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10 Video Game Solutions You'd NEVER Get Without A Guide 

WhatCulture Gaming
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28 сен 2024

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Комментарии : 409   
@AustynSN
@AustynSN Год назад
Two thoughts.... First, the idea of the townspeople lying to Simon makes a lot of sense. I'm finally getting around to reading the original Dracula (okay, listening to an audiobook...). In it, a lot of the peasants are loyal to Dracula and they do a lot to stop Jonathan Harker from escaping the castle. Second, as to Kings Quest V, a LOT of the 3D adventure games had points like this. Especially those by Sierra. My favorite one wasn't actually the trope, but an inversion of it. In "Space Quest 6: The Spinal Frontier", Roger (the character) keeps trying to get rid of a rotten fish. This isn't by the player's choice, the character just wants to get rid of the nasty thing. However, people keep returning it to him. Of course, at the end, it turns out it's absolutely necessary to defeat the final villain.
@solaceinrage
@solaceinrage Год назад
Games like the first Legend of Zelda are from a time when "Time to complete" was measured in months, not hours. You may only get six or less new games a year, so you wanted one you could invest in. You'd take notes, build your own maps, write down dialogue looking for hints. When you were finally able to beat a game it was a huge feeling. It was an actual accomplishment after hours and days and weeks.
@dhaddine5472
@dhaddine5472 Год назад
Right. I remember trying to solve a hedge maze in an Infocom text adventure. It wasn’t small, the “steps” weren’t even, and you had to figure it out in 3D. It took graphing paper and a keen eye to detail. The game did give you a “map” if you found it, but it was so bad that it was easier just to make your own … no help at all.
@thatjeff7550
@thatjeff7550 Год назад
@@dhaddine5472 I never did solve Starcrossed.
@dyanaprajna4556
@dyanaprajna4556 Год назад
Seriously. I've been hooked on Skyrim recently, and I've noticed how, compared to the original Zelda, how much easier it is, and how much the game holds your hand. Not taking away from Skyrim, I love it. But I remember playing Zelda when it came out, I was about 9, and the feeling of beating it was more immense than anything I've played recently. Sometimes, I mis those old games, or actually, the feeling I got playing them and beating them.
@Gregory_Goodnight
@Gregory_Goodnight Год назад
Yup. You don't "beat" games anymore. You finish them. I find it so so difficult to enjoy gaming these days.
@bensoncheung2801
@bensoncheung2801 Год назад
55 👍 5th 💬
@LlorDrei
@LlorDrei Год назад
In Castlevania 2, I think when the NPC tells you the potion will destroy the evil wall, they're telling you holy water is one of the items you can use to get through the wall to Dracula's Castle, after you get the cross and all the body parts, Dracula's nail being the other way to get through them.
@fishyfinthing8854
@fishyfinthing8854 Год назад
They could have put guide in NPC dialogue but no, they would rather have NPC speak ambiguous and put the real guide on a magazine. And the guide is not an easier egg, it’s how to beat the game.
@Glaugan
@Glaugan Год назад
They didn't proofread the translation at all, it was if you translated something with an engine like Google translate and just went with it for the launch date to fly, any human that knew the language would tell you it's all gibberish.
@Aaron-from-BroTrio
@Aaron-from-BroTrio Год назад
The first Legend of Zelda did actually include some items to help the player figure it out. There was a lot of information in the manual, and a big folded poster map of the game world. The map was not fully complete, so you had to fill out a few key areas. There was a good amount of extra space for notes too. I remember my Dad got tired of remembering where everyone was and what they said. So he had a little notepad that he wrote down NPC locations, hints, and dialog. (He did the same thing with the first Metal Gear.)
@christophhenninger6440
@christophhenninger6440 Год назад
We did this stuff with Monkey Island and Indiana Jones IV
@Aaron-from-BroTrio
@Aaron-from-BroTrio Год назад
@trumpisthemessiah7017 No, I was talking about the first one on the NES. Are you talking about Link's Awakening on the GameBoy? Because that was actually the 4th Legend of Zelda game. I'm not sure if that one came with anything helpful like that.
@kevinclapson
@kevinclapson Год назад
The kicker for that Xmen game is you needed to do the soft reset and not the "hard" reset. The difference being a very small amount of time held down.
@manaash4316
@manaash4316 Год назад
Just reading this got my anxiety up 😂
@autophreaktrishield
@autophreaktrishield Год назад
And be on a gen1 genesis. Not mark 2 or 3
@Aramane
@Aramane 6 месяцев назад
It so weird, I finished this game as a kid and do not remember this being a part of it - but I also have adhd and cant remember what I was doing 5 minutes ago so... lol
@Lost-Lilim
@Lost-Lilim Год назад
Worse than the King's Quest example was Zork. At the very beginning of the game there's a lunch on the table. If you don't take the lunch, or if you eat it, you'll be stuck much later in the game when there's a monster you have to give the lunch to in order to get by the monster.
@TheSpoonblood
@TheSpoonblood Год назад
And the assassin randomly showing up
@Rhenium314
@Rhenium314 Год назад
Also return to zork, which has several hard locks throughout that you never learn about, so you have no idea why you can’t get past a certain place… and the fact that they used an early version of antipiracy by asking questions that are only answerable if you have the guide that comes with the game
@EnjoySackLunch
@EnjoySackLunch Год назад
Tasty lunch
@kingofdrama99
@kingofdrama99 Год назад
@@Rhenium314want some rye? Course ya do!
