yeah! and you can also be hit by 14 bullets and still live PLUS you’re still as mobile and fast as if nothing happened AND 5 minutes later, you’re top shape!
well, depending on the gun it can either make perfect sense or just seem completely moronic, as while some guns have stocks as attachments, others are manufactured with said stock, and taking the stock off would mean that it is altering the design, though depending on gun this can be just stupid, even more so if you can reattach a stock which required you to pretty much saw off, only to then saw it off again because you did not like using said stock.
@@funkmantim2661 no. It's always moronic. Do you not get the irony of am attachment being the removal of something on the gun. An attachment is supposed to be an addition not a removal.
@@_jay51 maybe, but would you want to be the guy in charge of the "detachment" option? attachments are one thing, but detachments are another in terms of gaming since it can lead to many differences, anything from simply removing the stock, all the way to removing items inside of the very said gun that help to restrict firerate to help avoid the gun breaking in some way (pretty much, imagine if a AK could just unload it's entire clip in less than 1/3rd the time it normally takes to unload the whole thing) and then also have to pretty much add the very same drawback into the game because otherwise that would be the only thing people would do. There is also the arguments about the fact that some people remove built in attachments just to place different ones on, in which case is it really a attachment and not a replacement? like with scopes? there is always a difference between not thinking things through and playing it safe by not adding more work onto a project that honestly does not need to be there to begin with.
5:50 I found out that the amount of bullets you have in your bulletbelt in red dead redemption 2, actually depends on the amount of bullets you own. I love this feature
It depends on the type of ammo for example buckshot spread like a bunch of bbs while slugs are a solid bullet witch will give you more accuracy and damage over more distance!!
And bird shot shouldn’t Be used in combat because it’s literally just a bunch of tiny bbs any level of armor will stop buckshot will do the job much better bird shot should be reserved for birds this coming from someone who actually knows quite a bit about firearms
The problem with shotguns is that in reality, it all depends on the ammo and barrel length. Buckshot in a short barrel isn’t great at range because it spreads a lot, but slugs through a long barrel can essentially become a 50 cal rifle
I've always assumed the thing about "leveling up" a gun had more to do with your player becoming a more precise shooter at higher levels. Like not that that the gun itself is more powerful but your shots are more likely to hit vital organs or whatever...may be bullshit but it works for me
Could also b the ammo gets loaded with better explosives that make the bullets faster or something like that. Like practice ammo ain't as powerful as war ammo in real life.
I think the gun leveling up would be someone making it better (ie if the barrel was warped it wouldn't shoot strait). I think the gun getting stronger when the character levels up is meant to be that character learning to shoot better (ie shooting vitals).
IRL, yeah you can physically get better at shooting making your abilities with the same gun more effective. At the same time, 2 gun of the same platform like a Glock can be drastically different based off the parts they have in them. All of that said, your personal skill will land more shots than noob shooting a million dollar gun. Also Rebecca Matyas isn't wrong either. There are different load type that give different characteristics to specific bullets. But not all guns can shoot all different bullet "specialties". This is definitely a topic that can't be covered in one comment, book, class, or lecture.
It makes sense to me, it just a way to show characters are becoming more skilled and fighting better and landing more shots while being harder to hit, since one can not make the player shoot better and think smarter.
@meme meme there is still different kinds of ammo loaded with different types of gun powder though. Ammo one would typically use in a range used less powerful gun powder due to it being not as finely ground out making the slugs not move as fast and causing less damage. Where as there is like more high powered "war ammo" as I put it that utilizes more finely ground gun powder that makes the slug travel faster causing more damage. So actually aside from not calling it the right thing I AM RIGHT.
there is a certain shotgun in CoD BO 3 that, when the right attachments are on, acts like it is firing slugs. only one hole is made and if your crosshair is on an enemy within like 10 feet from you they die instantly. however past like ten feet the slug just vanishes, does 0 damage and doesn't create an impact hole.
