Personally I can’t stand “go explore the field, the courtyard and the inn then return to me” running around then running back to the guy just for him to send me back with some other objective.
It usually means your defenses aren't high enough for that settlement before you can get the mission Summon Ranks where the Minutemen can take the Castle back. The reason too many Mirelurks including a Queen.
Falcon: You can't walk to the other side of town and get what you need to get. it would take you only ten minutes. Me who uses UberEats: *looks down in shame*
Late game missions that take away all the equipment and/or abilities you've earned throughout the game. So I've slogged through having no equipment and only crappy abilities, grinded, worked hard, and acquired all this stuff, and now I arrive on some magical island that just takes it all away for some reason? No no game, you had your time of hazing me at the start when I had nothing and could do very little. THAT was the point in the game where I was being tested to see if I could get by on skillful play alone without relying on in-game bonuses. That time is passed now and I already proved myself to get to this point. Don't be taking me backwards now for some arbitrary reason.
freaking Hyrule Warriors, man.....no damage objectives always suck in general but expecting players to not take ANY damage in a Dynasty Warriors game is insane
Forced puzzle segments, especially in action games, where you're constantly swarmed by enemies, and then you forget what step in the puzzle you were. Sometimes you actually need to concentrate on a part of a puzzle, like pulling a lever or whatever, and suddenly a random mob attacks you and the whole thing gets interrupted and the lever goes back to its original position or whatever. This is a thing that really bugs me in games like WoW, like, don't put the monster spawn right beside a thing that I have to concentrate for 10 seconds to complete, or don't give the monsters 3000 yards detection range and telepathic melee attacks or whatever.
IMO I feel like eavesdropping/tail missions should definitely be on here. Also those missions were you loose all your stuff because the devs don't know how else to scale the difficulty, it's one of those missions where for the story it makes a lot of times but I feel like they still kinda go overboard on this.
Assassin's Creed IV: Black Flag: Stealth mission though a river...with a big ol' boat. Don't get seen by the watchtowers or the boat you're tailing! Now, jump off the Jackdaw and go running around in the swamp in the middle of the night, trying to tail some douches in a canoe (Douchecanoes?) and fighting alligators.. Have fun!
This was by far THE WORST naval mission. But at the same time, it was strangely intense trying to compete it in one go without having to restart a checkpoint. Oh, and don't forget doing the optional objectives (use sleep darts on alligators). God I hate being a completionist sometimes....
@@sammi8696 You'll get the hang of it. I believe in you. It's a fun game and worth the trouble of the few quests that are rough. If you get to having too many problems, just look up a game guide and see what other people did to beat it. That's what I had to do. :)
My most frustrated objective that I had to do was the gta vice city mission where you had to plant bombs with a toy helicopter on barells of oil in a building. There were guards with melee weapons in the building constantly walking around.the controls were hard and it really frustrated me for a long time.
@@aestr2050 Destiny, Division, and Other team-based games have these missions. Although I don't mind them. They can be super annoying in some games where you need to do the mission to progress but don't want to play with others.
@@aestr2050 There was semi-forced multi-player in Mass Effect 3. If you wanted the best ending but didn't have all the DLC, the only way to get the necessary force level for the best ending was to grind multi-player matches.
"Mastering only once." The most egregious example is the final mission of Saints Row 2 with the helicopter section. 99% of the game is driving and foot combat.
GTA San Andreas. You can't start a mission unless you train under water breathing for enough points to let you survive the mission itself. So you jump into the nearest water, force yourself to almost drown and then get out, rinse and repeat until the game stops being a bitch and lets you continue. And it's the ONLY TIME you ever have an underwater mission! At least the flying mechanics and learning it had like 2-5 missions around it.
Fishing objectives in rdr2... or ROCKSTAR and their "follow close" missions. When you have to trail behind a car or person. And of course they're going really slow it takes forever but if u get too close you will alert them and have to start over. Rockstar is famous for those stupid ass type objectives
@@primalconvoy Honestly GTA games are only good because of their world, no mission was ever fascinating, they were just chores. "Park this car here" "Wait 10 minutes and then shoot this one guy" "Drive to 5 different points while someone speaks dumb shit in your car"
@@TheManInThe5uit what are you talking about do you even play story mode I loved GTA games and other you must be talking about those easy assassination missions because none other f the gta 5 missions were boring rockstar is trying make the game look realistic not just some pew pew game
@@cyberman4446 they were though, even heists cant be any fun because you need to do a bunch of stupid shit for setups and then one person has to do the boring job of flying/driving/etc with most of them
At this point Falcon's voice instantly spawns so much recognition/ nostalgia and love for so much of his content. It is a real moral boost. Thank you Falcon!
