Glue is essential!!! Expecially if you have elements that move with different parameters! This way, it adjusts itself and you don't have to make a new deformer to adjust everything
This absolutely mind blown... What kind on fairies technique is this TT i have no idea that we could have such a symmetrical mesh like that easily ~ your way literally will save so much of my time in the future .. thanks for sharing
Oh man…Blue-Chan might have to be my new waifu 🥵 love the tutorial, if I ever decide to try rigging myself I’m definitely coming back to learn from Sensei Yoshino 💙
Your tutorials are all so amazing! they have helped me understand rigging way better then the program tries to teach you. I have question tho, where would you connect hip z in vtube studio?
Hello! This is your aesthetic personal choice! I usually connect it to Angle X or Angle Z in a Vtube Studio new parameter, depending on which one looks cuter ^_^ just test them
Hi this is just like something you shoud maybe do like a tutorial for the arm sway from the biggining when you moved the model the arms swayed really cool but its up to you and thank you for replying to me and for this amazing tutorial i finally know how to use glue😆😆
You are amazing! Thank you so much for sharing! I have been thinking for a long time how to tilt the body back and forth. It seems like the head should increase and decrease (perspective and all that), but it does not want to work correctly if there are rotation deformers. Sorry for my English
Hello! You can follow the same process, but after flipping the deformers you delete the leg copypasted and move the different leg in the deformers instead!
@@YoshinoArt oh! Thank you so much for this tip, Yoshino-san! I try to just make each leg on their own but it is not quite symmetrical. I will try what you recommended! :D
Hi! I’ve encountered a problem where when I click bind ( 8:20 )the pant texture gets all messed up and majority of the pants disappear, where exactly might I have gone wrong?
@@YoshinoArt I don’t think I am, I can’t check right now because I’m having issues trying to export the model where it takes too much memory I think and I still don’t know how to lessen the amount of memory taken
hey, i love your videos and am learning a lot and really fast thanks to you. however i have a small problem. how to insert the hip swing in VtubeStudio? I would appreciate an answer.
When doing this and working with clothing on top of the body mesh how does that work? Especially for clothes that hang further off the model like a baggy sock or strap? Do the clothes get glued to the leg mesh? or is it done differently? I apologize for so many questions, I'm still learning a lot! Your tutorials have been super helpful!
You'd use glue for specific cases, usually what you do is just create a new deformer containing your clothing piece and rig it to follow the Hips movement (by keying it in the HipsZ and Y parameters)
Hi! I followed all of your tutorials before this one on a fresh model, but when I go to create a Rotation Deformer, I get the message "Please create an object with the same parent deformer selected." I'm not sure what to do :(
OKAY, I was able to create it itself my setting the parent manually, without selecting any meshes, and then dragging the warps into the the Rotation Deformer.
Hello! Maybe you outputted it as an image? Scroll all down in your layer section and you might find it! Just delete it from there ^_^ when you click the lil camera with arrow icon, it saves that temporary snapshot into a png in the layers
I have a vtuber model with sleeves like kinda short one and I need help do I separate the sleeves then the arm and then the hand or do I connect the sleeve to the arm and only separate the hand?
I usually just don't! When you export your model in Vtube studio just create a new parameter in there with AngleX as input and Hip Z as output and that's it
We worked on new parameters, so you also have to add them in VTS! Open VTS and scroll down in the parameters section and click on the + to create a new one. Put input Head X and output Hips Z ^_^