The thing that i feel you miss about Ghosts, the bullet wasn't just *in* his chest, the bullet had the speed to punch through him, your brother holding him, and crack the glass at the front. The next sequence of you and your brother swimming up, you two *barely* make it, and you have a fairly decent headstart on the guy since he's pretty fuckin "dead" by the looks of it. And then Rorke just comes up just like "oof ow owie this stings a bit" while you and your brother, one of whom is uninjured and both of you have had more time to get air plus had less water in your lungs, just can't fight him. Diablos ex fucking Machina.
Actually, if it had that much force, then that means it penetrated pretty cleanly. It'd hurt like a bitch, but if it didn't hit anything important internally, then you just need to deal with the pain. By the time it went through him, it'd have dumped some energy and probably started to tumble, so it'd hurt your brother way more, even if it similarly didn't hit anything important internally. He'd have been hopped up on adrenaline, too, which might help explain the rest. Otherwise, yeah.
@KainYusanagi The dude had his chest cavity completely torn open by a magnum round. I'll allow that he may have escaped through some insane luck and survivability skills but to walk up on shore and have the strength to kick your ass, that's not convincing at all.
@@ProtossExecutor100 Stg hes not giving that magnum power enough credit. Bro shouldve been down for the count. Even with a plate thats like 3 broken ribs lol
@@ProtossExecutor100not to mention they expect you to suspend your disbelief enough to think that he could drag a FULL GROWN MILITARY TRAINED ADULT MAN WITH TACTICAL GEAR ON across the beach after all that.
Arkham Knight really would have gone down better if they were just upfront about the Red Hood story. Don’t make a silly new character. Just introduce him as “Red Hood” and give us a great version of this story.
A big part of why the Red Hood reveal doesn’t work is that in this universe we don’t even know who he is. If Jason had been around in Arkham Asylum and killed off in City it would’ve hit harder but he’s barely even mentioned throughout the series.
With the heavy rain part, having a copycat (aside from for ego reasons) would actually be a good thing for the killer. It provides someone convenient to drop all the blame on if you need to.
The other problem with the Arkham Knight twist is that it doesn’t mean much if you’re not already familiar with Batman lore. Most of the other plot elements were established in earlier games, but we’d seen nothing about Jason Todd before then.
Well, in Heavy Rain Shelby never tried to catch the killer. The purpose of his actions was to collect all the evidences and destroy it. Yes, the developers acted tricky by not showing some extremely obvious thoughts that would expose him. But in general, all his thoughts and actions are explained more or less logically.
@@boboboy8189 It's never been explicitly explained, but it appears to be the trauma after losing a son. Or perhaps something inborn and developed with age or due to enormous stress.
I think the point is that the lack of difference is the lack of agency. If every choice leads to the same basic outcome, you have little to no agency in the situation.
@@WhatKindOfNameNow true, but that is common with most games and does not cause an uproar. The fact that different endings were proffered and not delivered was what pissed people off the most. I believe.
@@cmike123 I don't disagree. I'm just saying that that goes hand in hand with the fact that players were promised agency, that their choices would matter. Hence, players got pissed that their choices didn't matter in the end, and they got the same basic cutscene in three colorful flavors. Both reasons are inextricably linked because of the nature of BioWare's stated intention with the trilogy.
Batman Arkham Knight - Disappointment with Arkham Knight - Disappointment with Joker coming back - Disappointment with DEATHSTROKE BEING A TANK FIGHT WHAT THE HELL In conclusion I love this game
no. Arkham Knight wasn't even close to being that bad. I'm sick of seeing people over-exaggerate that game's flaws, or even make up ones that were never there to begin with.
Im surprised jake missed the reason scott was going back to his crime scenes especially since they explain it. Actually until today i didnt know people were confused by the twist.
@@darknesswave100 yeah theres a whole scene towards the end where he is burning evidence. He even tells ethan at the very end why he does it. He puts these trials out there to test fathers cuz his own father was a drunk and let his brother drown.
To me, easily the worst twist in recent years has to be Little Hope (*spoilers!) : It's a story where you follow a group of people who appear to have been together throughout various lives. Each time they reincarnate as the same person they were in the past. You see them one time during witch hunts, one time around the 50s and now you follow them in modern times. Except now, through an accident they're stuck together in a ghost town, where the corpses of previous lives are haunting them. It's a genuinely interesting plot that I've never seen before. The twist? ... it's a dream. All of it. There were no past lives, no reincarnation, no ghosts, nothing. Just an old depressed dude who imagined the whollleee f***ing thiiinggg. Must unsatisfying ending I've ever seen.
