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Apox Fox
Apox Fox
Apox Fox
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i make games
How to make the Perfect Dialogue System
13:59
14 дней назад
20 Tips for Making Better Pixel Art
13:59
2 месяца назад
Scope Creep is a Poison, Here's the Antidote.
10:46
3 месяца назад
5 Tips for Great Level Design
12:34
4 месяца назад
How to Finish Games as a Solo Dev
6:41
6 месяцев назад
How to Make Pixel Art Tilesets
9:15
7 месяцев назад
How to Prototype an Indie Game
7:13
7 месяцев назад
How To Design Characters for Indie Games
10:03
7 месяцев назад
"Finding The Fun" in your Indie Game - DevLog
9:07
8 месяцев назад
A Guide To Making Indie Games
10:14
8 месяцев назад
Is Trails in the Sky FC Worth Playing Today?
11:03
8 месяцев назад
Best New Upcoming 2024 Games
9:13
8 месяцев назад
This Is What Games Will Look Like in 10 Years
12:13
8 месяцев назад
Cyberpunk 2077 Finally Clicked
10:36
9 месяцев назад
Why I'm Worried About Elder Scrolls 6
8:31
9 месяцев назад
Ranking The Yakuza and Judgement Games
19:10
9 месяцев назад
Apox Fox's Top 10 BEST Games of 2023
9:40
9 месяцев назад
Is the Zelda Movie gonna suck?
5:42
10 месяцев назад
Was Hogwarts Legacy Worth The Wait?
11:35
10 месяцев назад
Is Starfield Actually Worth Playing?
10:01
11 месяцев назад
The Current State of Zelda and Beyond
9:39
11 месяцев назад
Why Games Age Like Milk
8:51
Год назад
Комментарии
@dailydoodle42
@dailydoodle42 2 минуты назад
Great video! For anyone who wonders these two examples are called dimetric. Then you also have trimetric in which all of the angles are different
@Captain_Ginny
@Captain_Ginny 7 часов назад
When I was a kid in fourth grade I pretended to speak simglish to my friends in class and my teacher for one day and I laughed so much seeing my friends getting so confused
@cheesymcnuggets
@cheesymcnuggets 9 часов назад
This reminds me of AdamCYounis
@apoxfox
@apoxfox 9 часов назад
That’s so nice, I love Adam’s videos!
@ThdButterMan
@ThdButterMan 11 часов назад
great tutorial, straightfoward and simple to follow. thank you.
@Dawid.O
@Dawid.O 18 часов назад
I only play modded Morrowind or Skyrim, all news games from Bethesda are BAD.
@jccole7092
@jccole7092 2 дня назад
As bad as Starfield was, it will never be as 'Franchise-Ending-Bad' as Mass Effect Andromeda. I stay hopeful, as futile as it may be, that Bethesda will make ES6 great.
@DavyManners
@DavyManners 4 дня назад
I’m not sure I would call Bethesda a AAA dev anymore
@joetweet5979
@joetweet5979 6 дней назад
Why would the time since the game releasing have anything to do with whether it’s worth playing?
@AussieLeBrown
@AussieLeBrown 7 дней назад
I can appreciate fo76 for what it is, and boy oh boy did that first trailer give me goosebumps. But it’s weird how their first online title, felt so, lonely? Even playing a full on lone wanderer rp in their previous titles, I still felt like the world I was in was a lot less, lifeless… I’ve since gave 76 a few more tries, and definitely enjoyed it more, but it’s just not what I necessarily would say I have the desire to play. Outside of my other games… I’m hoping Bethesda can make a comeback with tes6. I think they know just how much the future of their company is leaning on this one game. And I hope they can deliver…
@Og-McQueen
@Og-McQueen 7 дней назад
today I played the blasphemous demo to see if I would appreciate dark souls and I have two things to say: 1st omg dark souls is probably so good; 2nd I can definitely see why it is a soulskike. And all of you who think hollow knight is a souls like, yes it has some inspiration but it is mainly a metroidvania
@llenvnn
@llenvnn 8 дней назад
what is that game in the first clip before celeste?
@laffinkippah
@laffinkippah 9 дней назад
I played this game 12 years ago (the OG version) and I can't believe how much of it I still remember. Also, for some reason I feel more tempted to replay this one than to try DS 2 or 3, which I have never played.
@mingaparraguez
@mingaparraguez 11 дней назад
Great video! Just wondering, what platform do you use for your moodboards and general planning? I've been using Notion for planning and Figma for moodboards, but I'm looking for something where I can have both...
@apoxfox
@apoxfox 11 дней назад
@@mingaparraguez it’s called Milanote! The free trial is definitely worth a try
@Aeroxima
@Aeroxima 12 дней назад
The worth part was particularly interesting to hear. That's certainly another perspective on it. It seems like you'd be more likely to hear generic words of support, but sometimes it just doesn't hit as deep and while it might work, might even be better, I don't know and maybe it depends - it might just sometimes be better to navigate the illusionary walls in your own maze, rather than try to dispel them and see through the illusion. I think maybe it's something to be careful about, and not use as a go-to default, though.