One thing i've noticed is that Falcon almost always ends the video after the 10 minute mark... Like, any other host with a normal voice speed could end the video like 3 minutes earlier
Sekiro, Dark Souls, Ghost of Tsushima, Wind Waker, Rise of the Tomb Raider, GTA series, Assassins Creed Odyssey where it’s bugged and you can’t actually do that. ( I know I’m forgetting more ) Edit: Metal Gear Solid 3, Halo (I forget which one) Skyrim.
I still don't get how that mission was hard. I failed it once, never thought about it again until the internet kept mentioning it. The RC bomb planting mission in VC, now that deserves to be remembered!
Thanks Falcon, for everything. There are lots of creators out there that do great research etc but you're the only one that clearly and genuinely has lived through every game you talk about, over a whole lifetime. It really makes a difference.
Honestly really surprised that number one wasn’t: “Hold the enemies off until (blank) is done.” Honestly really horrible objective quest and is super lazy. That’s what turned me off about destiny 1
The perfect description of Destiny in one sentence. But, to be honest, I enjoyed those mission in Destiny, because the Ghost had some funny, (and in expansions and Destiny 2 stuff self-aware) comments. Also, the fights were never hard.
@Esseks That was a mouthful to read. Whew. Um, up to this point, the expansion pattern feels like the first few expansions from D1 with the Fallen and Hive. Shadowkeep was interesting until it switched from story to a bunch of pointless grinds. I'm not sure what Forsaken will end up being like, but I have steadily lost interest in the franchise since launch and I don't plan on buying Forsaken. Part of it is I'm pissed about the base game going free to play and a bunch of content, which I paid for, being locked away and inaccessible.
See I was surprised when he didn't mention anthem at two of the other categories but I think it fits a few quite easily so that means not only is an unfinished broken game it also means it has the worst tropes for missions which is the majority of that game except for stealth some surprised because it seems like they were going out of their way to ruin it oh and there's no water level come on EA I thought you were really trying to ruin it
Have you ever tried the Cheiftan's Trials from Horizon: Zero Dawn - The Frozen Wilds? They are near impossible. It took me at least 5 hours to complete the final one. I must have spent at least 5,000 Shards just on arrowheads. And another 7,000 on Blaze alone.
I'd say one objective that drive me up the wall is missions/quests that are vague as to where and/or off what your supposed to be getting the objective from. Like when your playing a game that has an alien world setting that the NPC asks for lefe'the claws and gives you no hint as to what a lefe'the is let alone where you can find them.
@@ejghostmez6195 Ya they complain about map markers and mail trails that show you quest location and all I think is "I get where your coming from but when a game has 100s of quests and 10s of hours of gameplay not everyone is going to have the time and patience to do it your way" Also god help you if your playing a game after putting it down for a long period of time(like a month or more). With quest marks that's not much of a problem.
Ah yes, just cause 4, the “far cry 4” of The Just cause franchise where they try to add newer meaningless mechanics to otherwise great games (just cause 3 and Far Cry 3) only to make those former FUN gameplay elements boring and tedious as heck and then we go back to the previous more FUNNER and SIMPLE game... which is Just Cause 3 and Far cry 3.... I’m starting to see a pattern here
The WORST is getting a timed objective and once you finish it with only a few seconds left THEN the game tells you to “go to this location” with the remaining time that you do not have.
One of the things I actually adored was a segment in Jak 2, Mars Tomb where you had a matching puzzle. Basically about 10 shrines were in a grid pattern in a room and you had to find the matching tunes to complete the puzzle. You only did it once and I loved it so much, but it was over so fast, was pretty saddening.
Water Temple in Ocarina was my Fav lol my best friends still ask me if i do this Temple because He hates it since He started playing the game since Release 😂
When it comes to the treasure hunt missions, there are games that do it really well. Like Subnautica. The last two things you have to do to finish the game are treasure hunts but there’s so many scary enemy’s and the biomes are so cool it’s just fun
I actually like fetch quests in games like Skyrim, fallout ect. because they usually send you to random dungeons that I probably never would have explored on my own. They're a good way to see more of the game since you actually have a purpose and a reason to explore that cave now.