Yeah agree with this. I genuinely believe they didn't know how to resolve it so just said make up an ending with a guy having spilt personalities. Just fell flat on its arse
the plot remind me our country writer, he wrote similar ghost story and the ending is the old man suffers bi-polar. so everything that we read is just his fantasy
That's not even the worst part. The worst part is that this is supposed to be a choice driven game. By having this ending, it decides that none of your choices matter because none of the characters are real anyway.
He was cleaning up his trail in his investigation in Heavy Rain. They spell all his actions out to you at the end his investigation was obfuscation. Now i wrote a little extra chapter back in the day that I thought would tie everything better. Basically reveal that the little brother the Detective thought drowned that drove his drowning kids and making the dads find them thing didnt and instead grew up to become the main character whose son he kidnapped. It honestly fits guy was adopted had no memory of his young life had those odd connections to origami…
Yeah, it's pretty obvious that he wasn't investigating just collecting any evidence he can once the ending was revealed. If I remember correctly, they even give evidence that he was retired. Not really sure Gameranx have played it recently, they may have forgotten. I actually enjoyed the reveal. Recently watched my friend play through it as he had never played it before and he had no idea who the killer was so I'd say it was done pretty well
@@Jessespresso yeah the only thing that bugged me about that game’s story was the red herrings they kept putting up that pointed to the dad as the killer. If he turned out to be the thought dead little brother most of that makes a little more sense. The connections to the origami and his blackouts and even his missing past. That game actually had there most cohesive story. It didn’t go off on a weird rail like Indigo Prophecy. Didn’t have to many permutations to make any of them super interesting like that robot one…
The thing that messes with me was that finding the location thing. Seriously what's the whole purpose of playing game when all boils down to only those location finding scenario. They are all that will determine what ending you'll get.
This was just a cheap excuse, theres no reason to clean up anything to begin with, and he go to scenarios that killer never was in it, also his thoughts mention the "killer" many times, its just straight up lie from development
Yea, I think that the plot twist in Heavy Rain was really good. Thinking all the time you gathre evidence, when really you are just covering after yourself is smart. There was more than one endning, so maybe not each was explaining it clearly and that's why it's here.
Honestly the mass effect 3 ending didn’t get me upset. I liked how 2 endings kind of connects to the villains: Saren is synthesis and The Illusive man is control. Obviously destroy is Admiral Anderson(I always pick that one). I’m glad the extended cut fixed a lot of problems. I just wish we got more scenes of Commander Shepard surviving the explosion in the destroy ending.
@@VongolaXZax Yeah you always have to have “that end credits survival scene” when it comes to the hero lol 😂. They did the same thing with Isaac Clarke. I wish we got more info for both but truth be told I’m just happy that they survived!! 😎👍🏼
I usually pick synthesis lol but I agree once the extended cut came out the endings really didn’t bother me i really liked them,& thought any of the 3 Worked really well as an ending for the trilogy
@@hunterwaguespack3963 I will admit back in 2012 I wasn’t furious at the original ending. Confused but not furious. I picked the destroy ending because I wanted to complete my mission as Commander Shepard and I did feel a bit satisfied. However I did walk away scratching my head at how Joker just ran away from the field for no reason and my crew being stuck on the jungle planet. Plus it was really annoying how EA wanted to tie war assets to multiplayer. I was a high school senior back in 2012 and I didn’t have access to multiplayer(Xbox live). EA’s obsession with online gaming is really annoying.
Yeah my biggest problem before the extended cut came out was I always thought that the two squad members you bring with you for the final mission died because I never saw them on the Normandy during the escape lol
What?? Heavy Rain literally told the audience why Shelby was doing what he was doing. He was under the guise of a private detective so he can go and snoop around the case as an alibi to collect all the evidences of his murder and destroy the evidences... Are we even playing the same game?
