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⭐ N64: Recompiled - Zelda 64: Recompiled (Majora's Mask) 

Unreal
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"Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora's Mask (and soon Ocarina of Time) into a native port with many new features and enhancements. This project uses RT64 as the rendering engine to provide some of these enhancements."
Zelda 64: Recompiled
github.com/Mr-Wiseguy/Zelda64...
made by Mr-Wiseguy, thecozies & Reonu
N64: Recompiled:
github.com/Mr-Wiseguy/N64Recomp
made by Mr-Wiseguy & Thar0
#zelda #zelda64 #majorasmask #n64 #nintendo64 #n64recompiled

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12 май 2024

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Комментарии : 48   
@Unreal64
@Unreal64 26 дней назад
Channel members: Kitty & MrJacob2003 EDCP Patreon members: ragz & AwesomeJacketDude
@Green_Stache_Productions
@Green_Stache_Productions 26 дней назад
I knew that this game's Recomp was pretty GPU intensive but damn I didn't think it would be this much. Regardless, a very cool project and an incredible achievement for N64 preservation
@marklarz4399
@marklarz4399 26 дней назад
Maybe it's because of the unlocked framerate
@Green_Stache_Productions
@Green_Stache_Productions 26 дней назад
@@marklarz4399 I mean yeah I run the game at 165fps too but even then I run TF2 at max settings in 1440p 165fps and my GPU seems to be working less hard. Then again TF2 uses DirectX 9 while this uses DirectX 12 so idk
@D0NU75
@D0NU75 26 дней назад
@@Green_Stache_Productions TF2 used to use a single cpu core and was a 32 bit app until not long ago, depending on your processor that might be a good or a bad thing, it depends on how it handless bottlenecks. this recomp thing is new to me but i guess it allows for the game to run pretty much boundless
@saveloy4295
@saveloy4295 26 дней назад
It's running at 160+ FPS and using roughly 80% GPU so it still has some leg room The resolution is not stated I imagine 1440p or 4k which is power hungry on any game
@Unreal64
@Unreal64 26 дней назад
@@saveloy4295 This is a 4K video, so i used 4K
@robertfarquhar2780
@robertfarquhar2780 25 дней назад
Cant wait for ray tracing and hd texture support, this is gonna be awesome once it's complete.
@SorenzoAzhathot
@SorenzoAzhathot 26 дней назад
Finally, they made a port of Majora's Mask the GOAT
@marklarz4399
@marklarz4399 26 дней назад
What kind of sorcery is this?
@heartbeatsdrum
@heartbeatsdrum 24 дня назад
Question though: I've found the save data location per the Gituhub notes and want to convert my .fla save to use with this. Is that possible?
@TheOnlyTwitchR6
@TheOnlyTwitchR6 26 дней назад
I hope this gets proted to switch (without RT obviously) like Mario64 did. Would be amazing on the OLED
@ElsweyrDiego
@ElsweyrDiego 26 дней назад
what is the app you used to count the performance? this is the first one i see shows the power draw from gpu
@Unreal64
@Unreal64 26 дней назад
MSI Afterburner + Rivatuner Statistics Server
@Cristall_Cakel4716
@Cristall_Cakel4716 26 дней назад
FINALLY
@victorgutemberg3964
@victorgutemberg3964 25 дней назад
My dream is someone make something like this for PS1 games too.
@docnom
@docnom 24 дня назад
There are already some PS1 ports aswell, take a look to Crash CRT the game is still in development because is not a port at all
@ElWeyDeGorra
@ElWeyDeGorra 26 дней назад
Ya era hora
@AtomicComms
@AtomicComms 26 дней назад
Majora's Mask looking like Unreal Engine 5 when?
@MyOldNameWasTaken
@MyOldNameWasTaken 21 день назад
It'll look better than UE5 once we can replace models and textures and implement pathtracing. Apparently all of that is in the works and some people even have short footage of their progress
@RaphDaPinguFTW
@RaphDaPinguFTW 26 дней назад
wow
@gabrielmota4194
@gabrielmota4194 23 дня назад
I would really like to recompile mario tennis 64
@josh07698
@josh07698 12 дней назад
Is this true 60+ FPS or is it interpolated?
@DanielTRBeats
@DanielTRBeats 26 дней назад
Finalmente
@jojoojoratti123
@jojoojoratti123 26 дней назад
Finalmencchi... (solo los ratones jujers entenderán.☝🤓🐁)
@brawlwii8243
@brawlwii8243 26 дней назад
Espero Mario kart 64
@omarduarte7392
@omarduarte7392 23 дня назад
Por fin, muy buen juego ahora sí a rejugarlo 🎉
@Dash120z
@Dash120z 26 дней назад
omg has this been decompiled already?
@dreadnaught2448
@dreadnaught2448 26 дней назад
No. This is a completely different type of port than the decompilation project. Check out Nerrel's video on this topic.
@Sanker1
@Sanker1 26 дней назад
this is so cool but it's a shame you need a cpu with AVX to play it
@nintendo4life132
@nintendo4life132 26 дней назад
So now you're working some ideas for Zelda 64 games? If you're planning on working Ocarina of time to make it look like the spaceworld 96, please share some info with me
@Unreal64
@Unreal64 25 дней назад
read the description
@nintendo4life132
@nintendo4life132 25 дней назад
@Unreal64 I have read. It only works for Majora's Mask. Ocarina of time is not available. And I probably understand that well. I've tried to use Sharpocarina, but it didn't work that well. Also, I never used Blender 3d software before(try the software, didn't understand how to use it yet), I'm using Lightwave 3d. I'm just curious about how you'll be able to capture the textures from Zelda 64 spaceworld 96 that have never been used from the final version if you're planning to work on it.
@Unreal64
@Unreal64 25 дней назад
@@nintendo4life132 Did you read the "made by" part? i only make videos.
@nintendo4life132
@nintendo4life132 25 дней назад
@Unreal64 I've sort of missed that one out. If you're just a video editor, who works on these projects?
@Unreal64
@Unreal64 25 дней назад
@@nintendo4life132 I play and i record the videos, i'm not just a video editor.
@user-vh1vz9gb2o
@user-vh1vz9gb2o 26 дней назад
how does one install thjis
@Unreal64
@Unreal64 26 дней назад
You don't have to install anything.
@android4knuevo
@android4knuevo 26 дней назад
Awesome project till "N" go there
@Manuelx98.
@Manuelx98. 26 дней назад
They literally can't. There's no original assets or code, you have to provide your own rom to play it.
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