Utter ridiculousness. Nonsense. An unimaginable task, save the world. Aloy cared for everyone if she was this careless person that you describe, she would not have undertaken this task. She pushed people away to protect them because if she Allied herself with them and brought them along they would’ve died. She would’ve been putting them in mortal danger. It’s a simple as that. You’re reading into her actions with personal bias.
@herculaceify if that were true, she pushed Sylens away, too. She didn't because she respected him. Aloy feeling like she needed to do things alone wasn't about caring. It was she thought those people were slow and would hold her back. She had a complex that only she could solve anything, which Sylens showed her wasn't true. That was a plot point in Forbidden West by the way.
Ha, she didn’t respect him. She mistrusted him all the way. She had no choice but to work with him. And he used and manipulated her every step of the way. What I said in my previous post is proven if you watched the ending cutscene video of the epilogue. Time!! Being the main factor in everything. No time to explain everything over and over to everyone she met. She had to hurry or the world would be lost. The mission had to come first. You’re basing hatred toward her on a small number of conversation where she was rude admittedly. The other hundred conversations when completing side quests where she went out of her way to help others and was respectful and gracious. Some in my opinion that didn’t even deserve it. Sylens is a very poor example of your point. A Master of deception and lies. It was he that released Hades manipulated everyone into believing that he was a God. Orchestrated the massacre at the Sun ring, Fueling the war. Then he did it again with the Tanak. Your argument proves that you know nothing. Millions of copies sold, Only a very small minority, dislike Aloy but you!! Your talking out of your butt. Please reply so we can all watch you put your foot in your mouth again.
@herculaceify She respected Sylens because unlike everyone else she knew he was smart and not superstitious. He knew information she was trying to gain. This was all in the first game and in the second you can see Aloy happy that he stayed and decided to help everyone because again she did like him despite him doing things without informing her. Put my foot in my mouth ? If a different opinion than yours irritates you then let's not speak.
Your whole point that she pushes everybody away, that she has to do this solo, That you hate how rude she is. You contradict yourself when you say she did like him despite him doing things without her. Yet after all the atrocities that he committed. Betrayed his own clan the bunuk for a few scraps of Intel and relic, tried to get her out of his way by killing her TWICE, The slaughter at the sun ring where thousands of people were sacrificed, even he saw the folly and what he did and tried to repent yet he went and did it again and again. Failing to see how twisted for knowledge he is. Sparking a war for a second time and steal he failed to see. Yet after all of this, she still saw his value your point is mute. He’s a murderer of vindictive scammer sadist, and she still forgave him. You’re right we shouldn’t speak because your opinion Is utterly ridiculous. Your bias, and probably a little racist and sexist. Of the total number of views of your video 16 K only 24 gave a thumbs up. You should open your mind and let go of YOUR hate.
Also ive been dominating with 1, single katana stance.. 😂 weird right? There was a segment where I used the odachi but still, im very aggressive in this game 😂 guess it depends on your stance and what gale you chose.. and yes countersparks is a must! I feel like if they would make the counterspark differently it would have made the weapons boring imo. Makes sense to me.. since each type behaves different but I can on normal the one your playing on I can take out hordes easily with 1 martial art.. 😂
They story was based off Japanese history and the majority of the people you meet are, in fact legit. I felt the story was fun and accurate with a fictional twist. I enjoyed it and thought it wasn’t that long. A lot of neat character development in this game that makes it really fun! My game of the year! While others have dropped it im still running. My character slays now.. After Midnight the hardest difficulty I def have more confidence to tackle more games like these! Was never bored.
I preordered this game before it came out. I was so hype for it. In some ways it really didnt live up to it. The voice acting held this game back a lot. With that being said the soundtrack was awesome and the parkour and combat was phenomenal. I really didnt understand the crazy amount of hate this game received
Nice I’m glad I subbed to you as 1 of my favorite fames is p2.. I have the black watch edition on ps3. Great review here! I think 1 was the beta for 2 😂
@@Grimpachi Yea you are probably right, you have any tips on beating red daemon and blue? I get li to red but that blue demon gets ape shit and uses his clone juzu.. 😢😂 (Midnight)
I don't agree that people didn't like it because of the black female main character. If she had a better personality, was funny and humble and generally more likable, people would but it. Why do you think Fresh Prince of Bel Air was so well received? Because it was funny as hell! The characters are lovable and it happens to be one of my favorite shows of all time. This is a great review, loved the part about the cats ❤ It looks like so much fun when you play it. When Forspoken is 20$, I'll buy it and grit my teeth through the dialogue. I was so excited to buy this game but when seeing the reviews, I was heartbroken. Leave the woke, DEI crap out of games and I guarantee it will be much better received by the public.
