This is something that was requested pretty often, so I gave my best to give as many answers possible. Everything is recorded in realtime, there is a lot of case studies and a lot of "what if " situations. Class tempo is very loose, and we´ll take time to talk about all the tiny details where clean topology obsession is almost unhealthy :) The full training is found @ elementza.com/topology-workshop/ -mario
Hi there Mario. Thanks for all the useful and life-saving content you create on your youtube. I wanted to ask you how much update has been added to this course since it was released ?
Hello I've been watching your channel for quite a while now . Great tutorials .... And i was wondering according to your opinion which software is better 3ds max or maya for 3D... And why you prefer maya over other softwares
All of them are viable options and any will do. As long as you´re comfortable with using them. I use maya cause in modeling terms (for me) the workflow is by far the fastest. Hope this helps!
hi elementza i buy 2 of your course but i suggest you to move to 3ds max all program are good but in modeling they look like a toy compared to 3ds max.
out of curiosity why not include 3ds max when you say its universal ? Im an almost 20 year user of 3ds max, the f*ing OG app of all times. And its just being forgotten. You even added modo which is basically dead. This might be a very silly comment i know, but it hurts after all these years of investing time in it. And its not only you, this is happening everywhere. Max is still alive and its getting allot of progress. This hate towards it, is really getting a bit too much.
See i think this course is for new artists or intermediate once and most the studio that i know asking for maya , yes the are few once who go for max like Rockstar but very plenty of them so for that reason people moving with maya rather Max and no doubt Max is best in its own.
Mainly based on emails which I receive, if someone uses Blender, or C4D can they still follow along. Just random icons to get the general idea that topology is not tied only to Maya