@DavidRomigJr
@DavidRomigJr Год назад
I beat the 3 Zorks long ago. I got stuck on the well puzzle for years, but eventually got it. I think I needed help with the baseball diamond puzzle, thought. They were well written and fun compared to most text adventure games. Return to Zork? Oh, no thank you. No more rye.
@adrianvanwormer3327
@adrianvanwormer3327 Год назад
Another thing folks wouldn't know about the original Zelda, without being told of it, was how to save your game without dying. I completed it with a life-counter of zero, but not all in one session. The trick was to press up and B on the SECOND controller, which had no use whatsoever in any other aspect of the game.
@pitchblack189
@pitchblack189 Год назад
Ironically that puzzle you mentioned in Grim Fandango was one of the only puzzles I didn’t need a guide for
@ArcaneEther
@ArcaneEther Год назад
6:50 Yes, you CAN complete this on an Emulator. You just use the "Suspend" function, built into every Nintendo DS Emu on the planet. It simulates the closing the DS. Don't be slandering emulation.
@occono3543
@occono3543 Год назад
This sounds different though. The game detects if you partially close it but not fully, per the video.
@ArcaneEther
@ArcaneEther Год назад
@@occono3543 So you use a patch hack. Very common implement as well.
@ShaoShaoMienshao
@ShaoShaoMienshao Год назад
OK, counterpoint. You're playing it for the first time on an emulator, so you're not holding the DS in your hands. Now you have even fewer context clues to work with, and even less intuitively, you'd have to figure out a patch hack for an emulator's suspend function without someone telling you? Lol. Your comment completely sidesteps the entire point. Possible or not on an emulator, its incredibly vague yet specific in execution and even harder to do on emulation software "without being told how to" which is the entire point of its inclusion in the video. 😅
@trevorr994
@trevorr994 Год назад
Growing up with sierra games, it was kind of expected to have to restart them. But the best gotcha moment from those was space quest 1 and forgetting the disk halfway through the game.
@Tinker_Nerd
@Tinker_Nerd Год назад
While not needed for completion, there's two I can think of in Rogue Galaxy. First, there's a bug you can catch for the Insectron minigame called the Dark Emperor. In order to catch it, you have to set your trap with Royal Fruit as bait, which is obtained by completing the Ghost Ship Extreme. To access Ghost Ship Extreme, you first need to complete the Ghost Ship story, then leave and return to the Ghost Ship and speak to an NPC. If you answer their seven questions correctly, they'll give you the Key to the Underworld, which allows you to access Ghost Ship Extreme. Now you have to beat all 100 floors of the Ghost Ship Extreme, and every 10th floor has a boss fight. Upon beating the 10th boss on floor 100, you'll receive a special weapon and outfit for one of your characters, and the Royal Druit. Once you have the Royal Fruit, there is one very specific spot you have to place your trap with the bait to catch the Dark Emperor. Considering there are 6 planets & the Ghost Ship that you can set your traps on, it's not likely that you'll stumble on this on your own unless you read the official guide. Second, if you go through the Ghost Ship Extreme a second time, you receive another special outfit for one of your characters. There's very little reason anyone goes through the Ghost ship Extreme a second time, unless you missed a few kills for the hunting record the first time around, or you just HAVE to have another Dark Emperor. However, most players that care about the hunting record make sure they get all the kills the first time around, and the Dark Emperor isn't exactly a game breaker in the Insectron minigame, so unless you knew about that additional special outfit, few would have a reason to go through Ghost Ship Extreme again.
@Stratelier
@Stratelier Год назад
Back in the day, we actually found the secret bonus level in DKC1 by ourselves. I think it was that we accidentally hit the single-banana and then decided we may as well match it, then wondered just _why_ the reward was a basic barrel of all things.
@enavy04
@enavy04 Год назад
Same! It wasn't until I got the guide that I learned what the barrel was for.
@haydon4
@haydon4 Год назад
Leisure Suit Larry 3 had a similar puzzle. At the opening of the second half of the game, you have to pick up the "magic marker." Otherwise, you couldn't solve the last puzzle at the very end of the game. There's also the directions to get through the bamboo forest written into a song printed in the instruction guide.
@Stratelier
@Stratelier Год назад
Heck, pretty much _any_ classic Sierra adventure game has any number of things you can softlock a save file by missing. Didn't pick up that "athletic supporter" in Space Quest 2? That's a "you" problem!
@thecunninlynguist
@thecunninlynguist Год назад
@@Stratelier doesn't one of the KQ games have the pie one, where if you eat it, you can't pass a later part of the game
@JA-in3hw
@JA-in3hw Год назад
​@@Stratelier I'm already terrible at Space Quest puzzles. Adding in the question of is this even solvable or did I miss something made it beyond me without a walkthrough. My dad had them in boxes on a shelf but the computer we had was too new to run them anymore. Always was intrigued by them. Then I played the space quest collection years later and I got rocked by them. Old adventure games truly escape me like nothing else does. If they weren't so obtuse, the sadistic parts wouldn't hurt as much. But they hit you with so many cheap things.