@girkyHD
@girkyHD 12 дней назад
Love the music, it was inspiring 🤙🏻
@stalliontheehottie
@stalliontheehottie 13 дней назад
This getting 😭on my recommendations
@moonlightsoldier8443
@moonlightsoldier8443 17 дней назад
I was expecting the reasiesse as soon as skyrim was released and exoecting skyrim as oblivion was released
@ariane7039
@ariane7039 18 дней назад
You will not believe it
@ShadowWizard224
@ShadowWizard224 18 дней назад
My top 5 ranking 🙏🛡️⚔️ #5 Breath of the Wild #4 Link’s Awakening #3 Ocarina of Time #2 Majora’s Mask #1 A Link Between Worlds
@johndavies4801
@johndavies4801 18 дней назад
You are being to kind to Skyrim. It was pretty, besides the npcs. Writing was rubbish, radial quests trash.
@rmdcompositions
@rmdcompositions 18 дней назад
Awesome Devlog! 😎
@bexplosion
@bexplosion 19 дней назад
I would use Ink or Yarn-spinner plugin. Both well supported and documented, and you can test the script outside the game-engine. All that makes it easier to collaborate with team-members that only want to focus on the script.
@Arithryka
@Arithryka 19 дней назад
not super relevant to the video topic, but I've been thinking for a while that for the game I want to make, I would want to make in an art style similar to stardew valley but a bit higher resolution, and your art style is a perfect example of what I have in mind!
@Greatsword585
@Greatsword585 19 дней назад
I had a thought when watching that preview: you could pause the talking animation whenever a pause (for example, "..." and "!!!" as single text boxes) comes up in dialogue. In that vein, custom sprites for special cutscenes are also something that'd help push the polish up I think.
@apoxfox
@apoxfox 19 дней назад
@@Greatsword585 I actually went in and implemented the animation pauses today! Appreciate the feedback, can you explain what you mean by custom sprites for special cutscenes?
@CaptainSamuelRex
@CaptainSamuelRex 19 дней назад
When gta 6 releases, if it is a bad game than it is a sign that elder scrolls 6 is gonna be worse than starfield
@JediMB
@JediMB 19 дней назад
The most important part of any dialogue system is that two or more girls can hold hands. 👩🏻‍🤝‍👩🏼
@Sk4lli
@Sk4lli 19 дней назад
I made a dialog system a while back in Godot with also branching paths, but since I wanted a lot of dialogs, branches depending on previous choices or game state, I went with a database and wrote a whole node based dialog editor in the end to have a better overview and make changing dialogs easier. On reason is, lists get complicated after a while and inserting a line and finding all the other points that connect to it are difficult. I also added some logic to only make choices availabe (hidden or greyed out) depending on conditions. Conditions include all things in the game, including inventory items etc. Each dialog line can also have a reward that saves the previous state, so rolling back dialog is always possible while adding inventory items, changing game state etc in a non-destructive manner. Finally rewards could also call random functions to play animations or do anything in the game. Maybe some of these ideas can be useful.
@apoxfox
@apoxfox 19 дней назад
Super helpful! I think my game is gonna end up being pretty open ended with lots of decisions so this might be the way to go. Thanks for sharing!
@Sk4lli
@Sk4lli 19 дней назад
@@apoxfox My pleasure! I love your art style and the example dialog, by the way. It's really great!
@billmore6486
@billmore6486 19 дней назад
Good job on dialog system. Only complaint I have for character expression you should change the eyes too. I'm used to Ace attorney, dangaronpa type games and they really expressive sprites!
@apoxfox
@apoxfox 19 дней назад
Very helpful feedback, thank you!
@sassygallop6791
@sassygallop6791 19 дней назад
Loving that background music. Talula's updated design also looks great.
@ThePowerRanger
@ThePowerRanger 19 дней назад
Informative, thnx for making these.
@hecate6834
@hecate6834 19 дней назад
I have had a post it for making a dialogue system for quite a while on my monitor smile, I might steal some ideas from here ;)
@635574
@635574 20 дней назад
I dont care about face animated sprites anymore, IMO only Phoenix Wright does it best because you see the poses and the dialogue under them, but thats a high bar if you want to still see something in the game world at the same time.
@cfdj43
@cfdj43 20 дней назад
Fun fact: the branching tree and skipping methods are mathematically equivalent, there's even some formulas for ensuring no collisions when skipping
19 дней назад
Do you have any references for that? I would love to read more on the subject, but I'm not sure how to look up that comparison.
@natanmaia3575
@natanmaia3575 20 дней назад
The portraits look really cool! I was trying to articulate why I found them a bit uncanny (especially the white hair girl) and I have a clue: the esclera is full white. I see a lot of people shade them for a more natural look.
