertices on the bottom left corner. What key strokes did you use to clear up the box. Thank for a great tutorial.
I added numpy in requirement in buildozer.spec, but when I execute the command "buildozer android debug deploy run logcat", it is giving me an error that no module named Cython and running cythonize failed. If I remove numpy, then it is not giving the error. But I need numpy for my app. Can you help me? Thank You.
I'm new to Blender for animation and found out that Blender can also be used to create 3D models for 3D printer. Do you know if the settings in the beginning did have a negative effect for 3D animation?
The apk is created but it is not running on the mobile. I had to do a few more things to clear all the errors 1 error was the file not found on the url. I found out that if you are behind a proxy it can happen. So connected with a different network and it worked. I got kivy errors those were resolved by installing h5py separately.
At approx. 3:10 in the video you indicate that you need to ensure the angle of the over-hang is less than 45-degrees...but I failed to see how you determined what the angle was? Thank you for your time and assistance.