@Stratelier
@Stratelier Год назад
@@thecunninlynguist Yup, King's Quest V. (You throw it at a yeti.) Notably, in King's Quest VI you need a series of specific items to survive The Labyrinth. The game actually _kinda_ throws you a bone in that when you get captured, if you have all the items you need then you are thrown into the labyrinth immediately, otherwise you are let go with a warning, to either prepare or just not come back. The game doesn't tell you _what_ items you need (that'd spoil a few puzzles!) but if you get thrown into The Labyrinth without them, you need to reload a previous save.
@HHog
@HHog Год назад
Larry 2 was absolutely brutal with "dead run/softlock" situations, particularly with stuff you need to pick up (or NOT pick up) early on in town or on the cruise ship, to avert an untimely death in the life raft. Didn't buy a comically oversized soft drink before boarding the cruise ship? You die of thirst on the life raft. Picked up spinach dip (for completion points), and didn't immediately get rid of it after you board the life raft? Larry decides to eat it several days later after it's spoiled, and dies of salmonella poisoning.
@TheManInTheLongBlackCoat
@TheManInTheLongBlackCoat Год назад
You forgot Metal Gear Solid, where only by thinking outside the box would you find Meryl’s Codex on the box. Otherwise there is nothing in the game which would clue you in.
@psychofury6485
@psychofury6485 Год назад
Iirc, you got a codec call from the commander or someone, telling you to look on the back of the case. If you dont have thr case/manual your out of luck
@mikewhitfield7000
@mikewhitfield7000 Год назад
I remember writing it on the disc after copying it off a mate
@EnjeoLineMedia
@EnjeoLineMedia Год назад
I remember doing the Xmen one as a kid, and I figured out that I needed to do a reset. I did a hard reset and didn't get to proceed. Later on the playground is where I learned about hard and soft resets haha
@WolfyFancyLads
@WolfyFancyLads Год назад
I think anyone who 100%'d the original Banjo Kazooie will know what I'm about to say: Stop n Swop. You remember that big ice key in the Walrus' cave? That's part of SnS. As where all those big colourful eggs you saw in the 100% ending. So, where are they? Well, if you played the Xbox Live version, they're exactly where they are, so why am I complaining? *Because they were removed, last minute, from the N64 release* Yep, despite showing you them, despite the ice key existing in sight, the game DOESN'T contain them. At least, not by a normal means. You can only access them by using cheats in the sandcastle which are about 20-30 letters long. The reason you can't get them normally, and why the code is still there, is actually Nintendo's fault. The original plan was to have players get the eggs in Kazooie, then start up Tooie, swap out cartridges to Kazooie, then swap BACK to Tooie to "transfer" the data. Only Rare overestimated the time players would have to do this, as the 20 second time limit they thought they had was actually ONE SECOND before the game cut out from the cartridge being removed. So they had to, at the last moment, cut the content. Unfortunately, they didn't take the obvious fan backlash very well and would later on slag off fans who complained about it in Nuts & Bolts. Cos that's what you want to do when you tease something that isn't implemented for another 15 years: Insult the people you're selling the game to.
@hitofuuki
@hitofuuki Год назад
Not as much Nintendo's fault as Rare using a bug in the console, which was never intended and which was fixed by N later on (so some consoles would never utilize it because they didn't have this issue).
@pearldragonz
@pearldragonz Год назад
Reminds me of Brainlord on the SNES. Totally ruined a weekend of gaming for me. I rented Brainlord Friday afternoon until Sunday. Got a few hours into the game and found a puzzle I couldn't solve. Up to that point there had been various that involved buttons on the floor that you had to walk on in a specific order to unlock the next door. Each one had a hint if you investigated the locked door. The hint in this particular room was something like: "Hit the button on the pad." There were three buttons on the floor. No matter what combination I put in the door never unlocked. No internet so no way to solve it. Found out later from a gaming magazine that you had to stand in front of the locked door and hit the A button on the controller.
@Spazbo4
@Spazbo4 Год назад
shoutout to the people that make the guides where they have to figure these things out in the first place
@DreadArkive
@DreadArkive Год назад
The carnival level in Sonic 3. I spent hours jumping on those floating barrels to try getting enough height, only eventually clipping below them. I think I used the primitive internet to find out you just push up/down on the dpad.
@erakfishfishfish
@erakfishfishfish Год назад
First thing I thought of when I saw this list.
@morgantaylor84
@morgantaylor84 Год назад
I can do you one better from the King's Quest series, in the sequel to the entry you chose King's Quest 6 there's a mint in a bowl on the general store counter. If you don't take it on your first time there, the Djinn serving the main villain does on the next time as mints are delicious to them. How this screws you is you need it to distract the Djinn at the end of the game or he kills you in the final battle with the main antagonist and you have to start the ENTIRE game from the beginning. This is after multiple other potential soft locks that force you to go back hours as well.
@jaimereupert4247
@jaimereupert4247 Год назад
How about the plant puzzle on Dragon Mountain in Lufia 2: Rise of the Sinistrals for the SNES? The one you needed to beat in order to get the "world's most difficult trick". Also, "The World's Most Difficult trick" from Lufia 2: Rise of the Sinistrals.
@5thearth
@5thearth Год назад
"Who Framed Roger Rabbit" on NES had a puzzle where you were given a phone number to call. You had to call this number on a real-life phone to hear a pre-recorded message with the info you needed to progress. At the time this was a pretty obscure puzzle, but today the number is long defunct and the game is unbeatable without a guide.
