Thank you so much for absolutely incredible tutorial! No fluff, no dragging out, just useful stuff all around. Flawless pacing, again, thank you very much for putting together such a great tutorial !
Amazing tutorial for a beginner 3d modeller and 3d printing enthusiast as myself! I learned alot and I appreciate you taking your time to make this video tutorial
Wow is is what I was looking for. Really clear and basic steps for just achieving simple things in blender to help get me started with prototyping for 3D printing.
Thanks for the great tutorial! I used to use Blender years ago just to render cool scenes and eventually quit using it. I got into 3D printing a few weeks ago and wanted to make my own designs and that's what got me back into Blender since I now have a good use for it. I basically had to re-learn Blender since I was basically a kid when I first used it.
to use the bevel tool press CTRL + B but then use the mouse wheel to control the amount of edges , I did not hear him say that and it took a bit to figure that out. So I posted this for anyone trying to figure it out. Of course He has an accent to me so I just might not of heard it. Thanks for the video
I've been using Blender for years as 3d animation. I just started learning for printing recently and this video has helped immensely. It is well organized, informative and comprehensive. Thank you!
Hi! Love your vid. I am an experienced designer with solidworks and work with some awesome 3D printers, but I am finding that my solidworks skills aren't able to utilize the printers full capabilities, and so I am looking into Blender or 3DS Max. For the plastic shrinkage, I would model the parts at what they should be dimensionally and then scale them up in the slicing software. This lets you use different materials for the same model rather than adjusting the size for one type of plastic/resin. Man I have a large learning curve ahead of me. This software is so alien to me coming from a mechanical design background.
Wow-- this is excellent! I've wanted to learn Blender for 3D modeling for a long time, but avoided it due to the complexity of the tool. Your video was exactly what I needed. Thank you!
This was amazing bro so much info packed into this video I learned more here than watching 5 other videos. I'm getting into 3d printing so this was very helpful!! Thanks for the knowledge!!!
Perhaps if you have tips and tricks for preventing broken stl outputs. For example, if I put a hole into a cube that has a large bevel on it, then Cura might have issues with that area.
i've found an error 5:42: Action + Shift + Axis will lock the axis and do the action on the other axes. You don't need to select both axes to do the action on both axes.
Hi, I'm actually a newcomer in 3d printing and 3d designing, while using this as my guide and I accidentally find that in 12:39 we can make a smaller 2d shape inside the selected surface shape with shortcut "I" instead of the steps before to make a hole in it. I know a lot of you already know this, but I just want to share this
What you do makes sense. However, I am on a macbook pro, and use the navigation parts differently, and in ways which renders all you say useless. Not your fault, but it makes it close to impossible to follow anything after the first few minutes,
Great tut :), but why didn't the 3d model look like the stl model, why did it have various lines on the surface instead of a plane surface like in the model
Thanks 🙂. If you want to have a plane surface you will need to reduce the layer height in cura. More thinner layers will be printed which also results in a higher print time.
The subtitles are auto-generating to German. This causes the youtube algo to find a German phonetic equivalent to your spoken English words, causing many errors. It doesn't help to change my playback settings to translate the subtitles to English since the error is already in the original transcription. I think this would be corrected if you changed the video language to English. Either way, it is a good video. If not, I would not bother to make this comment.
Thanks :) About your question, Blender standard scale is 1m (1 Blender unit) and the .stl format has no units at all. Cura and other slicers seem to interpretate those units as 1mm. Depending on your scale settings in Blender you need to scale your model up (by a factor of 10, 100 or even 1000) or down when exporting the stl file. This way you get the same dimensions in Blender and Cura. If the scale in Cura doesn't match your scale in Blender then you can still adjust it afterwards (just like in the video).
I'm new to Blender for animation and found out that Blender can also be used to create 3D models for 3D printer. Do you know if the settings in the beginning did have a negative effect for 3D animation?
How would one go about repeating a feature ? As a stupid example, let's say you want to make a flyswatter. Suppose you model a wafer, then you need to add holes.Would you spend the rest of your life making the holes or can you make 1 and replicate it across the grid ?
Super hilfreiches Video. will mir demnächst einen 3D Drucker zulegen. Ich frag mich nur ob es auch möglich ist das Modell am Ende mit einer glatten Oberfläche zu drucken. Die Form hat der Drucker ja super gemacht aber es sieht sehr "löchrig" aus.
Es ist möglich und abhängig von der Druck Auflösung und auch von der Druckqualität. Standardmäßig wird mit 0.2 mm gedruckt. Man kann mit einer niedrigeren Auflösung drucken z.b. 0.4 mm (schneller) oder auch mit einer höheren z.b. 0.1 mm (langsamer).
In your spin tool section, you have a menu that pops up where you can edit the angle manually. How do I get this to happen? I've rewound the video multiple times to see how/when it pops up, and cant find any key shortcuts or anything. Is this because I'm now on a newer version of blendr?
Sure, if the dimensions aren't important like when modeling a character. It's different when modeling something which needs to fit in real life (e.g. a case, knobs etc.).
Haven't done anything like that right now but i think it's possible. Btw if you're looking for an existing 3d model, i can recommmend the website thingiverse.
This is really strange...!! I have done everythin ( nearly used an hout ! :( ) and I can not select a side of an object nor extrude anythin..... I am getting more and more Frustrated with this program.....I really am So sorry to admit to my self :(
around 13:26 you talk about going to wireframe mode and you say "by pressing zhat"??? and it pops up... im sorry not trying to be rude but i cant for the life of me understand what you are saying. this is a great video, straight to the point but sometimes its a little frustrating trying to follow you... not really criticism i know how much effort goes into making a video like this and its a good video
For pure 3d modeling and sculpting the gpu is not that important. A solid cpu with enough ram (8-16gb) is more than sufficient. From what I know a solid gpu can improve the performance during sculpting. But only during rendering a high performance gpu is really needed.
@@fullstacklab thank you so much for taking the time to answer our questions. It shows the size of your kindness. I wish you the best of succes health and God blesings
When you say not to model anything with an angle greater than 45 degrees, is that only for holes and shapes on vertical faces, or does it apply when these shapes are horizontal as well?
Only on vertical faces. Imagine the printing process like building a pyramide out of cubes. To get the shape of a pyramid you will need to place the cubes on top of each other with some offset. They will support each other. This way you can also create round shapes (not perfectly round). A 3d printer like the anycubic i3 mega is printing layer after layer with some offset. Each layer is supported by the previous one and the angle basically determines the offset. If the offset is too great the layer at the edges won't be supported by the previous layer and will collapse (for example when printing a circular hole on a vertical face).
Hello I am following your tutorial, and I am at boolean the base and hexagonpattern part. When I apply mirror on the hexagon, my base disappeared from the screen. Could you help me what is the problem? Thank you.