@MSCardinal
@MSCardinal 20 дней назад
Very cool! The only thing I don't like is the words skipping into the next line(while being typed) when there's no longer enough space
@apoxfox
@apoxfox 19 дней назад
Thanks! And I totally agree, I think I’ll need to find some kind of workaround for that. Maybe I need to define each lines length or something like that 🤔
@JediMB
@JediMB 19 дней назад
​@@apoxfox I don't know how things are handled by the engine you're working in, but if I were making something from scratch my instincts say I'd want a function that automatically calculates where line breaks need to be, based on character and container widths, and inserts them before the text is rendered to the screen.
@PureAsbestos
@PureAsbestos 19 дней назад
@@apoxfox I mentioned this in a comment w/ a link to a good article about it, but I think RU-vid didn't like my link. The title of the article is "Word-wrapping dialogue" and it's on the blog of a dev called "eevee". Should be able to find it from that. Hope it helps :)
@dagan474
@dagan474 20 дней назад
Guys idk if i can make my game I give up
@charlot6590
@charlot6590 19 дней назад
DAM!!
@BloodAssassin
@BloodAssassin 20 дней назад
Woah, that art is amazing!
@ZezGames
@ZezGames 20 дней назад
Master Game designer Apox Fox back at it again
@mrgreenboy644
@mrgreenboy644 20 дней назад
Ooh, this'll be helpful! I have one or two game ideas that could make use of dialogue programming/design
@apoxfox
@apoxfox 20 дней назад
I hope it helps you get some ideas flowing! :)
@_xtel
@_xtel 20 дней назад
Oh, hello there.
@apoxfox
@apoxfox 20 дней назад
@@_xtel another late night impulsive devlog 😂
@leonsmuk4461
@leonsmuk4461 20 дней назад
I have the bad feeling modded Skyrim, projects like Skywind or Skyblivion will be better than what Bethesda is capable of producing. I've lost faith in them as well and have not played any of their games since Fallout 4. They've gotten too comfortable building sandboxes for us to fill with our own toys instead of delivering that experience to us themselves and it's biting them in the butt. They have burried procedural generation once before when they made TES 3, I hope after Starfield they burry it for good.
@David-uc6sg
@David-uc6sg 20 дней назад
My Sims didn't sell 53m copies worldwide.
@HenryBenedictUSA
@HenryBenedictUSA 21 день назад
The Elder Scrolls 6: Hammerwoke
@KingDiamondzTTV
@KingDiamondzTTV 21 день назад
Apox is Soo gifted ✨🔥 I still come a year later to just vibe out to his boss theme he made 😂
@apoxfox
@apoxfox 21 день назад
Haha that’s so nice, thanks dude😄 I have some new music in a new vid this Monday 👀 I’m also considering making a part 2 for this one
@KingDiamondzTTV
@KingDiamondzTTV 21 день назад
@@apoxfox Owee I’m definitely hyped for it now I’ll be on the look out for it. I left you a follow on here and as well as your SoundCloud🔥. Keep killing it
@fnutae
@fnutae 10 дней назад
@@apoxfoxthatd be fire. I’m pretty new to video game music making but have some experience in other styles. This is a whole new ball game and i’m so confused
@apoxfox
@apoxfox 10 дней назад
@@fnutae I got you, stay tuned 😎
@fnutae
@fnutae 10 дней назад
@@apoxfox bett that first water theme sounds so good. Got me hooked it rlly inspired me
@cyxceven
@cyxceven 22 дня назад
You can start at the beginning of any arc, really. If you really wanted to, you could even go back to the Legend of Heroes, or even the Dragon Slayer games that come before TiTS in this massive series. Hype for the remake!
@dan290786
@dan290786 12 дней назад
If you are referring to any arc as in starting after the sky trilogy, that’s a big no no
@DMANNstar
@DMANNstar 23 дня назад
What a hoot giver. You don’t know what you’re talking about! Gaming will be amazing in the next ten years. And by 2025 we will be able to truly go into the game. It can only get better from here! Why would they stop making AA games 😂. You don’t know the future. Thumbs down for you what a crappy channel.
@iisacoco9
@iisacoco9 23 дня назад
Videos that aged well <3
@timelymirror7826
@timelymirror7826 23 дня назад
people are talking about it now
@ass_assassin_6969
@ass_assassin_6969 23 дня назад
Dont care, I'm not touching anything from Bethesda anymore.
@legowyn24
@legowyn24 24 дня назад
About the part where he mentions that no waypoints are better; this is not true for everyone. I have no idea about the vast majority but I know from personal experience that I can't play a game without them. I love waypoints because they give me something to do. I'm a big fan of certain quest systems because they give me something to do. In other words, they give me instructions on what I can do to progress. I can't enjoy Elden Ring because I have no idea what to do. I don't know how to progress or get better equipment, and around every corner is something that is much stronger than me. I've played Elden Ring for probably a collective of 3 hours gaining no progress because the only cave I could find that I could actually beat; the boss is nearly impossible without arrows-which I do not know how to get