@TheBanishedWind
@TheBanishedWind Год назад
Speaking of Last Window, The Legend Of Zelda: Phantom Hourglass has a Main Story puzzle not many think of immediately without help. You have an upside-down map tablet and Link's Sea Chart, and you're told to press the mark of where you're supposed to go onto the Sea Chart. You accomplish this by closing and re-opening your DS (or otherwise telling the ROM that Sleep Mode was activated and then de-activated) at which point the location is marked on your Map.
@franconnorton7087
@franconnorton7087 Год назад
Also those 5 switches that need to be pressed in order, but the order you press them is based on the order you switch them. As in switch 12345 is really 52413 and should be pressed 35142.
@JohnSmith-zw8vp
@JohnSmith-zw8vp Год назад
How about in MegaMan Battle Network 3, when you're doing that Legendary Tomes side quest off the Jobs BBS, there's a super secret bonus surprise if you check a little Tome statue inside the school with all three Tomes in hand (so you must do this before turning them in to that Grim Reaper guy). That in fact is NOT mentioned in the strategy/Brady guide!
@jadedheartsz
@jadedheartsz Год назад
a lot of strategy guides are based on earlier versions of games so they tend to miss stuff, I remember the Sonic Adventure strategy guide once had a section in a later level where they repeated something they said about the first level, it was weird as hell.
@GHZoner
@GHZoner Год назад
Those revolving drums in Carnival Night Zone were my first "can't proceed until you figure this out" gaming obstacle.
@sophiathekitty
@sophiathekitty Год назад
I love Grimm fandango. But yeah... The first time through a lot of the puzzles were pretty moon logic. But once you know the solution a lot of them kinda click. Like I get the setup they did for the balloons down the mail shoot thing. But I have no idea how you're supposed to get the date for the betting slip. I'm not sure how you get from two weeks into the season to the final date. Maybe outside knowledge about horse or dog racing schedules?
@invertedghostgames9899
@invertedghostgames9899 Год назад
On the topic of "The Secret of Cape West," another game on the DS had the exact same "puzzle." That game being "The Legend of Zelda: Phantom Hourglass." When exploring the Temple of the Ocean King, you'll eventually reach a point where a cutscene will play, then it will let you interact with a monument. When you do, it will tell you to "press the sea chart to the slate" and then give you no further instruction. Just a generic looking screen of your overworld map is all you have, along with those vague instructions. In order to solve this puzzle, you have to cloee your DS entirely and let it go to sleep. Upon reopening, you'll have done it. It took me WEEKS to solve this puzzle the first time just because of how counterintuitive it is. Making the solution to a puzzle in a game out as "stop playing the game" was the early 2000's equivalent of developers telling you to go out and touch grass.
@ShaoShaoMienshao
@ShaoShaoMienshao Год назад
It took me an entire day. I laid in bed, losing my sanity, staring at the screen into the night. I solved it by getting so frustrated that I closed the damn DS and went to sleep. When I woke up the next day and opened my DS, ta-da!! 🎉 Puzzle solved? I was pissed lmao
@invertedghostgames9899
@invertedghostgames9899 Год назад
@ShaoShaoMienshao That is quite literally exactly how I solved it too, lol.
@matthewstone5310
@matthewstone5310 Год назад
I actually did read about that bonus level hidden inside another bonus level in "Donkey Kong Country" back in the '90's in Nintendo's Official Strategy Guide for the game. I was completely surprised! I just thought: "Wow, I never would have thought of that!" LOL
@vecryn8494
@vecryn8494 Год назад
I beat the original zelda without a map back in the day, I just memorized where everything was and figured it out as I went. Did the same with Metroid
@thatjeff7550
@thatjeff7550 Год назад
Okay, since you remember it well, a question. I remember finishing the game, then getting the option to replay but when I went to where the first dungeon was, it wasn't there. It took me a while but I found it somewhere else and the room layout was different. I never found the second dungeon. So was there an actual second game playthrough where everything is located in different spots?
@Dethneko
@Dethneko Год назад
I figured out the overworld in Zelda. Sure it took me six months, but I didn't have anyone to talk to about it, no Nintendo Power, Internet didn't exist yet, just had to figure out what all the clues the found NPC's told me meant (or misinterpret them as I didn't learn until decades later it was poorly translated). One of the few things I did learn third hand was how the secret staircase passage worked, but they weren't critical to beating the game, so stumbling in and out of them over and over again was fine enough at 10 years old.
@Aramane
@Aramane 6 месяцев назад
Finished both X-Men and Zelda as a kid. The one that similar to the Goldeneye one for me was the Worm room in The Immortal on megadrive - you had to do a similar thing of trial and error, tile by tile, because it was instant death by worm if you stood on the wrong tile.
@TheDraykwing
@TheDraykwing Год назад
i'm missing the entire series of MYST
@MaxWeb2599
@MaxWeb2599 Год назад
It's sad that cing went bankrupt, the Kyle Hyde and Another code games were some of my favorite games on ds/wii.
@cottoneyemoe
@cottoneyemoe Год назад
Gaining access to the wolf pen in Gabriel Knight: The Beast Within. The game does give you clues on how to achieve this, but the actual solution is so incredibly specific that I can't imagine anyone actually figuring it out for themselves, even if they did manage to work out the general mechanics involved.