In Energy Assault, the spread reduction when aiming down sights depends on the weapon. Shotguns don’t get any better, but sniper rifles go from being useless more that 3 feet away to actually having sniper rifle precision
Ya know what my roommate and I would always laugh at, is in Battlefield, how a single swipe of the combat knife can take out a whole section of chain link fencing.
the new cod got this right thankfully, pretty sure battlefields have been getting that right for a while too. thats definitely one that bothers me too lol. (and of course the hardcore shooters get it right obviously)
Also when you reload in a game, you don't throw away what was left in the previous magazine. Instead you still have all the bullets that haven't been fired
There’s a game on Roblox that does throw away the bullets in your magazine when you reload. The “ammo counter” even shows the amount of magazines left, instead of the amount of bullets
I remember in highschool playing metal gear solid and everyone hyped up how realistic it was. Then I joined the army afterwards and learned the fired round doesn't always hit where the cross hair is aimed. And that due to the bullistics you have to compensate due to distance and wind direction. MGS was still a good game but realistic my arse.
The original demo for Black had the number of Magazines/shells/etc in reserve but not the number of bullets. So if you reloaded with half the ammo in your mag, you lost it. I can't remember if the final version of the game did the same thing WRT tossing the leftover rounds but I know they changed to a bullet readout vs just number of mags. I'll have to go back and replay it.
Crysis 3 did a cool thing with the predator bow. It is mentioned in the first mission and I only caught it on repeat playthroughs but the predator bow is so powerful because it is linked to the nanites in your suit. It's cool to have an actual reason the bow is such a killing machine.
When it comes to bows, I feel obliged to point out that the reason they aren't used in combat isn't due to its capabilities in killing things, which is still impressive by modern standards, but in training times needed to make them even remotely useful. It can take years to learn how to use a strong enough bow to punch through thin layers of steel, let alone train your body to manage such feats, and while most ballistic armors use materials that are a joke for bows to punch through the training needed to make them useful is still up there. At the same time, an army instructor can teach a recruit how to shoot, reload, and maintain between two and three different weapons while running them through basic training, which takes months at the most, and can still ruin people's days despite the armor that's used today.
Suppressors use Subsonic ammunition, which means the velocity of the projectile is significantly lower. This means you won't have the same stopping power.
@@Christfollower89 would only use if the intended purpose was just to be quite. But as stated, in real life suppressors are used for multiple reasons not just sound reduction.
3:39 A concept many don't know, these type guns have to change barrels when they start to overheat. It also amused me in a WWII game that machine guns never had their barrels changed during combat. You simply continued to fire them over and over again. That wasn't the case.
I once played a game where you'd have to change barrels out occasionally but I can't remember what it was and it bothers me so much that I can't remember it
@@jeremy5602 Red Orchestra 2 maybe? It's a fairly realistic WWII shooter in terms of how guns work, and the MG34 at the very least, if not the MG42 and DP28, could have its barrel changed out, and you'd get a spare when you spawn in. The barrel could get destroyed if it overheated too much, iirc.
I remember the Zombi U mounted gun, and the panic of having to reload, and then back off because the zombies got too close to reload. Now THAT was a game where, when you DID get to use the guns and their limited ammo, it was an adrenaline rush, not a power trip.
They did something like that in Black Mesa, instead of the howitzers in Half-Life they have missile launchers that you have to reload by picking up a missile and putting it in the launcher
Juan Cedeño makes sense for scorpion and all the supernatural characters. It technically works for sub-zero as well cos he could freeze his neck in to place
I can't beileve they didn't talk about the bad guys never running out of ammo. Like in the last of us supplies are rare and resources are low but the enemy can shoot at you for 20 minutes straight and NEVER RUN OUT OF AMMO
Or stop to reload in most games, or even how you can't take all of their seemingly unlimited munitions, just the stuff that was in the gun and what presumably fell on the ground, far cry and fallout new Vegas/3 solve this to an extent, but still
I would love a sniping game where you could zoom in on a conversation and either get subtitles or have your character repeat out loud to himself what they’re saying by reading lips.
