That Probe manning the defensive line single-handedly for half the game is definitely the MVP. Nice of you to retire him to a comfortable mineral harvesting life at 11:54.
Still not sure what is that sound. Kinda sounds like the zealots are snorting digustingly like a pig. Can never get it out of my head Edit: I'm referring to the grunting sound after the 2 slashes
probe: what do you need? Stu: oh, I need you to attack enemy's bases. probe: what? are you running out of zealots. Stu: i haven't warp any in. probe: oh, ok.
When the Probe said "Brr" I felt that. Shoutout to anyone still around who played a lot of Cat and Mouse custom games back in the day. Spent so many summer days as a kid playing that and bunker wars.
Also the ai probably goes crazy because workers can stack, and if you get enough you can easily defeat most opponents with mass workers, it's a strategy that got banned from most tournaments
It's a pretty simple programming oversight. When you attack with workers it pulls workers (sensible) but doesn't stop when you run away (not sensible--it should have a maximum guard range rather than chase you half way across the map).
@@joshuahudson2170 It should also check that there's a significant number of attackers before it pulls workers. A single probe attacking your buildings is not a DefCon 1 situation.
Serious props for creating a bottleneck and stonewalling multiple CPUs with the photon cannons, then completely ruining their shit with a carrier fleet. A well-fought victory. Hat's off to you, sir.
2 questions: What's the purpose of the probe in your group? And how are you not facing endless waves of storming templars and lockdown ghosts? Everytime I play computer I face these issues
In BW air units will tend to move in formation, unless the formation is too broken up for them to do so. Having that stuck probe in the group allows the carries to stack more easily, as with the probe so far away they'll never try to move in formation. It basically just makes micro easier
Probe + Carrier makes your Carrier can be SH Micro-ed and attack multiple units (spread damage but having shorter attack range). Without this, Carrier will only attack single unit, which is a bit overkill and took longer to kill an entire army.
@ADITYA SIDHIQ PRATAMA I don't know for sure; but one of the reasons may be that in SC1 Overlords are detectors, so having Overlords with your Mutalisk swarm means no sneaky cloaked enemies to ruin your day.
BTW thank you for showing this tactic! I am not the best BW player but I managed to pull off a 1(P) vs 3 computers(T,P,Z) on Blood Bath with this strategy.
Those carriers remind me of when we are gonna get that 17 dollar minimum wage up and i watched the entire gameplay from beginning to end it was a fabulous gaming style and I learn a lot from you. Keep up the good work. Although my main race would have to be Terran and their ships lol.
Probe backscratches a barracks! SCV's: And I took that personally! Still, that probe was such an ultimate troll throughout the early game! So funny! 😂😂😂
For some odd reasons, my video starts at 18:43 smh, despite me not watching the video in any way until now. I’d say choke point is always nice when you know you will be outnumbered. And thankfully this is not against deep learning AI or else enemy will go skytoss/Terran/Zerg and the fight could be 100 times worse. Love there’s one probe lingering on one control group, never being removed from it.
Amazing. I only play against two Ai and they always work together and that is to much for me to handle. But maybe I should try this tactic and just hope that it will work.
But he could have used an Observer to detect cloaked or burrowed units. I do not understand why he would use a Probe instead of an Observer, but hey, maybe I am looking too much, so take what I said with a grain of salt.
Tried this on the original starcraft and it just isn't possible. Terrans make siege tanks faster and it is all over. They must spend more time in brood wars developing the army tech tree to get medics, same with zerg and lurkers.
3:38 - I've seen real world workers go insane as well, when a thitrd-party worker tries to apply tools on their hardware, doing some damage 🙂 Also, what's the purpose of including a blocked drone\burrowed lurker in a stack of combat units? P.S.: never mind, answered earlier, stacking trick.
Glad to see the very high skill play is more or less identical to my 14-year old self's strategy when playing Protoss vs a bunch of computers (albeit, Stu does a much better job; he can win in about 25 minutes where it took me about an hour)
Man I love protoss! My name on StarCraft was protossinsalad! Big Game Hunters was awesome! I thought it was lame and use to try to back stab with 7 vs 1 comp to up ratios!
Just came in to say there is no ost like Protoss in any game with aliens. It feels interdimensional actually. I feel more okay with Terrans. Protoss they're not very good with defense so to speak, (you did a good old trick with pylons on the vertical) but to fool the A.I. its better to just place 3 each 5 squares, for anti-air. I usually barricade entrances and started producing air units as soon as possible. Good old epic days of chaos and destruction.
@@zacharyzoellner6526 The Flank, they only got about 5marines out, But before that, he had a worker touch his strcuture and that breaks the AI The entire workers chase you down and he did it mulitple times so they had no minerals for marines, and the last of hte scvs chased him again when he hit their base so they had no economy to build more scv so that was the end of them
I'm not good enough yet to try 1 vs 7, just doing 1 vs 1 against the computer the computer usually has Ghosts with Lockdown waiting for me at their bases, doesn't stop all of my Carriers, but a few get hit by it. I'm really surprised that I didn't see a single Carrier of yours get hit by Lockdown.
What’s better? Spend some money on attacking workers inside a base Or attack a building and them go nuts trying to kill that one worker and die form cannons