@DavidRomigJr
@DavidRomigJr Год назад
I saw an article long ago that declared adventure games were dead and sited a puzzle in Gabriel Knight 3 as an example of how convoluted things had gotten and I guessed which puzzle they were talking about before I read the rest of the article. Renting that scooter did require a ridiculous amounts of steps that made no sense as a whole and I got simply got because I had the habit of trying everything in adventure games.
@danielvroman7602
@danielvroman7602 Год назад
I have to add Batman Forever, it was the 1st game I owned when I got my SNES on Christmas over 2 decades ago and the level where you have to stop Two Face's bombs with a time limit was the WORST. No map, no hud, no indication of where ANY of the bombs are or what switches you need to hit to open the rooms. It was a confusing mess to a ten year old, I thank the game devs for level skip cheats while cursing them for poor level design.
@SilverSpectre266
@SilverSpectre266 Год назад
Pokemon. The Braille in Ruby and Sapphire, and Evolutions in general. As a kid I had never heard of, seen, or had a reason to look into braille before and Pokemon was literally my first instance into knowing it. Whats crazy is it comes out of nowhere. At no point in the game is there any indication that you will come into contact with something like this, and when you do discover the caves that have braille written on them the game doesnt tell you its braille either. You are just expected to know. I only randomly stumbled upon the solution one day when I was looking inside a dictionary to help me with my homework and write where the definition of Braille was, they had the alphabet written in braille right there, and I immediately recognized it from inside the game. I then was able to use the dictionary to help me finish my homework and then complete the regi puzzles, but the game itself gave no indication to what the dots were, what they meant, and how to solve them. Evolutions are a big and key part of the Pokemon franchise. However there is NEVER anyone or anything in the game that tells you how to evolve Pokemon in-game. You either have to figure it out, or look it up. Some pokemon evolve, some dont. Some have multiple evolutions, some have branching evolutions. Some evolve by leveling, some require items. Some need to learn special moves, and some need special conditions. The games themselves for some reason never make it a point to even drop a hint of how you can achieve each individual pokemon evolution in the game, and some pokemon have the most convoluted evolutions ever. Take Yamasks evolution to Runerigus for example. In order for Yamask to evolve, it has to take 49 points of damage (which even at level 50, thats half of Yamasks health right there so you have to nearly kill your Yamask), then after having Yamask take 49 points of damage in a single battle WITHOUT fainting, take it under the specific large rock arch in the Dusty Bowl specifically. Or how about in order to get a Sirfetched you have to get your Farfetched to land THREE critical hits in one battle.
@gracesummers6274
@gracesummers6274 Год назад
The entirety of the ps2 game called Chulip. I watched a youtuber called Stephen Stephenplays go through all of it. Insane how specific you have to be in order to progress. The game is just as bizarre as the actual walkthrough.
@Dethneko
@Dethneko Год назад
Much like Zelda, I pretty much solved Castlevania 2 by misinterpreting what the NPC's told me. I thought "a magic potion will destroy the wall of evil" was just a cryptic way of saying "holy water can destroy some blocks." To be fair, did have access to a cousin's collection of Nintendo Power issues from time to time, so don't know if I figured out some things (like how to summon the tornado) by myself, or if I just recalled it from an issue on a recent visit. Much like Zelda, anything I did figure out on my own would have taken months, aided by the fact I enjoyed the game for what it was and wasn't generally trying to beat it, just enjoy the gameplay.
@croaxleigh
@croaxleigh Год назад
The Last Window puzzle is similar to a puzzle in Hotel Dusk: Room 215. Given that Last Window is a sequel to Hotel Dusk, that's not that surprising.
@83Protons
@83Protons Год назад
The puzzle where you close the Nintendo DS also exists in Zelda Phantom Hourglass where the bottom screen has your map on it and the top screen a wall with a mark. You close the device to simulate pressing your map on the wall to copy the mark.
@foxymetroid
@foxymetroid Год назад
The Zelda one is more likely to be solved by accident by players closing their DSes to save battery life without turning off the DS and losing a bit of progress.
@83Protons
@83Protons Год назад
@@foxymetroid true
@kcollier2192
@kcollier2192 Год назад
As far as #8 goes I still have my hand drawn map of the second Overworld of LoZ, which unlocks once you complete the game- or if you use the Easter Egg where entering your player name as 'Zelda' will unlock the second Overworld play map.
@foxymetroid
@foxymetroid Год назад
Most games back then were hard to lengthen the game, because "it was the style of the time", or so players couldn't simply rent it and beat it in a weekend. Tekashi's Challenge was essentially an early troll game intentionally made unreasonably hard purely to mess with players. The difficulty was basically an intentional middle finger to whoever bought it and was designed by a comedian who wasn't really a fan of the medium.
@robertdaykin1661
@robertdaykin1661 Год назад
Metal Gear Solid, when you have to figure out Meryl's codex number to call her and Colonel tells you to look on the back of the disc case or something. You have some discs and stuff in your inventory but what he means is the back of the actual PS1 game case where there's a screenshot of snake talking to Meryl on the codex with her number visible.
@majinnemesis
@majinnemesis Год назад
or you can just try every single one until you find it
@frankbrodie5168
@frankbrodie5168 Год назад
"The guide wasn't complete.. Because the author died whilst writing it.." Is a phrase that brings to mind the last house me and the ex bought a few years before our divorce. The electrician tasked with updating and improving the electrics before we moved in sadly killed himself halfway through the job. Leaving very few clues as to what was done, or indeed what did what. 5 years after moving in we were still stumbling upon the use of various switches dotted about the premises. (this was/is a big 9 bedroom/7 bathroom house btw. not a 1 bed retirement flat.)