@lilianawojciechowski2828 Well before the game released and before we knew anything about the character people hated that she was black. It's even comments in here of people confirming this sentiment. Also if you do play the game her behavior makes sense due to her life story. If you played Days Gone that Protagonist also due to his trauma isn't the most likeable but you will understand why as you play and both characters grow. DEI isn't here and nothing is woke here either. Saying that alone when it doesn’t apply is also confirming my point. People are judging simply by the characters skin tone.
@RU-vidAccountMan there's 5 zones in the campaign, 3 of which have multiple different story lines with random events and injectables that you won't be able to experience without multiple run throughs, definitely can get boring if you're running through not checking for secrets and side quests. This game is more secrets than story
"Avoid Sekiro until you are ready" - spot on. I've had the game for over 2 years, after buying it played for a while and dropped it somewhere after Genichiro. Came back recently and not only beat it, but did all the achievements. It now sits firmly in my personal top 3 Fromsoft games (Bloodborne, DS1, Sekiro)
i think what matters most is sidequests need to not feel like filler. make the side things feel like theyre worth doing. i think some game devs forget that.
final fantasy 14 has loooots of side quest i dont think a single one felt like filler too much. i felt like they were a nice way to learn more lore and the rewards arent too shabby either not amazing but i love the minions i got from the quests that give them to you.
i like it when i like companions in games yo the point im a little anxiousmakingchoices related to them will this choice make me lose this friend i made on my journey?,will he or she die if i do this thing? i like it when characters get me to the oint i care what happens like that.
I played 2018's GOW game for a while, agreed with Combat camera problem, wish they did it More like Batman Arkham games, Over the Shoulder camera rest of the time, but not in combat. They did it perfectly 💯
Damn, I thought the colors Red, Gray, Blue meant either that the enemy was weak, neutral, or strong. I didn’t even know that “Stances” mattered. Thank you for the video.
I played both 1 and 2 and even though i did love it i still kinda think that theres something missing in this game, like the game have a potential to be even bigger and better.
Man, this wuz the best counterspark advice I've seen on YT. Out'uv the several videos I've watched, this wuz the most helpful 1. I wuz about 2 throw N the towel on Rise of the Ronin & delete that game. But since I've applied the tips frum this video, my hope haz been renewed & I'm making better progress. 'Preciate the help neighbor.
I recently finished Shadow of the Tomb Raider and I felt the mundane side quest fatigue so much. Wanted to 100% it because I loved the first two games but by the end of all the side quests I just wanted to be done with the game. There are some really interesting ones but most just feels like busywork. To your other point I definitely feel the social pressure from soulslikes. I just started Sekiro and I love it but every time I take what I see to be too long on a fight, I get down on myself like "dang I'm just bad" lol, knowing others get the hang of it way quicker. Great video!
