Glitches are commonplace in video games, but it's the intentional ones that developers put in that really get us going. Subscribe for more: ru-vid.com?su...
The biggest intentional glitch I experienced was in Metal Gear Solid 3. When you get captured and put into prison, if you save the game, quit, and come back, you end up playing a different game. You’re like a vampire hunter fighting off undead? I think if you die, then you go back to playing MGS. Snake will later mention having a nightmare about fighting off the undead. Super surreal.
It was actually a teaser for an upcoming Konami game, "Guy Savage" as it was called, that got cancelled. The later ports of the game actually removed this teaser as well. I wouldn't exactly call it a glitch, more like a super in depth Easter Egg.
Another Metal Gear reference: in MGS4 when you fought the psychic and switched your controller to port two, you get a call and Otacon tells you that trick only worked on the PS1 not the PS3.
My gamer instincts kicked in and I just started playing. A few mins go by and I go. What fuck am I playing. Think I was 14 or 15 at my moms so I wasn’t high.
You forgot saints row 4, the more you did the glitcher the game got, got me the first time. They even did a game crash screen that booted to a saints row one start screen
I forgot that was a thing since the whole point of us doing stuff is to disrupt the system and we eventually get to. I kind of thought it was just another saints row bug but i didnt mind it
When I was younger I had the HD collection of MGS3 and MGS2 on the vita and I was also stuck on that and escorting EVA at the end. Also the first Colonel Volcan fight.
I think MGS2 probably scared me more than any game as a kid! I remember as I do now, sitting like 4 feet from my TV getting those calls from Campbell, and genuinely getting scared when he and Rose said ive been playing the game too long and that ill hurt my eyes being so close to the TV then he starts to turn skeletal.. I had to stop playing for a little while lol And that weird droning music in the background just made it worse!
lol scared? that was just weird. It was weird as a kid and last month when i played the entire MGS collection... lol. It went on a little too long too...
Eternal Requiem nearly made me throw my Gamecube out. One of the "insane glitches" has your character falling through floor after floor of the mansion until you have no more floors to fall through and all you see is the lady main character just falling forever in inky blackness.
"You're not gonna be fooled by this ending" Listen when he told me to turn off the system and get some rest, I had been staying up for hours playing that game nonstop so I got weirded out by the sudden break in immersion and listened to him. Didn't realize I was fooled until I saw the other weird stuff the next day.
rulsis or a few rooms from the Final Boss, „thanks for playing, the Story Continue in Eternal darkness 2, Release in 2 years“ and then the credits rolled for 30sec. Or a bluescreen with a loading error After you passed a door... best insanity effects from any Game.
@@dennisblubb9363 well, for me was enough seeing my head blow up with the game over screen for 5 seconda before resetting the game in the previous room
12:00 Believe it or not, the fade anti-pirate protection would sometimes activate on legitimate copies of the game also. I've experienced that with OFP during multiplayer, way way back in the dark ages!
I also had that same problem with OFP. A lot of people did. It's generally the example I go to when I argue that it's just a bad idea. I mean except very few people know anything about that game anymore.
I had a pirated copy of OFP and fade never triggered once. You (as in the dev, distri, everybody on the selling end) have a problem when the pirated experience is way better than that of honest customers. See also: unskippable FBI warnings or Denuvo tanking your framerate.
One of the great fun things is that some of the games with the anti-pirate protection were so serious about protecting against pirates they broke their own game for some actual legit copies. The anti-piracy was so stronk it threw false positives.
In MGS2 the name of the rooms actually has to do with the fact Arsenal gear is shaped like a human torso. So you're actually making your way up it's "colon", hence the names.
One of my favorite DRM glitches ala #1 was ARMA2's. If you didn't have a legit copy, at some random point, the game would run a DRM check, find that your copy wasn't legit, and turn your soldier (mid mission and without warning or explanation) into a harmless rabbit or crow).
When Eternal Darkness first came out I was 12 I think? It scared the crap out of me and the sanity meter kept me from playing for some time. After I eventually beat it I started replaying it, you know trying to beat it with every god and such and I would let my sanity meter go muts and man did it make the game a very different and chaotic experience. 10/10 would recommend 😀
I was in my early 20's when it came out and I remember the first time playing it (at night, of course), having a drink and thinking that I was way drunker than I really was due to the sanity meter effect. And yeah, the fact that you have to beat it multiple times to get the good ending made for a fun weekend of blood dripping and bugs and my body slowly blowing apart as my character lost their mind. It's absolutely one of the best games ever and everyone should play it. I still play it occasionally when I get bored of PC games. Too bad the sequel didn't happen.