@peterkrochmalni673
@peterkrochmalni673 Год назад
Funny, it more reminded me of Monty Python and the Holy Grail.
@Mark73
@Mark73 Год назад
I remember an indie game where in the second-to-last room in the game you had to give a guard a pair of socks that you had to randomly notice and pick up in the second room of the game. (No, you couldn't go back and get them)
@LordRazer3
@LordRazer3 Год назад
6:43 ironically I think this is the only puzzle I would have been able to solve in a couple minutes. This is similar to a game I thing was called Blue Sea and it had a few puzzles requireing you to do similar odd things to the DS
@isaackarr6576
@isaackarr6576 Год назад
5:50 the wall of evil was the clue you missed on how to progress to the end of the game.
@jayluck8047
@jayluck8047 Год назад
Nintendo Power (Magazine) was critical in helping me finish,”Battletoads”.
@jonathanhatty
@jonathanhatty Год назад
Tunics puzzles come to mind straightaway
@chrisjags
@chrisjags Год назад
La Mulana 1 and 2 have some extremely obscure puzzles, and yes, I needed a guide
@joshuabaker3186
@joshuabaker3186 Год назад
I am surprised Valkyrie Profile Lenneth isn't on the list. It was actually ridiculous how to get the true ending of the game. The entire game has to be done in a very specific sequence that is not intuitive at all. I love the game and the ending is great but it is insane
@DavidRomigJr
@DavidRomigJr Год назад
I’m not sure if I agree with the original Legend of Zelda being on the list. I beat that when it came out when I was like 9 or 10 and it was not hard, no guide required. The hardest parts where some tough enemies in areas when you were under equipped, and the first time I figured out you could walk through walls in the second quest.
@jkid1134
@jkid1134 Год назад
For me, it was the ice puzzle in crystal after the 7th gym. I think you had to fall through one of the holes you push the boulders through. I couldn't do it, we had go go to gamestop to buy my first guide book.
@Ariaofeffect
@Ariaofeffect Год назад
Oh how I can gloat now, cause I figured out the extractor puzzle quickly and live on stream. Sadly the game also liked to crash in that spot and my proof is gone because it was on twitch more than 2 weeks ago, I’m affiliate and didn’t save the vod when twitch still had it up… had I known it was such a notorious puzzle, I’d have saved the recording…
@Liatris-v5k
@Liatris-v5k Год назад
The Awesome Adventures of Captain Spirit (teaser for Life is Strange 2) has a puzzle that I definitely wouldn't solve on my own. In order to unlock your father's phone, you needed to enter a PIN code. With so many significant dates and numbers scattered throughout the game, the code was actually '42983294' ('which is 'Hawt Dawg' written out, because the main character of the game you wanted to play was Hawt Dawg Man). There was no indication that your father liked the character nor letters in the numbered keys to help you make the association.
@evanharrison4054
@evanharrison4054 Год назад
Weird that The Longest Journey isn't on this list. Just thinking of a rubber duck gives me instant anxiety.
@jamesk8147
@jamesk8147 Год назад
I always hate seeing the original Zelda on lists like this. When it came out there was no internet, no guide, no Nintendo Power. Just pen and paper and a willingness to truly explore. My favorite gaming memory is playing through this with my mother when I was 7 years old. One of us played while the other drew maps and recorded findings on them. We burned every bush and bombed every wall and enjoyed every minute of it. No guides required.
@thecunninlynguist
@thecunninlynguist Год назад
Eh the last window one isnt that crazy. Other ds games had similar puzzles...especially the lost in blue games.
@GarfaGarfGarf
@GarfaGarfGarf Год назад
The goat puzzle in broken sword... that bloody goat!
@HUYI1
@HUYI1 Год назад
Nothing about the castlevania 2 dead end wall? The only way to complete that was to either get the solution from your classmates at the time, a magazine or call Nintendo's hotline, it was impossible to figure it out by yourself
@IsilZhaSB
@IsilZhaSB Год назад
I had that game as a kid, and my friends and I beat it without any guides. I cannot recall at all how we figured out that stupid wall.
@HUYI1
@HUYI1 Год назад
@@IsilZhaSB no way! How did you do that? I remember my kid self and the only way I solved it was with school friends, all of them were around me during the time because back then a lot of nonsense about cheat codes and game solutions were abundant during school and everyone wanted to see if it was true....
@IsilZhaSB
@IsilZhaSB Год назад
@@HUYI1 hah, that's exactly it, I have no idea how we figured it out. I do recall I had one friend who I would take turns with going through sections of the game. We definitely got stuck there for a really long time not knowing what to do next.
@HUYI1
@HUYI1 Год назад
@@IsilZhaSB clearly, I was the same back then but I sympathize with you 😂😂 I'm still impressed that you managed that without help in this manner 😨😨 maybe you are just good at NES games
@HUYI1
@HUYI1 Год назад
@@IsilZhaSB I'm sorry but I'm intrigued how you managed to do that before internet in that manner? That is impossible? I remember I was frustrated and finding out how to complete it, was in children's home so I was with a lot of friends back home PAL version btw 🤪🤪
@matthewstone5310
@matthewstone5310 Год назад
Another "X-Men" game, besides the Genesis version, which you most likely won't complete without a guide is the NES version. Where you will need to collect clues for a code which will...UNLOCK THE FINAL LEVEL!!! Who thought it would be a good idea to make the final area in a video game a secret?!
