@@Atmapalazzo Really? Check out Goldfish's Standard page. The two most popular decks are built around Eldraine cards, and if you combine those with the UB decks that don't work without Drown in the Loch you're over two thirds of the metagame.
@@cloysterd okay? I'm seeing a deck that relies heavily on eldraine, a deck that relies multiple sets, a deck that relies on theros, and a deck that relies on multiple sets.
@49:23. I thought you would eruption the wurm. Swing giant: opponent takes 10. Still goes to 7 but u keep giant & Torbran on board. Then on his gyruda turn he has to handle both threats.
@@HawaiianJuicebox @Hawaiian Juicebox There was no reason to play the angels. Not play angels, tap both taunters, attack, leaves Seth at 2. Seth fights in response putting them to 13 (15 with Henge). That makes their attack next turn lethal with or without tapping, unless Seth draws a 3 damage butn spell. Not assured victory, but not dead. And that's not considering anything they could have in hand.
Hey seth! I’ve been thinking about it for a while, and I think you should check out some sort of Fluctuator combo deck in legacy for a budget magic list! I always thought that the only budget legacy deck being burn was sad, but now Fluctuator is not only pretty budget, but its better than ever since Ikoria gave it a bunch of new cyclers. I dunno, I thought It’d be really cool
To be fair, the stop Seth tried to put around 11:25 was just completely wrong. During the attackers step, he set a stop at his opponent's first main phase, then complained when Arena didn't give him priority at the end of combat step. I will give him that the interface for mid-combat stops is pretty unintuitive since it's completely detached from the rest of the stop interface
At 49:20 you attack into the Massacre Wurm and trade with your giant. Why not burn the Wurm out with your burn spell? Thorbran makes it 5 damage. Opponent would end up on the same life but you’d still have a giant.
36:52 If you are running out Bonescrusher, why not stomp face first? You have 8 points of burn in hand, you if you are about to scoop, you can at least take them to 3 and hope to mize the Roil Eruption.
i think this deck fits heraldic banner perfectly. it ramps us on turn 3 to our 4 drops, and let us cast 4 drop + burn on turn 5. pumping +1/0 can also be relevant to giant and torbran, but im not sure what to cut for it
I'm playing a similar blue red burn deck centered around valakut exploration which works great with torbran, I've had a terrible time against green and henge but brash taunter seems amazing to side or even main so thanks for the video and ideas!
This deck has been performing very well for me when I bring it out at FNM or even at the kitchen table. Would you recommend swapping to frost bite over shock even though you can't hit face with it? Any strixhaven additions?
Playing this deck now in standard one off on mtga and loving it! have not lost a game yet, (4-0). Such a new concept opponents are not ready for the brash taunters.
So @MTGGoldfish (Seth), how exactly would you improve this deck if cost was no problem? I only needed to get 6 more rares on MTGA to do your build, so no big deal, and it is playing about 50/50 in diamond tier... but could be better. Any suggestions?
49:25 Is there a reason to not Roil Eruption Massacre Wurm and then attack? That would have saved you the Giant and 2 life while your opponent would have taken the same amount of damage. Or am I missing something?
I’ve been trying to build around (kroxa + fling) and I can’t make it work in diamond consistently. I have like 55% winrate. I run claim/fame and serrated scorpion. would love any suggestions if you have them. Don’t know if I said this yet but it’s historic
So question, at about 12:20, Seth blocks the 9/9 with trample with taunter. If he activated taunted to fight the 9/9 before damage wouldn't that technically be enough to kill opponent and lead to a draw?
The Beast had trample so it would only deal 1 damage to the Taunter in combat. Also, the Taunter has a triggered ability so the damage would only be applied after combat damage has resolved. So, no it wouldn't cause a draw.
Wish The Great Henge was in Standard during Steel leaf champion days... Imagine that start.. T1, L. Elves. T2, Champion. T3, Henge, plus any possible 1 or 2 drop for 2 life, a card, and a counter on the creature.
Actually, hadn't thought about beast. Technically, You could still T1 goose, T2 Beast, T3 Henge with a possible follow up.... Not a bad idea. Just hope you have a follow up that lets beast attack...
I don't mind Embercleave and Hendge being so strong. But why other 3 artifacts from the cycle are so much crap? Especially the black one seems to be intentionally bad. In times when legendary mythics have no downsides, the Cauldron's text box is almost all downsides.
So I'm probably missing something, but at 16:50, why didn't you have both Brash Taunters fight a 1/1 and Shock the third before Call resolved to prevent the beasts from attacking? I feel I'm missing something obvious, but have been awake almost 20 hours so my brain isn't working at 100%
This is a rules interaction about different replacement effects. It actually didn't deal damage at all, because Polukranos replaces damage with removal of counters. Torbran replaces damage with more damage. But since the permanent affected by the replacement effects was Polukranos, its owner can choose which one goes first. If you prevent the 1 damage in the first place though, Torbran doesn't see any damage happening, so it doesn't do anything.
Yeah, there was a Gruul Incinerator deck that we considered playing for a stream but never ended up playing and I ended up rebuilding it into this deck but didn't change the name.
I don't think Great Henge is broken. Sure, it's really good, but in no way is it broken. You still need a big creature out of the battlefield to cast it easily, and it gets destroyed by artifact removal. Deal with it quickly and it doesn't have much of an impact on the game.
Okay but I literally made a deck called Big Red that is definitely bigger than this. Game plan resolves around Irecrag Feat and win cons of big Chandra, Ugin, and (omg what's the 7cmc dragon called it's been forever since I actually played the deck)
I hate the quick editing in some places during the games and then slow editing in random dead spots. Skipping the opponent’s pick for blocks is annoying.
I don't get why anyone plays Arena! I liked this deck, so I decided to fire up Arena and see if I have the wildcards for it. First there's an update 1 of 1. Then there's another update 1 of 1 with a different size. Then the game starts up and downloads another gig of data and then hangs itself at a blank background with an 'adjust settings' gear that does nothing. Killing the app and restarting it now downloads another 1.4 gig. I wonder how many times people have to sit thru this to play a game of Magic?
@@MTGGoldfish Sure does. But it feels like nothing's changed. I didn't have enough wildcards to get your deck even after opening 21 packs, so I ended up just losing a couple times with my cycling deck. It seems clear to me that Wizards have designed the game so you can't grind for the deck you want until the season you can reliably play it in is almost over. Feels like any random mobile game really. Not very gratifying for me to sink time into.
You should probably run a limiter on the vocals. The moments where you're screaming are far too loud, aggressively so, compared to normal talking volume. It doesn't come across as audio quality fit for a channel with over 200K subs :/