Heavy Rain: The high conceptualized version is - Serial killers can and frequently do want the acknowledgement. They also would like to a) not actually be caught, but b) need to walk around and be smug about things. So it being the cop does (sort of - almost) make sense. If you really want to think outside the lines and argue that he was acting to investigate what he already knew as a cover to take suspicion off him. Which can in some cases work to actively make people more suspicious if you don't walk a very careful line. I am not sure it was all that well excuted, but I'd say this is probably the points they were trying to sell the twist on. (There's also repression of memory, versus the psychological damage due to the incidence that turned him into the Oragami Killer that would still have his body react in certain veins. Like a fugue state. So he might conceivably legitimately not have "known" he was the killer up to X point. Which is kinda what they were going for with Ethan) * Now explaining why Ethan couldn't just tap that with reporter girl and MAKE another family to have an actual happy ending... that one, search me. (Yes losing a child can devastate and is one of perhaps three big points that will irrevocably fracture a marriage if handled wrong; but that doesn't mean life stops. Or that nothing can be rebuilt with someone else at the hearth) Bionic Commando - Okay, so who was listening to "It's Just You and Your Hand Tonight" Bloody hell. I mean if they're going to implant her into cybernetics, maybe come up with a sexy robot body. At least then we get some Austin Powers references.
To be honest, back when they "confirmed" that Arkham Knight wasn't Red Hood, I had believed it could potentially be a Batman villain called Prometheus who was basically an opposite of Batman (Cops killed his parents, isn't rich and fights good guys to help criminals).
I liked the bionic commando game, but honestly the thing I hated more than the twist was the ending where it just kills your companion and ends as soon as you beat the boss of fall through the roof
I liked the twist but that ending felt super abrupt, like Grim ran out of money(and they probably did considering their bankruptcy shortly after it's release)
I actually loved the twist in Star Ocean 3. I liked how it explained Symbology as being the universal code of the simulation that people were unknowingly using to hack nature and it made sense why the programmers were concerned that their AI could do this triggering the struggle between fear of ones own creation vs. agency from creator. It kinda directly asks you if it really matters if the characters are a program and the world is an illusion and its interesting because how polarizing the twist was, you are saying yes it matters and I think no it doesn't. And because this game I think about if everything I knew about our existence suddenly turned out to be wrong would I still find value in our struggle and my answer sometimes changes.
Same. I loved the Star Ocean 3 twist. And when ever I play a Star Ocean like Divine Force, I always think back to Till the End of Time. Semiomancy, Iatrimancy, Symbology... all make sense if you can hack the base code of the universe.
I actually thought it was a cool twist, especially when you have to fight the game developers (Your creators) from resetting your world... But it still pissed my off because the world of Star Ocean 3 was so incredible WITHOUT that. I was so invested in the world they made, it turning out to be just a simulation was a let down.
The problem with star ocean 3 isn't really just the twist. It's that the game basically "kills" the franchise. There can't really be a story that takes place "after" the SO3 timeline without hoop jumping (since the Eternal Sphere is now "separate") and it damages any tension of games that come before it on the timeline because "it's a simulation and nothing really matters" taking away any agency when it comes to the other ones. If this was done as the actual finale of the entire series? This would be good but, the second a sequel or prequel comes out it becomes very bad.
To this day I don’t understand why people claim Heavy Rain’s twist doesn’t work. It literally explains why the killer is doing what he’s doing during the game.
Shelby: takes like 15 min to destroy all the evidence that links him to the murders one by one complete with flashbacks. Then another character comments on how he is destroying evidence that would incriminate him. Player: so he is hunting a copycat that we never see?
@@adamschadt9513 he was cleaning up evidence that was naturally left behind by the fathers who didn’t go through with the trials and the phones and whatnot that the mothers had. The copycat was the spoiled rich kid (Kramer, I think his name was) and he was going after the copycat because the Origami Killer was doing what he was doing because of a search for a father who would do anything for his son. So a copycat felt like an insult to the cause. Despite the cause being insane.
Apparently Jake andeveryone he knows missed the part where there is no copycat killer. He's the first on the scene because he is the killer. He underestimated the gravity of the twist I guess.
In FF8 it states in the in Game tutorial that GFs cause memory loss. Irvine makes note that he didn’t use them, also that since no one else said anything he kept his mouth shut. Selphie also remembers, her Garden (Talbia) doesn’t use GFs like the other two (Balamb and Galbadia). The Edea is Ultemicia one kinda wins though 😂
@@chicken-wuss i had a major issue with it when i played it as a kid. I learned to appreciate the game for a lot of other things over the years, but that story and that twist specifically tainted the experience for me.
