OG fans will say the Original's, new generation fans will say Kiwami. I'm an OG fan, so I always go back and play the originals. I personally find Kiwami ruins too much of the atmosphere, adds too much padding, and ruins some characters like Majima.
Bit of a tangent but I really like how in an evil playthrough Sasha becomes Cole's cheerleader and a questgiver essentially viewing him as a replacement lover to kessler for reasons made obvious by the ending pretty much my only complaint with Infamous 2 is that they didn't bring that dynamic back even with the save import. I also think that the aesthetics of Evil Cole's black lightning versus Kesslers white lightning just hit different and ultimately feel more impactful
What no one realizes is that this was just supposed to be an alternate storyline. The criticism it took I think is what killed the alternate timeline. I happened to like all of the DmCs, including this time.
I wish we got to see a moment of sympathy between Kessler & Cole. A moment where Cole realizes the horrors Kessler went through to drive him mad. How he lost everything.
10:23 that's explained it perfectly. I really got annoyed so much in that part that I thought this game is horrible. Now I learned it wasActivision's mess. A great video to show how camera angle change a game. If a game designed in fixed camera changing it just ruins the game completely. Because fixed camera angle games always had this cinematic feeling in their mind, it wants to show what director wants to show player like in a movie. Resident Evil Remake is one of my all time favorite games. It is a perfect cinematic experience and with the help of hd remaster it looks beatiful. Knowing Blue Stinger is different in JP version is good now Im gonna continue and after that gonna play JP version.
You know what the U.S. version does for me? Reminds me of Extermination, a game on the PS2. Not saying anything bad towards Blue Stinger, but towards the different camera setting. Amazing how one little thing can change things. Still bummed about hearing about the passing...
God, ever since Catwoman smashed her apartment and made her little neon sign go from saying, "HELLO THERE" to, "HELL HERE", I just love it when neon signs fail and deliver an entirely different message.
Cameras that just trail behind whatever direction your character is facing are the absolute worst... So Activision mandated a cinematic experience be turned to total trash? It's no wonder I never heard of this game until now.
Activision made the right choice but the developer could’ve implemented the new camera less lazily, like still having it switched to fixed for moments necessary for gameplay, such as, the door with the key on the roof.
What a strangely niche topic...this is what youtube was made for. I think Nitro Rad briefly touched on this topic in his review of Blue Stinger. Appreciate the deep dive.
Man...I wish the latest build even if unfinished would be leaked one day :( it was apparently very far along It looked amazing and so much fun to play...what a shame, it seems they took some concepts like how the shoulder rockets work in Doom Eternal aswell
I loved this game and launch! (Still do). I didn't know about the original camera system. Janky cameras were kinda par for the course at the time as this is pre PS2 and Xbox so I didn't think much of it. Backing into corners were the only time it really bothered me. I still quote Dog's line from near the begining of the game. It's delivered in such a stilted way it's been stuck in my head for 25 years. "God damn son of a *****!"
People hate on fixed camera angles way too much. Absolutely adored them in the classic resident evils and PS1 horror games. Like there is a massive argument made for cinematography and atmosphere to be made for them, but whiny gamers who want bland 100% same camera angles and homogenised control at all times in a horror game just completely misses the point of the experience. Now we'll likely never get fixed camera angles ever again, despite them being a legitimate design choice.
I really don't think the change is because of whiny gamers, back in those days gamers didn't really have this massive sway over the industry with their opinions online the way they do now. It's more because it was just seen as an innovation and publishers/devs always try to keep up with new trends. Though I agree more modern games would benefit by going back to it. A good modern example is Until Dawn and other Supermassive studio games, it works well to set the atmosphere in those.
I don´t get it. Why not just make it an option for the player to decide what style of camera they want to play with, instead of just throwing the whole original camera system out?
What a gut punch to hear the director had passed towards the end of the video. Whenever I hear this it always hits me hard. Satoshi Kon, Miura and likely others I don't remember at this time..
It be nice if this got a remaster, and they give you a choice of camera modes and maybe a 3rd improve one or some kind remix of both with RE4 cam style.
I am so happy to see more Blue Stinger content near 30 years later. I grew up with the Dreamcast and I'm glad to see more and more people are learning about these gems. That ending as a kid made me so confused and exited for the next game until my neighbor told me the creator died when I was a kid. 18:26 That is an awesome cameo that I never knew about.