The deleted saves got me soo good. Theres another sanity event I recall that let me use a healing item my character had as much as I wanted, and I needed the health at the time! Then it snapped back to reality. -_- They got me good
@@orswl it's not bad. It's better than the videos would make it seem but combat _is_ pretty much... what you see is what you get. Damn purty game though.
Such an amazing game. But I'm not sure about the ending. I've reached the part where you've saved Dylan from the hiss and Jesse has her director's outfit but what can you do after all that? Played it twice but I stopped once I beat the main story
I remember playing that X-Men game on my friends Genesis when we first got to that reset part. I remember resetting it the first time we got to it and then being blown away by how amazing we thought that was... after we were freaking out thinking the game was fucked up. It didn't really take much to impress us back in those days.
When the Cambell told me i was playing the game for too long and i need to turn it off.... it was like 5 hours straight of playing and i actually turned it off and went to bed.
You could have went on about eternal darkness. That shit was crazy. The volume change, the one bug while playing in the dark looks like it ran across your screen. The lost connection, man so much. It was ahead of its time. Lol still don't think I beat it tho
Why isnt saint row 3 here!!!! huh? That level that you had to face matt miller and you kept glitching. And also saint row 4 when the simulation was crashing and the game froze and took you to a saint row 1 loading screen and you actually had to press enter to continue the game??
@@southpolethehippe you can get a refurb GameCube for like 50 bucks and the game itself is still available on Ebay for around 30-50 bucks. Yes, it's still retail after all these years due to it being one of the top 100 games of all time. It really is that good and even damn near 20 years later a blast to play.
Serious Sam’s anti-cheat Unkillable Scorpion Tyrant is the thing of nightmares. He’s such a badass, that there are gamers that try to beat the game with it in there.
There's one from "Leisure Suit Larry: Love for Sail!" (1996). After the ending credits, a black screen will appear saying: C:/format c: WARNING, ALL DATA ON NON-REMOVABLE DISK DRIVE C: WILL BE LOST! Proceed with Format ?y Checking existing disk format. Format complete. Volume label ? At the time of Windows 98, where most (if not all) commands and games were launched via DOS, this almost gave me a heart attack lol
Omg you actually put Eternal Darkness in this list. I've been raving about the sanity effects of this game since I played it as a kid, the memory card wipe one had me almost hysterical lol. Not enough ppl know about this game and even less got to experience it and I think it would be a great choice for a next gen remake as it's long overdue imo.
The scarecrow one made me quit the game for months because I genuinely thought the game broke and reset me. Then I found out it was fake and finished it.
Godd lvl good stuff Falcon. Do it just as you do. Best voice for game commentary. *1UP* Gameranx Crew content is top quality! Thank you for all yall do gamefam.
This didn’t happen to me because I have a legit copy, but I heard if you had an illegal copy of the sims 4 that every time your sim would go to the bathroom the pixels that covered them would get bigger until the whole screen was covered in pixels... I find that one kind of funny. Also found it kinda funny that people reported this “problem” to EA and EA was like “yeah you didn’t pay for the game” 🤣
Upon reading the title of this video I sowhat hoped that Eternal Darkness will show up - and it did! Thanks a bunch for adressing this true gem of a game during the GameCube era!
Lol, the Arkham Asylum one really got me good, I actually exchanged it at GameStop for a different copy cuz I thought it was messed up. When it did the same thing I realized what was happening. Best villain troll ever, imo
I still remember playing mgs2, fairly late in the evening having played all day, getting to Arsenal Gear for the first time. Being told I had been playing for too long and that I needed to turn the game off right away. That was such a surreal and creepy experience, I actually took a break, and carried on the next day.
My friend actually slapped his little brother when the volume went down on its own in the GameCube game you posted. He thought that he lowered it. So funny.