Being in the military, you will quickly realize that the most unrealisitic part of any game isnt the guns, isnt the tactics , isnt the vehicles... Its the characters ability to run up hills. two steps in full battle rattle and you're toasted on a hill.
Especially if you are carrying a 240. But I will say some games get a lot of the sounds and weapon recoil fairly right. COD is definitely the least though smh
Yeah but you cant blame COD for being the arcade shooter that it is and not having realistic sounds or exhaustion. Just too big of a deal for most producers to simulate such thing and us gamers would in the end probably just get annoyed by the reaslism
Of course the classic: Silencers that make a gun weaker (Lower damage and less range) While it's the complete opposite in real life. I understand it is for balancing reasons because other players won't see you on the map but still...
Really complete opposite? You know anything about guns? Considering you are losing velocity because of the gas baffles you would lose range. And suppressors dont make guns more accurate because their is no rifling in the can.
Yeah when the divison was relatively new I was watching a game play, where the player character shoot to the head an NPC with .308 cal M14 nearly 15 times, and that was the point when I decieded I'm not gonna play with this joke...
Uncharted justifies that quite convincingly. According to the developers everytime the screen gets red/black you're runnng out of luck (dodging bullets). The moment u die is when you're hit by a bullet.
I love how in some games you can shoot them with a pistol at point blank range, but it does the same amount of damage if you shot from farther away. Like, I blew their brains out. How can they still shoot me?
When you you’ve got 30 rounds in your mag with 180 on you, you shoot one, reload and the character throws the mag away - your total bullets are somehow 179 instead of 150
@@DastardlyDawar i have shot guns in irl. Ear protection inly do so much. + In actual fight soldiers whit put them off o put them lightly (not sqwizing them and them pushing them deep into their ear) because they need to hear each other
About Bow and Arrow: If you choose the right Tip (eg. a good sharb bladed hunting tip) It can cause more gruesome wounds than most handgun or even some assault rifle bullets do. Also, most modern Armor (especially kavlar wests) is designed to stop blunt objects (like a bullet often is) - and will be easily cut by a bladed arrowtip. So yes: There are in fact situations where a good Hunting b´Bow will definitively kick someones butt better than a 9mm.
Diego Quezada Zavala dude no, there are far more games with godlike bows than there are knives. Knives in a majority of games are useless. Like far cry, it’s knives suck when not making a takedown. But it’s bows are insane
Ethan S This isn't exactly an example of a "decent game" lol, but in the new dumpster fire of a Ghost Recon travesty, the enemies literally never even reload their guns, let alone run out of ammo. Operator Drewski did a video recently about this game that begins with a clip of him literally just running in circles around an enemy soldier who's firing a pistol at him, shot after shot, and not only can he not hit Drewsky, point blank, but the enemy fires unlimited rounds from the pistol without ever reloading. Infuriating.
actually, thats "not that bad" if you think about thhe zeroing... sure is exagerated, but actually in some videogames the sniper have a perfect aligned aim no matter the distance of the objective... IRL if you can aim nice at 800m, you would be doing shit at 200m
@Maximilian Bien oh yeah, I know the francise fromm thhe first days, however I was not too happy with the thirth one, I think is theh 4º the one I have pending
@Maximilian Bien ahahaha, Mmaybe thhis is a bit away from mthe conversation, but try Doom eternal any time, they really nailed the difficulty options and gameplay system even on a supposed to be "very basic Shooter" im really enjoying it right now, and It makes Doom 2016 pale in comparison.
Remember that game "Crusader - No Remorse or No Regret". there was a closed door and you have no key but you have a grenade/rocketlauncher or grenade. there was no door anymore but a lot of enemys. so you open the door silently, so no enemy comes around but wheres the fun?
It’s a lot more tedious to make your character fire another half mag, then make you empty the first mag and reload the second mag and then get one mag, rather than just had it to the reserve
Pet peeves I dont think you mentioned: When the characters hold the default gun in the cutscene rather than the one you actually have. When the weapons in cutscene do FAR more damage/realistic damage than during actual gameplay, or the characters suddenly have shit accuracy shooting at something getting away.