My biggest issue with Mass Effect 3 was less about the ending and more about how “EA-ifed” each subsequent game became. By Mass Effect 3, the places you explored were tiny, NPC interactions were terse, and the animations somehow became more janky. Combined with the unsatisfying ending, the whole game just felt rushed. Also, in order to secure “war assets” EA released an app called Datapad (remember that?) that you had to log into daily to get enough to get the best ending. Or so you thought, because the ending was a planetarium laser light show.
@@darknesswave100 I recently played ME1 for the first time, and after I finished and started ME2 I quit playing after like 6 hours. I thought it sucked.
Yes! ME3 was like a weird gears of war/rpg hybrid and they even copied the general level design from that game with smaller arenas to fight in and cramped corridors.
Absolutely love Parasite Eve 1 and 2. I still play them both today (yep, I have the original discs). I am so happy I never played The 3rd Birthday because that would have completely ruined it.
Its been many, many years since I did a full playthrough of Final Fantasy I so I could be wrong but the way I remember the story it involves a time loop that repeats itself over and over but the events of the game are the run where the cycle is finally broken. So I was expecting Strangers of Paradise to be an earlier cycle of the loop. Maybe even the one immediately proceeding Final Fantasy I. You would realize you were doomed but before you are defeated you manage to do something which paves the way for the Warriors of Light in the next cycle to succeed where you failed.
SoP is an earlier loop like you said. I won't go in to detail but I think the game is worth playing. Espially if ya like Nioh style games which is why I got in to it, Nioh is not on xbox but this was so i got it to fill that void since it is made by the same team and I happen to really like final fantasy. Even the Dlc for the game gives even more insight to the whole situation while adding more to the game, like jobs and bosses. The DLC is only 25 bucks for all 3 and the game is Multiplayer so you can play with friends. Which IMO is the best way to play the game.
There is an explanation to Shelby in Heavy Rain. He was collecting all the evidence from his victim's parents which he later burns. And of course he also had to show face for the mother who wanted to help him.
Sure, but that doesn't explain the many sequences where he is alone or we are just hearing his thoughts in which he inexplicably continues to keep up the act. Those moments can only be explained through external justifications (the player was watching). There is no internal logic to them.
The 3rd birthday story was weird and I would have rather they didn't bother with a third game at all if they went that route with it. But Eve is 18 in the game not 12, she just has amnesia and due to not being Aya and the amnesia she is a pushover, Aya was a cop and in both the first and second game became the person she was. Take all of the experiences she had and we are left with sort of Eve in Aya's body.
I remember reading about the bionic commando on a wwe magazine (of all things). They had a wrestler reviewing some of the latest games at that time & bionic commando was one of them. They also made fun of the plot twist as well. lol
Shelby's reason for "investigating" the Origami Killer is actually explained, though - he's collecting evidence of his own crimes in order to destroy it all
The thing is I’m cool with Jason being the Secret villain. However what really bothered me is that we didn’t get a proper boss fight against him. I was hoping we would get a Arkham origins Slade Bossfight with Jason. I’ll be honest I was a little disappointed with the finale. I’m not saying it was terrible but it could’ve been better & less confusing.
I was introduced to Batman through Arkham, so the Jason Todd thing wasn't bad for me. Also I wasn't high into marketing at the time, plus the emotion of JT and Batman got me invested.
Jason Todd as the Arkham Knight doesn't make any sense, why the hell he would wanted to be called Arkham Knight in first place? What connection Jason has with Arkham? (I know there's a Theory thas implies that Jason was totured in the Asylum, but it doesn't make any sense neither), Why the hell he cooperated with batman villians? He is supossed to be an anti-hero because he doesn't agree with Batman by not killing his enemies, and wanted to proof that he is better than Batman as a revenge, making batman enemies (criminals) his allies makes him a villian.
@@Showwave6 That's not a theory. It's in the comic series and Jason says it himself in the game. I don't care about everything else tbh. It's one story. No one's gonna die. Plus those audio logs of him talking to Barbara makes it way better.