Vietcong had a funny anti piracy measure. Your character would start waking backwards continuously after a while so pressing forward would just make you stand in place and the only way to move was backwards which was impossible to play
I love that Axiom Verge is in there. There's also a hallucination part that I really like. Also, Undertale's final boss (Flowey) did close the game during the fight and messed with the save files, I believe, I got very confused/amazed when I played it
The best anti-pirate measures are ones where you get enough tast of the game to make you want to go and buy it and continue playing. I’ve you piss of the players they’ll just not buy your game and you’d have not accomplished anything.
the ending turnt a random ass game into an actual personal story all while at the same time seeming to just be a story leading a character into an obsessive disorder along with being lonely and eventually ending it all to play the game forever through suicide lmao fuckin tappes that game but i loved it
Psycho mantis was one of my fav. But I also loved in sons of liberty when the Colonel starts calling you at the end freaking out he’s like turn off the PlayStation reset. Classic!!!!
A very cruel one in Eternal Darkness is when you get into a room filled with enemies, and as you go to fight them, the game would say your controller disconnected, forcing you to watch and do nothing as your character stood there taking all the hits and dying
The copy protection on Spyro 3 was also very clever. You get a fair warning from Zoe, but if you continue, you get a lot of glitches that start off small, and slowly amplify as you progress, until it finally lands the finishing blow by wiping out your save file just a minute into the seemingly final boss (I say seemingly because the actual final boss requires a full completion to unlock). Though a fake glitch that really creeped me out was in Control, when you seemingly get a dissatisfying ending and unskippable credits, they suddenly get a bit warped, and then they melt all over the screen, before throwing you into the assistant illusion. Snapping out of that illusion really felt like waking up from a nightmare.
There was a "spiritual successor" or some sort of sequel that was brought up during ps4 highlights before the console came out. Not sure what happened to it. And iirc, it was a crowdfunded project. I would honestly settle for a new game with a similar mechanic/consequence system like that of Eternal Requiem. The original on gamecube was great for it's time, but the "chapters" were painfully short and could have used a lot more fleshing out.
When it comes to games with sanity meters nothing beats amnesia the dark decent After so many encounters with supernatural entities and you lose your mind even the controls start to go wonky
Duodenum is either "doo-oh-DEE-nem" or "doo-AH-de-nem". Its a part of the intestinal tract, but that pronunciation made me laugh for a while. So it wasn't wasted.
Oh my God falcon, I think this is the first time I've taken umbrage with the way you pronounce something... Duodenum is not pronounced the way you said it it is not duo denim... Lmao
In Steamworld Dig 2, the Vectron sequence has moments where the game appears to glitch a bit, and finally, crash, but it's just a cutscene. It did catch me off guard in my first playthrough.
Dude, I actually quit out of Arkham Asylum when that happen & quickly shut the console down, thinking my 360 was now in the beginning stages of the RROD.
@@sebbycarey I still have the feeling that the title is right... as if these game moments appeared like glitches at that moment in time, but nowadays we all know they're not. But ok, your suggestion is less confusing :D
MGS psycho memory card switch was pretty freaky, left in port 1, he’d give you random specs from your game play, or switch to port 2 and he says he can’t read you!
I remember being in middle school playing Batman on the 360 just about to turn off the Xbox off because I thought it froze/crashed but then the sequence continued thanks for the nostalgia. Just started the video idk what’s number 1 but I don’t know how it’s gonna top that.
Another copy protection glitch is in the Director's Cut of Tales of Destiny, which is a Japanese exclusive PlayStation 2 title. If you so happen to run the game on an emulator (such as PCSX2) the game will not render the collision for a part of the floor in front of a specific chest that you need to open to progress the game. If you try to open the chest from the side or back, the game won't let you, forcing you to open it from the front, which is where this collision would not render if you were playing on an emulator. This also can happen on software-based backwards compatible PS3s. (The PS3s that have PS2 backwards compatibility, but no Emotion Engine.)
I actually really like the "copy protection" glitches because it basically makes the games like the old style demo or freeware games you'd get. where you can actually experience the game, in part, for free first before buying the full version.
About the first place, I remember when I was little I had an illegal copy of Spyro 3 for PS1 (I live in Venezuela, almost everything is pirated here) I remember that everytime I reached the final battle with that dinosaur sorcerer, the game crashed and restarted from the beginning erasing my entyre progress. Now that I think about it, probably was one of those Pirate Protection Glitches
I remember renting that x-men game from the video shop every week, getting stuck then starting again. i did that over 10 times. literally just found out 30 years later how to get through that bit. there's no way a 9-year-old would figure that out.