I like the friendly tone in your voice here. Well explained and calm. Definitely more watchable than the meta yapping videos 😁 edit: 14:08 thx for telling settings & cm/360
Im going to miss TF out of my C4 Plants. I remember watching a compilation from this one guy and it was so funny so I went and tried and figured out I was a badass mf with the C4 after that shit.
You need to find a balance between healing teammates and deal damage to enemies. Sometimes you need to take down an enemy first and heal after and sometimes you just need to heal the tank while he is dealing damage. It depends on the situation. And remember, never heal the light, they are like a knitted condom, utterly useless.
practice the timing + movement, know when hit, test medium/high sens to move quicker and do flicks, quickscopes and noscopes. find the balance on fast aim and smooth movement. ;)
How about we don't? It's understandable having people wanting to be good at a video game but then just throwing classes around that are obviously make classes too OP to go against all because of the Devs not wanting to actually do what they need to. The game needs to stay casual because if not it'll just become another call duty that's just constant competitiveness even in Quick Play.
Asmr stylized, while being incredibly informative. Wow, what a ridiculously good channel to run into looking for Light build guides. Thank you vm for this upload.
If you're not using sonar grenades then you are not fully utilizing the role of a light. You dont need frag grenades in my opinion. Let the other teammates ( assuming they are all not L ) use the offensive gadgets. Providing information for your team is crucial for the survival of the whole team.
Lights are meant to play offensively. Grenades can be crucial in winning or losing a fight against a medium or a heavy. I get a ton of kills with nades and a bunch of kills because I damaged them with a nade first and finished them off with my gun.
@@Betchuwont I usually sonar first, cloak and strike them from behind with the Xp54. When they are fleeing, thats when i used the 2nd sonar to chase the remaining team member and finish them off. And my team, at the very least, is at ease knowing where the enemies are for half a minute and thats more than enough to wipe a whole team. Most of the time, you'll miss using grenades especially when a heavy puts out a shield.
10:45 If you think about it, this variety of builds is pushed because they are playing a mode that has less consequences on losing (world tour). I think this variety always existed.
well as a heavy main i too feel the same as you, like the opponents are getting so skilled its hard to play like we used to in s1,2, but on the other hand i still cook people more with flamethrower then any other weapon
Is it me or is heavy the weakest character now? Especially against lights, they kill you much faster than you can kill them, on paper lewis gun/m60 kills a light faster than an mp5 kills a heavy, but in practice you are a bigger and slower target and much easier to aim at. I feel like light is a total counter to heavy, there's nothing you can do against a light that is just harassing you because he beats you at almost any range except for point blank I used to be a heavy main but in this season i just cannot use him anymore, anyone just completely cooks me and it's so annoying
I’m glad ur posting again. This season is somehow boring even tho it’s almost all the same game. It’s just that the grind has been taken out for the most part. It doesn’t feel that fun to play this season but I’m glad u are and are back to making content.
yeah i think there is a bug they use. I saw one guy leave my game in my team and came back with other weapons in the same round. so they could change class aswell i think.
Honestly dont think its overturned. You lose to sustained fire weapons. Risk reward weapon the delay between volleys is enough time for a ton of weapons to kill a light. So if you miss at all youre screwed. Diff to kill heavies too