I think the best thing about shotguns is the fact that They are just modern blunderbuss'. You can put just about anything in a shot gun shell and shoot it. Blunderbuss' you could make lead balls for, but were mostly filled with anything they could cram down the barrel. Silverware, coins, your child's toys, just whatever the hell you easily and readily had access to in the heat of the moment. Had to be somewhat terrifying. For both individuals at either end of the gun though lol.
The whole how are you actually holding the gun in a FPS game is especially funny when you consider all those scapegoat arguments that those types of video games are MURDER SIMULATORs when how you hold a gun in-game isn't even accurate to reality.
I can see it helping stability which improves accuracy and reduces recoil... But narrowing the spread of the buckshot can only be done by changing the barrel or adding a choke... So yeah definitely agree with this one...
Well the problem is, in video games they have like 5-7 pellets registered out a of trigger pull when using a shotgun. While in real life there are 100s of pellets. Think these differences kinda make up for each other.
@@matthewcaimbeul8722 There are 8 .33inch pellets in 00buckshot, which is the generic one everyone thinks of. This has the best balance of stopping power and spread. There are 800-ish 2mm BBs in birdshot, which is what you are thinking of. This is a major nuisance if one is shot, but it's not going to cause any significant short term effects (excepting the face), especially against any armour
Same with snipers. If I hold it in the exact same hip position and shoot multiple times they should all land around the same place. But no they have a 5 metre radius of spray not even a metre away from the barrel.
Love it when you slap a silencer on literally anything and suddnely your high powered sniper rifle becomes an airsoft gun and won't alert anyone if they sat on your face. But IRL it would just make you slightly less deaf. They'll still hear you from literally miles away.
This one could be explained if it indicated you were also switching to subsonic ammo ( yeah, subsonic 300 Win Mag ;) ), but in general you're absolutely right. Granted, most firearm attachments in games don't make much sense because "game balance" or some stupid idea.
The thing about that is it depends what kind of ammo you use. If you're using super sonic ammo the bullet is traveling fast enough to break the sound barrier so it'll still be very loud. If you're using sub sonic ammo the bullet is traveling just below the speed of sound so the silencer actually will make it significantly quieter, quiet enough to where someone in the next room over would think you knocked over a tin can not shot a gun.
@@1God1Fury competitive has fixed spread, casual has RNG spread first of all, Secondly, It's called rewarding people for their own skill and accuracy rather than trying to be realistic and giving your probability to hit a shot RNG for no reason
Well bullet vest don't exactly protect you against knifes in real life. Also getting shot in the chest is not too bad, but getting a big open wound that rips through your bullet vest and cuts your skin open and fills your nerves with pain inside and outside is much more worrying than 2 bullets in the chest that may or may not hit your armor first.
@@MrDuck-po3wy keep in mind I said "slice his toe", not "stab him in the chest". 2 bullets to the chest are 100% gonna be more problematic than a knife to the toe. In a game, several bullets to the chest not even doing as much damage as knifing their foot is pretty silly.
@@kinorris1709 if you're getting your toe cut open with a bleeding wound it would be much more painful, the shock from it can make people pass out, 2 shots with a bullet with protection is less painful, unless the enemy wasn't wearing armor the guy will be fine.
@@MrDuck-po3wy i been stabbed twice you are chatting shit ..... you dont feel getting stabbed it just feels like a thud. Pain occurs in healing not the incident... i fought my attacker after i realised i was stabbed went nuts and battered him..... then got arrested for attempted murder spent 9 months on remand .. and freed with no charge... but you are chatting crap Tip one if you find yourself in my position don't still be stamping on there head when the police
My favorite game with gun physics that make no sense is Valkyria Chronicles. If you shoot someone in the head with a sniper rifle while they are standing, they will immediately die. If you shoot someone in the head with a sniper rifle while they are crouching, they will lose somewhere around 30-40 percent of their health.
