When I was a kid in fourth grade I pretended to speak simglish to my friends in class and my teacher for one day and I laughed so much seeing my friends getting so confused
As bad as Starfield was, it will never be as 'Franchise-Ending-Bad' as Mass Effect Andromeda. I stay hopeful, as futile as it may be, that Bethesda will make ES6 great.
I can appreciate fo76 for what it is, and boy oh boy did that first trailer give me goosebumps. But it’s weird how their first online title, felt so, lonely? Even playing a full on lone wanderer rp in their previous titles, I still felt like the world I was in was a lot less, lifeless… I’ve since gave 76 a few more tries, and definitely enjoyed it more, but it’s just not what I necessarily would say I have the desire to play. Outside of my other games… I’m hoping Bethesda can make a comeback with tes6. I think they know just how much the future of their company is leaning on this one game. And I hope they can deliver…
today I played the blasphemous demo to see if I would appreciate dark souls and I have two things to say: 1st omg dark souls is probably so good; 2nd I can definitely see why it is a soulskike. And all of you who think hollow knight is a souls like, yes it has some inspiration but it is mainly a metroidvania
I played this game 12 years ago (the OG version) and I can't believe how much of it I still remember. Also, for some reason I feel more tempted to replay this one than to try DS 2 or 3, which I have never played.
Great video! Just wondering, what platform do you use for your moodboards and general planning? I've been using Notion for planning and Figma for moodboards, but I'm looking for something where I can have both...
The worth part was particularly interesting to hear. That's certainly another perspective on it. It seems like you'd be more likely to hear generic words of support, but sometimes it just doesn't hit as deep and while it might work, might even be better, I don't know and maybe it depends - it might just sometimes be better to navigate the illusionary walls in your own maze, rather than try to dispel them and see through the illusion. I think maybe it's something to be careful about, and not use as a go-to default, though.
I would use Ink or Yarn-spinner plugin. Both well supported and documented, and you can test the script outside the game-engine. All that makes it easier to collaborate with team-members that only want to focus on the script.
not super relevant to the video topic, but I've been thinking for a while that for the game I want to make, I would want to make in an art style similar to stardew valley but a bit higher resolution, and your art style is a perfect example of what I have in mind!
I had a thought when watching that preview: you could pause the talking animation whenever a pause (for example, "..." and "!!!" as single text boxes) comes up in dialogue. In that vein, custom sprites for special cutscenes are also something that'd help push the polish up I think.
@@Greatsword585 I actually went in and implemented the animation pauses today! Appreciate the feedback, can you explain what you mean by custom sprites for special cutscenes?
I made a dialog system a while back in Godot with also branching paths, but since I wanted a lot of dialogs, branches depending on previous choices or game state, I went with a database and wrote a whole node based dialog editor in the end to have a better overview and make changing dialogs easier. On reason is, lists get complicated after a while and inserting a line and finding all the other points that connect to it are difficult. I also added some logic to only make choices availabe (hidden or greyed out) depending on conditions. Conditions include all things in the game, including inventory items etc. Each dialog line can also have a reward that saves the previous state, so rolling back dialog is always possible while adding inventory items, changing game state etc in a non-destructive manner. Finally rewards could also call random functions to play animations or do anything in the game. Maybe some of these ideas can be useful.
Good job on dialog system. Only complaint I have for character expression you should change the eyes too. I'm used to Ace attorney, dangaronpa type games and they really expressive sprites!
I dont care about face animated sprites anymore, IMO only Phoenix Wright does it best because you see the poses and the dialogue under them, but thats a high bar if you want to still see something in the game world at the same time.
The portraits look really cool! I was trying to articulate why I found them a bit uncanny (especially the white hair girl) and I have a clue: the esclera is full white. I see a lot of people shade them for a more natural look.
Thanks! And I totally agree, I think I’ll need to find some kind of workaround for that. Maybe I need to define each lines length or something like that 🤔
@@apoxfox I don't know how things are handled by the engine you're working in, but if I were making something from scratch my instincts say I'd want a function that automatically calculates where line breaks need to be, based on character and container widths, and inserts them before the text is rendered to the screen.
@@apoxfox I mentioned this in a comment w/ a link to a good article about it, but I think RU-vid didn't like my link. The title of the article is "Word-wrapping dialogue" and it's on the blog of a dev called "eevee". Should be able to find it from that. Hope it helps :)
I have the bad feeling modded Skyrim, projects like Skywind or Skyblivion will be better than what Bethesda is capable of producing. I've lost faith in them as well and have not played any of their games since Fallout 4. They've gotten too comfortable building sandboxes for us to fill with our own toys instead of delivering that experience to us themselves and it's biting them in the butt. They have burried procedural generation once before when they made TES 3, I hope after Starfield they burry it for good.
@@apoxfox Owee I’m definitely hyped for it now I’ll be on the look out for it. I left you a follow on here and as well as your SoundCloud🔥. Keep killing it
@@apoxfoxthatd be fire. I’m pretty new to video game music making but have some experience in other styles. This is a whole new ball game and i’m so confused
You can start at the beginning of any arc, really. If you really wanted to, you could even go back to the Legend of Heroes, or even the Dragon Slayer games that come before TiTS in this massive series. Hype for the remake!
What a hoot giver. You don’t know what you’re talking about! Gaming will be amazing in the next ten years. And by 2025 we will be able to truly go into the game. It can only get better from here! Why would they stop making AA games 😂. You don’t know the future. Thumbs down for you what a crappy channel.
About the part where he mentions that no waypoints are better; this is not true for everyone. I have no idea about the vast majority but I know from personal experience that I can't play a game without them. I love waypoints because they give me something to do. I'm a big fan of certain quest systems because they give me something to do. In other words, they give me instructions on what I can do to progress. I can't enjoy Elden Ring because I have no idea what to do. I don't know how to progress or get better equipment, and around every corner is something that is much stronger than me. I've played Elden Ring for probably a collective of 3 hours gaining no progress because the only cave I could find that I could actually beat; the boss is nearly impossible without arrows-which I do not know how to get