@timmytonberry3246
@timmytonberry3246 Год назад
Wizardry V also had the mechanic where you had to reset the system. Very frustrating.
@CLASS1F1ED1
@CLASS1F1ED1 Год назад
“Baron Sameedy”?? *Facepalm It’s Samedi. As in French for Saturday.
@SiegeTF
@SiegeTF Год назад
In MGS you don't get told Meryll's codec number; its on the back of the game case. Thats the only way to learn it, and you can't progress in the game without it.
@aceofarrows
@aceofarrows Год назад
I don't know what you people are talking about, EVERY popular emulator for the original DS has a way to simulate closing the console. DesMume and MelonDS have an assignable "Open/Close Lid" button, and on No$GBA, you can literally minimize the window. Granted, this doesn't help very much with any puzzles that want you to _partially_ close the console to see _reflections_ off each screen (such as one found in Trace Memory), but even a real DS can't detect or do anything with a partially-closed state, so you're on your own for _that_, as there is no way to give you a button that shows screen reflections, to my knowledge.
@mathmancalc7753
@mathmancalc7753 Год назад
You must have never played Milon’s Secret Castle on the original NES. I can’t imagine anyone figured out how to progress in that game unless you were one of the developers.
@a.grimes4202
@a.grimes4202 Год назад
I had to in Watch_Dogs 2 to escape the timed bunker puzzle room that only gives you 5 minutes to complete quite possibly the series’ trickiest network bypasses of all time. It is extremely frustrating and can easily become downright infuriating after just a few failed attempts.
@edwardperkins1225
@edwardperkins1225 Год назад
Nes Rygar NPC: When you get to Garlos first go west. Me: Where is Garlos? I don't see any names displayed for places anywhere. I'm going to have to search to whole map, and randomly find whatever you're hinting at aren't I? Npc: ....... Me: That's a yes I guess. Me (a while later): Well joke's on you I got all the hidden necessary progression items and finished this game in spite of you.
@DrJ3RK8
@DrJ3RK8 Год назад
How about having to find a two-pixel-wide hair pin in the library in Dark Seed or you completely kill your game, and have to start over? :P (not to mention all the other ways you can destroy your progress in that game)...
@foofoo3344
@foofoo3344 Год назад
Takeshi's challenge was so mental that you can kill the MC's wife and kids in the game.
@peterkrochmalni673
@peterkrochmalni673 Год назад
“Although the game came with a free guide it wasn’t complete because the writer died while writing it.” (Insert scene from Monty Python and the Holy Grail of the Animator dying from a heart attack)
@stephencerhit
@stephencerhit Год назад
X-MEN: I did figure it out. After an hour and just hit the reset to go back to playing, thinking I hit a bug in the game. You can imagine my surprise when the 1s and 0s showed up.
@NigelWatersFWA
@NigelWatersFWA Год назад
How can you not include the Cloister of Trials puzzles from Final Fantasy X? Sure, the first 2 or 3 weren't too bad but those later ones? Nobody figured that out without a guide or hours upon hours of wasted time. And if you did, you surely missed the secret items required to unlock Anima later on in the game!
@One.Zero.One101
@One.Zero.One101 Год назад
I was looking for this comment. I hate puzzles that have no clues and simply rely on trial and error. In fact I wouldn't even call them puzzles, I'd classify them as random guesswork.
@ShaoShaoMienshao
@ShaoShaoMienshao Год назад
Having to undo dozens of hours of work because I forgot an item in the Bevelle cloister really jiggled my puffs, I tell you what. Almost killed the gsme for me to have to redo that much of FFX as a kid just to get Anima, and I only learned about it at all because I saw it in a video.
@majinnemesis
@majinnemesis Год назад
i don't remember them being that hard also i don't remember having to use a guide
@NigelWatersFWA
@NigelWatersFWA Год назад
@@majinnemesis I call BS.
@majinnemesis
@majinnemesis Год назад
@@NigelWatersFWA call bs all you want i didn't found them hard and i don't remember using guides for it especially since i didn't really had my own PC back then,so using guides while playing games was a bit of a problem
@ZantariEXE
@ZantariEXE Год назад
for the original Zelda, my grandfather made his own map square be square with graph paper, but yeah, that game is a pain without a map.
@christophhenninger6440
@christophhenninger6440 Год назад
Totally missing "Riven, a sequel to Myst". There are five balls around the five islands of the game, you have to turn them to get a sound and a symbol to get to the secret world to progress. But: One of those balls is not fixed anymore, you can only see it through a camera IIRC, so you can not get all the information and have to guess.
@maxstone3779
@maxstone3779 Год назад
What no Hitch Hikers Guide to the Galaxy!?! You need to have Tea and Non Tea at the same time.
@konuralpyldzkan1495
@konuralpyldzkan1495 Год назад
evil walls in castlevania 2 are real. they are the walls which hide clues or block the path. you can destroy them using holy water. castlevania 2 is not cryptic, game gives you all the info (even about the infamous tornado). the thing is clues are hidden well and worded weirdly
@registereduser
@registereduser Год назад
I beat the first Metroid and Zelda when I was a kid. Eventually I got a map for Metroid, but before I did I made my own map.