@@thegamingfan5222 most of the tie in comics are not canon, but ok. Still doesn’t make sense. When does this happen? In the same year of the AA events? Because Batman not just doesn’t mention Jason or shows any sign of affection when it’s supposed that the lunatic whose killed his partner is running free. He just acts like it never happened or he moved on (sure, the guy that hasn’t moved on on his dead parents has Quickly moved on the murder of his almost son). Or if this happened before AA, why Jason took so much time to attack Bruce? Literally Arkham city events were perfect to attack considering that Ra’s Al Ghoul was behind the conspiracy against Batman. And how Batman (whose able to constuct a second Batcave in the asylum because he knows every corner of the Asylum) wasn’t able to find Jason in the asylum? Or how could he belived that Jason was dead when his body was never found? (Come on he is supposed to be the best detective in the world).
@@Showwave6 Write your own games for all I care. I loved Knight and pretty much every story ever can be picked apart. I don't care. All the Arkham games are great.
If "I dont tell any of my mates what I know" is bad story device for FFVIII, then surely FFX suffers way more from that (Yuna, Auron, Tidus, I think even Jecht and Rikku all can't open their mouth in time because they would spoil a dramatic turn later on)
I've been wracking my brain trying to make sense of your vagueness but I'm dumb I'm just not getting it lol. Mind telling me what twist you're referencing?
@@infernas he meant the plot that tidus is actually from past because his dad became sin and he were saved by auron but he teleport into the future and fell in love with Yuna who should married with Seymour guardor later they defeated him and defeating sin who actually can't actually die and will revived again and again after that he were teleport back to past.
Yeah it's Zanarkand, I get it now. I had a couple of guesses (e.g. Jecht being Sin, or the faith around Yevon being a false religion) but they were all wrong so I was confused what they were referencing lmao.
@@boboboy8189 btw Tidus (and Jecht and Auron) isn't from the past, I know it's a common misconception but there was actually material (either Ultimania or game guide, or maybe interview? I forget which one) that mentioned that Zanarkand actually exists in the present, Yevon moved it into the middle of the ocean and the original Zanarkand (as we see in the game) was destroyed to cover up that fact. Tidus, Auron and Jecht were dreamed up by the fayth in the present city.
In heavy rain, Shelby wasn't going after a copycat, he was cleaning up loose ends and evidence of the previous killings since he was the killer. Ie collecting the origami figures from the fathers of other victims and burning them
When me and a friend played Mass Effect 3, we started to understand that up untill the last 15 mins was ending all the side characters. As every choice you made in the last 2 games revolved around them, the last 15 mins focused on the fact the you where the only one that could end the cycle. The main problem,while there is a mission near the end of the 3 where you find a someone who hints at that a ancient race might of made the Repers. What would have helped is if EA had not cut out the mission where you met the race,and are told by the last one about why they made the Repers. But EA needed DLC.
The moment I heard 4th dimension I knew it was going to be a twist about the game world actually being a game world where I’m assuming we are controlling things but in the actual story. Super meta I guess lmao?
In call of duty ghosts…if you get your brother killed, you somehow shoot him IN THE HEAD with a .44 magnum, he survives the train crash, survives drowning, comes out of no where and is like “LOOK WHAT YOU DID” and kidnaps you. How??
Haze had to coolest cover. I always saw it in gamestop and thought it was so amazing. I get a PS3 ages later and I see everyone saying not to play it lol
Honestly this is first time I hear someone complain about Rorke not dying in COD:Ghosts ending. I have heard all the other complaints like it was left in cliffhanger and should have continued etc. but this is new to me. I dont see why he could not survive considering how many CODs have really absurd moments. This isnt even that bad.
Dude was shot in the lung with a magnum and suffering from lack of oxygen from how long he was underwater and still managed to beat the crap out of both the heroes despite losing the same fight a few minutes ago without his lung blown to bits.
sorry for the blurred memory but I don't remember any worse "absurd moments" that you mentioned. Can you name some examples with more absurd ?? I am curious
Making ME3 choices matter could've been done by simply removing the choice for the endings and instead forcing them on you based on what you did during the trilogy.
I think Star Ocean was trying to ask an existential question with their narrative, but it didn't really work out because their storytelling ability is pretty bad and it suspends all disbelief in the plot. I wish they'd do more with it to justify the direction they went, because EVERY time I play a new star ocean game I'm way too aware of what SO3 did to the story.