A suppressor will only slightly increase velocity (since the rifling obviously ends at the barrel so the baffles in the suppressor can work) just by containing the gas a little longer, but subsonic ammo used to reduce sound is slower. However, some ammo types like .45 ACP (fairly common pistol round) and 9×39mm (used in the AS VAL and VSS Vintorez) are subsonic already, so putting a suppressor on most 1911s or pistols like the USP Tactical (P12) shouldn't negatively affect anything besides making the weapon a little longer and heavier (slightly less recoil but maybe slower handling and obviously being more visible from around corners)
Sub-sonic ammo actually negates some of the pros you've listed in exchange for no bullet cracks. And frankly, suppressing a gun doesn't make much sense without sub-sonic rounds, unless the ammo is low-velocity like e.g. .45 ACP, thus sub-sonic by default. I'm surprised that games usually don't give the player any choice as far as ammo types are concerned.
You forgot to mention when the character carries to rifles with 10 magazines for each And the reloading, you shoot 3 bullets reload and you alwayse end up with 30 bullets magazine when you reload (and often you dump the mag which is still half full but still in your gear)
One of the most annoying and imo UNREALISTIC aspect of all FPS. You'd want to make your shots count. However, say you have a 30 Round Mag and you expend about every cartridge except for about 10 maybe 6 rounds left. You'll get the flag to reload after cartridge number 15 or 10. Hate that mechanic.
Game : *being a game* People : it's unrealistic lmao why can't it be more realistic? Game : being very realistic People : It's too hard! I can't play it like this, it just sucks!
ye everyone always complaining about games being unrealistic then when a realistic game comes out they complain about it being unbalanced, like there cant be both cause reality is very unbalanced
I've always hated the fact that most video game shotguns are only effective within sneeze distance. Then when a game makes the a little more realistic, everyone cries that they're OP. Grr.
I think a better way to depict shotguns in games while keeping them balanced is to have realistic armour simulation. 12 Gauge Buckshot has very poor penetration characteristics compared to rifles and even most pistols. STALKER does this pretty well. Shotguns have tight spread and do a lot of damage, as they would in real life, but when encountering an enemy in decent body armour, it's quite ineffective, unless you load slugs or switch to a rifle.
@@xxfalconarasxx5659 so basically 12 gauge buckshot is like a sword? Against flesh it’s very effective but armour? It’s like a kids toy unless modified
I have to agree with this one especially. And in some games it's a matter of design prefefence if a door can be blown up on is indestructible. So if you get stuck you might try blowing it up and wasting ammo.
@@Abensberg And yet it happens in Rainbow Six Siege... The irony is strong in this one. Check Capitao's M249, his belt never ends, even when you're "empty".
How shotguns work IRL: Depending on barrel length, it starts out as a massive bullet (it's essentially a shotgun slug when it leaves the barrel). As the plastic pellet-containing part (the "wad") leaves the barrel, it's holding all the pellets in a tight package that at those speeds acts much like a single, solid projectile. As the super-sonic air friction pulls the plastic free from the pellets, the pellets begin to separate, this occurs at different distances depending on the length of the barrel, but I'd say a sawed off would have this happen around 2-3m from the barrel, where as a long hunting shotgun barrel would have this happen at about 7-9m. After that, the pellets spread depending on the type of ammo (we'll just assume standard 00 instead of like #7 bird shot, of course). But at about 12m, it should have a pattern the size of a watermelon. At 15m, the size of a 1970's trash can lid (the type of trash can Grouch lived in on the TV show Sesame Street). 20m, it should spray a pattern about the size of a car door. At 25m, it shouldn't be terribly effective. That means if you're playing a game like CS:GO and if it had realistic shotgun behavior, the Benelli Nova shotgun should essentially fire a single instakill projectile with pinpoint accuracy about the distance of De_Dust's "Long Doors" area to the right of the Terrorist's spawn location in the game. (Instead of the massive car-door sized pattern we get in-game.)