Something something yakuza kiwami car section that doesnt give even you a checkpoint on the hardest difficultly. So you have to do the entire enemy section & boss battle before it
Anthem is still not better now, I tried it recently and its nearly the same as from launch day (minus the game breaking bugs) It's still the worst game in my opinion, no mans sky is the best example of how to fix a broken game.
The worst ones are when you have to follow an npc when your walk and run speeds aren't the same as theirs. Your run speed is too fast but walk is too slow so you have to keep starting and stopping.
The box stacking mission (I believe it was the whiskey crates) into the truck was an awesome mission. You could literally drive to the warehouse, stack the crates, and get out without any shots fired if you were fast enough. Now it would be tedious if you still had to fight enemies. I wish they had put it in the remake
GTA online cargo delivery missions......when you have to transverse the map in a slow vehicle dodge enemy AI, AI cars constantly hitting, and griefers!
I sometimes defend people doing missions like that even if I'm not apart of their crew for the hell of it and if they are low level and got high levels picking on them.
Investigation missions: Missions that require you to find some miniscule detail in a big-ass cluttered room, and unless you have a guide or have played the mission before and remember where everything is, you'll spend like an hour trying to get past the mission. Even worse is when they throw a puzzle or riddle into the mix.
Somehow I feel your frustrations in all those games falcon. 😂 I know how frustating it can be because I've been there too, in order to advance in the game to finished it. Aaarrgghh that tutorial mission in Driver was driving me nuts...
Kingdom hearts 2 having to do those jobs when you’re Roxas multiple times to make enough money to get train tickets and it’s stolen by Riku🙄 Yes I know you get it when you become Sora but those jobs were kind of annoying
Even better when you realize that you don't actually have to do any of these jobs. I was replaying the game recently and was surprised that you could actually skip this whole part by going directly to Hayner
@@lukasmarciano Well you still have to do a lot of stuff with Roxas like the struggle battles and such but you can fasten the job segment. Also I have to correct myself. You have to complete at least 1 job but the rest you can skip
Missions that require you the player to not get hit once but throws 1000 enemies at you and expected you to parry, dodge and/or beat the enemies in whom take more than one hit to win.
My friend kept telling me that RDR2 online had gotten so much better and that they had finally added bounty hunting to it. So I jump on to play with him and we start a bounty. Yep they are timed and I’m like wtf really???? I catch this Murdering psychopath and because I’m 5 second late he’s free to go? Haha not really they just make you redo it but still super lame and super lazy game design IMO
I have two. Next to impossible mini-games and really hard objectives/fights in an otherwise not so difficult questline. Talking about you FFXIV's Masked Carnival! You know what you did Yoshi P.!
I loved the Mafia (2002 edition) mission inside the port, where you have to pretend you are working there. I also discovered (not on my 1st run, in fact years later) that you could talk with some NPCs to help you stack the boxes in that warehouse. You only had to stack the boxes in the truck by yourself, which wasn't hard at all considering you actually could pull the truck in front of the boxes room.
So i feel like this video was specifically made for me. Not cuz of the content, but the last falcon video i commented on was his "top 10" video and how he just loves all games and i wish he was a bit more critical cuz those r my favorite videos of him (due to his demeanor). Thank u falcon, from my heart. Also: every one of these entries made me think of the same quest...from tye same game... Runescape: ONE SMALL FAVOR Anybody? Lol. Correct me if im wrong, but that quest was anything BUT one small favor, and it incorporated (just about) everything on this list...in ONE quest! Haha
I hated those so much, but nowadays AC being a role playing grinding fighting action Frankenstein franchise it is now I’m starting to miss those missions as they are far more entertaining then the modern day grind I’m doing today, these are words I NEVER I thought I would type up and my past self would have shoot me
@@asscheeks3212 i know what you mean, miss the old plain linear missions with good story line and fun combat. Not that new isn't good, it's just not ac anymore...
The Forsaken Fortress stealth section in The Wind Waker at least makes sense storywise as Link loses his sword and is still relatively new to adventuring so its not like he can take on an entire enemy fortress run by Ganon himself so early in the game.
One of my favorite games but when I hzz as vecto snipe the guys in the castle while she turns the wheels to open the way I almost stop playing just because of that every time