The endgame for this one was too good. The last two marbles reflecting moons with last minute shields had me _hyped._ also *_DAMN CYAN,_* that's a first
Favorite color won, but oh so many close calls. I like the shield mechanic you have on this one. Felt like it was fair and didn't just have a 'color is screwed' feel to if they lost their shield.
I like how the size cap works for the plinko on the left, only accepting heavy-enough marbles. Seems like the maximum size is 4M until a marble no longer fits in the multipliers. I suggest they should start with 50k shield instead of 10k next time so that there is no overkilling at the start.
Damn [color] went insane in the beginning. And then it CONTINUED TO PESTER THE LAST TWO AFTER IT DIED. Those last two frantically shielding at the last second to dodge that [color] moon is INSANE
Now with all the balancing that's been done, it feels like it'd be interesting to have the red plinkos change size over time, so we can get a sense of 'development,' maybe turn some of those early 262k into spread shot, making it feel more important. Alternatively, what if the single shot just got a straight debuff, halving the value of the marble that entered. Either of these could make the spread shot better balanced in comparison to the single shot. Presently it really is a sniper's game.
You know what would be amazing for your Marble Kingdom vids? Having the armies continue to move around while a battle is in progress and have concurrent battles or reinforcements. Imagine how incredible it would be to catch a moment where green is about to lose their king but their army manages to get back to their castle and flood the field with reinforcements.
@@mathguy37yellow after finishing off maroon: I went after cyan before dying now it's time to finish the job Cyan:what did I do to you Yellow:nothing *uses the leftover maroon ball as a tool to help finish off cyan*
I was like: wow, I like these new mechanics. Very enjoyable, very balanced between fairness and randomness! Maroon dies, I'm like: meh, this isn't as balanced as I hoped it to be :D
6:32 maroon killed yellow Yellow: You'll regret it Marron: What?? you are already dead Yellow: sure? 15 seconds later Marron: Are you serious?!?!? Yellow: Yes, thank you pink Pink: No problem
❗Spoilers Ahead❗ [1:03] Cyan have a first biggest Charged Shot attack [1:07] Pink Got Eliminated by a Charged Shot from Cyan (First Down) [1:16] Brown Got Eliminated by a Charged Shot from Cyan (Double Kill for the Cyan) [1:34] Green Got Eliminated by a Charged Shot from Cyan (Triple kill for the Cyan) [1:59] Blue Got Eliminated by a Charged Shot from Teal *"The Early Stages of the game is literally dominants the Cyan"* [2:40] Purple just want to expand... [3:23] Gold (I think it is..) Got Eliminated by a Fire Shots from Purple [3:22] Maroon have first biggest Charged Shot attack [3:27] Orange have first biggest Charged Shot attack and it hits 1M!!! (Uhhh... Mikan!?) [3:35] Dark Blue Got Eliminated by a Charged Shot from Orange [3:39] White Got Eliminated by a Charged Shot from Maroon [4:33] Teal have first biggest Charged Shot attack [4:43] Red Got Eliminated by a Charged Shot from Teal *"At middle game, well its chaos"* Fun fact : Maroon have a highest defense in midgame [5:50] Dark Green Got Eliminated by a Charged Shot from Magenta [6:19] Orange Got Eliminated by a Fire Shots from Maroon [6:33] Yellow Got Eliminated by a Fire Shots from Maroon (Double Kill for the Maroon) [6:35] Magenta have first biggest Charged Shot attack and it hits different 1M [6:47] Somehow Yellow got revenge... [7:06] Cyan Got Eliminated by a Charged Shot from Yellow (R.I.P Cyan) [7:08] And Cyan have little surprise... [7:23] Teal Got Eliminated by a Charged Shot from Yellow (Triple kill for the Yellow) *"The endgame was very intense, and Magenta and Purple will one v one"* Fun Fact : Upon the Eliminated, Cyan have the highest Charged Shot attack upon their Eliminated, and its around 2.4 M [10:07] Purple have first biggest Charged Shot attack and yes they hit 4.2 M [13:04] Purple and Cyan got to teamwork, to Eliminated Magenta (thats a neat part) And the winner is Purple Here's some rankings : 1st - Purple 2nd - Magenta 3rd - Teal 4th - Cyan 5th - Marooon 6th - Yellow 7th - Orange 8th - Dark Green 9th - Red 10th - White 11th - Dark Blue 12th - Gold 13th - Blue 14th - Green 15th - Brown 16th - Pink
The video would have ended as soon as pink got eliminated but it ended when every single pixel was of the winner (purple) so according to me 1st was purple , cyan was 2nd and magenta/pink was third .
I wonder if you could make a semi-smart method for the turrets. Essentially the process would be: - if this color's shields are equal to the lowest value of shields among all the Turrets, then the points go to the Shields. - if this color has enemy color within a square (or octagon) of the Turret, then the points go to spray - points go to wherever the marble ended up it will make the game last longer, so a smaller map might be needed. Another fun idea might be inherent boosts in strength as time goes on. So in the first minute a starting marble is worth 1 pt, then after 1 minute a starting marble is worth 2 pts, then 4 pts, then 8 pts, aso.
Purple was lucky every milisecond of this video , it survived barely many times by 0.0000001 seconds , even with no shield when cyan was about to eliminate purple , purple shot ball directly at cyan
I have an idea to simulate the marble kingdom so that higher level balls can live and also so that they don't die easily from low level balls, which is to be 10 times stronger with each level in speed, HB and attack, and also from level 1 there is a recovery of HB of 1 every Ten seconds and thus multiplies 10 times with each level and its function is that lower level balls cannot kill higher level balls. I hope it does not prevent writing a comment on one series in another series (sorry if the writing is bad, write using Google Translate)
For each video you upload, how many failed attempts do you go through, and what do those failures typically look like? I'd imagine you get a good number of ones that just don't finish, or ones that finish far too quickly.
I wanted yellow to win, they finally got some good bounces and they died. But they set off SO MANY CHAIN REACTIONS, yellow took out so many teams on the way out.