Great assesment, but I think you missed the mark on the Fromsoft thing. There is a specific strategy behind all subsequent Souls game's design, but it's not just ramping up difficulty for bragging rights. Fromsoft's entire thing is "more of the same", they constantly release games with elements of previous game like "haha remember this thing from 'insert older title'?". They still ride on the success of the first DS and the games are designed to invoke that feeling of nostalgia, to make you remember the first game. DS3 was especially bad with this since the entire game was just full to the brim with callbacks to the first game. The "cheapness" and difficulty was mainly a quality of the first DS game. Anor Londo archers became so famous that other Souls games and even Elden Ring's DLC tried to replicate it at one point or another. I don't get why you feel as though Elden Ring is meant to be hard for hardness sake, when the game has mechanics that can make the game significantly easier like Spirit Ashes and the open world. If anything those qualities make the game way more accessible to newcomers to the series. Want to simply enjoy the game? Cool, just use what's available. Want to make it painstakingly hard as a self-imposed challenge and make it more similar to older titles? Cool, just ignore those mechanics. Just beating Souls games was never considered a thing to brag about. People outside of the community don't give a damn and inside the community nobody thinks that's impressive. It was always about level 1, hitless, speedruns or whatever self-imposed challenge you chose if you wanted to earn bragging rights. And even then people mainly did them for fun. Fromsoft just links the games in a way where you think of the series as a whole. "Hey that boss/enemy/weapon etc. reminds me of 'whatever from previous title'" is the feeling they want to invoke. The Elden Ring DLC literally has an enemy that's a carbon copy of the most infamous Bloodborne enemy. The DLC also does nothing to innovate, it's just more of the base game which is why it's to praised. I completely agree with you on modern open world games, though. Back when I was a kid/teen I ate up games like AC or the Witcher III and played for hours on end just doing side quests, but now when I play similar games I already get fatigued just seeing the side content. I think I barely did any sidequest in Cyberpunk 2077 and played the main story first and foremost. I prefer shorter games like the Resident Evil franchise nowadays. I still love Souls games, but even then I don't play them the way I used to. I usually just beat one or two bosses and end the session afterwards.
@derricklevi3005 originally just beating a souls game was a brag. This is way before challenge runs were common. Even now I played Elden Ring in away that some would not approve but simply having the trophy for beating it garners some respect from both fans and gamers in general. The reason I say they are focusing on making the game harder and not in a fair way is because using the most commonly given tool the summons breaks the game. The bosses aren't designed to deal with you and a summon. Outside of just not having to deal with the difficulty I don't imagine anyone would view this as satisfying. It's too obvious that playing that way is broken. So if you try playing a different way now it feels like a challenge run which those are supposed to feel unbalanced as you are purposely habdicaping yourself. What's the way to play for balance ? There is none. Not in Elden Ring at least.
@@Grimpachi I don't know what kind of communities you were chilling in, but nobody ever gave a damn about just beating the game. Maybe the only thing was if you managed to beat a boss like Orphan of Kos first try or something. When I first started playing those games I didn't even think "damn I play a difficult game" less so than "damn this game is different from the ones I'm used to". Also the summons don't break the game in any way. The summons compensate for the bosses new movesets that incorporate delayed attacks, erratic behaviour, extremely high damage and razor-thin punishing windows. If you put those summons in a game like DS3 they'd destroy the boss completely on their own, because DS3 bosses gave you massive punish windows and you were almost always good with just reaction rolling, but in ER they're pretty well-balanced. I think it's funny how you immediately think summons = Mimic Tear when that is the strongest out of the bunch. And even then Mimic Tear is only powerful when combined with status effect builds or stance-breaking AoW, since his damage is way too low otherwise effectively making him a subpar meat shield. Flame of the Redmanes is way more broken than any summon in the game. That ash of war literally trivializes the entire main game if you use it, yet all you're on about is Mimic Tear this, Mimic Tear that. The bosses are even better equipped to deal with summons, they can even change targets mid-swing and throw out AoE most of the time anyway, so even their tankiness isn't that helpful. I don't get it. Yeah, Elden Ring has mechanics to make it a lot easier like bleed builds or OP Ash of Wars, but almost every Souls game has those. DS1 had OP sorcery and poise tanks, DS2 had OP sorcery, DS3 had shield turtling and twinblade builds etc. Why is Elden Ring the exception? I've played through the DLC with summons, because I just want to enjoy the game, not spend 50% of my playtime on boss attempts in my first playthrough. Yet I also beat the game on RL1 without summons up until Elden Beast as a challenge run. To me it seems that you as the player try to make it "yes Fromsoft, hard game" and if you don't get that level of difficulty from your earliest experiences with souls titles playing the game the intended way you immediately think it's "broken". And if you don't use them you still think it's broken, because it's way too hard which isn't surprising if you play the game in an unintended way. This isn't Dark Souls IV, the game is balanced differently which isn't just 1v1 against the boss. Also the minority of players would actually criticize you for playing the game in the way you did. Just look at reddit, those people get downvoted most of the time. I've had a blast with the game + DLC and it was a satisfying experience through and through, summons or not, and I'm a veteran of the series, having played every single title except for the DeS Remaster.