And this is why that plot twist is so bad. It really weakens what was a fun setting and makes it feel like nothing matters. Me? I refuse to accept the 3rd game as cannon.
I think the intention was exactly that. We are the (a) 4th dimensional being to Star Ocean (and by extension, all games). We control time, space and pull the strings. We are the conductors of their (characters) destiny.
@@witecatj6007 but it doesn't matter. In the end those characters are people in that universe they do, feel and think in that universe what we do, feel and think in ours. It's what they are and what they have and that makes them real in their world.
The problem with Arkham Knight wasn't strictly in the sense they lied about him being a new character. It's in the fact not a single entry in the series covers the story about Jason at all. The reference about Joker keeping him in an abandoned wing of Arkham was never explored in the first game, nor were we ever informed properly about the wider Batfamily, we had to infer how the Arkhamverse looked, which Robin was active at which time, when was Barbara shot by Joker etc. It's almost as if they created the Arkham Knight character early in development, decided to name the game after him, announced him as a brand new character, and then mid-development decided they were forced to reveal his identity and had to choose who to put there. Rocksteady simply wasn't as good as we thought in tying loose ends and connecting their games in a coherent way.
It was such a bad game in so many ways. The Aya/Eve flip was bad enough, but turning Maeda into a creepy super perv was what really killed it for me early on. And the gunplay sucked!
When I played arkham Knight I actually wasn't bothered too much by the "twist" if you can call it that. I think it worked well for the story that was being told
Disagree with the Star Ocean one. As far as I can remember anyways, *when you went to the “real world” - the playable characters had no counterparts. Meaning they weren’t just avatars in a pointless mmo, they were actually trying to save their home world 🤷🏾♂️
Yeah if they were human beings from 4D then it would have been pointless, but the simulation to them is reality. It's real, if the game gets deleted they die so like you say they really are fighting to save their homeland.
I think Star Ocean's twist was ahead of its time and would have received massive applause today. The worst thing about Bionic Commando is the MC's haircut.
I disagree Massively with Heavy Rain, throughout the game you are destroying all possible evidence that would trace it back to you. There is even a super cool trophy to earn where you can make sure the killer gets away with it all
I believe deeply that the Arkham Knight could have always been the Red Hood. It would still be interesting to know who he is, just expecting for Batman’s reaction when he finds out.
Garland from the original Final Fantasy game may be a goofy Knight dude, but the 100% ending reveals he actually wins in the end by erasing your protagonist from existence with time travel. So it's not like him being a master manipulator wasn't already established lol
For me personally, the end of Bayonetta 3 where it is revealed (or at least implied) that... ....instead of following a single story through three games, you've actually been playing 3 different Bayonettas and each game is set in a separate universe.
The extended ending of Mass Effect 3 has a fourth option. Instead of making any of the three choices laid out before you, turn around and leave. This triggers an ending where the civilizations of the galaxy fight a war they know they're going to lose while trying to preserve as much information as possible so that hopefully a future cycle can once and for all tiumph over the Reapers. It's incredibly depressing, but to me it's the best ending to the trilogy.
@@darknesswave100 that's part of the point. You're choosing not to settle for any of the hollow or partial victories presented in the other 3 ending, but instead choosing to arm future civilizations with knowledge to help them fight the Reapers and achieve complete victory over them, just like how the Protheans (unintentionally) did for the civilizations that came after them. The "walk away" ending also states that your efforts aren't in vain, and that a future civilization does eventually defeat the Reapers once and for all.
@Alex Grey my reasoning for calling it the best ending (aside from getting a different cutscene) is because picking any of the other 3 endings is a victory under the Reapers' terms. 2 of the 3 endings see the Reapers survive in one form or another and the 3rd comes with the threat of mutually assured destruction, since choosing the "destroy" ending comes with the caviat that all artificial lifeforms like the Geth and anyone with bionic implants like the majority of beings in the galaxy will also die, not to mention the destruction of the mass relays, assuring the survivors will be screwed too.
The bummer about the whole Red Hood/ Arkham Knight thing is that I think for some people it overshadowed what was overall a good game, even if it relied way too heavily on the Batmobile especially towards the end of the game and some late game boss fights were pretty boring since it was just another tank battle.