@pseudonayme7717
@pseudonayme7717 Год назад
What I don't get, is why the whole of Majoras Mask isn't in this list. It was impossible to finish that game without a guide, in fact I challenge anyone without knowledge of the game to finish it without help. Every part is utterly obtuse and it was the first game I ever had to buy a guide for. Still love it though :D
@ShaoShaoMienshao
@ShaoShaoMienshao Год назад
??? Not only did I (and most people) beat it without a guide, but I even got all the masks too. The game is plenty informative, highlighting key words and even giving you a schedule notebook telling you exactly what times certain NPC quests are active. And if you miss something, you can always rewind back to the First Day and start over again. I don't think there's any puzzle in Majora's that comes anywhere close to the stuff in this video. The only thing that's mildly arcane is in the very beginning, which tasks you with figuring out how to get up to the Clock Tower platform on the Final Day. But since you can't leave town, its not difficult to use the process of elimination on the few things you can do and few NPCs you can talk to. Eventually you'll play hide and seek with the Bombers, find the observatory, pick up the Moon's Tear, and trade it with the Deku Scrub salesman in town, giving you access to the jump pad flower you needed to access the Clock Tower. Sounds like alot, but its really not. And I can't think of anything else that couldn't be solved with deduction or experimenting. That's kind of Zelda's thing.
@yozarian86
@yozarian86 Год назад
How could you make this list and not include the castlevenia game where you crouch down with an item at a random wall for minutes? (It’s been too long o forget the details, but I know it’s notorious and impossible to figure out on your own)
@theparticularist5373
@theparticularist5373 Год назад
That rat puzzle in King's Quest is a perfect example of why point-and-click adventure games died as a genre. People simply got too sick and tired of these nonsensical puzzles.
@jgray2718
@jgray2718 Год назад
The original Legend of Zelda wasn't _that_ hard to get around in. I'm not sure what other people did, but I played pretty much every game with a notebook. Writing stuff down and drawing maps was really helpful. I had most of the overworld mapped out when I found out a full map was available. It's a little sad that "write stuff down" and "draw a map" is considered "impossible" by this channel. Maybe have a _slightly_ higher standard, whatculture.
@magusrogue
@magusrogue Год назад
Dont forget about Hitchhiker's Guide to the Galaxy. Douglas Adams wanted us to hurt!
@PerErikSoderberg
@PerErikSoderberg Год назад
Bloody Grim Fandango! I love that game, but good lord how the game confused me at moments.
@Deathmvp1
@Deathmvp1 Год назад
Mind you back to the zelda map at the time it was not uncommon for many of the people I know to make our own maps of game on graph paper.
@Subsbench
@Subsbench Год назад
I'm shocked the gnome from Kings Quest didn't make it on here, you telling me people figured that out without a guide 😂
@TheTurnipKing
@TheTurnipKing Год назад
3:23 Gamers used to draw their own maps.
@antonioaguera4580
@antonioaguera4580 Год назад
I almost broke my computer because I was drinking and had to guffaw when you said the name Baron Samedi.
@orellaminx3530
@orellaminx3530 Год назад
Did the Donkey Kong one my first play through, looked for seconds in every level. There is another.
@DJSchreffler
@DJSchreffler Год назад
Then there's almost the entirety of Riven (Myst's sequel), which is much harder than the original or the third game.
@nathanielcockayne2376
@nathanielcockayne2376 Год назад
Kings quest v. The wizard stood at the bottom of the icy stairs looks sus 😂
@RoadWulf
@RoadWulf Год назад
Xmen: It wasn't hard. I remember figuring it out myself with a few minutes.
@hershtheonly4799
@hershtheonly4799 Год назад
King's quest 6 was worse. But you could usually complete the game in many different ways. Multiple endings even in death/after
@derrickhaggard
@derrickhaggard Год назад
Ghouls and Ghosts as you can't even face the true final boss unless you get the Psycho Cannon a very powerful weapon hidden in the 1st level that's very hard to access and find.
@GabePuratekuta
@GabePuratekuta Год назад
I thought it was the shield that you need.
@derrickhaggard
@derrickhaggard Год назад
@@GabePuratekuta No the Shield was a weapon you needed to access the final boss fight in the first game Ghosts and Goblins I'm referring to the sequel Ghosts and Ghouls
@allercon
@allercon Год назад
My brother figured out that X-men one without a guide. Most people couldn’t even get that far. You should’ve put the Indiana Jones and the Fate of Atlantis final puzzle on here.
@zacharypotter6692
@zacharypotter6692 Год назад
I literally made my own map for the original Zelda... drew what was on screen and just went from there screen by screen until i had a literal paper map
@TimSedai
@TimSedai Год назад
Omg the SOUND puzzles in The Witness like tf guys?
@n-rage531
@n-rage531 Год назад
I've only played the original Legend of Zelda recently and I got stuck for hours searching for dungeon 2 or 3.
@EdKolis
@EdKolis Год назад
No Psycho Mantis controller port mind screw?
@jonathanspaulding3771
@jonathanspaulding3771 Год назад
Dr. Drastic ds emulator has a clse ds and listen option. Probably specially for that part of that game😂
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