Farcry: shotguns have very short range Call of duty: Snipes somebody across the map with a shotgun Halo:.shotguns are melee weapons because nobody won't get out of your face
* *Pushes up glasses like the know-it-all gun nerd I am* * Actually! In a tactical situation, if you've fired your gun in an engagement, said engagement is over, and you're expecting a SECOND engagement with the enemy, you would reload your gun with a new mag regardless of how many rounds you fired. That's actually pretty realistic. You wouldn't want to run out mid-fight. What's not realistic is how the damn ammo magically redistributes itself into full mags. THAT'S the part that doesn't make any sense!
are you stupid? if you hold your breath you cant hold your breath for like 5 minutes just to take one shot, it makes 100% sence that if you hold your breath until you cant hold it anymore, you breathe heavily. how old are you? 8?
@@leonlindh6754 in most FPS games when you snipe and hold your breath for 5 seconds you are suddenly out of breath completely. I can personally hold my breath for 2 minutes.
@@doubleAAbatteries689 yeah but think about how much you are running around with heavy ass gear and a gun. then try holding it for 2 minutes while also probably full of adrenaline.
All of you are correct to some extent. No, you shouldn't be hyperventilating after holding breath for 5 seconds. No, snipers don't take a lung-full of air before taking shot, they simply stop breathing just before firing no matter how much air was in their lungs. It's VERY difficult to control or stop breathing while staying steady after being on the move with your combat gear. Sometimes it takes more than a minute to calm down enough so you can even lift your rifle in order just to look through the scope.
I like how in Henry Stickmin you transform a bad guy into a good guy by saying wololo (Age of Empires reference) and not only his clothes change, but his AK-47 transforms into a M16
@@user-ht4ep6td4x True. And I could considered someone aim hack as well. But they would just say that "I am a pro" or something like it and others who would back him/her up.
running around with a minigun is extremely doable.... now running around with a minigun with more then 30 seconds ammo is laughable bullshit let alone being able to shoot anything farther then a few meters cause ya can't aim and recoil is a thing no matter how strong someone is
You gonna talk about the mounted guns with unlimited bullets and not talk about Halo? The fact a mountain gun has unlimited ammo.... unless you rip it from the mount.. then suddenly it has limited ammo, and can't even be reloaded.
When guns have sights on them but you can’t use them, instead you hip fire the whole time, even if the character supposedly has training and years of experience, and any “aim down sight” mechanic is still just hipfire but zoomed in a little bit
@@LIMERAGE Balancing comes in the form of accuracy. If youve ever shot a full auto, and a semi auto you would know that Semi-Auto is a lot more accurate because you are able to get back on target a lot quicker.
Fallout gun logic be like: Is the gun automatic? Low damage, oh you upgraded it to be semi auto? And it still fires the same ammunution? Increase the damage 3 times.
@@josephmclaughlin933 most bullet proof vests are also knife/stab/slash proof but I assume he is talking about FC5 where the heavily armored characters have full metal armor
There are 3 types of armor. The ones that are made to protect you against sharp/pointy weapons, the ones that are made to protect you against blunt weaponry/force trauma, and the ones that protect you from bullets. Blunt ones are usually thick and heavy with padding on the inside to protect you from blunt force trauma like a motor cycle helmet. While the Sharp/pointy ones are made from hard materials, they don't need to be heavy or thick because most blades can't penetrate them and they can't slash them, that's why some cops in Europe use chain mail underneath to protect them selves against knife attacks. The Bullets ones however are slightly different from the other two, they need to stop the bullet before it hits the meat/skin, it doesn't need to be heavy but it needs to be thick, needs to stop the momentum before it hits the wearer, it is mostly made by fabric and some filling inside the fabric, also it doesn't always protect the user 100% it also depends on what Gun and ammo it is, knifes can penetrate the armor.
I like how they did absolutely no research on how a standard shotgun actually function. They just say “eh sometimes they do this and sometimes they do that.”
Bows actually hit with more force at the tip, than most common ammo types. So, that isn't too unrealistic. An arrow head comes to a fine razor point, on a projectile that weighs 450 grains, being shot at 210 mph, is a shit ton of joules on target. Enough to pierce certain types of modern body armor. (Not deeply, but still)