The Star Ocean was freaking cool. A lot of the time when it's brought up in many JRPG circles people seem to think it was at least interesting or neat. It was a fun twist but also kinda make me not care about the rest of the series because that's like the peak of the series for me
Haven't seen it yet, here we go, but if Star Ocean Til the End of Time isn't here I'm going full supervillain on you all. Edit: okay the world is safe.
I'm glad you brought up Heavy Rain This is a game that got a lot of high ratings and reviews praised its story heavily But I found the twist to be nonsensical, for two main reasons: 1. The thoughts feature you mentioned; The game essentially lies to you, and says "haha no those thoughts were fake" 2. If Ethan wasn't the killer, it makes no sense for him to wake up with memories of drowning kids and origami cranes physically on him (one of those cranes ending up at his doctor is why the cops started chasing him as a suspect in the first place) Which is indeed a shame because we could have had something amazing with Ethan, with him genuinely going to extreme lengths to save his child
With the AK one, if you're not that invested in the lore, it's not really that much of a problem. I only have a surface level knowledge of the comics , so the reveal didn't really bother me. I liked the series for its atmosphere and flowing combat.
Funny cause we have 3 different opinions here. I have a surface level knowledge of things and the "twist" bothered me a lot. Cause if even I, who has barely any knowledge of the batman lore and stuff can figure out its Jason then there's a problem
I think the real problem is that the "twist" is either A) heavily telegraphed to the point of being obvious (if you know the comics) or B) means precious fuck-all because you have no real investment in this Jason Todd guy (if you don't know the comics), and there's really not a lot of middle ground.
Aw man, I remember all my friends that played Star Ocean III and got to that ending and were FURIOUS. I just wrote the game off and played Star Ocean 2 again. 😁
Wow a video that doesn’t have an elongated introduction. That’s actually a breath of fresh air. I hate how people will have a 1-5 minute intro on a video when the title explains pretty much all you need to know
I guess you guys forgot about Final Fantasy Dissidia? It establishes the whole light vs dark thing way before Origins. It also establishes that Garland has to be manipulative because he has to ensure the time loop that leads to his transformation into Chaos.
The real twist with Star Ocean was when you were in the second world, enemies commonly did MP damage, which you _might_ have remembered from a tutorial *way* back when that losing all your MP was as fatal as losing HP.
The origami killer twist actually makes sense, it’s actually a pretty common thing, (in fiction at least) when a known serial killer has a copy cat police often use the original killer to find him, it always revolves around the fact that a killer wants people to know that it was them, that’s why they have something like the origami killers MO, but it hurts their ego when someone copies them because now the focus is split between the two, and then they stop chasing the original killer because they’re following this new person, the twist works (for me at least) when I think about it like that because now you realize why he’s going through so much trouble to find the copy cat, he’s insulted that someone would have the audacity to copy him, that also explains why his thoughts were never clueing us in, because his mindset of find the copy cat killer seemed to much like a cops, it also explains why, as the killer, he’d investigate what he’d already knew, he’s looking for the difference between him and his copy, I haven’t played the game in a while so please correct me if I got anything wrong
The Arkham Knight twist had the almost opposite effect on me because at the time I played it I didn't know a lot about Batman or DC universe in general. So when the reveal happened I didn't even know who the hell Jason/red hood even was.
Broooo the plot twist for Star Ocean 3 reminds me of that episode of The Simpsons when they did all the different cartoon parodies only to find out that they’re all apart of a bio dome type simulation where each one of the Adult shows is a theme park
The Star Ocean 3 twist still pisses me off after all these years. It invalidated the cohesion of the older games and it forced all future games to do something earlier in the timeline just so we can get a new story for sequals. If I could make one change to the story, I would have it that the 4th dimentional beings discovered this alternate reality and started to play around with it as if it were a game. This may not be a better twist, but it at least makes the rest of the series feel like those stories mattered. They could even tie this into the games that came after, like the Last Hope where they could have discovered this reality after the alternate Earth Edge and crew accidentally blew up, showing that reality was one of their earlier experiments and reveal that as a stinger after the credits.
Heavy Rain's plot twist was actually pretty good, saying "oh we should know our character's thoughts" its such a dumb excuse to not like it. They literally explain why he acted like he was trying to capture the killer, it just sounds like you guys didn't pay attention.