@derricklevi3005 we just disagree. You say you are a veteran but I'm not sure at which point you began because if you played these games at least since the first dark souls you would know that just beating the game was and still is a feat. Maybe you are hanging in some elitists groups idk. Also summons in every souls game have been unbalanced as against the bosses aren't designed to deal with 2 enemies at once. They will agro one and ignore the other. Summons in other souls games however weren't handed out like candy and most required you to do something special to use them. Summons are now a core mechanic completely unmissable and yet still broken. I'll just make another video to explain better
@@Grimpachi yeah, I'll keep an eye out for that vid, I liked your breakdown in this one. I started with DeS and came back during the DS3 days and played everything from then on and I never got the impression that people were impressed by beating the game. As I've said, inside the community it was mostly about challenge runs (maybe that's what you call elitist) and outside of it people couldn't really grasp the difficulty of the game. I still think summons are balanced in ER moreso than in earlier games, because bosses didn't one or twoshot you back then and were less aggressive. If they attack your summon and ignore you that just gives you a little room to breathe if anything which I think is the intended effect of them (except for a couple select ones that can actually contribute in a meaningful way).
When it comes to extremely difficult games, mate I'm playing to have a good time and unwind from daily life, not to get pissed off and frustrated bc I can't beat this bloody boss 😂 When a game is too much, I just give up and leave it, which isn't easy to do but it's best for my mental health
Man, I'm glad I'm not the only one that has this problem, thanks for talking about it! Having too much to do and feeling like there's not enough time is the source of my anxiety in life too lol That's why I tend to prefer older videogames
@marcos_vipets yeah. As I'm going through my games old and new I do prefer how older games didn't explode with content. I can actually focus on the main game
@@Grimpachi OK so from what I can tell to perform either you have to be locked on the enemy to do either the repulse or the blink however the input is still the same if the enemy is to your left or right as the camera treats them as if they’re still in front of you but still a window of sorts that you need to be in like a range limit like the game implied in the tips section
DYK?: Something that almost none of the players discovered is about the 8 Necklaces that belonged to the 4 Tantas (2 each); their Physical Appearances can be Upgraded-too, revealing abilities not revealed when you first found each of them...?
Thank you for the video! I got Forspoken for 19.99, I decided to give it a try and keep an open mind, thinking the game wasn't gonna be particularly great after reading/watching so many negative reviews online... Turns out the game is stupid fun! Yes, it's not perfect, but it's so freaking entertaining! I'm now on my second playthrough, 70h+, still going strong. I genuinely feel very bad for the game, I wish more people gave it a fair chance, especially given the crazy low price you can get a copy for. It's sad to realise we may never see a sequel
I'd like a sequel, too; 'Forespoken' wasn't bad. Okay there are ideas that could have gone into it, but still, it's better than a lot of Haters are squawking.
@@Grimpachi Just because 'Luminous Productions' went out of business and it's parent company, 'Square Enix' reabsorbed in, doesn't mean that 'Square Enix' couldn't continue 'Forespoken'-itself; despite what everyone's saying, doesn't mean it has no potential, because it has *so* much. Have you seen/played the DLC Bonus Game, "In Tanta We Trust", yet?
This just sounds like another man telling women to smile. Women don’t have to be positive happy all the time , Aloy being callous makes her stand out amongst other female protagonists games. As a far cry 3 fan I can appreciate a protagonists personal journey of developing as a character but Aloy being bad ass solo loner is unique and enjoyable, regardless of character development. A point you never brought up is that although Aloy was an outcast she was still brought up to believe in a matriarchal society living adjacent to the Nora
Well the last point isn't relevant to her personality as Aloy hates politics in general. You also maybe bias. As I gave examples of other characters in other games like Joel and Deacan that aren't happy go lucky. So no I'm not telling Aloy to smile because funny enough she literally smiles often in both games. Aloy lacks a personality overall and the bit that is there is unpleasant. Characters like Laura Craft aren't positive happy all the time or most of the time. Neither is Ellie another character I mentioned. I like many female characters that aren't whatever you are suggesting I want in them. Lastly Stellar Blade's Eve is what I believe they wanted Aloy to be. She's heroic, smart, curious, and understanding. Aloy has heroic turned to the max but everything else low.