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It really is a fun game. They did an amazing job making a fun mario game. Even with the gameboys limitations they made it work. Great music, level design and mechanics. Great memories.
hey man! good video and i loved SML2 If i can add an opinion, I was really excited clicking on this video to learn about the changes in routes and how the speedrunning process progressed, but this video could have been much closer to 20-25 minutes. i don't think there was a need to go over every.. single... run.. whenever there was a new WR. The first 10 minutes were great, and then I kept skipping forward 2-5 minutes until the end before anything became interesting. Just my opinion but good work!
38:56 So you accused the record holder of throwing a hissy fit and being selfish, all he while you were throwing your own temper tantrum and destroying any credibility that you may have had in the past. You really shouldn't be throwing stones in glass houses.
12:07 It's so weird hearing how difficult it is to actually track anything pre 2013. There are a bunch of games we can go way back. For instance, we basically have the entire history of Goldeneye. Granted, it had its own dedicated site, but we have almost everything from the 90s till today. There's even videos of old runs. They would record them onto a VHS tape and send them in as proof.
For the introduction section, don't focus on the history if you are naming your work "Hardest speedrun" build up how or why it's the hardest speedrun. The history portion is unnecessary and derails the focus of the video.
Even as a Castlevania fan I don't think I would try this hack. I don't think the original programmers of this game foresee the Internet, TAS, and emulators to jump to the credits. This was a time where once you launch the game, there are no updates or bug fixes. Still a masterpiece after so many decades.
TBOI Repentance Dead God on 1 if not 3 files are life draining runs very few have attempted lol. Even if you cheat or are insanely lucky with complete mastery of the game it’ll still take hundreds of hours.
i think this category should end with the ONE AND ONLY TIME the glitch item is allowed to be used. thereby completing the entire game but only allowing it to be used on the final exit. orb is faster than cloud so unless some kind of method to get thru walls becomes possible, i think this is how the run should end honestly LOL. it just seems barbaric to end at 95, all due to this levels design.
also im confused, you think speedrunning this game is harder on a keyboard? lets be objective, the snes has 8 buttons, start select, L R, A B X Y, then the 4 cardinal directions. personally i would find it MAGNITUDES easier to execute on a keyboard than a controller as my keyboard would have much better and precise timing. i dont speedrun this game, but i do know people who run mario 1 for example tend to use keyboard on emulator, due to high execution requirements. this is a completely different game of course so i actually dont know. so for anyone who does run this game, is keyboard ACTUALLY harder? and if it is can you explain why, since he didnt in the video. im just a nerd who likes to know things and love speedrunning lmao.
Does anyone knows what kind of filter/palette was used on the snes lion's king gameplay at 7:06 ? It looks awesome, even better than original hardware on a good crt.
I don't recall using a particular filter or palette. This was on an original Super Famicom using S-Video, through a Retrotink 2x, and into a $20 hdmi capture card. Might've messed around with the saturation/contrast/brightness/gamma etc. slightly.
i think this needed more proper in depth explanations as to what was happening and how it was performed. i couldnt really understand how anything was actually executed.
Castlevania credits warp! Amazing! Another classic goes down. Hats off to all of the people who hunted and performed this. Incredible work! If i had to guess, the Famicom Disk System runs games from RAM in the same address space that cartridges run code from ROM so it has alot more viable RAM area to work with.