I played Cat Quest 1 and found a plot twist so bad I made a short on it. For context, your quest is to save your sister from Drakoth. On the 11th mission of the main quest line, it's revealed you never had a sister and she was just an illusion created by Drakoth.
Arkgam Knight was just a skin for Red Hood that made 0 sense in the context of the Joker being dead. If the ARKHAM Knight was just a random guy Batman punched in Arkham Asylum, it would be a much better twist.
@@ThisMusician586 even when they cut the cast in half. I still enjoyed the game. Roger was a pain in the ass to raise but he became one of my favorites. I never been about straight damage. So, utility and traps was my go too. Even in Pokemon. Xp
Agree with most your critcs but Slight correction on the 3rd birthday. Eve is a 20+ yr old girl at a 12-yr-old body and just like aya, their mitochondrians prevents them from aging Among other powers
Star Ocean 3 is a legendary game with a good story...up until the late game plot twist and finale. They released a port on PSN and I've been thinking of getting it. The post game content is massive and challenging!
Star Ocean 3 was interesting, and weird, and I wanted to get into it, but halfway through my play through the world itself ran out of resources for healing materials. I didn't understand what the h*** I was supposed to do at that point, i was basically screwed. I asked online for help, but all i got in response was, "what did you expect to happen?" I expect shops in video games to always have stock!
If you ever do a part 2 to this list I feel like Owen from Anthem deserves to be up here. The game was hard enough to get through but that was so obvious it made it much more painful!
Just watching g the video. Saw the rundown. I'll die on this hill. I've loved the Star Ocean franchise for almost a quarter century. I LOVED the twist in 3. I just do. It was wild
IIRC, star 3 ending is them essentially killing their universe's creator and making their universe a "real" one so that nobody could tamper with it anymore
Don’t forget that before Arkham Knight was released, they actually advertised that if you pre-ordered the game, you could get the Red Hood DLC. Meanwhile they’re trying to tell us he wasn’t the Arkham knight.
Imo me3 ending was great, it matched perfectly with the whole trilogy theme that races and organics/synthetics always destroy each other or itself, the starchild explanations sounded very realistic, for me thats what made the ending great
Square set up the weird entities for order and chaos in Dissidia. They basically are fighting a proxy war using the heroes and villains from all the final fantasy games
Actually enjoyed the twist in Heavy Rain. I will admit I bashed that game out in two sittings but because we'd spent that time trying to find the killer I didn't think it would actually be a character we played. Plus, the idea the PI was making sure no one knew seemed feasible...
You didn't see the original ending. It was seriously "pick a color" and thats what color the energy blast is. You see the Normandy get hit and then that's it. That was the entire original ending. It was for real choose your color
Thats cause the legendary edition HEAVILY reworked the ending. The orignal ending was just terrible, especially when you compare it to ME2's ending where everything is determined based on what you did throughout your game. I remember finishing ME3's ending thinking "Huh? Whut?" Like i refused to believe it was over. I thought they were going to hit us with a big twist or something, but nah, that was it bye bye
@@ezkiimehh7464 LE didnt rework the ending at all. Its the extended cut ending that was released for free in 2012 after everyone hated the ending. So yeah, its not the same as the original ending, but the vast majority of players of ME3 for the last decade didnt even play the original ending
All your choices were cosmetic in Mass Effect, when i started playing ME2 you notice it. Look at ME1, do you defend the Council ship or not? Doesnt effect anything in ME2. In ME2 do you keep or destory the Collectors ship? Doesnt matter in ME3. I killed the bug queen in ME1 and she appeared in ME3. People that are annoyed about the ME3 ending have forgotten about the nonsense choices that meant nothing in the previous games.
That's the part that bothered me the most. I did all the paragon choices (legit felt bad if I didn't) and by the end of 3 it was like they showed you the choices and behind the curtains they're just flipping you off laughing cause none of it mattered
These sorts of things tend to happen when the company funding you forces an engine switch that is unsuitable for the game. ME & ME2 used the same one (tweaked for ME2, naturally) but they were forced to switch to Frostbite for ME3 and ME:A. At the time, Bioware had little to no experience coding for the platform.
The "Heavy Rain" segment i feel could've worked better if it was found that he has DID and has an alternate personality doing the crimes and he doesn't realise it's actually him or something......... I never played most if not all of these games, but still....